/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Authored By Matthew Allum * * Copyright (C) 2006, 2007 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #ifndef _CLUTTER_EFFECT #define _CLUTTER_EFFECT #include #include #include #include #include G_BEGIN_DECLS /** * ClutterEffectCompleteFunc: * @actor: a #ClutterActor * @user_data: user data * * Callback function invoked when an effect is complete. * * Since: 0.4 */ typedef void (*ClutterEffectCompleteFunc) (ClutterActor *actor, gpointer user_data); #define CLUTTER_TYPE_EFFECT_TEMPLATE clutter_effect_template_get_type() #define CLUTTER_EFFECT_TEMPLATE(obj) \ (G_TYPE_CHECK_INSTANCE_CAST ((obj), \ CLUTTER_TYPE_EFFECT_TEMPLATE, ClutterEffectTemplate)) #define CLUTTER_EFFECT_TEMPLATE_CLASS(klass) \ (G_TYPE_CHECK_CLASS_CAST ((klass), \ CLUTTER_TYPE_EFFECT_TEMPLATE, ClutterEffectTemplateClass)) #define CLUTTER_IS_EFFECT_TEMPLATE(obj) \ (G_TYPE_CHECK_INSTANCE_TYPE ((obj), \ CLUTTER_TYPE_EFFECT_TEMPLATE)) #define CLUTTER_IS_EFFECT_TEMPLATE_CLASS(klass) \ (G_TYPE_CHECK_CLASS_TYPE ((klass), \ CLUTTER_TYPE_EFFECT_TEMPLATE)) #define CLUTTER_EFFECT_TEMPLATE_GET_CLASS(obj) \ (G_TYPE_INSTANCE_GET_CLASS ((obj), \ CLUTTER_TYPE_EFFECT_TEMPLATE, ClutterEffectTemplateClass)) typedef struct _ClutterEffectTemplate ClutterEffectTemplate; typedef struct _ClutterEffectTemplatePrivate ClutterEffectTemplatePrivate; typedef struct _ClutterEffectTemplateClass ClutterEffectTemplateClass; struct _ClutterEffectTemplate { /*< private >*/ GObject parent_instance; ClutterEffectTemplatePrivate *priv; }; struct _ClutterEffectTemplateClass { /*< private >*/ GObjectClass parent_class; /* padding, for future expansion */ void (*_clutter_reserved1) (void); void (*_clutter_reserved2) (void); void (*_clutter_reserved3) (void); void (*_clutter_reserved4) (void); }; GType clutter_effect_template_get_type (void) G_GNUC_CONST; ClutterEffectTemplate *clutter_effect_template_new (ClutterTimeline *timeline, ClutterAlphaFunc alpha_func); ClutterEffectTemplate *clutter_effect_template_new_full (ClutterTimeline *timeline, ClutterAlphaFunc alpha_func, gpointer user_data, GDestroyNotify notify); void clutter_effect_template_set_timeline_clone (ClutterEffectTemplate *template_, gboolean setting); gboolean clutter_effect_template_get_timeline_clone (ClutterEffectTemplate *template_); /* * Clutter effects */ ClutterTimeline *clutter_effect_fade (ClutterEffectTemplate *template_, ClutterActor *actor, guint8 opacity_start, guint8 opacity_end, ClutterEffectCompleteFunc completed_func, gpointer completed_data); ClutterTimeline *clutter_effect_depth (ClutterEffectTemplate *template_, ClutterActor *actor, gint depth_start, gint depth_end, ClutterEffectCompleteFunc completed_func, gpointer completed_data); ClutterTimeline *clutter_effect_move (ClutterEffectTemplate *template_, ClutterActor *actor, const ClutterKnot *knots, guint n_knots, ClutterEffectCompleteFunc completed_func, gpointer completed_data); ClutterTimeline *clutter_effect_scale (ClutterEffectTemplate *template_, ClutterActor *actor, gdouble scale_start, gdouble scale_end, ClutterGravity gravity, ClutterEffectCompleteFunc completed_func, gpointer completed_data); ClutterTimeline *clutter_effect_rotate_x (ClutterEffectTemplate *template_, ClutterActor *actor, gdouble angle_start, gdouble angle_end, gint center_y, gint center_z, ClutterRotateDirection direction, ClutterEffectCompleteFunc completed_func, gpointer completed_data); ClutterTimeline *clutter_effect_rotate_y (ClutterEffectTemplate *template_, ClutterActor *actor, gdouble angle_start, gdouble angle_end, gint center_x, gint center_z, ClutterRotateDirection direction, ClutterEffectCompleteFunc completed_func, gpointer completed_data); ClutterTimeline *clutter_effect_rotate_z (ClutterEffectTemplate *template_, ClutterActor *actor, gdouble angle_start, gdouble angle_end, gint center_x, gint center_y, ClutterRotateDirection direction, ClutterEffectCompleteFunc completed_func, gpointer completed_data); G_END_DECLS #endif /* _CLUTTER_EFFECT */