Clutter 0.4.0 (XX/08/2007) ======================== * List of changes between 0.3.1 and 0.4.0 o Many documentation additions and improvements. o ClutterBehaviourEllipse API and internals improvements o Add basic tslib support to eglnative backend (for touchscreen events) * List of bug fixed o #390 - clutter_stage_get_actor_at_pos broken on 16bpp displays. o #398 - inconsistent type for return value of clutter_event_get_state o #403 - Critical error when removing texture actor o #404 - Solaris build error with OpenGL, missing GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB and GL_TEXTURE_RECTANGLE_ARB o #409 - depth mismatch between visual (32) and window (24) o #407 - metadata-available signal #ifdef'ed out o #413 - Clutter compile error with Sun Studio C compiler o #426 - typo in sdl_backend o #414 - ClutterEntry invisible if size not set o #434 - clutter_color_from_pixel incorrectly interprets alpha value o #435 - clutter_color_subtract does the opposite of its documentation Clutter 0.3.1 (06/07/2007) ======================== * List of changes between 0.3 and 0.3.1 o EGL. There are now 2 experimental EGL backends; - 'eglx', the former EGL on X11 implementation (now renamed) - 'eglnative', a new EGL 'native' backend which supporting non X11 EGL implementations (i.e framebuffer). o ClutterGroup now returns correct size when a child is removed. o Missing redhand.png added to distro tarball (fixing tests that require it) o Fix picking in ClutterBox o Rectangle border creation fixed. o Fix overflow in Exponential Alpha funcs. o Many API documentation fixes and improvements. o ClutterEffect cleanups. o ClutterEntry cleanups. o Check for versioned XFixes library (GLX backend). o More X error traps in GLX backend. Clutter 0.3 (29/06/2007) ======================== * List of changes between 0.2.3 and 0.3 o Clutter now supports both switchable windowing system and GL backends. Window systems supported include GLX, EGL and SDL. GL support includes OpenGL 1.2+ and OpenGL ES 1.1. This is provided by a small basic abstraction layer 'cogl.h'. Cogl is not yet documented - usage external to Clutter is not yet advised. Backends may provide specific command line options. Notes; GLX --- The GLX backend is built by default and is currently the most developed, supported and featured windowing system backend. Only OpenGL is supported via GLX. SDL --- Clutter has experimental support for using SDL. Open GL is supported as is OpenGL ES via Dogles (very experimental). EGL --- Clutter has experimental support for using EGL. Only Open GL ES is supported by EGL. EGL support assumes an EGL implementation running atop X Windows. Open GL ES. ----------- Clutter now has experimental support for Open GL ES. Current known issues; + Unrealising a ClutterTexture will not move pixel data from video into system memory but simply destroy it. + BGRA, YUV Texture data not currently supported. (Use the clutter_feature API to probe for above at runtime) Open Source ES implementations this has been tested against include `Vincent' and `dgles'. Support for commerical implementations may require modifications to the configure.ac script. vincent: http://ogl-es.sourceforge.net/ (Also see: http://svn.o-hand.com/repos/misc/trunk/ogles/ ) dgles: http://developer.hybrid.fi/dgles/index.html o New ClutterEffect class provides a simplified (and thus less flexible) API wrapping around behaviours, alphas and timelines. o New Behaviours - bspline, ellipsis, rotation. o New built in Alpha functions; CLUTTER_ALPHA_SINE_INC CLUTTER_ALPHA_SINE_DEC CLUTTER_ALPHA_SINE_HALF CLUTTER_ALPHA_SQUARE CLUTTER_ALPHA_SMOOTHSTEP_INC CLUTTER_ALPHA_SMOOTHSTEP_DEC CLUTTER_ALPHA_EXP_INC CLUTTER_ALPHA_EXP_DEC o New Actors and interfaces + ClutterLayout, for writing extended layout support in actors + ClutterContainer, for generic container actors + ClutterBox, ClutterVBox and ClutterHBox layout actors. + ClutterEntry, text entry actor o ClutterTexture now handles BGRA, YUV and premultiplied alpha data. o All internal math now fixed point based. o Clutter now has it own internal event queue. o ClutterStage new features; + Title property