/* Metacity size/position constraints */ /* * Copyright (C) 2002, 2003 Red Hat, Inc. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. */ #include #include "constraints.h" #include "window.h" #include "workspace.h" #include "place.h" /* The way this code works was suggested by Owen Taylor. * * For any move_resize, we determine which variables are "free * variables" and apply constraints in terms of those. During the move * resize, we only want to modify those variables; otherwise the * constraint process can have peculiar side effects when the size and * position constraints interact. For example, resizing a window from * the top might go wrong when position constraints apply to the top * edge, and result in the bottom edge moving downward while the top * stays fixed. * * After selecting the variables we plan to vary, we define * each constraint on the window in terms of those variables. * * Trivial example, say we are resizing vertically from the top of the * window. In that case we are applying the user's mouse motion delta * to an original size and position, note that dy is positive to * resize downward: * * new_height = orig_height - dy; * new_y = orig_y + dy; * * A constraint that the position can't go above the top panel would * look like this: * * new_y >= screen_top_bound * * Substitute: * * orig_y + dy >= screen_top_bound * * Find the "boundary point" by changing to an equality: * * orig_y + dy = screen_top_bound * * Solve: * * dy = screen_top_bound - orig_y * * This dy is now the _maximum_ dy and you constrain dy with that * value, applying it to both the move and the resize: * * new_height = orig_height - dy; * new_y = orig_y + dy; * * This way the constraint is applied simultaneously to size/position, * so you aren't running the risk of constraining one but still * changing the other. i.e. we've converted an operation that may * modify both the Y position and the height of the window into an * operation that modifies a single variable, dy. That variable is * then constrained, rather than the constraining the Y pos and height * separately. This is a rather complicated fix for an obscure bug * that happened when resizing a window and encountering a constraint * such as the top edge of the screen. * */ /* To adjust for window gravity, such as a client moving itself to the * southeast corner, we want to compute the gravity reference point * - (screen_width,screen_height) in the SE corner case - using the * size the client had in its configure request. But then we want * to compute the actual position we intend to land on using * the real constrained dimensions of the window. * * So for a window being placed in the SE corner and simultaneously * resized, we get the gravity reference point, then compute where the * window should go to maintain that ref. point at its current size * instead of at the requested size, and conceptually move the window * to the requested ref. point but at its current size, without * applying any constraints. Then we constrain it with the top and * left edges as the edges that vary, with a dx/dy that are the delta * from the current size to the requested size. * * This method applies to any ConfigureRequest that does a simultaneous * move/resize. * * We use the same method to e.g. maximize a window; if the window is * maximized, we want to MOVE_VERTICAL/MOVE_HORIZONTAL to the top * center of the screen, then RESIZE_BOTTOM and * RESIZE_HORIZONTAL_CENTER. i.e. essentially NorthGravity. * */ #define FLOOR(value, base) ( ((int) ((value) / (base))) * (base) ) typedef struct { MetaWindow *window; MetaFrameGeometry fgeom; const MetaXineramaScreenInfo *xinerama; MetaRectangle work_area_xinerama; MetaRectangle work_area_screen; int nw_x, nw_y, se_x, se_y; /* these are whole-screen not xinerama */ } ConstraintInfo; /* (FIXME instead of TITLEBAR_LENGTH_ONSCREEN, get the actual * size of the menu control?). */ #define TITLEBAR_LENGTH_ONSCREEN 75 typedef gboolean (* MetaConstraintAppliesFunc) (MetaWindow *window); /* There's a function for each case with a different "free variable" */ typedef void (* MetaConstrainTopFunc) (MetaWindow *window, const ConstraintInfo *info, const MetaRectangle *orig, int *y_delta); typedef void (* MetaConstrainBottomFunc) (MetaWindow *window, const ConstraintInfo *info, const MetaRectangle *orig, int *y_delta); typedef void (* MetaConstrainVCenterFunc) (MetaWindow *window, const ConstraintInfo *info, const MetaRectangle *orig, int *y_delta); typedef void (* MetaConstrainLeftFunc) (MetaWindow *window, const ConstraintInfo *info, const MetaRectangle *orig, int *x_delta); typedef