/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Authored By Matthew Allum * * Copyright (C) 2006 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ /** * SECTION:clutter-main * @short_description: Various 'global' clutter functions. * * Functions to retrieve various global Clutter resources and other utility * functions for mainloops, events and threads */ #ifndef _HAVE_CLUTTER_FEATURE_H #define _HAVE_CLUTTER_FEATURE_H #include #include #include G_END_DECLS typedef enum { CLUTTER_FEATURE_TEXTURE_RECTANGLE = (1 << 1), CLUTTER_FEATURE_SYNC_TO_VBLANK = (1 << 2) } ClutterFeatureFlags; gboolean clutter_feature_available (ClutterFeatureFlags flags); ClutterFeatureFlags clutter_feature_get_all (void); void clutter_feature_wait_for_vblank (void); G_END_DECLS #endif