/* CALLY - The Clutter Accessibility Implementation Library * * Copyright (C) 2009 Igalia, S.L. * * Author: Alejandro PiƱeiro Iglesias * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, see . */ #include #include "cally-examples-util.h" #define WIDTH 300 #define HEIGHT 300 #define SIZE 50 #define DEPTH -100 int main (int argc, char *argv[]) { ClutterActor *stage = NULL; ClutterActor *button1 = NULL; ClutterActor *button2 = NULL; ClutterActor *button3 = NULL; ClutterActor *button4 = NULL; ClutterActor *group[4]; int i = 0; if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS) return 1; cally_util_a11y_init (&argc, &argv); stage = clutter_stage_new (); clutter_stage_set_title (CLUTTER_STAGE (stage), "Cally - AtkComponent Test"); clutter_actor_set_background_color (stage, CLUTTER_COLOR_White); clutter_actor_set_size (stage, WIDTH, HEIGHT); g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL); button1 = clutter_actor_new (); clutter_actor_set_background_color (button1, CLUTTER_COLOR_Yellow); clutter_actor_set_size (button1, SIZE, SIZE); button2 = clutter_actor_new (); clutter_actor_set_background_color (button2, CLUTTER_COLOR_Green); clutter_actor_set_position (button2, 2 * SIZE, 0); clutter_actor_set_size (button2, SIZE, SIZE); button3 = clutter_actor_new (); clutter_actor_set_background_color (button3, CLUTTER_COLOR_Blue); clutter_actor_set_position (button3, 0, 2 * SIZE); clutter_actor_set_size (button3, SIZE, SIZE); clutter_actor_set_z_position (button3, DEPTH); /* a nested hierarchy, to check that the relative positions are computed properly */ button4 = clutter_actor_new (); clutter_actor_set_background_color (button4, CLUTTER_COLOR_Magenta); clutter_actor_set_position (button4, SIZE / 2, SIZE / 2); clutter_actor_set_size (button4, SIZE, SIZE); for (i = 0; i < 4; i++) { group[i] = clutter_actor_new (); clutter_actor_set_position (group[i], SIZE / 2, SIZE / 2); clutter_actor_set_size (group[i], SIZE, SIZE); if (i > 0) clutter_actor_add_child (group[i], group[i - 1]); } clutter_actor_add_child (stage, button1); clutter_actor_add_child (stage, button2); clutter_actor_add_child (stage, button3); clutter_actor_add_child (stage, group[3]); clutter_actor_add_child (group[0], button4); clutter_actor_show (stage); clutter_main (); return 0; }