void (* MetaConstrainRightFunc) (MetaWindow *window, const ConstraintInfo *info, const MetaRectangle *orig, int *x_delta); typedef void (* MetaConstrainHCenterFunc) (MetaWindow *window, const ConstraintInfo *info, const MetaRectangle *orig, int *x_delta); typedef void (* MetaConstrainMoveFunc) (MetaWindow *window, const ConstraintInfo *info, const MetaRectangle *orig, int *x_delta, int *y_delta); typedef struct { const char *name; MetaConstraintAppliesFunc applies_func; MetaConstrainTopFunc top_func; MetaConstrainBottomFunc bottom_func; MetaConstrainVCenterFunc vcenter_func; MetaConstrainLeftFunc left_func; MetaConstrainRightFunc right_func; MetaConstrainHCenterFunc hcenter_func; MetaConstrainMoveFunc move_func; } Constraint; /* "Is the desktop window" constraint: * * new_x = 0; * new_y = 0; * new_w = orig_width; * new_h = orig_height; * * Note that if we are applying a resize constraint, * e.g. constraint_desktop_top_func, this is kind of broken since we * end up resizing the window in order to get its position right. But * that case shouldn't happen in practice. */ static gboolean constraint_desktop_applies_func (MetaWindow *window) { return window->type == META_WINDOW_DESKTOP; } static void constraint_desktop_top_func (MetaWindow *window, const ConstraintInfo *info, const MetaRectangle *orig, int *y_delta) { *y_delta = 0 - orig->y; } static void constraint_desktop_bottom_func (MetaWindow *window, const ConstraintInfo *info, const MetaRectangle *orig, int *y_delta) { /* nothing */ } static void constraint_desktop_vcenter_func (MetaWindow *window, const ConstraintInfo *info, const MetaRectangle *orig, int *y_delta) { *y_delta = 0 - orig->y; } static void constraint_desktop_left_func (MetaWindow *window, const ConstraintInfo *info, const MetaRectangle *orig, int *x_delta) { *x_delta = 0 - orig->x; } static void constraint_desktop_right_func (MetaWindow *window, const ConstraintInfo *info, const MetaRectangle *orig, int *x_delta) { /* nothing */ } static void constraint_desktop_hcenter_func (MetaWindow *window, const ConstraintInfo *info, const MetaRectangle *orig, int *x_delta) { *x_delta = 0 - orig->x; } static void constraint_desktop_move_func (MetaWindow *window, const ConstraintInfo *info, const MetaRectangle *orig, int *x_delta, int *y_delta) { *x_delta = 0 - orig->x; *y_delta = 0 - orig->y; } static const Constraint constraint_desktop = { "Desktop", constraint_desktop_applies_func, constraint_desktop_top_func, constraint_desktop_bottom_func, constraint_desktop_vcenter_func, constraint_desktop_left_func, constraint_desktop_right_func, constraint_desktop_hcenter_func, constraint_desktop_move_func }; /* Titlebar is onscreen constraint: * * Constants: * titlebar_width_onscreen = amount of titlebar width that has to be onscreen * nw_x, nw_y = left/top edges that titlebar can't go outside * se_x, se_y = right/bottom edges * * NW limit has priority over SE, since titlebar is on NW * * Left resize * === * * new_width = orig_width - dx * new_x = orig_x + dx * * Amount of window+frame that doesn't fit in the work area: * * offscreen_width = left_width + new_width + right_width - (se_x - nw_x) * * If we keep the old metacity rule where a window can be offscreen by * offscreen_width, then the math works out that left/top resizes are not * constrained. If we instead have a rule where the window can never be offscreen, * you get the following: * * new_x >= nw_x + left_width + titlebar_width_offscreen * orig_x + dx >= nw_x + left_width + titlebar_width_onscreen * dx >= nw_x + left_width + titlebar_width_onscreen - orig_x * * i.e. the minimum dx is: nw_x + left_width + titlebar_width_onscreen - orig_x * * We could have a more complicated rule that constrains only if the current * offscreen width is positive, thus allowing something more like the old * behavior, but not doing that for now. * * Top resize works the same as left resize. Right/bottom resize don't have a limit * because the constraint is designed to keep the top left corner of the * window or its titlebar on the screen, and right/bottom resize will never move that * area. Center resize is almost like left/top but dx has the opposite sign * and new_width = orig_width + 2dx. * * For right/bottom we can try to handle windows that aren't in a valid * location to begin with: * * new_x <= se_x - titlebar_width_onscreen * dx <= se_x - titlebar_width_onscreen - orig_x * * but in principle this constraint is never triggered. * * Vertical move * === * * new_height = orig_height * new_y = orig_y + dy * * new_y >= nw_y + top_height * * Min negative dy (nw_y + top_height - orig_y) just