/* * Cogl * * A Low Level GPU Graphics and Utilities API * * Copyright (C) 2007,2008,2009,2011,2012 Intel Corporation. * Copyright (C) 2010 Red Hat, Inc. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * * * Authors: * Matthew Allum * Neil Roberts * Robert Bragg */ #include #include "cogl-context-private.h" #include "cogl-texture.h" #include "cogl-util.h" #include "cogl-texture-2d.h" #include "cogl-texture-2d-private.h" #include "cogl-primitive-texture.h" #include "cogl-texture-2d-sliced-private.h" #include "cogl-private.h" #include "cogl-object.h" #include "cogl-bitmap-private.h" #include "cogl-atlas-texture-private.h" #include "cogl-error-private.h" #include "cogl-texture-rectangle.h" #include "cogl-sub-texture.h" #include "cogl-texture-2d-gl.h" #include "deprecated/cogl-auto-texture.h" static CoglTexture * _cogl_texture_new_from_bitmap (CoglBitmap *bitmap, CoglTextureFlags flags, CoglPixelFormat internal_format, CoglBool can_convert_in_place, CoglError **error); static void set_auto_mipmap_cb (CoglTexture *sub_texture, const float *sub_texture_coords, const float *meta_coords, void *user_data) { cogl_primitive_texture_set_auto_mipmap (COGL_PRIMITIVE_TEXTURE (sub_texture), FALSE); } CoglTexture * cogl_texture_new_with_size (unsigned int width, unsigned int height, CoglTextureFlags flags, CoglPixelFormat internal_format) { CoglTexture *tex; CoglError *skip_error = NULL; _COGL_GET_CONTEXT (ctx, NULL); if ((_cogl_util_is_pot (width) && _cogl_util_is_pot (height)) || (cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT_BASIC) && cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP))) { /* First try creating a fast-path non-sliced texture */ tex = COGL_TEXTURE (cogl_texture_2d_new_with_size (ctx, width, height)); _cogl_texture_set_internal_format (tex, internal_format); if (!cogl_texture_allocate (tex, &skip_error)) { cogl_error_free (skip_error); cogl_object_unref (tex); tex = NULL; } } else tex = NULL; if (!tex) { /* If it fails resort to sliced textures */ int max_waste = flags & COGL_TEXTURE_NO_SLICING ? -1 : COGL_TEXTURE_MAX_WASTE; tex = COGL_TEXTURE (cogl_texture_2d_sliced_new_with_size (ctx, width, height, max_waste)); _cogl_texture_set_internal_format (tex, internal_format); } /* NB: This api existed before Cogl introduced lazy allocation of * textures and so we maintain its original synchronous allocation * semantics and return NULL if allocation fails... */ if (!cogl_texture_allocate (tex, &skip_error)) { cogl_error_free (skip_error); cogl_object_unref (tex); return NULL; } if (tex && flags & COGL_TEXTURE_NO_AUTO_MIPMAP) { cogl_meta_texture_foreach_in_region (COGL_META_TEXTURE (tex), 0, 0, 1, 1, COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE, COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE, set_auto_mipmap_cb, NULL); } return tex; } static CoglTexture * _cogl_texture_new_from_data (CoglContext *ctx, int width, int height, CoglTextureFlags flags, CoglPixelFormat format, CoglPixelFormat internal_format, int rowstride, const uint8_t *data, CoglError **error) { CoglBitmap *bmp; CoglTexture *tex; _COGL_RETURN_VAL_IF_FAIL (format != COGL_PIXEL_FORMAT_ANY, NULL); _COGL_RETURN_VAL_IF_FAIL (data != NULL, NULL); /* Rowstride from width if not given */ if (rowstride == 0) rowstride = width * _cogl_pixel_format_get_bytes_per_pixel (format); /* Wrap the data into a bitmap */ bmp = cogl_bitmap_new_for_data (ctx, width, height, format, rowstride, (uint8_t *) data); tex = _cogl_texture_new_from_bitmap (bmp, flags, internal_format, FALSE, /* can't convert in place */ error); cogl_object_unref (bmp); return tex; } CoglTexture * cogl_texture_new_from_data (int width, int height, CoglTextureFlags flags, CoglPixelFormat format, CoglPixelFormat internal_format, int rowstride, const uint8_t *data) { CoglError *ignore_error = NULL; CoglTexture *tex; _COGL_GET_CONTEXT (ctx, NULL); tex = _cogl_texture_new_from_data (ctx, width, height, flags, format, internal_format, rowstride, data, &ignore_error); if (!tex) cogl_error_free (ignore_error); return tex; } static CoglTexture * _cogl_texture_new_from_bitmap (CoglBitmap *bitmap, CoglTextureFlags flags, CoglPixelFormat internal_format, CoglBool can_convert_in_place, CoglError **error) { CoglContext *ctx = _cogl_bitmap_get_context (bitmap); CoglTexture *tex; CoglError *internal_error = NULL; if (!flags && !COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_ATLAS)) { /* First try putting the