/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see .
*
* Authors:
* Neil Roberts
*/
#ifndef __COGL_TEXTURE_3D_PRIVATE_H
#define __COGL_TEXTURE_3D_PRIVATE_H
#include "cogl-handle.h"
#include "cogl-pipeline-private.h"
#include "cogl-texture-private.h"
#include "cogl-texture-3d.h"
struct _CoglTexture3D
{
CoglTexture _parent;
/* The internal format of the GL texture represented as a
CoglPixelFormat */
CoglPixelFormat format;
/* The internal format of the GL texture represented as a GL enum */
GLenum gl_format;
/* The texture object number */
GLuint gl_texture;
int width;
int height;
int depth;
GLenum min_filter;
GLenum mag_filter;
GLint wrap_mode_s;
GLint wrap_mode_t;
GLint wrap_mode_p;
gboolean auto_mipmap;
gboolean mipmaps_dirty;
CoglTexturePixel first_pixel;
};
/*
* cogl_texture_3d_new_from_bitmap:
* @bmp_handle: A #CoglBitmap object.
* @height: height of the texture in pixels.
* @depth: depth of the texture in pixels.
* @internal_format: the #CoglPixelFormat that will be used for storing
* the buffer on the GPU. If COGL_PIXEL_FORMAT_ANY is given then a
* premultiplied format similar to the format of the source data will
* be used. The default blending equations of Cogl expect premultiplied
* color data; the main use of passing a non-premultiplied format here
* is if you have non-premultiplied source data and are going to adjust
* the blend mode (see cogl_pipeline_set_blend()) or use the data for
* something other than straight blending.
* @error: A GError return location.
*
* Creates a new 3D texture and initializes it with the images in
* @bmp_handle. The images are assumed to be packed together after one
* another in the increasing y axis. The height of individual image is
* given as @height and the number of images is given in @depth. The
* actual height of the bitmap can be larger than @height × @depth. In
* this case it assumes there is padding between the images.
*
* Return value: the newly created texture or %NULL if
* there was an error.
*/
CoglTexture3D *
_cogl_texture_3d_new_from_bitmap (CoglContext *context,
CoglBitmap *bmp,
unsigned int height,
unsigned int depth,
CoglPixelFormat internal_format,
GError **error);
#endif /* __COGL_TEXTURE_3D_PRIVATE_H */