for naming in window decorations. + Perspective setting - The stages perspective can now be modified. o New Clutter_actor *project API calls allow for querying of tranformed actor vertices and points. o New Clutter Feature checks. o Initial ClutterUnit implementation for device independant positioning. * List of Bugs fixed o Various issues with very poor performance and Intel drivers. o #138 Fix typo in x rotation transform. Clutter 0.2.3 (2007-04-11) ========================== * List of changed between 0.2.2 and 0.2.3 o Fixes to tile based textures and again clutter_texture_get_pixbuf(). [Matthew] o Implement Gravity for ClutterScaleBehaviour. [Matthew, Rob] Clutter 0.2.2 (2007-03-22) ========================== * List of changed between 0.2.1 and 0.2.2 o Addition of basic XEMBED support for clutter stage. [Matthew] o Fixes to clutter_texture_get_pixbuf(). [Matthew] o Export clutter_group_remove_all and add associated fixes. [Matthew] Clutter 0.2.1 (2007-02-07) ========================== * List of changed between 0.2.0 and 0.2.1 o Add even faster double to integer (and back) conversion functions. [Tomas] o Fix some errors in the fixed point sine waveform function. [Tomas] o Use fixed point math in the Pango renderer. [Tomas] o Improve the GL version check. [Matthew] o Add a square waveform function. [Emmanuele] * List of bugs fixed o #215 - macro CLUTTER_MARK() not disabled for non-debug builds Clutter 0.2 (18-01-2007) ======================== * List of changes between 0.2 and 0.1 o Bindings, GStreamer and GTK+ dependencies moved out of tree: now Clutter strictly depends on Xlibs, OpenGL and GdkPixbuf only. o Actors now have an initial floating reference; this means you don't have to explicitely unref them: every memory an actor allocates will be freed when the group containing the actor will be destroyed. o Add basic run-time detection of GL features. + Use GL_TEXTURE_RECTANGLE_ARB if available. + Attempt to set up sync to vblank (set CLUTTER_VBLANK=none to disable) o Add API for behaviours. A ClutterBehaviour is an object which drives a set of actors using one or more properties depending on the value of an "alpha" function. + Provide simple behaviours: ClutterBehaviourOpacity, ClutterBehaviourPath and ClutterBehaviourScale. + Provide simple alpha functions for ramps and sine waveforms. o Add fixed point API for embedded platforms with no FPU. o Add support for command line switches to Clutter, like debug flags and abort on warnings; also allow application to hook up into the initialisation sequence to add their own command line switches. o Add Pango GL renderer for Clutter, and use it to render text inside the ClutterLabel actor; this decrease texture memory usage. o Redo Clutter Label widget, using the new Pango renderer. o Clutter Textures do not store local pixbuf copy (of texture). o Redo group and actor scale/sizing API and functionality. o Add memory management API for ClutterColor, and string parsing. * List of bug fixed o #199 - Little group handling fix? o #198 - Detect NPOT support on more systems o #197 - Tiled textures are broken o #196 - Rebuild the examples when the library changes o #156 - clutter_actor_set_position not using the absolute size o #155 - Don't test for XInitThreads [Bastien Nocera] o #154 - Key presses not working in super-oh example [Bastien Nocera] o #152 - Misc fixes [Bastien Nocera] o #143 - Faulty ref-counting in clutter_group_remove [Frederic Riss] o #141 - Copy-pasto in clutter_media_set_volume [Frederic Riss] o #101 - No package 'x11' found -- wrong configure [Tomasz Torcz] o #98 - Enabling trails in super-oh crashes Clutter 0.1 (22/06/2006) ======================== * First 'official' release, expect bugs aplenty. * Contains: o Hopefully enough functionality to build things. o Basic gstreamer 0.10 video playback support. o Fairly stable API, though in no way totally stable. Expect CHANGES in future versions. o Some simple examples ( also see OPT ). o An experimental GTK-Clutter widget. o Fairly complete Python bindings. o Non complete but hopefully useful API documentation. * If you want to help out see the TODO file.