#include #include #include gboolean IsFullScreen = FALSE, IsMotion = TRUE; int test_events_main (int argc, char *argv[]); const char * test_events_describe (void); static const gchar * get_event_type_name (const ClutterEvent *event) { switch (event->type) { case CLUTTER_BUTTON_PRESS: return "BUTTON PRESS"; case CLUTTER_BUTTON_RELEASE: return "BUTTON_RELEASE"; case CLUTTER_KEY_PRESS: return "KEY PRESS"; case CLUTTER_KEY_RELEASE: return "KEY RELEASE"; case CLUTTER_ENTER: return "ENTER"; case CLUTTER_LEAVE: return "LEAVE"; case CLUTTER_MOTION: return "MOTION"; case CLUTTER_DELETE: return "DELETE"; case CLUTTER_TOUCH_BEGIN: return "TOUCH BEGIN"; case CLUTTER_TOUCH_UPDATE: return "TOUCH UPDATE"; case CLUTTER_TOUCH_END: return "TOUCH END"; case CLUTTER_TOUCH_CANCEL: return "TOUCH CANCEL"; default: return "EVENT"; } } static gchar * get_event_state_string (const ClutterEvent *event) { gchar *mods[18]; int i = 0; ClutterModifierType state = clutter_event_get_state (event); if (state & CLUTTER_SHIFT_MASK) mods[i++] = "shift"; if (state & CLUTTER_LOCK_MASK) mods[i++] = "lock"; if (state & CLUTTER_CONTROL_MASK) mods[i++] = "ctrl"; if (state & CLUTTER_MOD1_MASK) mods[i++] = "mod1"; if (state & CLUTTER_MOD2_MASK) mods[i++] = "mod2"; if (state & CLUTTER_MOD3_MASK) mods[i++] = "mod3"; if (state & CLUTTER_MOD4_MASK) mods[i++] = "mod4"; if (state & CLUTTER_MOD5_MASK) mods[i++] = "mod5"; if (state & CLUTTER_BUTTON1_MASK) mods[i++] = "btn1"; if (state & CLUTTER_BUTTON2_MASK) mods[i++] = "btn2"; if (state & CLUTTER_BUTTON3_MASK) mods[i++] = "btn3"; if (state & CLUTTER_BUTTON4_MASK) mods[i++] = "btn4"; if (state & CLUTTER_BUTTON5_MASK) mods[i++] = "btn5"; if (state & CLUTTER_SUPER_MASK) mods[i++] = "super"; if (state & CLUTTER_HYPER_MASK) mods[i++] = "hyper"; if (state & CLUTTER_META_MASK) mods[i++] = "meta"; if (state & CLUTTER_RELEASE_MASK) mods[i++] = "release"; if (i == 0) mods[i++] = "-"; mods[i] = NULL; return g_strjoinv (",", mods); } static void stage_state_cb (ClutterStage *stage, gpointer data) { gchar *detail = (gchar*)data; printf("[stage signal] %s\n", detail); } static gboolean blue_button_cb (ClutterActor *actor, ClutterEvent *event, gpointer data) { ClutterActor *stage; stage = clutter_actor_get_stage (actor); if (IsFullScreen) IsFullScreen = FALSE; else IsFullScreen = TRUE; clutter_stage_set_fullscreen (CLUTTER_STAGE (stage), IsFullScreen); g_print ("*** Fullscreen %s ***\n", IsFullScreen ? "enabled" : "disabled"); return FALSE; } static gboolean red_button_cb (ClutterActor *actor, ClutterEvent *event, gpointer data) { ClutterActor *stage; if (IsMotion) IsMotion = FALSE; else IsMotion = TRUE; stage = clutter_actor_get_stage (actor); clutter_stage_set_motion_events_enabled (CLUTTER_STAGE (stage), IsMotion); g_print ("*** Per actor motion events %s ***\n", IsMotion ? "enabled" : "disabled"); return FALSE; } static gboolean capture_cb (ClutterActor *actor, ClutterEvent *event, gpointer data) { g_print ("* captured event '%s' for type '%s' *\n", get_event_type_name (event), G_OBJECT_TYPE_NAME (actor)); return FALSE; } static void key_focus_in_cb (ClutterActor *actor, gpointer data) { ClutterActor *focus_box = CLUTTER_ACTOR (data); if (CLUTTER_IS_STAGE (actor)) clutter_actor_hide (focus_box); else { clutter_actor_set_position (focus_box, clutter_actor_get_x (actor) - 5, clutter_actor_get_y (actor) - 5); clutter_actor_set_size (focus_box, clutter_actor_get_width (actor) + 10, clutter_actor_get_height (actor) + 10); clutter_actor_show (focus_box); } } static void fill_keybuf (char *keybuf, ClutterKeyEvent *event) { char utf8[6]; int len; /* printable character, if any (ß, ∑) */ len = g_unichar_to_utf8 (event->unicode_value, utf8); utf8[len] = '\0'; sprintf (keybuf, "'%s' ", utf8); /* key combination (s, S, Delete) */ len = g_unichar_to_utf8 (clutter_keysym_to_unicode (event->keyval), utf8); utf8[len] = '\0'; if (event->modifier_state & CLUTTER_SHIFT_MASK) strcat (keybuf, ""); if (event->modifier_state & CLUTTER_LOCK_MASK) strcat (keybuf, ""); if (event->modifier_state & CLUTTER_CONTROL_MASK) strcat (keybuf, ""); if (event->modifier_state & CLUTTER_MOD1_MASK) strcat (keybuf, ""); if (event->modifier_state & CLUTTER_MOD2_MASK) strcat (keybuf, ""); if (event->modifier_state & CLUTTER_MOD3_MASK) strcat (keybuf, ""); if (event->modifier_state & CLUTTER_MOD4_MASK) strcat (keybuf, ""); if (event->modifier_state & CLUTTER_MOD5_MASK) strcat (keybuf, ""); strcat (keybuf, utf8); } static gboolean input_cb (ClutterActor *actor, ClutterEvent *event, gpointer data) { ClutterActor *stage = clutter_actor_get_stage (actor); ClutterActor *source_actor = clutter_event_get_source (event); ClutterPoint position; gchar *state; gchar keybuf[128]; gint device_id; gint source_device_id = 0; device_id = clutter_event_get_device_id (event); if (clutter_event_get_source_device (event) != NULL) source_device_id = clutter_input_device_get_device_id (clutter_event_get_source_device (event)); state = get_event_state_string (event); switch (event->type) { case CLUTTER_KEY_PRESS: fill_keybuf (keybuf, &event->key); printf ("[%s] KEY PRESS %s", clutter_actor_get_name (source_actor), keybuf); break; case CLUTTER_KEY_RELEASE: fill_keybuf (keybuf, &event->key); printf ("[%s] KEY RELEASE %s", clutter_actor_get_name (source_actor), keybuf); break; case CLUTTER_MOTION: clutter_event_get_position (event, &position); g_print ("[%s] MOTION (coords:%.02f,%.02f device:%d/%d state:%s)", clutter_actor_get_name (source_actor), position.x, position.y, device_id, source_device_id, state); break; case CLUTTER_ENTER: g_print ("[%s] ENTER (from:%s device:%d/%d state:%s)", clutter_actor_get_name (source_actor), clutter_event_get_related (event) != NULL ? clutter_actor_get_name (clutter_event_get_related (event)) : "", device_id, source_device_id, state); break; case CLUTTER_LEAVE: g_print ("[%s] LEAVE (to:%s device:%d/%d state:%s)", clutter_actor_get_name (source_actor), clutter_event_get_related (event) != NULL ? clutter_actor_get_name (clutter_event_get_related (event)) : "", device_id, source_device_id, state); break; case CLUTTER_BUTTON_PRESS: clutter_event_get_position (event, &position); g_print ("[%s] BUTTON PRESS (button:%i, click count:%i coords:%.02f,%.02f device:%d/%d, state:%s)", clutter_actor_get_name (source_actor), clutter_event_get_button (event), clutter_event_get_click_count (event), position.x, position.y, device_id, source_device_id, state); break; case CLUTTER_BUTTON_RELEASE: clutter_event_get_position (event, &position); g_print ("[%s] BUTTON RELEASE (button:%i, click count:%i coords:%.02f,%.02f device:%d/%d state:%s)", clutter_actor_get_name (source_actor), clutter_event_get_button (event), clutter_event_get_click_count (event), position.x, position.y, device_id, source_device_id, state); if (source_actor == stage) clutter_stage_set_key_focus (CLUTTER_STAGE (stage), NULL); else if (source_actor == actor && clutter_actor_get_parent (actor) == stage) clutter_stage_set_key_focus (CLUTTER_STAGE (stage), actor); break; case CLUTTER_TOUCH_BEGIN: clutter_event_get_position (event, &position); g_print ("[%s] TOUCH BEGIN (seq:%p coords:%.02f,%.02f device:%d/%d state:%s)", clutter_actor_get_name (source_actor), clutter_event_get_event_sequence (event), position.x, position.y, device_id, source_device_id, state); break; case