/* * Testing what happens with a stack of actors and pointer events * red and green are reactive; blue is not * * when the pointer is over green (even if green is obscured by blue) * signals are emitted by green (not by blue); * * but when the pointer is over the overlap between red and green, * signals are emitted by green * * gcc -g -O0 -o stacked-actors-and-events stacked-actors-and-events.c `pkg-config --libs --cflags clutter-1.0 glib-2.0` -lm */ #include static const ClutterColor stage_color = { 0x33, 0x33, 0x55, 0xff }; static const ClutterColor red = { 0xff, 0x00, 0x00, 0xff }; static const ClutterColor green = { 0x00, 0xff, 0x00, 0xff }; static const ClutterColor blue = { 0x00, 0x00, 0xff, 0xff }; static gboolean _pointer_motion_cb (ClutterActor *actor, ClutterEvent *event, gpointer user_data) { gfloat stage_x, stage_y; gfloat actor_x, actor_y; /* get the coordinates where the pointer crossed into the actor */ clutter_event_get_coords (event, &stage_x, &stage_y); /* * as the coordinates are relative to the stage, rather than * the actor which emitted the signal, it can be useful to * transform them to actor-relative coordinates */ clutter_actor_transform_stage_point (actor, stage_x, stage_y, &actor_x, &actor_y); g_debug ("pointer on actor %s @ x %.0f, y %.0f", clutter_actor_get_name (actor), actor_x, actor_y); return TRUE; } int main (int argc, char *argv[]) { ClutterActor *stage; ClutterActor *r1, *r2, *r3; clutter_init (&argc, &argv); stage = clutter_stage_get_default (); clutter_actor_set_size (stage, 300, 300); clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color); r1 = clutter_rectangle_new_with_color (&red); clutter_actor_set_size (r1, 150, 150); clutter_actor_add_constraint (r1, clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 0.25)); clutter_actor_add_constraint (r1, clutter_align_constraint_new (stage, CLUTTER_ALIGN_Y_AXIS, 0.25)); clutter_actor_set_reactive (r1, TRUE); clutter_actor_set_name (r1, "red"); r2 = clutter_rectangle_new_with_color (&green); clutter_actor_set_size (r2, 150, 150); clutter_actor_add_constraint (r2, clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 0.5)); clutter_actor_add_constraint (r2, clutter_align_constraint_new (stage, CLUTTER_ALIGN_Y_AXIS, 0.5)); clutter_actor_set_reactive (r2, TRUE); clutter_actor_set_depth (r2, -100); clutter_actor_set_name (r2, "green"); r3 = clutter_rectangle_new_with_color (&blue); clutter_actor_set_size (r3, 150, 150); clutter_actor_add_constraint (r3, clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 0.75)); clutter_actor_add_constraint (r3, clutter_align_constraint_new (stage, CLUTTER_ALIGN_Y_AXIS, 0.75)); clutter_actor_set_opacity (r3, 125); clutter_actor_set_name (r3, "blue"); clutter_container_add (CLUTTER_CONTAINER (stage), r1, r2, r3, NULL); g_signal_connect (r1, "motion-event", G_CALLBACK (_pointer_motion_cb), NULL); g_signal_connect (r2, "motion-event", G_CALLBACK (_pointer_motion_cb), NULL); clutter_actor_show (stage); clutter_main (); return 0; }