/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2009,2010,2011 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * * * Authors: * Neil Roberts */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "cogl-internal.h" #include "cogl-util.h" #include "cogl-texture-private.h" #include "cogl-sub-texture-private.h" #include "cogl-sub-texture.h" #include "cogl-context-private.h" #include "cogl-object.h" #include "cogl-texture-driver.h" #include "cogl-texture-rectangle-private.h" #include "cogl-texture-2d.h" #include #include static void _cogl_sub_texture_free (CoglSubTexture *sub_tex); COGL_TEXTURE_DEFINE (SubTexture, sub_texture); static const CoglTextureVtable cogl_sub_texture_vtable; static void _cogl_sub_texture_unmap_quad (CoglSubTexture *sub_tex, float *coords) { /* NB: coords[] come in as non-normalized if sub_tex->full_texture * is a CoglTextureRectangle otherwhise they are normalized. The * coordinates we write out though must always be normalized. * * NB: sub_tex->sub_x/y/width/height are in non-normalized * coordinates. */ if (cogl_is_texture_rectangle (sub_tex->full_texture)) { coords[0] = (coords[0] - sub_tex->sub_x) / sub_tex->sub_width; coords[1] = (coords[1] - sub_tex->sub_y) / sub_tex->sub_height; coords[2] = (coords[2] - sub_tex->sub_x) / sub_tex->sub_width; coords[3] = (coords[3] - sub_tex->sub_y) / sub_tex->sub_height; } else { float width = cogl_texture_get_width (sub_tex->full_texture); float height = cogl_texture_get_height (sub_tex->full_texture); coords[0] = (coords[0] * width - sub_tex->sub_x) / sub_tex->sub_width; coords[1] = (coords[1] * height - sub_tex->sub_y) / sub_tex->sub_height; coords[2] = (coords[2] * width - sub_tex->sub_x) / sub_tex->sub_width; coords[3] = (coords[3] * height - sub_tex->sub_y) / sub_tex->sub_height; } } static void _cogl_sub_texture_map_quad (CoglSubTexture *sub_tex, float *coords) { /* NB: coords[] always come in as normalized coordinates but may go * out as non-normalized if sub_tex->full_texture is a * CoglTextureRectangle. * * NB: sub_tex->sub_x/y/width/height are in non-normalized * coordinates. */ if (cogl_is_texture_rectangle (sub_tex->full_texture)) { coords[0] = coords[0] * sub_tex->sub_width + sub_tex->sub_x; coords[1] = coords[1] * sub_tex->sub_height + sub_tex->sub_y; coords[2] = coords[2] * sub_tex->sub_width + sub_tex->sub_x; coords[3] = coords[3] * sub_tex->sub_height + sub_tex->sub_y; } else { float width = cogl_texture_get_width (sub_tex->full_texture); float height = cogl_texture_get_height (sub_tex->full_texture); coords[0] = (coords[0] * sub_tex->sub_width + sub_tex->sub_x) / width; coords[1] = (coords[1] * sub_tex->sub_height + sub_tex->sub_y) / height; coords[2] = (coords[2] * sub_tex->sub_width + sub_tex->sub_x) / width; coords[3] = (coords[3] * sub_tex->sub_height + sub_tex->sub_y) / height; } } typedef struct _CoglSubTextureForeachData { CoglSubTexture *sub_tex; CoglMetaTextureCallback callback; void *user_data; } CoglSubTextureForeachData; static void unmap_coords_cb (CoglTexture *slice_texture, const float *slice_texture_coords, const float *meta_coords, void *user_data) { CoglSubTextureForeachData *data = user_data; float unmapped_coords[4]; memcpy (unmapped_coords, meta_coords, sizeof (unmapped_coords)); _cogl_sub_texture_unmap_quad (data->sub_tex, unmapped_coords); data->callback (slice_texture, slice_texture_coords, unmapped_coords, data->user_data); } static void _cogl_sub_texture_foreach_sub_texture_in_region ( CoglTexture *tex, float virtual_tx_1, float virtual_ty_1, float virtual_tx_2, float virtual_ty_2, CoglMetaTextureCallback callback, void *user_data) { CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex); CoglTexture *full_texture = sub_tex->full_texture; float mapped_coords[4] = { virtual_tx_1, virtual_ty_1, virtual_tx_2, virtual_ty_2}; float