/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see .
*/
#ifndef __CLUTTER_STAGE_PRIVATE_H__
#define __CLUTTER_STAGE_PRIVATE_H__
#include
#include
#include
G_BEGIN_DECLS
typedef struct _ClutterStageQueueRedrawEntry ClutterStageQueueRedrawEntry;
/* stage */
ClutterStageWindow *_clutter_stage_get_default_window (void);
void _clutter_stage_do_paint (ClutterStage *stage,
const ClutterGeometry *clip);
void _clutter_stage_set_window (ClutterStage *stage,
ClutterStageWindow *stage_window);
ClutterStageWindow *_clutter_stage_get_window (ClutterStage *stage);
void _clutter_stage_get_projection_matrix (ClutterStage *stage,
CoglMatrix *projection);
void _clutter_stage_dirty_projection (ClutterStage *stage);
void _clutter_stage_set_viewport (ClutterStage *stage,
float x,
float y,
float width,
float height);
void _clutter_stage_get_viewport (ClutterStage *stage,
float *x,
float *y,
float *width,
float *height);
void _clutter_stage_dirty_viewport (ClutterStage *stage);
void _clutter_stage_maybe_setup_viewport (ClutterStage *stage);
void _clutter_stage_maybe_relayout (ClutterActor *stage);
gboolean _clutter_stage_needs_update (ClutterStage *stage);
gboolean _clutter_stage_do_update (ClutterStage *stage);
void _clutter_stage_queue_event (ClutterStage *stage,
ClutterEvent *event);
gboolean _clutter_stage_has_queued_events (ClutterStage *stage);
void _clutter_stage_process_queued_events (ClutterStage *stage);
void _clutter_stage_update_input_devices (ClutterStage *stage);
int _clutter_stage_get_pending_swaps (ClutterStage *stage);
gboolean _clutter_stage_has_full_redraw_queued (ClutterStage *stage);
void _clutter_stage_set_pick_buffer_valid (ClutterStage *stage,
gboolean valid,
ClutterPickMode mode);
gboolean _clutter_stage_get_pick_buffer_valid (ClutterStage *stage,
ClutterPickMode mode);
void _clutter_stage_increment_picks_per_frame_counter (ClutterStage *stage);
void _clutter_stage_reset_picks_per_frame_counter (ClutterStage *stage);
guint _clutter_stage_get_picks_per_frame_counter (ClutterStage *stage);
ClutterPaintVolume *_clutter_stage_paint_volume_stack_allocate (ClutterStage *stage);
void _clutter_stage_paint_volume_stack_free_all (ClutterStage *stage);
const ClutterGeometry *_clutter_stage_get_clip (ClutterStage *stage);
ClutterStageQueueRedrawEntry *_clutter_stage_queue_actor_redraw (ClutterStage *stage,
ClutterStageQueueRedrawEntry *entry,
ClutterActor *actor,
ClutterPaintVolume *clip);
void _clutter_stage_queue_redraw_entry_invalidate (ClutterStageQueueRedrawEntry *entry);
void _clutter_stage_add_device (ClutterStage *stage,
ClutterInputDevice *device);
void _clutter_stage_remove_device (ClutterStage *stage,
ClutterInputDevice *device);
gboolean _clutter_stage_has_device (ClutterStage *stage,
ClutterInputDevice *device);
void _clutter_stage_set_motion_events_enabled (ClutterStage *stage,
gboolean enabled);
gboolean _clutter_stage_get_motion_events_enabled (ClutterStage *stage);
G_END_DECLS
#endif /* __CLUTTER_STAGE_PRIVATE_H__ */