as with top resize. * Max positive dy has to be computed from se_y and given less priority than the * min negative: * * new_y < se_y * orig_y + dy = se_y * so max dy is (se_y - orig_y) * * Horizontal move is equivalent to vertical. * */ static gboolean constraint_onscreen_applies_func (MetaWindow *window) { return !window->fullscreen && window->type != META_WINDOW_DESKTOP && window->type != META_WINDOW_DOCK; } static void get_outermost_onscreen_positions (MetaWindow *window, const ConstraintInfo *info, const MetaRectangle *orig, int delta_x, int delta_y, int *leftmost_x_p, int *rightmost_x_p, int *topmost_y_p, int *bottommost_y_p) { GList *workspaces; GList *tmp; GSList *stmp; MetaRectangle current; int bottommost_y; /* to handle struts, we get the list of workspaces for the window * and traverse all the struts in each of the cached strut lists for * the workspaces. Note that because the workarea has already been * computed, these strut lists should already be up to date. This function * should have good performance since we call it a lot. */ current = *orig; current.x += delta_x; current.y += delta_y; workspaces = meta_window_get_workspaces (window); tmp = workspaces; if (leftmost_x_p) { *leftmost_x_p = info->nw_x; while (tmp) { stmp = ((MetaWorkspace*) tmp->data)->left_struts; while (stmp) { MetaRectangle *rect = (MetaRectangle*) stmp->data; /* the strut only matters if the title bar is * overlapping the strut rect. */ if (((current.y - info->fgeom.top_height >= rect->y) && (current.y - info->fgeom.top_height < rect->y + rect->height)) || ((current.y >= rect->y) && (current.y < rect->y + rect->height))) { *leftmost_x_p = MAX (*leftmost_x_p, rect->width); } stmp = stmp->next; } tmp = tmp->next; } *leftmost_x_p = *leftmost_x_p - current.width + MIN (TITLEBAR_LENGTH_ONSCREEN, current.width); } tmp = workspaces; if (rightmost_x_p) { *rightmost_x_p = info->se_x; while (tmp) { stmp = ((MetaWorkspace*) tmp->data)->right_struts; while (stmp) { MetaRectangle *rect = (MetaRectangle*) stmp->data; /* the strut only matters if the title bar is * overlapping the strut rect. */ if (((current.y - info->fgeom.top_height >= rect->y) && (current.y - info->fgeom.top_height < rect->y + rect->height)) || ((current.y >= rect->y) && (current.y < rect->y + rect->height))) { *rightmost_x_p = MIN (*rightmost_x_p, rect->x); } stmp = stmp->next; } tmp = tmp->next; } *rightmost_x_p = *rightmost_x_p - MIN (TITLEBAR_LENGTH_ONSCREEN, current.width); } tmp = workspaces; if (topmost_y_p) { *topmost_y_p = info->nw_y; while (tmp) { stmp = ((MetaWorkspace*) tmp->data)->top_struts; while (stmp) { MetaRectangle *rect = (MetaRectangle*) stmp->data; /* here the strut matters if the titlebar is overlapping * the window horizontally */ if ((current.x < rect->x + rect->width) && (current.x + current.width > rect->x)) { *topmost_y_p = MAX (*topmost_y_p, rect->height); } stmp = stmp->next; } tmp = tmp->next; } *topmost_y_p = *topmost_y_p + info->fgeom.top_height; } tmp = workspaces; bottommost_y = G_MAXUSHORT; if (bottommost_y_p || topmost_y_p) { bottommost_y = info->se_y; while (tmp) { stmp = ((MetaWorkspace*) tmp->data)->bottom_struts; while (stmp) { MetaRectangle *rect = (MetaRectangle*) stmp->data; /* here the strut matters if the titlebar is overlapping * the window horizontally */ if ((current.x < rect->x + rect->width) && (current.x + current.width > rect->x)) { bottommost_y = MIN (bottommost_y, rect->y); } stmp = stmp->next; } tmp = tmp->next; } } if (bottommost_y_p) { *bottommost_y_p = bottommost_y; /* If no frame, keep random TITLEBAR_LENGTH_ONSCREEN pixels on the * screen. */ if (!window->frame) *bottommost_y_p = *bottommost_y_p - MIN (TITLEBAR_LENGTH_ONSCREEN, current.height); } /* if the window has a minimum size too big for the "effective" work * area let it "cheat" a little by allowing a user to move it up so * that you can see the bottom of the window. */ if (topmost_y_p) { int minheight; if (window->frame) { /* this is the "normal" case of, e.g. a dialog that's * just too big for the work area */ minheight = window->frame->bottom_height + window->size_hints.min_height; } else { /* let frameless windows move offscreen is too large for the * effective work area. This may include windows that try * to make themselves full screen by removing the * decorations and repositioning themselves. */ minheight = orig->height; } if (minheight > (bottommost_y - *topmost_y_p)) *topmost_y_p = bottommost_y - minheight; } } static void constraint_onscreen_top_func (MetaWindow *window, const ConstraintInfo *info, const MetaRectangle *orig, int *y_delta) { int min_dy; int