#ifdef HAVE_CONFIG_H #include "config.h" #endif #include "cogl-color.h" #include "cogl-fixed.h" CoglColor * cogl_color_new (void) { return g_slice_new (CoglColor); } CoglColor * cogl_color_copy (const CoglColor *color) { if (G_LIKELY (color)) return g_slice_dup (CoglColor, color); return NULL; } void cogl_color_free (CoglColor *color) { if (G_LIKELY (color)) g_slice_free (CoglColor, color); } void cogl_color_set_from_4ub (CoglColor *dest, guint8 red, guint8 green, guint8 blue, guint8 alpha) { g_return_if_fail (dest != NULL); dest->red = red; dest->green = green; dest->blue = blue; dest->alpha = alpha; } void cogl_color_set_from_4d (CoglColor *dest, gdouble red, gdouble green, gdouble blue, gdouble alpha) { g_return_if_fail (dest != NULL); dest->red = 255 * red; dest->green = 255 * green; dest->blue = 255 * blue; dest->alpha = 255 * alpha; } void cogl_color_set_from_4x (CoglColor *dest, CoglFixed red, CoglFixed green, CoglFixed blue, CoglFixed alpha) { g_return_if_fail (dest != NULL); dest->red = COGL_FIXED_TO_INT (red * 255); dest->green = COGL_FIXED_TO_INT (green * 255); dest->blue = COGL_FIXED_TO_INT (blue * 255); dest->alpha = COGL_FIXED_TO_INT (alpha * 255); } unsigned char cogl_color_get_red_byte (const CoglColor *color) { return color->red; } float cogl_color_get_red_float (const CoglColor *color) { return (float) color->red / 255.0; } CoglFixed cogl_color_get_red (const CoglColor *color) { return COGL_FIXED_FROM_FLOAT ((float) color->red / 255.0); } unsigned char cogl_color_get_green_byte (const CoglColor *color) { return color->green; } float cogl_color_get_green_float (const CoglColor *color) { return (float) color->green / 255.0; } CoglFixed cogl_color_get_green (const CoglColor *color) { return COGL_FIXED_FROM_FLOAT ((float) color->green / 255.0); } unsigned char cogl_color_get_blue_byte (const CoglColor *color) { return color->blue; } float cogl_color_get_blue_float (const CoglColor *color) { return (float) color->blue / 255.0; } CoglFixed cogl_color_get_blue (const CoglColor *color) { return COGL_FIXED_FROM_FLOAT ((float) color->blue / 255.0); } unsigned char cogl_color_get_alpha_byte (const CoglColor *color) { return color->alpha; } float cogl_color_get_alpha_float (const CoglColor *color) { return (float) color->alpha / 255.0; } CoglFixed cogl_color_get_alpha (const CoglColor *color) { return COGL_FIXED_FROM_FLOAT ((float) color->alpha / 255.0); } void cogl_set_source_color4ub (guint8 red, guint8 green, guint8 blue, guint8 alpha) { CoglColor c = { 0, }; cogl_color_set_from_4ub (&c, red, green, blue, alpha); cogl_set_source_color (&c); } void cogl_set_source_color4x (CoglFixed red, CoglFixed green, CoglFixed blue, CoglFixed alpha) { CoglColor c = { 0, }; cogl_color_set_from_4x (&c, red, green, blue, alpha); cogl_set_source_color (&c); }