#include "config.h" #include "clutter-stage-egl.h" #include "clutter-eglx.h" #include "../clutter-main.h" #include "../clutter-feature.h" #include "../clutter-color.h" #include "../clutter-util.h" #include "../clutter-event.h" #include "../clutter-enum-types.h" #include "../clutter-private.h" #include "../clutter-debug.h" #include "../clutter-units.h" #ifdef HAVE_XFIXES #include #endif G_DEFINE_TYPE (ClutterStageEGL, clutter_stage_egl, CLUTTER_TYPE_STAGE); /* This is currently an EGL on X implementation (eg for use with vincent) * * */ static void clutter_stage_egl_show (ClutterActor *actor) { ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (actor); if (stage_egl->xwin) XMapWindow (stage_egl->xdpy, stage_egl->xwin); } static void clutter_stage_egl_hide (ClutterActor *actor) { ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (actor); if (stage_egl->xwin) XUnmapWindow (stage_egl->xdpy, stage_egl->xwin); } static void clutter_stage_egl_unrealize (ClutterActor *actor) { ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (actor); gboolean was_offscreen; CLUTTER_MARK(); g_object_get (actor, "offscreen", &was_offscreen, NULL); if (G_UNLIKELY (was_offscreen)) { /* No support as yet for this */ } else { if (stage_egl->xwin != None) { XDestroyWindow (stage_egl->xdpy, stage_egl->xwin); stage_egl->xwin = None; } else stage_egl->xwin = None; } if (stage_egl->egl_surface) eglDestroySurface (clutter_eglx_display(), stage_egl->egl_surface); stage_egl->egl_surface = NULL; if (stage_egl->egl_context) eglDestroyContext (clutter_eglx_display(), stage_egl->egl_context); stage_egl->egl_context = NULL; eglMakeCurrent (clutter_eglx_display(), EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); stage_egl->egl_context = None; } static void clutter_stage_egl_realize (ClutterActor *actor) { ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (actor); EGLConfig configs[2]; EGLint config_count; EGLBoolean status; ClutterPerspective perspective; gboolean is_offscreen; CLUTTER_NOTE (BACKEND, "Realizing main stage"); g_object_get (actor, "offscreen", &is_offscreen, NULL); if (G_LIKELY (!is_offscreen)) { EGLint cfg_attribs[] = { EGL_BUFFER_SIZE, EGL_DONT_CARE, EGL_RED_SIZE, 5, EGL_GREEN_SIZE, 6, EGL_BLUE_SIZE, 5, EGL_NONE }; status = eglGetConfigs (clutter_eglx_display(), configs, 2, &config_count); if (status != EGL_TRUE) g_warning ("eglGetConfigs"); status = eglChooseConfig (clutter_eglx_display(), cfg_attribs, configs, sizeof configs / sizeof configs[0], &config_count); if (status != EGL_TRUE) g_warning ("eglChooseConfig"); if (stage_egl->xwin == None) stage_egl->xwin = XCreateSimpleWindow(clutter_eglx_get_default_xdisplay(), clutter_eglx_get_default_root_window(), 0, 0, stage_egl->xwin_width, stage_egl->xwin_height, 0, 0, WhitePixel(clutter_eglx_get_default_xdisplay(), clutter_eglx_get_default_screen())); XSelectInput(clutter_eglx_get_default_xdisplay(), stage_egl->xwin, StructureNotifyMask |ExposureMask /* FIXME: we may want to eplicity enable MotionMask */ |PointerMotionMask |KeyPressMask |KeyReleaseMask |ButtonPressMask |ButtonReleaseMask |PropertyChangeMask); if (stage_egl->egl_context) eglDestroyContext (clutter_eglx_display(), stage_egl->egl_context); if (stage_egl->egl_surface) eglDestroySurface (clutter_eglx_display(), stage_egl->egl_surface); stage_egl->egl_surface = eglCreateWindowSurface (clutter_eglx_display(), configs[0], (NativeWindowType)stage_egl->xwin, NULL); if (stage_egl->egl_surface == EGL_NO_SURFACE) g_warning ("eglCreateWindowSurface"); stage_egl->egl_context = eglCreateContext (clutter_eglx_display(), configs[0], EGL_NO_CONTEXT, NULL); if (stage_egl->egl_context == EGL_NO_CONTEXT) g_warning ("eglCreateContext"); status = eglMakeCurrent (clutter_eglx_display(), stage_egl->egl_surface, stage_egl->egl_surface, stage_egl->egl_context); if (status != EGL_TRUE) g_warning ("eglMakeCurrent"); } else { /* FIXME */ } clutter_stage_get_perspectivex (CLUTTER_STAGE (actor), &perspective); cogl_setup_viewport (clutter_actor_get_width (actor), clutter_actor_get_height (actor), perspective.fovy, perspective.aspect, perspective.z_near, perspective.z_far); } static void clutter_stage_egl_query_coords (ClutterActor *self, ClutterActorBox *box) { ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (self); box->x1 = box->y1 = 0; box->x2 = box->x1 + CLUTTER_UNITS_FROM_INT (stage_egl->xwin_width); box->y2 = box->y1 + CLUTTER_UNITS_FROM_INT (stage_egl->xwin_height); } static void clutter_stage_egl_request_coords (ClutterActor *self, ClutterActorBox *box) { ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (self); gint new_width, new_height; /* FIXME: some how have X configure_notfiys call this ? */ new_width = ABS (CLUTTER_UNITS_TO_INT (box->x2 - box->x1)); new_height = ABS (CLUTTER_UNITS_TO_INT (box->y2 - box->y1)); if (new_width != stage_egl->xwin_width || new_height != stage_egl->xwin_height) { stage_egl->xwin_width = new_width; stage_egl->xwin_height = new_height; if (stage_egl->xwin != None) XResizeWindow (stage_egl->xdpy, stage_egl->xwin, stage_egl->xwin_width, stage_egl->xwin_height); CLUTTER_SET_PRIVATE_FLAGS(self, CLUTTER_ACTOR_SYNC_MATRICES); } if (stage_egl->xwin != None) /* Do we want to bother ? */ XMoveWindow (stage_egl->xdpy, stage_egl->xwin, CLUTTER_UNITS_TO_INT (box->x1), CLUTTER_UNITS_TO_INT (box->y1)); } static void clutter_stage_egl_set_fullscreen (ClutterStage *stage, gboolean fullscreen) { ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (stage); Atom atom_WM_STATE, atom_WM_STATE_FULLSCREEN; atom_WM_STATE = XInternAtom (stage_egl->xdpy, "_NET_WM_STATE", False); atom_WM_STATE_FULLSCREEN = XInternAtom (stage_egl->xdpy, "_NET_WM_STATE_FULLSCREEN", False); if (fullscreen) { gint width, height; width = DisplayWidth (stage_egl->xdpy, stage_egl->xscreen); height = DisplayHeight (stage_egl->xdpy, stage_egl->xscreen); clutter_actor_set_size (CLUTTER_ACTOR (stage_egl), width, height); if (stage_egl->xwin != None) XChangeProperty (stage_egl->xdpy, stage_egl->xwin, atom_WM_STATE, XA_ATOM, 32, PropModeReplace, (unsigned char *) &atom_WM_STATE_FULLSCREEN, 1); } else { if (stage_egl->xwin != None) XDeleteProperty (stage_egl->xdpy, stage_egl->xwin, atom_WM_STATE); } CLUTTER_SET_PRIVATE_FLAGS(stage, CLUTTER_ACTOR_SYNC_MATRICES); } static void clutter_stage_egl_set_cursor_visible (ClutterStage *stage, gboolean show_cursor) { ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (stage); if (stage_egl->xwin == None) return; CLUTTER_NOTE (MISC, "setting cursor state (%s) over stage window (%u)", show_cursor ? "visible" : "invisible", (unsigned int) stage_egl->xwin); if (show_cursor) { #ifdef HAVE_XFIXES XFixesShowCursor (stage_egl->xdpy, stage_egl->xwin); #else XUndefineCursor (stage_egl->xdpy, stage_egl->xwin); #endif /* HAVE_XFIXES */ } else { #ifdef HAVE_XFIXES XFixesHideCursor (stage_egl->xdpy, stage_egl->xwin); #else XColor col; Pixmap pix; Cursor curs; pix = XCreatePixmap (stage_egl->xdpy, stage_egl->xwin, 1, 1, 1); memset (&col, 0, sizeof (col)); curs = XCreatePixmapCursor (stage_egl->xdpy, pix, pix, &col, &col, 1, 1); XFreePixmap (stage_egl->xdpy, pix); XDefineCursor (stage_egl->xdpy, stage_egl->xwin, curs); #endif /* HAVE_XFIXES */ } } static void clutter_stage_egl_set_offscreen (ClutterStage *stage, gboolean offscreen) { g_warning ("Stage of type `%s' do not support ClutterStage::set_offscreen", G_OBJECT_TYPE_NAME (stage)); } static GdkPixbuf* clutter_stage_egl_draw_to_pixbuf (ClutterStage *stage, gint x, gint y, gint width, gint height) { g_warning ("Stage of type `%s' do not support ClutterStage::draw_to_pixbuf", G_OBJECT_TYPE_NAME (stage)); return NULL; } static void clutter_stage_egl_dispose (GObject *gobject) { ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (gobject); if (stage_egl->xwin) clutter_actor_unrealize (CLUTTER_ACTOR (stage_egl)); G_OBJECT_CLASS (clutter_stage_egl_parent_class)->dispose (gobject); } static void clutter_stage_egl_class_init (ClutterStageEGLClass *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass); ClutterStageClass *stage_class = CLUTTER_STAGE_CLASS (klass); gobject_class->dispose = clutter_stage_egl_dispose; actor_class->show = clutter_stage_egl_show; actor_class->hide = clutter_stage_egl_hide; actor_class->realize = clutter_stage_egl_realize; actor_class->unrealize = clutter_stage_egl_unrealize; actor_class->request_coords = clutter_stage_egl_request_coords; actor_class->query_coords = clutter_stage_egl_query_coords; stage_class->set_fullscreen = clutter_stage_egl_set_fullscreen; stage_class->set_cursor_visible = clutter_stage_egl_set_cursor_visible; stage_class->set_offscreen = clutter_stage_egl_set_offscreen; stage_class->draw_to_pixbuf = clutter_stage_egl_draw_to_pixbuf; } static void clutter_stage_egl_init (ClutterStageEGL *stage) { stage->xdpy = NULL; stage->xwin_root = None; stage->xscreen = 0; stage->xwin = None; stage->xwin_width = 640; stage->xwin_height = 480; stage->xvisinfo = None; } /** * clutter_eglx_get_stage_window: * @stage: a #ClutterStage * * FIXME * * Return value: FIXME * * Since: 0.4 */ Window clutter_eglx_get_stage_window (ClutterStage *stage) { g_return_val_if_fail (CLUTTER_IS_STAGE_EGL (stage), None); return CLUTTER_STAGE_EGL (stage)->xwin; } /** * clutter_eglx_get_stage_visual: * @stage: a #ClutterStage * * FIXME * * Return value: FIXME * * Since: 0.4 */ XVisualInfo * clutter_eglx_get_stage_visual (ClutterStage *stage) { g_return_val_if_fail (CLUTTER_IS_STAGE_EGL (stage), NULL); return CLUTTER_STAGE_EGL (stage)->xvisinfo; } /** * clutter_eglx_set_stage_foreign: * @stage: a #ClutterStage * @window: FIXME * * FIXME * * Since: 0.4 */ void clutter_eglx_set_stage_foreign (ClutterStage *stage, Window window) { g_return_if_fail (CLUTTER_IS_STAGE_EGL (stage)); /* FIXME */ }