topmost_y; get_outermost_onscreen_positions (window, info, orig, 0, *y_delta, NULL, NULL, &topmost_y, NULL); min_dy = topmost_y - orig->y; if (*y_delta < min_dy) *y_delta = min_dy; } static void constraint_onscreen_bottom_func (MetaWindow *window, const ConstraintInfo *info, const MetaRectangle *orig, int *y_delta) { /* no way to resize off the bottom so that constraints are violated */ return; } static void constraint_onscreen_vcenter_func (MetaWindow *window, const ConstraintInfo *info, const MetaRectangle *orig, int *y_delta) { int max_dy; int topmost_y; get_outermost_onscreen_positions (window, info, orig, 0, *y_delta, NULL, NULL, &topmost_y, NULL); max_dy = orig->y - topmost_y; if (*y_delta > max_dy) *y_delta = max_dy; } static void constraint_onscreen_left_func (MetaWindow *window, const ConstraintInfo *info, const MetaRectangle *orig, int *x_delta) { /* no way to resize off the sides so that constraints are violated */ return; } static void constraint_onscreen_right_func (MetaWindow *window, const ConstraintInfo *info, const MetaRectangle *orig, int *x_delta) { /* no way to resize off the sides so that constraints are violated */ return; } static void constraint_onscreen_hcenter_func (MetaWindow *window, const ConstraintInfo *info, const MetaRectangle *orig, int *x_delta) { /* no way to resize off the sides so that constraints are violated */ return; } static void constraint_onscreen_move_func (MetaWindow *window, const ConstraintInfo *info, const MetaRectangle *orig, int *x_delta, int *y_delta) { int min_delta; int max_delta; int leftmost_x, rightmost_x, topmost_y, bottommost_y; get_outermost_onscreen_positions (window, info, orig, *x_delta, *y_delta, &leftmost_x, &rightmost_x, &topmost_y, &bottommost_y); min_delta = topmost_y - orig->y; max_delta = bottommost_y - orig->y; /* Note that min delta (top left) has priority over * max delta (bottom right) to facilitate keeping * titlebar on the screen */ if (*y_delta > max_delta) *y_delta = max_delta; if (*y_delta < min_delta) *y_delta = min_delta; min_delta = leftmost_x - orig->x; max_delta = rightmost_x - orig->x; if (*x_delta > max_delta) *x_delta = max_delta; if (*x_delta < min_delta) *x_delta = min_delta; } static const Constraint constraint_onscreen = { "Onscreen", constraint_onscreen_applies_func, constraint_onscreen_top_func, constraint_onscreen_bottom_func, constraint_onscreen_vcenter_func, constraint_onscreen_left_func, constraint_onscreen_right_func, constraint_onscreen_hcenter_func, constraint_onscreen_move_func }; /* Size hints constraints: * * For min/max size we just clamp to those, and for resize increment * we clamp to the one at or below the requested place. * * For aspect ratio, we special-case it at the end of * meta_window_constrain, because it involves both dimensions, and * thus messes up our generic framework. * * Left resize can be solved for dx like this: * new_width = orig_width - dx * new_x = orig_x + dx * * new_width >= min_width * orig_width - dx >= min_width * - dx >= min_width - orig_width * dx <= orig_width - min_width * * new_width <= max_width * orig_width - dx <= max_width * - dx <= max_width - orig_width * dx >= orig_width - max_width * */ #define USE_HINTS_FOR_WINDOW_STATE(window) (!((window)->fullscreen || (window)->maximized)) static gboolean constraint_hints_applies_func (MetaWindow *window) { return USE_HINTS_FOR_WINDOW_STATE (window); } static void constraint_hints_top_func (MetaWindow *window, const ConstraintInfo *info, const MetaRectangle *orig, int *y_delta) { int min_dy; int max_dy; int height; max_dy = orig->height - window->size_hints.min_height; min_dy = orig->height - window->size_hints.max_height; g_assert (max_dy >= min_dy); if (*y_delta > max_dy) *y_delta = max_dy; if (*y_delta < min_dy) *y_delta = min_dy; /* shrink to base + N * inc */ height = orig->height - *y_delta; height = window->size_hints.base_height + FLOOR (height - window->size_hints.base_height, window->size_hints.height_inc); *y_delta = orig->height - height; } static void constraint_hints_bottom_func (MetaWindow *window, const ConstraintInfo *info, const MetaRectangle *orig, int *y_delta) { int min_dy; int max_dy; int height; min_dy = window->size_hints.min_height - orig->height; max_dy = window->size_hints.max_height - orig->height; g_assert (max_dy >= min_dy); if (*y_delta > max_dy) *y_delta = max_dy; if (*y_delta < min_dy) *y_delta = min_dy; /* shrink to base + N * inc */ height = orig->height + *y_delta; height = window->size_hints.base_height + FLOOR (height - window->size_hints.base_height, window->size_hints.height_inc); *y_delta = height - orig->height; } static