#include #include #include "test-utils.h" #define FB_WIDTH 640 #define FB_HEIGHT 480 void test_utils_init (TestUtilsGTestFixture *fixture, const void *data) { TestUtilsSharedState *state = (TestUtilsSharedState *)data; static int counter = 0; GError *error = NULL; CoglOnscreen *onscreen = NULL; if (counter != 0) g_critical ("We don't support running more than one test at a time\n" "in a single test run due to the state leakage that can\n" "cause subsequent tests to fail.\n" "\n" "If you want to run all the tests you should run\n" "$ make test-report"); counter++; setenv ("COGL_X11_SYNC", "1", 0); state->ctx = cogl_context_new (NULL, &error); if (!state->ctx) g_critical ("Failed to create a CoglContext: %s", error->message); if (getenv ("COGL_TEST_ONSCREEN")) { onscreen = cogl_onscreen_new (state->ctx, 640, 480); state->fb = COGL_FRAMEBUFFER (onscreen); } else { CoglHandle offscreen; CoglHandle tex = cogl_texture_2d_new_with_size (state->ctx, FB_WIDTH, FB_HEIGHT, COGL_PIXEL_FORMAT_ANY, &error); if (!tex) g_critical ("Failed to allocate texture: %s", error->message); offscreen = cogl_offscreen_new_to_texture (tex); state->fb = COGL_FRAMEBUFFER (offscreen); } if (!cogl_framebuffer_allocate (state->fb, &error)) g_critical ("Failed to allocate framebuffer: %s", error->message); if (onscreen) cogl_onscreen_show (onscreen); cogl_framebuffer_clear4f (state->fb, COGL_BUFFER_BIT_COLOR | COGL_BUFFER_BIT_DEPTH | COGL_BUFFER_BIT_STENCIL, 0, 0, 0, 1); cogl_push_framebuffer (state->fb); } void test_utils_fini (TestUtilsGTestFixture *fixture, const void *data) { const TestUtilsSharedState *state = (TestUtilsSharedState *)data; cogl_pop_framebuffer (); if (state->fb) cogl_object_unref (state->fb); if (state->ctx) cogl_object_unref (state->ctx); }