virtual_coords[4] = { virtual_tx_1, virtual_ty_1, virtual_tx_2, virtual_ty_2}; /* map the virtual coordinates to ->full_texture coordinates */ _cogl_sub_texture_map_quad (sub_tex, mapped_coords); /* TODO: Add something like cogl_is_low_level_texture() */ if (cogl_is_texture_2d (full_texture) || cogl_is_texture_rectangle (full_texture)) { callback (sub_tex->full_texture, mapped_coords, virtual_coords, user_data); } else { CoglSubTextureForeachData data; data.sub_tex = sub_tex; data.callback = callback; data.user_data = user_data; cogl_meta_texture_foreach_in_region (COGL_META_TEXTURE (full_texture), mapped_coords[0], mapped_coords[1], mapped_coords[2], mapped_coords[3], COGL_PIPELINE_WRAP_MODE_REPEAT, COGL_PIPELINE_WRAP_MODE_REPEAT, unmap_coords_cb, &data); } } static void _cogl_sub_texture_set_wrap_mode_parameters (CoglTexture *tex, GLenum wrap_mode_s, GLenum wrap_mode_t, GLenum wrap_mode_p) { CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex); _cogl_texture_set_wrap_mode_parameters (sub_tex->full_texture, wrap_mode_s, wrap_mode_t, wrap_mode_p); } static void _cogl_sub_texture_free (CoglSubTexture *sub_tex) { cogl_object_unref (sub_tex->next_texture); cogl_object_unref (sub_tex->full_texture); /* Chain up */ _cogl_texture_free (COGL_TEXTURE (sub_tex)); } CoglSubTexture * cogl_sub_texture_new (CoglContext *ctx, CoglTexture *next_texture, int sub_x, int sub_y, int sub_width, int sub_height) { CoglTexture *full_texture; CoglSubTexture *sub_tex; CoglTexture *tex; unsigned int next_width, next_height; next_width = cogl_texture_get_width (next_texture); next_height = cogl_texture_get_height (next_texture); /* The region must specify a non-zero subset of the full texture */ _COGL_RETURN_VAL_IF_FAIL (sub_x >= 0 && sub_y >= 0, NULL); _COGL_RETURN_VAL_IF_FAIL (sub_width > 0 && sub_height > 0, NULL); _COGL_RETURN_VAL_IF_FAIL (sub_x + sub_width <= next_width, NULL); _COGL_RETURN_VAL_IF_FAIL (sub_y + sub_height <= next_height, NULL); sub_tex = g_new (CoglSubTexture, 1); tex = COGL_TEXTURE (sub_tex); _cogl_texture_init (tex, &cogl_sub_texture_vtable); /* If the next texture is also a sub texture we can avoid one level of indirection by referencing the full texture of that texture instead. */ if (cogl_is_sub_texture (next_texture)) { CoglSubTexture *other_sub_tex = _cogl_sub_texture_pointer_from_handle (next_texture); full_texture = other_sub_tex->full_texture; sub_x += other_sub_tex->sub_x; sub_y += other_sub_tex->sub_y; } else full_texture = next_texture; sub_tex->next_texture = cogl_object_ref (next_texture); sub_tex->full_texture = cogl_object_ref (full_texture); sub_tex->sub_x = sub_x; sub_tex->sub_y = sub_y; sub_tex->sub_width = sub_width; sub_tex->sub_height = sub_height; return _cogl_sub_texture_handle_new (sub_tex); } CoglTexture * cogl_sub_texture_get_parent (CoglSubTexture *sub_texture) { return sub_texture->next_texture; } static int _cogl_sub_texture_get_max_waste (CoglTexture *tex) { CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex); return cogl_texture_get_max_waste (sub_tex->full_texture); } static gboolean _cogl_sub_texture_is_sliced (CoglTexture *tex) { CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex); return cogl_texture_is_sliced (sub_tex->full_texture); } static gboolean _cogl_sub_texture_can_hardware_repeat (CoglTexture *tex) { CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex); /* We can hardware repeat if the subtexture actually represents all of the of the full texture */ return (sub_tex->sub_width == cogl_texture_get_width (sub_tex->full_texture) && sub_tex->sub_height == cogl_texture_get_height (sub_tex->full_texture) && _cogl_texture_can_hardware_repeat (sub_tex->full_texture)); } static void _cogl_sub_texture_transform_coords_to_gl (CoglTexture *tex, float *s, float *t) { CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex); /* This won't work if the sub texture is not the size of the full texture and the coordinates are outside the range [0,1] */ *s = ((*s * sub_tex->sub_width + sub_tex->sub_x) / cogl_texture_get_width (sub_tex->full_texture)); *t = ((*t * sub_tex->sub_height + sub_tex->sub_y) / cogl_texture_get_height (sub_tex->full_texture)); _cogl_texture_transform_coords_to_gl (sub_tex->full_texture, s, t); } static CoglTransformResult _cogl_sub_texture_transform_quad_coords_to_gl (CoglTexture *tex, float *coords) { CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex); int i; /* We can't support repeating with this method. In this case cogl-primitives will resort to manual repeating */ for (i = 0; i < 4; i++) if (coords[i] < 0.0f || coords[i] > 1.0f) return COGL_TRANSFORM_SOFTWARE_REPEAT; _cogl_sub_texture_map_quad (sub_tex, coords); return _cogl_texture_transform_quad_coords_to_gl (sub_tex->full_texture, coords); } static gboolean _cogl_sub_texture_get_gl_texture (CoglTexture *tex, GLuint *out_gl_handle, GLenum *out_gl_target) { CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex); return cogl_texture_get_gl_texture (sub_tex->full_texture, out_gl_handle, out_gl_target); } static void _cogl_sub_texture_set_filters (CoglTexture *tex, GLenum min_filter, GLenum mag_filter) { CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex); _cogl_texture_set_filters (sub_tex->full_texture, min_filter, mag_filter); } static void _cogl_sub_texture_pre_paint (CoglTexture *tex, CoglTexturePrePaintFlags flags) { CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex); _cogl_texture_pre_paint (sub_tex->full_texture, flags); } static void _cogl_sub_texture_ensure_non_quad_rendering (CoglTexture *tex) { } static gboolean _cogl_sub_texture_set_region (CoglTexture *tex, int src_x, int src_y, int dst_x, int dst_y, unsigned int dst_width, unsigned int dst_height, CoglBitmap *bmp) { CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex); return cogl_texture_set_region_from_bitmap (sub_tex->full_texture, src_x, src_y, dst_x + sub_tex->sub_x, dst_y + sub_tex->sub_y, dst_width, dst_height, bmp); } static CoglPixelFormat _cogl_sub_texture_get_format (CoglTexture *tex) { CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex); return cogl_texture_get_format (sub_tex->full_texture); } static GLenum _cogl_sub_texture_get_gl_format (CoglTexture *tex) { CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex); return _cogl_texture_get_gl_format (sub_tex->full_texture); } static int _cogl_sub_texture_get_width (CoglTexture *tex) { CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex); return sub_tex->sub_width; } static int _cogl_sub_texture_get_height (CoglTexture *tex) { CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex); return sub_tex->sub_height; } static CoglTextureType _cogl_sub_texture_get_type (CoglTexture *tex) { CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex); return _cogl_texture_get_type (sub_tex->full_texture); } static const CoglTextureVtable cogl_sub_texture_vtable = { _cogl_sub_texture_set_region, NULL, /* get_data */ _cogl_sub_texture_foreach_sub_texture_in_region, _cogl_sub_texture_get_max_waste, _cogl_sub_texture_is_sliced, _cogl_sub_texture_can_hardware_repeat, _cogl_sub_texture_transform_coords_to_gl, _cogl_sub_texture_transform_quad_coords_to_gl, _cogl_sub_texture_get_gl_texture, _cogl_sub_texture_set_filters, _cogl_sub_texture_pre_paint, _cogl_sub_texture_ensure_non_quad_rendering, _cogl_sub_texture_set_wrap_mode_parameters, _cogl_sub_texture_get_format, _cogl_sub_texture_get_gl_format, _cogl_sub_texture_get_width, _cogl_sub_texture_get_height, _cogl_sub_texture_get_type, NULL /* is_foreign */ };