void constraint_hints_vcenter_func (MetaWindow *window, const ConstraintInfo *info, const MetaRectangle *orig, int *y_delta) { int min_dy; int max_dy; int height; /* Remember our delta is negative to shrink window, positive to * grow it, and the actual resize is y_delta * 2 (which is broken, * but that's how it currently is) */ min_dy = (window->size_hints.min_height - orig->height) / 2; max_dy = (window->size_hints.max_height - orig->height) / 2; g_assert (max_dy >= min_dy); if (*y_delta > max_dy) *y_delta = max_dy; if (*y_delta < min_dy) *y_delta = min_dy; /* shrink to base + N * inc */ height = orig->height + *y_delta * 2; height = window->size_hints.base_height + FLOOR (height - window->size_hints.base_height, window->size_hints.height_inc); *y_delta = (height - orig->height) / 2; } static void constraint_hints_left_func (MetaWindow *window, const ConstraintInfo *info, const MetaRectangle *orig, int *x_delta) { int min_dx; int max_dx; int width; max_dx = orig->width - window->size_hints.min_width; min_dx = orig->width - window->size_hints.max_width; g_assert (max_dx >= min_dx); if (*x_delta > max_dx) *x_delta = max_dx; if (*x_delta < min_dx) *x_delta = min_dx; /* shrink to base + N * inc */ width = orig->width - *x_delta; width = window->size_hints.base_width + FLOOR (width - window->size_hints.base_width, window->size_hints.width_inc); *x_delta = orig->width - width; } static void constraint_hints_right_func (MetaWindow *window, const ConstraintInfo *info, const MetaRectangle *orig, int *x_delta) { int min_dx; int max_dx; int width; min_dx = window->size_hints.min_width - orig->width; max_dx = window->size_hints.max_width - orig->width; g_assert (max_dx >= min_dx); if (*x_delta > max_dx) *x_delta = max_dx; if (*x_delta < min_dx) *x_delta = min_dx; /* shrink to base + N * inc */ width = orig->width + *x_delta; width = window->size_hints.base_width + FLOOR (width - window->size_hints.base_width, window->size_hints.width_inc); *x_delta = width - orig->width; } static void constraint_hints_hcenter_func (MetaWindow *window, const ConstraintInfo *info, const MetaRectangle *orig, int *x_delta) { int min_dx; int max_dx; int width; /* Remember our delta is negative to shrink window, positive to * grow it, and the actual resize is x_delta * 2 (which is broken, * but that's how it currently is) */ min_dx = (window->size_hints.min_width - orig->width) / 2; max_dx = (window->size_hints.max_width - orig->width) / 2; g_assert (max_dx >= min_dx); if (*x_delta > max_dx) *x_delta = max_dx; if (*x_delta < min_dx) *x_delta = min_dx; /* shrink to base + N * inc */ width = orig->width + *x_delta * 2; width = window->size_hints.base_width + FLOOR (width - window->size_hints.base_width, window->size_hints.width_inc); *x_delta = (width - orig->width) / 2; } static void constraint_hints_move_func (MetaWindow *window, const ConstraintInfo *info, const MetaRectangle *orig, int *x_delta, int *y_delta) { /* nothing */ } static const Constraint constraint_hints = { "Hints", constraint_hints_applies_func, constraint_hints_top_func, constraint_hints_bottom_func, constraint_hints_vcenter_func, constraint_hints_left_func, constraint_hints_right_func, constraint_hints_hcenter_func, constraint_hints_move_func }; /* Array of all constraints at once */ static const Constraint *all_constraints[] = { &constraint_desktop, &constraint_onscreen, &constraint_hints, NULL }; /* Move with no accompanying change to window size */ static void constrain_move (MetaWindow *window, const ConstraintInfo *info, const MetaRectangle *orig, int x_delta, int y_delta, MetaRectangle *new) { const Constraint **cp; int old_x, old_y; int paranoia; /* Evidence that we can't actually prove this algorithm is right */ #define MAX_ITERATIONS 10 paranoia = 0; do { old_x = x_delta; old_y = y_delta; cp = &all_constraints[0]; while (*cp) { meta_topic (META_DEBUG_GEOMETRY, "Before: %d %d (Move constraint '%s')\n", x_delta, y_delta, (*cp)->name); if ((* (*cp)->applies_func) (window)) (* (*cp)->move_func) (window, info, orig, &x_delta, &y_delta); meta_topic (META_DEBUG_GEOMETRY, "After: %d %d (Move constraint '%s')\n", x_delta, y_delta, (*cp)->name); ++cp; } ++paranoia; } while (((old_x != x_delta) || (old_y != y_delta)) && paranoia < MAX_ITERATIONS); new->x = orig->x + x_delta; new->y = orig->y + y_delta; if (paranoia >= MAX_ITERATIONS) meta_topic (META_DEBUG_GEOMETRY, "Constraints were never satisfied for window %s\n", window->desc); } static void constrain_resize_left (MetaWindow *window, const ConstraintInfo *info, const MetaRectangle *orig, int x_delta, MetaRectangle *new) { const