/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see .
*
*
*
* Authors:
* Neil Roberts
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include
#include "cogl-rectangle-map.h"
#include "cogl-debug.h"
/* Implements a data structure which keeps track of unused
sub-rectangles within a larger rectangle using a binary tree
structure. The algorithm for this is based on the description here:
http://www.blackpawn.com/texts/lightmaps/default.html
*/
#ifdef COGL_ENABLE_DEBUG
/* The cairo header is only used for debugging to generate an image of
the atlas */
#include
static void _cogl_rectangle_map_dump_image (CoglRectangleMap *map);
#endif /* COGL_ENABLE_DEBUG */
typedef struct _CoglRectangleMapNode CoglRectangleMapNode;
typedef struct _CoglRectangleMapStackEntry CoglRectangleMapStackEntry;
typedef void (* CoglRectangleMapInternalForeachCb) (CoglRectangleMapNode *node,
void *data);
typedef enum
{
COGL_RECTANGLE_MAP_BRANCH,
COGL_RECTANGLE_MAP_FILLED_LEAF,
COGL_RECTANGLE_MAP_EMPTY_LEAF
} CoglRectangleMapNodeType;
struct _CoglRectangleMap
{
CoglRectangleMapNode *root;
unsigned int space_remaining;
unsigned int n_rectangles;
GDestroyNotify value_destroy_func;
};
struct _CoglRectangleMapNode
{
CoglRectangleMapNodeType type;
CoglRectangleMapEntry rectangle;
CoglRectangleMapNode *parent;
union
{
/* Fields used when this is a branch */
struct
{
CoglRectangleMapNode *left;
CoglRectangleMapNode *right;
} branch;
/* Field used when this is a filled leaf */
void *data;
} d;
};
struct _CoglRectangleMapStackEntry
{
/* The node to search */
CoglRectangleMapNode *node;
/* Index of next branch of this node to explore. Basically either 0
to go left or 1 to go right */
gboolean next_index;
/* Next entry in the stack */
CoglRectangleMapStackEntry *next;
};
static CoglRectangleMapNode *
_cogl_rectangle_map_node_new (void)
{
return g_slice_new (CoglRectangleMapNode);
}
static void
_cogl_rectangle_map_node_free (CoglRectangleMapNode *node)
{
g_slice_free (CoglRectangleMapNode, node);
}
CoglRectangleMap *
_cogl_rectangle_map_new (unsigned int width,
unsigned int height,
GDestroyNotify value_destroy_func)
{
CoglRectangleMap *map = g_new (CoglRectangleMap, 1);
CoglRectangleMapNode *root = _cogl_rectangle_map_node_new ();
root->type = COGL_RECTANGLE_MAP_EMPTY_LEAF;
root->parent = NULL;
root->rectangle.x = 0;
root->rectangle.y = 0;
root->rectangle.width = width;
root->rectangle.height = height;
map->root = root;
map->space_remaining = width * height;
map->n_rectangles = 0;
map->value_destroy_func = value_destroy_func;
return map;
}
static CoglRectangleMapStackEntry *
_cogl_rectangle_map_stack_push (CoglRectangleMapStackEntry *stack,
CoglRectangleMapNode *node,
gboolean next_index)
{
CoglRectangleMapStackEntry *new_entry =
g_slice_new (CoglRectangleMapStackEntry);
new_entry->node = node;
new_entry->next_index = next_index;
new_entry->next = stack;
return new_entry;
}
static CoglRectangleMapStackEntry *
_cogl_rectangle_map_stack_pop (CoglRectangleMapStackEntry *stack)
{
CoglRectangleMapStackEntry *next = stack->next;
g_slice_free (CoglRectangleMapStackEntry, stack);
return next;
}
static CoglRectangleMapNode *
_cogl_rectangle_map_node_split_horizontally (CoglRectangleMapNode *node,
unsigned int left_width)
{
/* Splits the node horizontally (according to emacs' definition, not
vim) by converting it to a branch and adding two new leaf
nodes. The leftmost branch will have the width left_width and
will be returned. If the node is already just the right size it
won't do anything */
CoglRectangleMapNode *left_node, *right_node;
if (node->rectangle.width == left_width)
return node;
left_node = _cogl_rectangle_map_node_new ();
