/* * Cogl * * A Low Level GPU Graphics and Utilities API * * Copyright (C) 2008,2009,2010 Intel Corporation. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * * * Authors: * Robert Bragg */ #pragma once #include "cogl/cogl-list.h" typedef struct _CoglNodeClass CoglNodeClass; typedef struct _CoglNode CoglNode; /* Pipelines and layers represent their state in a tree structure where * some of the state relating to a given pipeline or layer may actually * be owned by one if is ancestors in the tree. We have a common data * type to track the tree hierarchy so we can share code... */ struct _CoglNode { GObject parent_instance; /* The parent pipeline/layer */ CoglNode *parent; /* The list entry here contains pointers to the node's siblings */ CoglList link; /* List of children */ CoglList children; /* TRUE if the node took a strong reference on its parent. Weak * pipelines for instance don't take a reference on their parent. */ gboolean has_parent_reference; }; struct _CoglNodeClass { GObjectClass parent_class; }; #define COGL_TYPE_NODE (cogl_node_get_type ()) #define COGL_NODE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), COGL_TYPE_NODE, CoglNode)) #define COGL_NODE_CONST(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), COGL_TYPE_NODE, CoglNode const)) #define COGL_NODE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), COGL_TYPE_NODE, CoglNodeClass)) #define COGL_IS_NODE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), COGL_TYPE_NODE)) #define COGL_IS_NODE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), COGL_TYPE_NODE)) #define COGL_NODE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), COGL_TYPE_NODE, CoglNodeClass)) G_DEFINE_AUTOPTR_CLEANUP_FUNC (CoglNode, g_object_unref) GType cogl_node_get_type (void) G_GNUC_CONST; void _cogl_pipeline_node_set_parent_real (CoglNode *node, CoglNode *parent, gboolean take_strong_reference); void _cogl_pipeline_node_unparent_real (CoglNode *node); typedef gboolean (*CoglNodeChildCallback) (CoglNode *child, void *user_data); void _cogl_pipeline_node_foreach_child (CoglNode *node, CoglNodeChildCallback callback, void *user_data);