Constraint **cp; cp = &all_constraints[0]; while (*cp) { meta_topic (META_DEBUG_GEOMETRY, "Before: %d (Left constraint '%s')\n", x_delta, (*cp)->name); if ((* (*cp)->applies_func) (window)) (* (*cp)->left_func) (window, info, orig, &x_delta); meta_topic (META_DEBUG_GEOMETRY, "After: %d (Left constraint '%s')\n", x_delta, (*cp)->name); ++cp; } /* Moving mouse from 10 to 5 means current - orig means 5 - 10 means * a delta of -5 */ new->x = orig->x + x_delta; new->width = orig->width - x_delta; } static void constrain_resize_hcenter (MetaWindow *window, const ConstraintInfo *info, const MetaRectangle *orig, int x_delta, MetaRectangle *new) { const Constraint **cp; cp = &all_constraints[0]; while (*cp) { meta_topic (META_DEBUG_GEOMETRY, "Before: %d (HCenter constraint '%s')\n", x_delta, (*cp)->name); if ((* (*cp)->applies_func) (window)) (* (*cp)->hcenter_func) (window, info, orig, &x_delta); meta_topic (META_DEBUG_GEOMETRY, "After: %d (HCenter constraint '%s')\n", x_delta, (*cp)->name); ++cp; } /* center deltas are positive to grow the window and negative to * shrink it. */ new->x = orig->x - x_delta; new->width = orig->width + x_delta * 2; /* FIXME above implies that with center gravity you have to grow * in increments of two */ } static void constrain_resize_right (MetaWindow *window, const ConstraintInfo *info, const MetaRectangle *orig, int x_delta, MetaRectangle *new) { const Constraint **cp; cp = &all_constraints[0]; while (*cp) { meta_topic (META_DEBUG_GEOMETRY, "Before: %d (Right constraint '%s')\n", x_delta, (*cp)->name); if ((* (*cp)->applies_func) (window)) (* (*cp)->right_func) (window, info, orig, &x_delta); meta_topic (META_DEBUG_GEOMETRY, "After: %d (Right constraint '%s')\n", x_delta, (*cp)->name); ++cp; } new->width = orig->width + x_delta; } static void constrain_resize_top (MetaWindow *window, const ConstraintInfo *info, const MetaRectangle *orig, int y_delta, MetaRectangle *new) { const Constraint **cp; cp = &all_constraints[0]; while (*cp) { meta_topic (META_DEBUG_GEOMETRY, "Before: %d (Top constraint '%s')\n", y_delta, (*cp)->name); if ((* (*cp)->applies_func) (window)) (* (*cp)->top_func) (window, info, orig, &y_delta); meta_topic (META_DEBUG_GEOMETRY, "After: %d (Top constraint '%s')\n", y_delta, (*cp)->name); ++cp; } new->y = orig->y + y_delta; new->height = orig->height - y_delta; } static void constrain_resize_vcenter (MetaWindow *window, const ConstraintInfo *info, const MetaRectangle *orig, int y_delta, MetaRectangle *new) { const Constraint **cp; cp = &all_constraints[0]; while (*cp) { meta_topic (META_DEBUG_GEOMETRY, "Before: %d (VCenter constraint '%s')\n", y_delta, (*cp)->name); if ((* (*cp)->applies_func) (window)) (* (*cp)->vcenter_func) (window, info, orig, &y_delta); meta_topic (META_DEBUG_GEOMETRY, "After: %d (VCenter constraint '%s')\n", y_delta, (*cp)->name); ++cp; } /* center deltas are positive to grow the window and negative to * shrink it. */ new->y = orig->y - y_delta; new->height = orig->height + y_delta * 2; /* FIXME above implies that with center gravity you have to grow * in increments of two */ } static void constrain_resize_bottom (MetaWindow *window, const ConstraintInfo *info, const MetaRectangle *orig, int y_delta, MetaRectangle *new) { const Constraint **cp; cp = &all_constraints[0]; while (*cp) { meta_topic (META_DEBUG_GEOMETRY, "Before: %d (Bottom constraint '%s')\n", y_delta, (*cp)->name); if ((* (*cp)->applies_func) (window)) (* (*cp)->bottom_func) (window, info, orig, &y_delta); meta_topic (META_DEBUG_GEOMETRY, "After: %d (Bottom constraint '%s')\n", y_delta, (*cp)->name); ++cp; } new->height = orig->height + y_delta; } static void update_position_limits (MetaWindow *window, ConstraintInfo *info) { int nw_x, nw_y; int se_x, se_y; /* For maximized windows the limits are the work area, for * other windows we see which struts apply based on the * window's position later on */ if (window->maximized) { nw_x = MIN (info->work_area_xinerama.x, info->work_area_screen.x); nw_y = MIN (info->work_area_xinerama.y, info->work_area_screen.y); /* find bottom-right corner of workarea */ se_x = MAX (info->work_area_xinerama.x + info->work_area_xinerama.width, info->work_area_screen.x + info->work_area_screen.width); se_y = MAX (info->work_area_xinerama.y + info->work_area_xinerama.height, info->work_area_screen.y + info->work_area_screen.height); } else { nw_x = 0; nw_y = 0; se_x = window->screen->width; se_y = window->screen->height; } /* If we have a micro-screen or huge frames maybe nw/se got * swapped */ if (nw_x > se_x) { int tmp = nw_x; nw_x = se_x; se_x = tmp; } if (nw_y > se_y) { int