left_node->type = COGL_RECTANGLE_MAP_EMPTY_LEAF;
left_node->parent = node;
left_node->rectangle.x = node->rectangle.x;
left_node->rectangle.y = node->rectangle.y;
left_node->rectangle.width = left_width;
left_node->rectangle.height = node->rectangle.height;
node->d.branch.left = left_node;
right_node = _cogl_rectangle_map_node_new ();
right_node->type = COGL_RECTANGLE_MAP_EMPTY_LEAF;
right_node->parent = node;
right_node->rectangle.x = node->rectangle.x + left_width;
right_node->rectangle.y = node->rectangle.y;
right_node->rectangle.width = node->rectangle.width - left_width;
right_node->rectangle.height = node->rectangle.height;
node->d.branch.right = right_node;
node->type = COGL_RECTANGLE_MAP_BRANCH;
return left_node;
}
static CoglRectangleMapNode *
_cogl_rectangle_map_node_split_vertically (CoglRectangleMapNode *node,
unsigned int top_height)
{
/* Splits the node vertically (according to emacs' definition, not
vim) by converting it to a branch and adding two new leaf
nodes. The topmost branch will have the height top_height and
will be returned. If the node is already just the right size it
won't do anything */
CoglRectangleMapNode *top_node, *bottom_node;
if (node->rectangle.height == top_height)
return node;
top_node = _cogl_rectangle_map_node_new ();
top_node->type = COGL_RECTANGLE_MAP_EMPTY_LEAF;
top_node->parent = node;
top_node->rectangle.x = node->rectangle.x;
top_node->rectangle.y = node->rectangle.y;
top_node->rectangle.width = node->rectangle.width;
top_node->rectangle.height = top_height;
node->d.branch.left = top_node;
bottom_node = _cogl_rectangle_map_node_new ();
bottom_node->type = COGL_RECTANGLE_MAP_EMPTY_LEAF;
bottom_node->parent = node;
bottom_node->rectangle.x = node->rectangle.x;
bottom_node->rectangle.y = node->rectangle.y + top_height;
bottom_node->rectangle.width = node->rectangle.width;
bottom_node->rectangle.height = node->rectangle.height - top_height;
node->d.branch.right = bottom_node;
node->type = COGL_RECTANGLE_MAP_BRANCH;
return top_node;
}
gboolean
_cogl_rectangle_map_add (CoglRectangleMap *map,
unsigned int width,
unsigned int height,
void *data,
CoglRectangleMapEntry *rectangle)
{
/* Stack of nodes to search in */
CoglRectangleMapStackEntry *node_stack;
CoglRectangleMapNode *found_node = NULL;
/* Zero-sized rectangles break the algorithm for removing rectangles
so we'll disallow them */
g_return_val_if_fail (width > 0 && height > 0, FALSE);
/* Start with the root node */
node_stack = _cogl_rectangle_map_stack_push (NULL, map->root, FALSE);
/* Depth-first search for an empty node that is big enough */
while (node_stack)
{
/* Pop an entry off the stack */
CoglRectangleMapNode *node = node_stack->node;
int next_index = node_stack->next_index;
node_stack = _cogl_rectangle_map_stack_pop (node_stack);
/* Regardless of the type of the node, there's no point
descending any further if the new rectangle won't fit within
it */
if (node->rectangle.width >= width &&
node->rectangle.height >= height)
{
if (node->type == COGL_RECTANGLE_MAP_EMPTY_LEAF)
{
/* We've found a node we can use */
found_node = node;
break;
}
else if (node->type == COGL_RECTANGLE_MAP_BRANCH)
{
if (next_index)
/* Try the right branch */
node_stack =
_cogl_rectangle_map_stack_push (node_stack,
node->d.branch.right,
0);
else
{
/* Make sure we remember to try the right branch once
we've finished descending the left branch */
node_stack =
_cogl_rectangle_map_stack_push (node_stack,
node,
1);
/* Try the left branch */
node_stack =
_cogl_rectangle_map_stack_push (node_stack,
node->d.branch.left,
0);
}
}
}
}
/* Free the stack */
while (node_stack)
node_stack = _cogl_rectangle_map_stack_pop (node_stack);
