#include static const ClutterColor stage_color = { 0x33, 0x33, 0x55, 0xff }; static const ClutterColor rectangle_color = { 0xaa, 0x99, 0x00, 0xff }; static gboolean _pointer_moved_cb (ClutterActor *actor, ClutterEvent *event, gpointer user_data) { ClutterMotionEvent *motion_event = (ClutterMotionEvent *)event; gfloat stage_x = motion_event->x; gfloat stage_y = motion_event->y; gfloat actor_x, actor_y; clutter_actor_transform_stage_point (actor, stage_x, stage_y, &actor_x, &actor_y); g_debug ("pointer @ stage x %.0f, y %.0f; actor x %.0f, y %.0f", stage_x, stage_y, actor_x, actor_y); return TRUE; } int main (int argc, char *argv[]) { ClutterActor *stage; ClutterActor *rectangle; clutter_init (&argc, &argv); stage = clutter_stage_get_default (); clutter_actor_set_size (stage, 400, 400); clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color); rectangle = clutter_rectangle_new_with_color (&rectangle_color); clutter_actor_set_size (rectangle, 300, 300); clutter_actor_set_position (rectangle, 50, 50); clutter_actor_set_reactive (rectangle, TRUE); clutter_container_add_actor (CLUTTER_CONTAINER (stage), rectangle); g_signal_connect (rectangle, "motion-event", G_CALLBACK (_pointer_moved_cb), NULL); clutter_actor_show (stage); clutter_main (); return 0; }