#include <clutter/clutter.h> #include <stdlib.h> #include <string.h> #define STAGE_WIDTH 640 #define STAGE_HEIGHT 480 #define COLS 18 #define ROWS 20 static void on_paint (ClutterActor *actor, gconstpointer *data) { static GTimer *timer = NULL; static int fps = 0; if (!timer) { timer = g_timer_new (); g_timer_start (timer); } if (g_timer_elapsed (timer, NULL) >= 1) { printf ("fps: %d\n", fps); g_timer_start (timer); fps = 0; } ++fps; } static gboolean queue_redraw (gpointer stage) { clutter_actor_queue_redraw (CLUTTER_ACTOR (stage)); return G_SOURCE_CONTINUE; } int main (int argc, char *argv[]) { ClutterActor *stage; ClutterActor *group; g_setenv ("CLUTTER_VBLANK", "none", FALSE); g_setenv ("CLUTTER_DEFAULT_FPS", "1000", FALSE); if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS) return 1; stage = clutter_stage_new (); clutter_actor_set_size (stage, STAGE_WIDTH, STAGE_HEIGHT); clutter_stage_set_color (CLUTTER_STAGE (stage), CLUTTER_COLOR_Black); clutter_stage_set_title (CLUTTER_STAGE (stage), "Text"); group = clutter_group_new (); clutter_actor_set_size (group, STAGE_WIDTH, STAGE_WIDTH); clutter_container_add_actor (CLUTTER_CONTAINER (stage), group); clutter_threads_add_idle (queue_redraw, stage); g_signal_connect (group, "paint", G_CALLBACK (on_paint), NULL); { gint row, col; for (row=0; row<ROWS; row++) for (col=0; col<COLS; col++) { ClutterActor *label; gchar font_name[64]; gchar text[64]; gint font_size = row+10; gdouble scale = 0.17 + (1.5 * col / COLS); sprintf (font_name, "Sans %ipx", font_size); sprintf (text, "OH"); if (row==0) { sprintf (font_name, "Sans 10px"); sprintf (text, "%1.2f", scale); font_size = 10; scale = 1.0; } if (col==0) { sprintf (font_name, "Sans 10px"); sprintf (text, "%ipx", font_size); if (row == 0) strcpy (text, ""); font_size = 10; scale = 1.0; } label = clutter_text_new_with_text (font_name, text); clutter_text_set_color (CLUTTER_TEXT (label), CLUTTER_COLOR_White); clutter_actor_set_position (label, (1.0*STAGE_WIDTH/COLS)*col, (1.0*STAGE_HEIGHT/ROWS)*row); /*clutter_actor_set_clip (label, 0,0, (1.0*STAGE_WIDTH/COLS), (1.0*STAGE_HEIGHT/ROWS));*/ clutter_actor_set_scale (label, scale, scale); clutter_text_set_line_wrap (CLUTTER_TEXT (label), FALSE); clutter_container_add_actor (CLUTTER_CONTAINER (group), label); } } clutter_actor_show_all (stage); g_signal_connect (stage, "key-press-event", G_CALLBACK (clutter_main_quit), NULL); clutter_main(); clutter_actor_destroy (stage); return 0; }