tmp = nw_y; nw_y = se_y; se_y = tmp; } info->nw_x = nw_x; info->nw_y = nw_y; info->se_x = se_x; info->se_y = se_y; } /* The delta values are the mouse motion distance deltas, * i.e. mouse_current_pos - mouse_orig_pos, for resizing on * the sides, or moving. For center resize, the delta * value is positive to grow the window and negative to * shrink it (while the sign of the mouse delta * depends on which side of the window you are center resizing * from) */ void meta_window_constrain (MetaWindow *window, MetaFrameGeometry *orig_fgeom, const MetaRectangle *orig, int x_move_delta, int y_move_delta, MetaResizeDirection x_direction, int x_delta, MetaResizeDirection y_direction, int y_delta, MetaRectangle *new) { ConstraintInfo info; MetaRectangle current; gboolean did_placement; #define OUTER_WIDTH(rect) ((rect).width + info.fgeom.left_width + info.fgeom.right_width) #define OUTER_HEIGHT(rect) ((rect).height + info.fgeom.top_height + info.fgeom.bottom_height) meta_topic (META_DEBUG_GEOMETRY, "Constraining %s x_move_delta = %d y_move_delta = %d x_direction = %d y_direction = %d x_delta = %d y_delta = %d orig %d,%d %dx%d\n", window->desc, x_move_delta, y_move_delta, x_direction, y_direction, x_delta, y_delta, orig->x, orig->y, orig->width, orig->height); /* Create a fake frame geometry if none really exists */ if (orig_fgeom && !window->fullscreen) info.fgeom = *orig_fgeom; else { info.fgeom.top_height = 0; info.fgeom.bottom_height = 0; info.fgeom.left_width = 0; info.fgeom.right_width = 0; } meta_window_get_work_area_current_xinerama (window, &info.work_area_xinerama); meta_window_get_work_area_all_xineramas (window, &info.work_area_screen); info.window = window; info.xinerama = meta_screen_get_xinerama_for_window (window->screen, window); /* Init info->nw_x etc. */ update_position_limits (window, &info); current = *orig; *new = current; /* Do placement if any, so we go ahead and apply position * constraints in a move-only context. Don't place * maximized/fullscreen windows until they are unmaximized * and unfullscreened */ did_placement = FALSE; if (!window->placed && window->calc_placement && !window->maximized && !window->fullscreen) { MetaRectangle placed_rect = current; meta_window_place (window, orig_fgeom, current.x, current.y, &placed_rect.x, &placed_rect.y); did_placement = TRUE; /* placing the window may have changed the xinerama. Find the * new xinerama and update the ConstraintInfo */ info.xinerama = meta_screen_get_xinerama_for_rect (window->screen, &placed_rect); meta_window_get_work_area_for_xinerama (window, info.xinerama->number, &info.work_area_xinerama); update_position_limits (window, &info); constrain_move (window, &info, ¤t, placed_rect.x - current.x, placed_rect.y - current.y, new); current = *new; /* Ignore any non-placement movement */ x_move_delta = 0; y_move_delta = 0; } if (window->maximize_after_placement && (window->placed || did_placement)) { window->maximize_after_placement = FALSE; if (OUTER_WIDTH (*new) >= info.work_area_xinerama.width && OUTER_HEIGHT (*new) >= info.work_area_xinerama.height) { /* define a sane saved_rect so that the user can unmaximize * to something reasonable. */ new->width = .75 * info.work_area_xinerama.width; new->height = .75 * info.work_area_xinerama.height; new->x = info.work_area_xinerama.x + .125 * info.work_area_xinerama.width; new->y = info.work_area_xinerama.y + .083 * info.work_area_xinerama.height; } meta_window_maximize_internal (window, new); /* maximization may have changed frame geometry */ if (orig_fgeom && !window->fullscreen) { meta_frame_calc_geometry (window->frame, orig_fgeom); info.fgeom = *orig_fgeom; } } /* Maximization, fullscreen, etc. are defined as a resize followed by * a move, as explained in one of the big comments at the top of * this file. */ if (window->fullscreen) { current = *new; constrain_resize_bottom (window, &info, ¤t, (info.xinerama->height - OUTER_HEIGHT (current)), new); current = *new; constrain_resize_right (window, &info, ¤t, info.xinerama->width - OUTER_WIDTH (current), new); current = *new; constrain_move (window, &info, ¤t, info.xinerama->x_origin - current.x + info.fgeom.left_width, info.xinerama->y_origin - current.y + info.fgeom.top_height, new); } else if (window->maximized) { constrain_resize_bottom (window, &info, ¤t, (info.work_area_xinerama.height - OUTER_HEIGHT (current)), new); current = *new; constrain_resize_right (window, &info, ¤t, info.work_area_xinerama.width - OUTER_WIDTH (current), new); current = *new; constrain_move (window, &info, ¤t, info.work_area_xinerama.x - current.x + info.fgeom.left_width, info.work_area_xinerama.y - current.y + info.fgeom.top_height, new); current = *new; } else { switch (x_direction) { case META_RESIZE_LEFT_OR_TOP: constrain_resize_left (window, &info, ¤t, x_delta, new); break; case META_RESIZE_CENTER: constrain_resize_hcenter (window, &info, ¤t, x_delta, new); break; case META_RESIZE_RIGHT_OR_BOTTOM: constrain_resize_right (window, &info, ¤t, x_delta, new); break; } switch (y_direction) { case META_RESIZE_LEFT_OR_TOP: constrain_resize_top (window, &info, ¤t, y_delta, new); break; case META_RESIZE_CENTER: constrain_resize_vcenter (window, &info, ¤t, y_delta, new); break; case META_RESIZE_RIGHT_OR_BOTTOM: constrain_resize_bottom (window, &info, ¤t, y_delta, new); break; } current = *new; constrain_move (window, &info, ¤t, x_move_delta, y_move_delta, new); current = *new; } /* Now we have to sort out the aspect ratio */ if (!window->fullscreen) { /* * width * min_aspect <= -------- <= max_aspect * height */ double min_aspect, max_aspect; int width, height; min_aspect = window->size_hints.min_aspect.x / (double) window->size_hints.min_aspect.y; max_aspect = window->size_hints.max_aspect.x / (double) window->size_hints.max_aspect.y; width = current.width; height = current.height; if (min_aspect * height > width) { int delta; if (y_direction == META_RESIZE_CENTER) { delta = FLOOR (height * min_aspect - width, window->size_hints.width_inc); if (width + delta <= window->size_hints.max_width) width += delta; else { delta = FLOOR (height - width / min_aspect, window->size_hints.height_inc); if (height - delta >= window->size_hints.min_height) height -= delta; } } else { delta = FLOOR (height - width / min_aspect, window->size_hints.height_inc); if (height - delta >= window->size_hints.min_height) height -= delta; else { delta = FLOOR (height * min_aspect - width, window->size_hints.width_inc); if (width + delta <= window->size_hints.max_width) width += delta; } } } if (max_aspect * height < width) { int delta; if (x_direction == META_RESIZE_CENTER) { delta = FLOOR (width / max_aspect - height, window->size_hints.height_inc); if (height + delta <= window->size_hints.max_height) height += delta; else { delta = FLOOR (width - height * max_aspect, window->size_hints.width_inc); if (width - delta >= window->size_hints.min_width) width -= delta; } } else { delta = FLOOR (width - height * max_aspect, window->size_hints.width_inc); if (width - delta >= window->size_hints.min_width) width -= delta; else { delta = FLOOR (width / max_aspect - height, window->size_hints.height_inc); if (height + delta <= window->size_hints.max_height) height += delta; } } } /* Convert into terms of the direction of resize and reapply the * earlier constraints; this means aspect ratio becomes the * least-important of the constraints. If we wanted aspect to be * the most important, we could just not do this next bit. */ if (current.width != width) { x_delta = width - current.width; /* positive delta to increase width */ switch (x_direction) { case META_RESIZE_LEFT_OR_TOP: constrain_resize_left (window, &info, ¤t, - x_delta, new); break; case META_RESIZE_CENTER: constrain_resize_hcenter (window, &info, ¤t, x_delta, new); break; case META_RESIZE_RIGHT_OR_BOTTOM: constrain_resize_right (window, &info, ¤t, x_delta, new); break; } } if (current.height != height) { y_delta = height - current.height; /* positive to increase height */ switch (y_direction) { case META_RESIZE_LEFT_OR_TOP: constrain_resize_top (window, &info, ¤t, - y_delta, new); break; case META_RESIZE_CENTER: constrain_resize_vcenter (window, &info, ¤t, y_delta, new); break; case META_RESIZE_RIGHT_OR_BOTTOM: constrain_resize_bottom (window, &info, ¤t, y_delta, new); break; } } current = *new; } meta_topic (META_DEBUG_GEOMETRY, "Constrained %s new %d,%d %dx%d old %d,%d %dx%d\n", window->desc, new->x, new->y, new->width, new->height, orig->x, orig->y, orig->width, orig->height); } MetaResizeDirection meta_x_direction_from_gravity (int gravity) { switch (gravity) { case EastGravity: case NorthEastGravity: case SouthEastGravity: return META_RESIZE_LEFT_OR_TOP; break; case WestGravity: case NorthWestGravity: case SouthWestGravity: case StaticGravity: return META_RESIZE_RIGHT_OR_BOTTOM; break; default: return META_RESIZE_CENTER; break; } } MetaResizeDirection meta_y_direction_from_gravity (int gravity) { switch (gravity) { case SouthGravity: case SouthWestGravity: case SouthEastGravity: return META_RESIZE_LEFT_OR_TOP; break; case NorthGravity: case NorthWestGravity: case NorthEastGravity: case StaticGravity: return META_RESIZE_RIGHT_OR_BOTTOM; break; default: return META_RESIZE_CENTER; } }