/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2009 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * * * Authors: * Neil Roberts */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "cogl.h" #include "cogl-internal.h" #include "cogl-util.h" #include "cogl-texture-private.h" #include "cogl-texture-2d-private.h" #include "cogl-texture-driver.h" #include "cogl-context.h" #include "cogl-handle.h" #include "cogl-journal-private.h" #include "cogl-pipeline-opengl-private.h" #include "cogl-framebuffer-private.h" #include #include static void _cogl_texture_2d_free (CoglTexture2D *tex_2d); COGL_TEXTURE_INTERNAL_DEFINE (Texture2D, texture_2d); static const CoglTextureVtable cogl_texture_2d_vtable; typedef struct _CoglTexture2DManualRepeatData { CoglTexture2D *tex_2d; CoglTextureSliceCallback callback; void *user_data; } CoglTexture2DManualRepeatData; static void _cogl_texture_2d_wrap_coords (float t_1, float t_2, float *out_t_1, float *out_t_2) { float int_part; /* Wrap t_1 and t_2 to the range [0,1] */ modff (t_1 < t_2 ? t_1 : t_2, &int_part); t_1 -= int_part; t_2 -= int_part; if (cogl_util_float_signbit (int_part)) { *out_t_1 = 1.0f + t_1; *out_t_2 = 1.0f + t_2; } else { *out_t_1 = t_1; *out_t_2 = t_2; } } static void _cogl_texture_2d_manual_repeat_cb (const float *coords, void *user_data) { CoglTexture2DManualRepeatData *data = user_data; float slice_coords[4]; _cogl_texture_2d_wrap_coords (coords[0], coords[2], slice_coords + 0, slice_coords + 2); _cogl_texture_2d_wrap_coords (coords[1], coords[3], slice_coords + 1, slice_coords + 3); data->callback (COGL_TEXTURE (data->tex_2d), slice_coords, coords, data->user_data); } static void _cogl_texture_2d_foreach_sub_texture_in_region ( CoglTexture *tex, float virtual_tx_1, float virtual_ty_1, float virtual_tx_2, float virtual_ty_2, CoglTextureSliceCallback callback, void *user_data) { CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex); CoglTexture2DManualRepeatData data; data.tex_2d = tex_2d; data.callback = callback; data.user_data = user_data; /* We need to implement manual repeating because if Cogl is calling this function then it will set the wrap mode to GL_CLAMP_TO_EDGE and hardware repeating can't be done */ _cogl_texture_iterate_manual_repeats (_cogl_texture_2d_manual_repeat_cb, virtual_tx_1, virtual_ty_1, virtual_tx_2, virtual_ty_2, &data); } static void _cogl_texture_2d_set_wrap_mode_parameters (CoglTexture *tex, GLenum wrap_mode_s, GLenum wrap_mode_t, GLenum wrap_mode_p) { CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex); /* Only set the wrap mode if it's different from the current value to avoid too many GL calls. Texture 2D doesn't make use of the r coordinate so we can ignore its wrap mode */ if (tex_2d->wrap_mode_s != wrap_mode_s || tex_2d->wrap_mode_t != wrap_mode_t) { _cogl_bind_gl_texture_transient (GL_TEXTURE_2D, tex_2d->gl_texture, tex_2d->is_foreign); GE( glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap_mode_s) ); GE( glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap_mode_t) ); tex_2d->wrap_mode_s = wrap_mode_s; tex_2d->wrap_mode_t = wrap_mode_t; } } static void _cogl_texture_2d_free (CoglTexture2D *tex_2d) { if (!tex_2d->is_foreign) _cogl_delete_gl_texture (tex_2d->gl_texture); /* Chain up */ _cogl_texture_free (COGL_TEXTURE (tex_2d)); } static gboolean _cogl_texture_2d_can_create (unsigned int width, unsigned int height, CoglPixelFormat internal_format) { GLenum gl_intformat; GLenum gl_type; /* If NPOT textures aren't supported then the size must be a power of two */ if (!cogl_features_available (COGL_FEATURE_TEXTURE_NPOT) && (!