#ifdef HAVE_CONFIG_H #include "config.h" #endif #include "clutter-stage-egl.h" #include "clutter-egl.h" #include "clutter-backend-egl.h" #include "../clutter-main.h" #include "../clutter-feature.h" #include "../clutter-color.h" #include "../clutter-util.h" #include "../clutter-event.h" #include "../clutter-enum-types.h" #include "../clutter-private.h" #include "../clutter-debug.h" #include "../clutter-units.h" #include "../clutter-stage.h" #include "../clutter-stage-window.h" #ifdef COGL_HAS_X11_SUPPORT static ClutterStageWindowIface *clutter_stage_egl_parent_iface = NULL; #endif static void clutter_stage_window_iface_init (ClutterStageWindowIface *iface); G_DEFINE_TYPE_WITH_CODE (ClutterStageEGL, _clutter_stage_egl, #ifdef COGL_HAS_X11_SUPPORT CLUTTER_TYPE_STAGE_X11, #else G_TYPE_OBJECT, #endif G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_STAGE_WINDOW, clutter_stage_window_iface_init)); #ifdef COGL_HAS_XLIB_SUPPORT static void clutter_stage_egl_unrealize (ClutterStageWindow *stage_window) { ClutterBackend *backend = clutter_get_default_backend (); ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (backend); ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (stage_window); ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (stage_window); CLUTTER_NOTE (BACKEND, "Unrealizing stage"); clutter_x11_trap_x_errors (); if (!stage_x11->is_foreign_xwin && stage_x11->xwin != None) { XDestroyWindow (backend_x11->xdpy, stage_x11->xwin); stage_x11->xwin = None; } else stage_x11->xwin = None; if (stage_egl->egl_surface != EGL_NO_SURFACE) { eglDestroySurface (clutter_eglx_display (), stage_egl->egl_surface); stage_egl->egl_surface = EGL_NO_SURFACE; } XSync (backend_x11->xdpy, False); clutter_x11_untrap_x_errors (); } static gboolean clutter_stage_egl_realize (ClutterStageWindow *stage_window) { ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (stage_window); ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (stage_window); ClutterBackend *backend; ClutterBackendEGL *backend_egl; ClutterBackendX11 *backend_x11; EGLDisplay edpy; CLUTTER_NOTE (BACKEND, "Realizing main stage"); backend = clutter_get_default_backend (); backend_egl = CLUTTER_BACKEND_EGL (backend); backend_x11 = CLUTTER_BACKEND_X11 (backend); edpy = clutter_eglx_display (); if (stage_x11->xwin == None) { XSetWindowAttributes xattr; unsigned long mask; XVisualInfo *xvisinfo; gfloat width, height; CLUTTER_NOTE (MISC, "Creating stage X window"); xvisinfo = clutter_backend_x11_get_visual_info (backend_x11); if (xvisinfo == NULL) { g_critical ("Unable to find suitable GL visual."); return FALSE; } /* window attributes */ xattr.background_pixel = WhitePixel (backend_x11->xdpy, backend_x11->xscreen_num); xattr.border_pixel = 0; xattr.colormap = XCreateColormap (backend_x11->xdpy, backend_x11->xwin_root, xvisinfo->visual, AllocNone); mask = CWBorderPixel | CWColormap; /* Call get_size - this will either get the geometry size (which * before we create the window is set to 640x480), or if a size * is set, it will get that. This lets you set a size on the * stage before it's realized. */ clutter_actor_get_size (CLUTTER_ACTOR (stage_x11->wrapper), &width, &height); stage_x11->xwin_width = (gint)width; stage_x11->xwin_height = (gint)height; stage_x11->xwin = XCreateWindow (backend_x11->xdpy, backend_x11->xwin_root, 0, 0, stage_x11->xwin_width, stage_x11->xwin_height, 0, xvisinfo->depth, InputOutput, xvisinfo->visual, mask, &xattr); CLUTTER_NOTE (BACKEND, "Stage [%p], window: 0x%x, size: %dx%d", stage_window, (unsigned int) stage_x11->xwin, stage_x11->xwin_width, stage_x11->xwin_height); XFree (xvisinfo); } if (stage_egl->egl_surface == EGL_NO_SURFACE) { stage_egl->egl_surface = eglCreateWindowSurface (edpy, backend_egl->egl_config, (NativeWindowType) stage_x11->xwin, NULL); } if (stage_egl->egl_surface == EGL_NO_SURFACE) g_warning ("Unable to create an EGL surface"); if (clutter_x11_has_event_retrieval ()) { if (clutter_x11_has_xinput ()) { XSelectInput (backend_x11->xdpy, stage_x11->xwin, StructureNotifyMask | FocusChangeMask | ExposureMask | EnterWindowMask | LeaveWindowMask | PropertyChangeMask); #ifdef USE_XINPUT _clutter_x11_select_events (stage_x11->xwin); #endif } else XSelectInput (backend_x11->xdpy, stage_x11->xwin, StructureNotifyMask | FocusChangeMask | ExposureMask | PointerMotionMask | KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask | EnterWindowMask | LeaveWindowMask | PropertyChangeMask); } /* no user resize... */ clutter_stage_x11_fix_window_size (stage_x11, stage_x11->xwin_width, stage_x11->xwin_height); clutter_stage_x11_set_wm_protocols (stage_x11); return clutter_stage_egl_parent_iface->realize (stage_window); } #else /* COGL_HAS_XLIB_SUPPORT */ static void clutter_stage_egl_unrealize (ClutterStageWindow *stage_window) { } static gboolean clutter_stage_egl_realize (ClutterStageWindow *stage_window) { /* the EGL surface is created by the backend */ return TRUE; } static void clutter_stage_egl_set_fullscreen (ClutterStageWindow *stage_window, gboolean fullscreen) { g_warning ("Stage of type '%s' do not support ClutterStage::set_fullscreen", G_OBJECT_TYPE_NAME (stage_window)); } static void clutter_stage_egl_set_title (ClutterStageWindow *stage_window, const gchar *title) { g_warning ("Stage of type '%s' do not support ClutterStage::set_title", G_OBJECT_TYPE_NAME (stage_window)); } static void clutter_stage_egl_set_cursor_visible (ClutterStageWindow *stage_window, gboolean cursor_visible) { g_warning ("Stage of type '%s' do not support ClutterStage::set_cursor_visible", G_OBJECT_TYPE_NAME (stage_window)); } static ClutterActor * clutter_stage_egl_get_wrapper (ClutterStageWindow *stage_window) { return CLUTTER_ACTOR (CLUTTER_STAGE_EGL (stage_window)->wrapper); } static void clutter_stage_egl_show (ClutterStageWindow *stage_window, gboolean do_raise) { ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (stage_window); clutter_actor_map (CLUTTER_ACTOR (stage_egl->wrapper)); } static void clutter_stage_egl_hide (ClutterStageWindow *stage_window) { ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (stage_window); clutter_actor_unmap (CLUTTER_ACTOR (stage_egl->wrapper)); } static void clutter_stage_egl_get_geometry (ClutterStageWindow *stage_window, ClutterGeometry *geometry) { ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (stage_window); ClutterBackendEGL *backend_egl = stage_egl->backend; if (geometry) { geometry->x = geometry->y = 0; geometry->width = backend_egl->surface_width; geometry->height = backend_egl->surface_height; } } static void clutter_stage_egl_resize (ClutterStageWindow *stage_window, gint width, gint height) { } #endif /* COGL_HAS_XLIB_SUPPORT */ static void clutter_stage_window_iface_init (ClutterStageWindowIface *iface) { #ifdef COGL_HAS_X11_SUPPORT clutter_stage_egl_parent_iface = g_type_interface_peek_parent (iface); iface->realize = clutter_stage_egl_realize; iface->unrealize = clutter_stage_egl_unrealize; /* the rest is inherited from ClutterStageX11 */ #else /* COGL_HAS_X11_SUPPORT */ iface->realize = clutter_stage_egl_realize; iface->unrealize = clutter_stage_egl_unrealize; iface->set_fullscreen = clutter_stage_egl_set_fullscreen; iface->set_title = clutter_stage_egl_set_title; iface->set_cursor_visible = clutter_stage_egl_set_cursor_visible; iface->get_wrapper = clutter_stage_egl_get_wrapper; iface->get_geometry = clutter_stage_egl_get_geometry; iface->resize = clutter_stage_egl_resize; iface->show = clutter_stage_egl_show; iface->hide = clutter_stage_egl_hide; #endif /* COGL_HAS_X11_SUPPORT */ } #ifdef COGL_HAS_X11_SUPPORT static void clutter_stage_egl_dispose (GObject *gobject) { G_OBJECT_CLASS (_clutter_stage_egl_parent_class)->dispose (gobject); } static void _clutter_stage_egl_class_init (ClutterStageEGLClass *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); gobject_class->dispose = clutter_stage_egl_dispose; } static void _clutter_stage_egl_init (ClutterStageEGL *stage) { stage->egl_surface = EGL_NO_SURFACE; } #else /* COGL_HAS_X11_SUPPORT */ static void _clutter_stage_egl_class_init (ClutterStageEGLClass *klass) { } static void _clutter_stage_egl_init (ClutterStageEGL *stage) { /* Without X we only support one surface and that is associated * with the backend directly instead of the stage */ } #endif /* COGL_HAS_X11_SUPPORT */ void _clutter_stage_egl_redraw (ClutterStageEGL *stage_egl, ClutterStage *stage) { ClutterBackend *backend = clutter_get_default_backend (); ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend); ClutterActor *wrapper; EGLSurface egl_surface; #ifdef COGL_HAS_X11_SUPPORT ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (stage_egl); wrapper = CLUTTER_ACTOR (stage_x11->wrapper); egl_surface = stage_egl->egl_surface; #else wrapper = CLUTTER_ACTOR (stage_egl->wrapper); /* Without X we only support one surface and that is associated * with the backend directly instead of the stage */ egl_surface = backend_egl->egl_surface; #endif clutter_actor_paint (wrapper); cogl_flush (); eglSwapBuffers (backend_egl->edpy, egl_surface); }