if (found_node)
{
/* Split according to whichever axis will leave us with the
largest space */
if (found_node->rectangle.width - width >
found_node->rectangle.height - height)
{
found_node =
_cogl_rectangle_map_node_split_horizontally (found_node, width);
found_node =
_cogl_rectangle_map_node_split_vertically (found_node, height);
}
else
{
found_node =
_cogl_rectangle_map_node_split_vertically (found_node, height);
found_node =
_cogl_rectangle_map_node_split_horizontally (found_node, width);
}
found_node->type = COGL_RECTANGLE_MAP_FILLED_LEAF;
found_node->d.data = data;
if (rectangle)
*rectangle = found_node->rectangle;
/* Record how much empty space is remaining after this rectangle
is added */
g_assert (width * height <= map->space_remaining);
map->space_remaining -= width * height;
map->n_rectangles++;
#ifdef COGL_ENABLE_DEBUG
if (G_UNLIKELY (cogl_debug_flags & COGL_DEBUG_DUMP_ATLAS_IMAGE))
_cogl_rectangle_map_dump_image (map);
#endif
return TRUE;
}
else
return FALSE;
}
void
_cogl_rectangle_map_remove (CoglRectangleMap *map,
const CoglRectangleMapEntry *rectangle)
{
CoglRectangleMapNode *node = map->root;
/* We can do a binary-chop down the search tree to find the rectangle */
while (node->type == COGL_RECTANGLE_MAP_BRANCH)
{
CoglRectangleMapNode *left_node = node->d.branch.left;
/* If and only if the rectangle is in the left node then the x,y
position of the rectangle will be within the node's
rectangle */
if (rectangle->x < left_node->rectangle.x + left_node->rectangle.width &&
rectangle->y < left_node->rectangle.y + left_node->rectangle.height)
/* Go left */
node = left_node;
else
/* Go right */
node = node->d.branch.right;
}
/* Make sure we found the right node */
if (node->type != COGL_RECTANGLE_MAP_FILLED_LEAF ||
node->rectangle.x != rectangle->x ||
node->rectangle.y != rectangle->y ||
node->rectangle.width != rectangle->width ||
node->rectangle.height != rectangle->height)
/* This should only happen if someone tried to remove a rectangle
that was not in the map so something has gone wrong */
g_return_if_reached ();
else
{
/* Convert the node back to an empty node */
if (map->value_destroy_func)
map->value_destroy_func (node->d.data);
node->type = COGL_RECTANGLE_MAP_EMPTY_LEAF;
/* Walk back up the tree combining branch nodes that have two
empty leaves back into a single empty leaf */
for (node = node->parent; node; node = node->parent)
{
/* This node is a parent so it should always be a branch */
g_assert (node->type == COGL_RECTANGLE_MAP_BRANCH);
if (node->d.branch.left->type == COGL_RECTANGLE_MAP_EMPTY_LEAF &&
node->d.branch.right->type == COGL_RECTANGLE_MAP_EMPTY_LEAF)
{
_cogl_rectangle_map_node_free (node->d.branch.left);
_cogl_rectangle_map_node_free (node->d.branch.right);
node->type = COGL_RECTANGLE_MAP_EMPTY_LEAF;
}
else
break;
}
/* There is now more free space and one less rectangle */
map->space_remaining += rectangle->width * rectangle->height;
g_assert (map->n_rectangles > 0);
map->n_rectangles--;
}
#ifdef COGL_ENABLE_DEBUG
if (G_UNLIKELY (cogl_debug_flags & COGL_DEBUG_DUMP_ATLAS_IMAGE))
_cogl_rectangle_map_dump_image (map);
#endif
}
unsigned int
_cogl_rectangle_map_get_width (CoglRectangleMap *map)
{
return map->root->rectangle.width;
}
unsigned int
_cogl_rectangle_map_get_height (CoglRectangleMap *map)
{
return map->root->rectangle.height;
}
unsigned int
_cogl_rectangle_map_get_remaining_space (CoglRectangleMap *map)
{
return map->space_remaining;
}
unsigned int
_cogl_rectangle_map_get_n_rectangles (CoglRectangleMap *map)
{
return map->n_rectangles;
}
static void
_cogl_rectangle_map_internal_foreach (CoglRectangleMap *map,
CoglRectangleMapInternalForeachCb func,
