/* * Cogl * * A Low Level GPU Graphics and Utilities API * * Copyright (C) 2008 OpenedHand * Copyright (C) 2012 Intel Corporation. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Neil Roberts * Robert Bragg * Matthew Allum */ #pragma once #include #include #include #include "cogl/cogl.h" G_BEGIN_DECLS /* It's too difficult to actually subclass the pango cairo font * map. Instead we just make a fake set of macros that actually just * directly use the original type */ #define COGL_PANGO_TYPE_FONT_MAP PANGO_TYPE_CAIRO_FONT_MAP #define COGL_PANGO_FONT_MAP(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), COGL_PANGO_TYPE_FONT_MAP, CoglPangoFontMap)) #define COGL_PANGO_IS_FONT_MAP(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), COGL_PANGO_TYPE_FONT_MAP)) typedef PangoCairoFontMap CoglPangoFontMap; typedef void (* CoglPangoPipelineSetup) (CoglPipeline *pipeline, gpointer user_data); /** * cogl_pango_font_map_new: * * Creates a new font map. * * Return value: (transfer full): the newly created #PangoFontMap */ COGL_EXPORT PangoFontMap * cogl_pango_font_map_new (CoglContext *context); /** * cogl_pango_ensure_glyph_cache_for_layout: * @layout: A #PangoLayout * * This updates any internal glyph cache textures as necessary to be * able to render the given @layout. * * This api should be used to avoid mid-scene modifications of * glyph-cache textures which can lead to undefined rendering results. */ COGL_EXPORT void cogl_pango_ensure_glyph_cache_for_layout (PangoLayout *layout); /** * cogl_pango_show_layout: (skip) * @framebuffer: A #CoglFramebuffer to draw too. * @layout: a #PangoLayout * @x: X coordinate to render the layout at * @y: Y coordinate to render the layout at * @color: color to use when rendering the layout * * Draws a solidly coloured @layout on the given @framebuffer at (@x, * @y) within the `framebuffer`'s current model-view coordinate space. */ COGL_EXPORT void cogl_pango_show_layout (CoglFramebuffer *framebuffer, PangoLayout *layout, float x, float y, const CoglColor *color, CoglPangoPipelineSetup pipeline_setup, gpointer pipeline_setup_userdata); G_END_DECLS