texture in the atlas */ CoglAtlasTexture *atlas_tex = _cogl_atlas_texture_new_from_bitmap (bitmap, can_convert_in_place); _cogl_texture_set_internal_format (COGL_TEXTURE (atlas_tex), internal_format); if (cogl_texture_allocate (COGL_TEXTURE (atlas_tex), &internal_error)) return COGL_TEXTURE (atlas_tex); cogl_error_free (internal_error); internal_error = NULL; cogl_object_unref (atlas_tex); } /* If that doesn't work try a fast path 2D texture */ if ((_cogl_util_is_pot (bitmap->width) && _cogl_util_is_pot (bitmap->height)) || (cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT_BASIC) && cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP))) { tex = COGL_TEXTURE (_cogl_texture_2d_new_from_bitmap (bitmap, can_convert_in_place)); _cogl_texture_set_internal_format (tex, internal_format); if (!cogl_texture_allocate (tex, &internal_error)) { cogl_error_free (internal_error); internal_error = NULL; cogl_object_unref (tex); tex = NULL; } } else tex = NULL; if (!tex) { /* Otherwise create a sliced texture */ int max_waste = flags & COGL_TEXTURE_NO_SLICING ? -1 : COGL_TEXTURE_MAX_WASTE; tex = COGL_TEXTURE (_cogl_texture_2d_sliced_new_from_bitmap (bitmap, max_waste, can_convert_in_place)); _cogl_texture_set_internal_format (tex, internal_format); if (!cogl_texture_allocate (tex, error)) { cogl_object_unref (tex); tex = NULL; } } if (tex && flags & COGL_TEXTURE_NO_AUTO_MIPMAP) { cogl_meta_texture_foreach_in_region (COGL_META_TEXTURE (tex), 0, 0, 1, 1, COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE, COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE, set_auto_mipmap_cb, NULL); } return tex; } CoglTexture * cogl_texture_new_from_bitmap (CoglBitmap *bitmap, CoglTextureFlags flags, CoglPixelFormat internal_format) { CoglError *ignore_error = NULL; CoglTexture *tex = _cogl_texture_new_from_bitmap (bitmap, flags, internal_format, FALSE, /* can't convert in-place */ &ignore_error); if (!tex) cogl_error_free (ignore_error); return tex; } CoglTexture * cogl_texture_new_from_file (const char *filename, CoglTextureFlags flags, CoglPixelFormat internal_format, CoglError **error) { CoglBitmap *bmp; CoglTexture *texture = NULL; _COGL_GET_CONTEXT (ctx, NULL); _COGL_RETURN_VAL_IF_FAIL (error == NULL || *error == NULL, NULL); bmp = cogl_bitmap_new_from_file (filename, error); if (bmp == NULL) return NULL; texture = _cogl_texture_new_from_bitmap (bmp, flags, internal_format, TRUE, /* can convert in-place */ error); cogl_object_unref (bmp); return texture; } CoglTexture * cogl_texture_new_from_foreign (GLuint gl_handle, GLenum gl_target, GLuint width, GLuint height, GLuint x_pot_waste, GLuint y_pot_waste, CoglPixelFormat format) { _COGL_GET_CONTEXT (ctx, NULL); #ifdef HAVE_COGL_GL if (gl_target == GL_TEXTURE_RECTANGLE_ARB) { CoglTextureRectangle *texture_rectangle; CoglSubTexture *sub_texture; if (x_pot_waste != 0 || y_pot_waste != 0) { /* It shouldn't be necessary to have waste in this case since * the texture isn't limited to power of two sizes. */ g_warning ("You can't create a foreign GL_TEXTURE_RECTANGLE cogl " "texture with waste\n"); return NULL; } texture_rectangle = cogl_texture_rectangle_new_from_foreign (ctx, gl_handle, width, height, format); _cogl_texture_set_internal_format (COGL_TEXTURE (texture_rectangle), format); /* CoglTextureRectangle textures work with non-normalized * coordinates, but the semantics for this function that people * depend on are that all returned texture works with normalized * coordinates so we wrap with a CoglSubTexture... */ sub_texture = cogl_sub_texture_new (ctx, COGL_TEXTURE (texture_rectangle), 0, 0, width, height); return COGL_TEXTURE (sub_texture); } #endif if (x_pot_waste != 0 || y_pot_waste != 0) { CoglTexture *tex = COGL_TEXTURE (_cogl_texture_2d_sliced_new_from_foreign (ctx, gl_handle, gl_target, width, height, x_pot_waste, y_pot_waste, format)); _cogl_texture_set_internal_format (tex, format); cogl_texture_allocate (tex, NULL); return tex; } else { CoglTexture *tex = COGL_TEXTURE (cogl_texture_2d_gl_new_from_foreign (ctx, gl_handle, width, height, format)); _cogl_texture_set_internal_format (tex, format); cogl_texture_allocate (tex, NULL); return tex; } } CoglTexture * cogl_texture_new_from_sub_texture (CoglTexture *full_texture, int sub_x, int sub_y, int sub_width, int sub_height) { _COGL_GET_CONTEXT (ctx, NULL); return COGL_TEXTURE (cogl_sub_texture_new (ctx, full_texture, sub_x, sub_y, sub_width, sub_height)); }