_cogl_util_is_pot (width) || !_cogl_util_is_pot (height))) return FALSE; _cogl_pixel_format_to_gl (internal_format, &gl_intformat, NULL, &gl_type); /* Check that the driver can create a texture with that size */ if (!_cogl_texture_driver_size_supported (GL_TEXTURE_2D, gl_intformat, gl_type, width, height)) return FALSE; return TRUE; } static CoglTexture2D * _cogl_texture_2d_create_base (unsigned int width, unsigned int height, CoglTextureFlags flags, CoglPixelFormat internal_format) { CoglTexture2D *tex_2d = g_new (CoglTexture2D, 1); CoglTexture *tex = COGL_TEXTURE (tex_2d); _cogl_texture_init (tex, &cogl_texture_2d_vtable); tex_2d->width = width; tex_2d->height = height; tex_2d->mipmaps_dirty = TRUE; tex_2d->auto_mipmap = (flags & COGL_TEXTURE_NO_AUTO_MIPMAP) == 0; /* We default to GL_LINEAR for both filters */ tex_2d->min_filter = GL_LINEAR; tex_2d->mag_filter = GL_LINEAR; /* Wrap mode not yet set */ tex_2d->wrap_mode_s = GL_FALSE; tex_2d->wrap_mode_t = GL_FALSE; tex_2d->is_foreign = FALSE; tex_2d->format = internal_format; return tex_2d; } CoglHandle _cogl_texture_2d_new_with_size (unsigned int width, unsigned int height, CoglTextureFlags flags, CoglPixelFormat internal_format) { CoglTexture2D *tex_2d; GLenum gl_intformat; GLenum gl_format; GLenum gl_type; /* Since no data, we need some internal format */ if (internal_format == COGL_PIXEL_FORMAT_ANY) internal_format = COGL_PIXEL_FORMAT_RGBA_8888_PRE; if (!_cogl_texture_2d_can_create (width, height, internal_format)) return COGL_INVALID_HANDLE; internal_format = _cogl_pixel_format_to_gl (internal_format, &gl_intformat, &gl_format, &gl_type); tex_2d = _cogl_texture_2d_create_base (width, height, flags, internal_format); _cogl_texture_driver_gen (GL_TEXTURE_2D, 1, &tex_2d->gl_texture); _cogl_bind_gl_texture_transient (GL_TEXTURE_2D, tex_2d->gl_texture, tex_2d->is_foreign); GE( glTexImage2D (GL_TEXTURE_2D, 0, gl_intformat, width, height, 0, gl_format, gl_type, NULL) ); return _cogl_texture_2d_handle_new (tex_2d); } CoglHandle _cogl_texture_2d_new_from_bitmap (CoglBitmap *bmp, CoglTextureFlags flags, CoglPixelFormat internal_format) { CoglTexture2D *tex_2d; CoglBitmap *dst_bmp; GLenum gl_intformat; GLenum gl_format; GLenum gl_type; guint8 *data; g_return_val_if_fail (bmp != NULL, COGL_INVALID_HANDLE); internal_format = _cogl_texture_determine_internal_format (_cogl_bitmap_get_format (bmp), internal_format); if (!_cogl_texture_2d_can_create (_cogl_bitmap_get_width (bmp), _cogl_bitmap_get_height (bmp), internal_format)) return COGL_INVALID_HANDLE; if ((dst_bmp = _cogl_texture_prepare_for_upload (bmp, internal_format, &internal_format, &gl_intformat, &gl_format, &gl_type)) == NULL) return COGL_INVALID_HANDLE; tex_2d = _cogl_texture_2d_create_base (_cogl_bitmap_get_width (bmp), _cogl_bitmap_get_height (bmp), flags, internal_format); /* Keep a copy of the first pixel so that if glGenerateMipmap isn't supported we can fallback to using GL_GENERATE_MIPMAP */ if (!cogl_features_available (COGL_FEATURE_OFFSCREEN) && (data = _cogl_bitmap_map (dst_bmp, COGL_BUFFER_ACCESS_READ, 0))) { tex_2d->first_pixel.gl_format = gl_format; tex_2d->first_pixel.gl_type = gl_type; memcpy (tex_2d->first_pixel.data, data, _cogl_get_format_bpp (_cogl_bitmap_get_format (dst_bmp))); _cogl_bitmap_unmap (dst_bmp); } _cogl_texture_driver_gen (GL_TEXTURE_2D, 1, &tex_2d->gl_texture); _cogl_texture_driver_upload_to_gl (GL_TEXTURE_2D, tex_2d->gl_texture, FALSE, dst_bmp, gl_intformat, gl_format, gl_type); tex_2d->gl_format = gl_intformat; cogl_object_unref (dst_bmp); return _cogl_texture_2d_handle_new (tex_2d); } CoglHandle _cogl_texture_2d_new_from_foreign (GLuint gl_handle, GLuint width, GLuint height, CoglPixelFormat format) { /* NOTE: width, height and internal format are not queriable * in GLES, hence such a function prototype. */ GLenum gl_error = 0; GLint gl_compressed = GL_FALSE; GLenum gl_int_format = 0; CoglTexture2D *tex_2d; if (!_cogl_texture_driver_allows_foreign_gl_target (GL_TEXTURE_2D)) return COGL_INVALID_HANDLE; /* Make sure it is a valid GL texture object */ if (!glIsTexture (gl_handle)) return COGL_INVALID_HANDLE; /* Make sure binding succeeds */ while ((gl_error = glGetError ()) != GL_NO_ERROR) ; _cogl_bind_gl_texture_transient (GL_TEXTURE_2D, gl_handle, TRUE); if (glGetError () != GL_NO_ERROR) return COGL_INVALID_HANDLE; /* Obtain texture parameters (only level 0 we are interested in) */ #if HAVE_COGL_GL GE( glGetTexLevelParameteriv (GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED, &gl_compressed) ); { GLint val; GE( glGetTexLevelParameteriv (GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &val) ); gl_int_format = val; } /* If we can query GL for the actual pixel format then we'll ignore the passed in format and use that. */ if (!_cogl_pixel_format_from_gl_internal (gl_int_format, &format)) return COGL_INVALID_HANDLE; #else /* Otherwise we'll assume we can derive the GL format from the passed in format */ _cogl_pixel_format_to_gl (format, &gl_int_format, NULL, NULL); #endif /* Note: We always trust the given width and height without querying * the texture object because the user may be creating a Cogl * texture for a texture_from_pixmap object where glTexImage2D may * not have been called and the texture_from_pixmap spec doesn't * clarify that it is reliable to query back the size from OpenGL. */ /* Validate width and height */ if (width <= 0 || height <= 0) return COGL_INVALID_HANDLE; /* Compressed texture images not supported */ if (gl_compressed == GL_TRUE) return COGL_INVALID_HANDLE; /* Note: previously this code would query the texture object for whether it has GL_GENERATE_MIPMAP enabled to determine whether to auto-generate the mipmap. This doesn't make much sense any more since Cogl switch to using glGenerateMipmap. Ideally I think cogl_texture_new_from_foreign should take a flags parameter so that the application can decide whether it wants auto-mipmapping. To be compatible with existing code, Cogl now disables its own auto-mipmapping but leaves the value of GL_GENERATE_MIPMAP alone so that it would still work but without the dirtiness tracking that Cogl would do. */ /* Create new texture */ tex_2d = _cogl_texture_2d_create_base (width, height, COGL_TEXTURE_NO_AUTO_MIPMAP, format); /* Setup bitmap info */ tex_2d->is_foreign = TRUE; tex_2d->mipmaps_dirty = TRUE; tex_2d->format = format; tex_2d->gl_texture = gl_handle; tex_2d->gl_format = gl_int_format; /* Unknown filter */ tex_2d->min_filter = GL_FALSE; tex_2d->mag_filter = GL_FALSE; return _cogl_texture_2d_handle_new (tex_2d); } void _cogl_texture_2d_externally_modified (CoglHandle handle) { if (!