CLUTTER_TOUCH_UPDATE: clutter_event_get_position (event, &position); g_print ("[%s] TOUCH UPDATE (seq:%p coords:%.02f,%.02f device:%d/%d state:%s)", clutter_actor_get_name (source_actor), clutter_event_get_event_sequence (event), position.x, position.y, device_id, source_device_id, state); break; case CLUTTER_TOUCH_END: clutter_event_get_position (event, &position); g_print ("[%s] TOUCH END (seq:%p coords:%.02f,%.02f device:%d/%d state:%s)", clutter_actor_get_name (source_actor), clutter_event_get_event_sequence (event), position.x, position.y, device_id, source_device_id, state); break; case CLUTTER_TOUCH_CANCEL: clutter_event_get_position (event, &position); g_print ("[%s] TOUCH CANCEL (seq:%p coords:%.02f,%.02f device:%d/%d state:%s)", clutter_actor_get_name (source_actor), clutter_event_get_event_sequence (event), position.x, position.y, device_id, source_device_id, state); break; case CLUTTER_SCROLL: { ClutterScrollDirection dir = clutter_event_get_scroll_direction (event); if (dir == CLUTTER_SCROLL_SMOOTH) { gdouble dx, dy; clutter_event_get_scroll_delta (event, &dx, &dy); g_print ("[%s] BUTTON SCROLL (direction:smooth %.02f,%.02f state:%s)", clutter_actor_get_name (source_actor), dx, dy, state); } else g_print ("[%s] BUTTON SCROLL (direction:%s state:%s)", clutter_actor_get_name (source_actor), dir == CLUTTER_SCROLL_UP ? "up" : dir == CLUTTER_SCROLL_DOWN ? "down" : dir == CLUTTER_SCROLL_LEFT ? "left" : dir == CLUTTER_SCROLL_RIGHT ? "right" : "?", state); } break; case CLUTTER_STAGE_STATE: g_print ("[%s] STAGE STATE", clutter_actor_get_name (source_actor)); break; case CLUTTER_DESTROY_NOTIFY: g_print ("[%s] DESTROY NOTIFY", clutter_actor_get_name (source_actor)); break; case CLUTTER_CLIENT_MESSAGE: g_print ("[%s] CLIENT MESSAGE", clutter_actor_get_name (source_actor)); break; case CLUTTER_DELETE: g_print ("[%s] DELETE", clutter_actor_get_name (source_actor)); break; case CLUTTER_TOUCHPAD_PINCH: g_print ("[%s] TOUCHPAD PINCH", clutter_actor_get_name (source_actor)); break; case CLUTTER_TOUCHPAD_SWIPE: g_print ("[%s] TOUCHPAD SWIPE", clutter_actor_get_name (source_actor)); break; case CLUTTER_PROXIMITY_IN: g_print ("[%s] PROXIMITY IN", clutter_actor_get_name (source_actor)); break; case CLUTTER_PROXIMITY_OUT: g_print ("[%s] PROXIMITY OUT", clutter_actor_get_name (source_actor)); break; case CLUTTER_PAD_BUTTON_PRESS: g_print ("[%s] PAD BUTTON PRESS", clutter_actor_get_name (source_actor)); break; case CLUTTER_PAD_BUTTON_RELEASE: g_print ("[%s] PAD BUTTON RELEASE", clutter_actor_get_name (source_actor)); break; case CLUTTER_PAD_STRIP: g_print ("[%s] PAD STRIP", clutter_actor_get_name (source_actor)); break; case CLUTTER_PAD_RING: g_print ("[%s] PAD RING", clutter_actor_get_name (source_actor)); break; case CLUTTER_NOTHING: default: return FALSE; } g_free (state); if (source_actor == actor) g_print (" *source*"); g_print ("\n"); return FALSE; } G_MODULE_EXPORT int test_events_main (int argc, char *argv[]) { ClutterActor *stage, *actor, *focus_box, *group; if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS) return 1; stage = clutter_stage_new (); clutter_stage_set_title (CLUTTER_STAGE (stage), "Events"); clutter_actor_set_name (stage, "Stage"); g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL); g_signal_connect (stage, "event", G_CALLBACK (input_cb), "stage"); g_signal_connect (stage, "fullscreen", G_CALLBACK (stage_state_cb), "fullscreen"); g_signal_connect (stage, "unfullscreen", G_CALLBACK (stage_state_cb), "unfullscreen"); g_signal_connect (stage, "activate", G_CALLBACK (stage_state_cb), "activate"); g_signal_connect (stage, "deactivate", G_CALLBACK (stage_state_cb), "deactivate"); focus_box = clutter_rectangle_new_with_color (CLUTTER_COLOR_Black); clutter_actor_set_name (focus_box, "Focus Box"); clutter_container_add (CLUTTER_CONTAINER(stage), focus_box, NULL); actor = clutter_rectangle_new_with_color (CLUTTER_COLOR_Red); clutter_actor_set_name (actor, "Red Box"); clutter_actor_set_size (actor, 100, 100); clutter_actor_set_position (actor, 100, 100); clutter_actor_set_reactive (actor, TRUE); clutter_container_add (CLUTTER_CONTAINER (stage), actor, NULL); g_signal_connect (actor, "event", G_CALLBACK (input_cb), "red box"); g_signal_connect (actor, "key-focus-in", G_CALLBACK (key_focus_in_cb), focus_box); /* Toggle motion - enter/leave capture */ g_signal_connect (actor, "button-press-event", G_CALLBACK (red_button_cb), NULL); clutter_stage_set_key_focus (CLUTTER_STAGE (stage), actor); actor = clutter_rectangle_new_with_color (CLUTTER_COLOR_Green); clutter_actor_set_name (actor, "Green Box"); clutter_actor_set_size (actor, 100, 100); clutter_actor_set_position (actor, 250, 100); clutter_actor_set_reactive (actor, TRUE); clutter_container_add (CLUTTER_CONTAINER (stage), actor, NULL); g_signal_connect (actor, "event", G_CALLBACK (input_cb), "green box"); g_signal_connect (actor, "key-focus-in", G_CALLBACK (key_focus_in_cb), focus_box); g_signal_connect (actor, "captured-event", G_CALLBACK (capture_cb), NULL); actor = clutter_rectangle_new_with_color (CLUTTER_COLOR_Blue); clutter_actor_set_name (actor, "Blue Box"); clutter_actor_set_size (actor, 100, 100); clutter_actor_set_position (actor, 400, 100); clutter_actor_set_reactive (actor, TRUE); clutter_container_add (CLUTTER_CONTAINER(stage), actor, NULL); g_signal_connect (actor, "event", G_CALLBACK (input_cb), "blue box"); g_signal_connect (actor, "key-focus-in", G_CALLBACK (key_focus_in_cb), focus_box); /* Fullscreen */ g_signal_connect (actor, "button-press-event", G_CALLBACK (blue_button_cb), NULL); /* non reactive */ actor = clutter_rectangle_new_with_color (CLUTTER_COLOR_Black); clutter_actor_set_name (actor, "Black Box"); clutter_actor_set_size (actor, 400, 50); clutter_actor_set_position (actor, 100, 250); clutter_container_add (CLUTTER_CONTAINER(stage), actor, NULL); g_signal_connect (actor, "event", G_CALLBACK (input_cb), "blue box"); g_signal_connect (actor, "key-focus-in", G_CALLBACK (key_focus_in_cb), focus_box); g_signal_connect (stage, "key-focus-in", G_CALLBACK (key_focus_in_cb), focus_box); /* non reactive group, with reactive child */ actor = clutter_rectangle_new_with_color (CLUTTER_COLOR_Yellow); clutter_actor_set_name (actor, "Yellow Box"); clutter_actor_set_size (actor, 100, 100); clutter_actor_set_reactive (actor, TRUE); g_signal_connect (actor, "event", G_CALLBACK (input_cb), "yellow box"); /* note group not reactive */ group = clutter_group_new (); clutter_container_add (CLUTTER_CONTAINER (group), actor, NULL); clutter_container_add (CLUTTER_CONTAINER (stage), group, NULL); clutter_actor_set_position (group, 100, 350); clutter_actor_show_all (group); /* border actor */ actor = clutter_rectangle_new_with_color (CLUTTER_COLOR_Magenta); clutter_actor_set_name (actor, "Border Box"); clutter_actor_set_size (actor, 100, 100); clutter_actor_set_position (actor, (clutter_actor_get_width (stage) - 100) / 2, clutter_actor_get_height (stage) - 100); clutter_actor_set_reactive (actor, TRUE); clutter_container_add_actor (CLUTTER_CONTAINER (stage), actor); g_signal_connect (actor, "event", G_CALLBACK (input_cb), NULL); clutter_actor_show_all (CLUTTER_ACTOR (stage)); clutter_main(); return 0; } G_MODULE_EXPORT const char * test_events_describe (void) { return "Event handling and propagation."; }