void *data)
{
/* Stack of nodes to search in */
CoglRectangleMapStackEntry *node_stack;
/* Start with the root node */
node_stack = _cogl_rectangle_map_stack_push (NULL, map->root, 0);
/* Iterate all nodes depth-first */
while (node_stack)
{
CoglRectangleMapNode *node = node_stack->node;
switch (node->type)
{
case COGL_RECTANGLE_MAP_BRANCH:
if (node_stack->next_index == 0)
{
/* Next time we come back to this node, go to the right */
node_stack->next_index = 1;
/* Explore the left branch next */
node_stack = _cogl_rectangle_map_stack_push (node_stack,
node->d.branch.left,
0);
}
else if (node_stack->next_index == 1)
{
/* Next time we come back to this node, stop processing it */
node_stack->next_index = 2;
/* Explore the right branch next */
node_stack = _cogl_rectangle_map_stack_push (node_stack,
node->d.branch.right,
0);
}
else
{
/* We're finished with this node so we can call the callback */
func (node, data);
node_stack = _cogl_rectangle_map_stack_pop (node_stack);
}
break;
default:
/* Some sort of leaf node, just call the callback */
func (node, data);
node_stack = _cogl_rectangle_map_stack_pop (node_stack);
break;
}
}
/* The stack should now be empty */
g_assert (node_stack == NULL);
}
typedef struct _CoglRectangleMapForeachClosure
{
CoglRectangleMapCallback callback;
void *data;
} CoglRectangleMapForeachClosure;
static void
_cogl_rectangle_map_foreach_cb (CoglRectangleMapNode *node, void *data)
{
CoglRectangleMapForeachClosure *closure = data;
if (node->type == COGL_RECTANGLE_MAP_FILLED_LEAF)
closure->callback (&node->rectangle, node->d.data, closure->data);
}
void
_cogl_rectangle_map_foreach (CoglRectangleMap *map,
CoglRectangleMapCallback callback,
void *data)
{
CoglRectangleMapForeachClosure closure;
closure.callback = callback;
closure.data = data;
_cogl_rectangle_map_internal_foreach (map,
_cogl_rectangle_map_foreach_cb,
&closure);
}
static void
_cogl_rectangle_map_free_cb (CoglRectangleMapNode *node, void *data)
{
CoglRectangleMap *map = data;
if (node->type == COGL_RECTANGLE_MAP_FILLED_LEAF && map->value_destroy_func)
map->value_destroy_func (node->d.data);
_cogl_rectangle_map_node_free (node);
}
void
_cogl_rectangle_map_free (CoglRectangleMap *map)
{
_cogl_rectangle_map_internal_foreach (map,
_cogl_rectangle_map_free_cb,
map);
g_free (map);
}
#ifdef COGL_ENABLE_DEBUG
static void
_cogl_rectangle_map_dump_image_cb (CoglRectangleMapNode *node, void *data)
{
cairo_t *cr = data;
if (node->type == COGL_RECTANGLE_MAP_FILLED_LEAF ||
node->type == COGL_RECTANGLE_MAP_EMPTY_LEAF)
{
/* Fill the rectangle using a different colour depending on
whether the rectangle is used */
if (node->type == COGL_RECTANGLE_MAP_FILLED_LEAF)
cairo_set_source_rgb (cr, 0.0, 0.0, 1.0);
else
cairo_set_source_rgb (cr, 0.0, 0.0, 0.0);
cairo_rectangle (cr,
node->rectangle.x,
node->rectangle.y,
node->rectangle.width,
node->rectangle.height);
cairo_fill_preserve (cr);
/* Draw a white outline around the rectangle */
cairo_set_source_rgb (cr, 1.0, 1.0, 1.0);
cairo_stroke (cr);
}
}
static void
_cogl_rectangle_map_dump_image (CoglRectangleMap *map)
{
/* This dumps a png to help visualize the map. Each leaf rectangle
is drawn with a white outline. Unused leaves are filled in black
and used leaves are blue */
cairo_surface_t *surface =
cairo_image_surface_create (CAIRO_FORMAT_RGB24,
_cogl_rectangle_map_get_width (map),
_cogl_rectangle_map_get_height (map));
cairo_t *cr = cairo_create (surface);
_cogl_rectangle_map_internal_foreach (map,
_cogl_rectangle_map_dump_image_cb,
cr);
cairo_destroy (cr);
cairo_surface_write_to_png (surface, "cogl-rectangle-map-dump.png");
cairo_surface_destroy (surface);
}
#endif /* COGL_ENABLE_DEBUG */