_cogl_is_texture_2d (handle)) return; COGL_TEXTURE_2D (handle)->mipmaps_dirty = TRUE; } void _cogl_texture_2d_copy_from_framebuffer (CoglHandle handle, int dst_x, int dst_y, int src_x, int src_y, int width, int height) { CoglTexture2D *tex_2d; g_return_if_fail (_cogl_is_texture_2d (handle)); tex_2d = COGL_TEXTURE_2D (handle); /* Make sure the current framebuffers are bound. We explicitly avoid flushing the clip state so we can bind our own empty state */ _cogl_framebuffer_flush_state (_cogl_get_draw_buffer (), _cogl_get_read_buffer (), 0); _cogl_bind_gl_texture_transient (GL_TEXTURE_2D, tex_2d->gl_texture, tex_2d->is_foreign); glCopyTexSubImage2D (GL_TEXTURE_2D, 0, /* level */ dst_x, dst_y, src_x, src_y, width, height); tex_2d->mipmaps_dirty = TRUE; } static int _cogl_texture_2d_get_max_waste (CoglTexture *tex) { return -1; } static gboolean _cogl_texture_2d_is_sliced (CoglTexture *tex) { return FALSE; } static gboolean _cogl_texture_2d_can_hardware_repeat (CoglTexture *tex) { return TRUE; } static void _cogl_texture_2d_transform_coords_to_gl (CoglTexture *tex, float *s, float *t) { /* The texture coordinates map directly so we don't need to do anything */ } static CoglTransformResult _cogl_texture_2d_transform_quad_coords_to_gl (CoglTexture *tex, float *coords) { /* The texture coordinates map directly so we don't need to do anything other than check for repeats */ gboolean need_repeat = FALSE; int i; for (i = 0; i < 4; i++) if (coords[i] < 0.0f || coords[i] > 1.0f) need_repeat = TRUE; return (need_repeat ? COGL_TRANSFORM_HARDWARE_REPEAT : COGL_TRANSFORM_NO_REPEAT); } static gboolean _cogl_texture_2d_get_gl_texture (CoglTexture *tex, GLuint *out_gl_handle, GLenum *out_gl_target) { CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex); if (out_gl_handle) *out_gl_handle = tex_2d->gl_texture; if (out_gl_target) *out_gl_target = GL_TEXTURE_2D; return TRUE; } static void _cogl_texture_2d_set_filters (CoglTexture *tex, GLenum min_filter, GLenum mag_filter) { CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex); if (min_filter == tex_2d->min_filter && mag_filter == tex_2d->mag_filter) return; /* Store new values */ tex_2d->min_filter = min_filter; tex_2d->mag_filter = mag_filter; /* Apply new filters to the texture */ _cogl_bind_gl_texture_transient (GL_TEXTURE_2D, tex_2d->gl_texture, tex_2d->is_foreign); GE( glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter) ); GE( glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter) ); } static void _cogl_texture_2d_pre_paint (CoglTexture *tex, CoglTexturePrePaintFlags flags) { CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex); _COGL_GET_CONTEXT (ctx, NO_RETVAL); /* Only update if the mipmaps are dirty */ if ((flags & COGL_TEXTURE_NEEDS_MIPMAP) && tex_2d->auto_mipmap && tex_2d->mipmaps_dirty) { _cogl_bind_gl_texture_transient (GL_TEXTURE_2D, tex_2d->gl_texture, tex_2d->is_foreign); /* glGenerateMipmap is defined in the FBO extension. If it's not available we'll fallback to temporarily enabling GL_GENERATE_MIPMAP and reuploading the first pixel */ if (cogl_features_available (COGL_FEATURE_OFFSCREEN)) _cogl_texture_driver_gl_generate_mipmaps (GL_TEXTURE_2D); #ifndef HAVE_COGL_GLES2 else { GE( glTexParameteri (GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE) ); GE( glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, 1, 1, tex_2d->first_pixel.gl_format, tex_2d->first_pixel.gl_type, tex_2d->first_pixel.data) ); GE( glTexParameteri (GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_FALSE) ); } #endif tex_2d->mipmaps_dirty = FALSE; } } static void _cogl_texture_2d_ensure_non_quad_rendering (CoglTexture *tex) { /* Nothing needs to be done */ } static gboolean _cogl_texture_2d_set_region (CoglTexture *tex, int src_x, int src_y, int dst_x, int dst_y, unsigned int dst_width, unsigned int dst_height, CoglBitmap *bmp) { CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex); GLenum gl_format; GLenum gl_type; guint8 *data; _cogl_pixel_format_to_gl (_cogl_bitmap_get_format (bmp), NULL, /* internal format */ &gl_format, &gl_type); /* If this touches the first pixel then we'll update our copy */ if (dst_x == 0 && dst_y == 0 && !cogl_features_available (COGL_FEATURE_OFFSCREEN) && (data = _cogl_bitmap_map (bmp, COGL_BUFFER_ACCESS_READ, 0))) { CoglPixelFormat bpp = _cogl_get_format_bpp (_cogl_bitmap_get_format (bmp)); tex_2d->first_pixel.gl_format = gl_format; tex_2d->first_pixel.gl_type = gl_type; memcpy (tex_2d->first_pixel.data, data + _cogl_bitmap_get_rowstride (bmp) * src_y + bpp * src_x, bpp); _cogl_bitmap_unmap (bmp); } /* Send data to GL */ _cogl_texture_driver_upload_subregion_to_gl (GL_TEXTURE_2D, tex_2d->gl_texture, FALSE, src_x, src_y, dst_x, dst_y, dst_width, dst_height, bmp, gl_format, gl_type); tex_2d->mipmaps_dirty = TRUE; return TRUE; } static gboolean _cogl_texture_2d_get_data (CoglTexture *tex, CoglPixelFormat format, unsigned int rowstride, guint8 *data) { CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex); int bpp; GLenum gl_format; GLenum gl_type; bpp = _cogl_get_format_bpp (format); _cogl_pixel_format_to_gl (format, NULL, /* internal format */ &gl_format, &gl_type); _cogl_texture_driver_prep_gl_for_pixels_download (rowstride, bpp); _cogl_bind_gl_texture_transient (GL_TEXTURE_2D, tex_2d->gl_texture, tex_2d->is_foreign); return _cogl_texture_driver_gl_get_tex_image (GL_TEXTURE_2D, gl_format, gl_type, data); } static CoglPixelFormat _cogl_texture_2d_get_format (CoglTexture *tex) { return COGL_TEXTURE_2D (tex)->format; } static GLenum _cogl_texture_2d_get_gl_format (CoglTexture *tex) { return COGL_TEXTURE_2D (tex)->gl_format; } static int _cogl_texture_2d_get_width (CoglTexture *tex) { return COGL_TEXTURE_2D (tex)->width; } static int _cogl_texture_2d_get_height (CoglTexture *tex) { return COGL_TEXTURE_2D (tex)->height; } static gboolean _cogl_texture_2d_is_foreign (CoglTexture *tex) { return COGL_TEXTURE_2D (tex)->is_foreign; } static const CoglTextureVtable cogl_texture_2d_vtable = { _cogl_texture_2d_set_region, _cogl_texture_2d_get_data, _cogl_texture_2d_foreach_sub_texture_in_region, _cogl_texture_2d_get_max_waste, _cogl_texture_2d_is_sliced, _cogl_texture_2d_can_hardware_repeat, _cogl_texture_2d_transform_coords_to_gl, _cogl_texture_2d_transform_quad_coords_to_gl, _cogl_texture_2d_get_gl_texture, _cogl_texture_2d_set_filters, _cogl_texture_2d_pre_paint, _cogl_texture_2d_ensure_non_quad_rendering, _cogl_texture_2d_set_wrap_mode_parameters, _cogl_texture_2d_get_format, _cogl_texture_2d_get_gl_format, _cogl_texture_2d_get_width, _cogl_texture_2d_get_height, _cogl_texture_2d_is_foreign };