#include #include #include #include "test-common.h" #define N_ACTORS 100 #define N_EVENTS 5 static gint n_actors = N_ACTORS; static gint n_events = N_EVENTS; static gboolean motion_event_cb (ClutterActor *actor, ClutterEvent *event, gpointer user_data) { return FALSE; } static void do_events (ClutterActor *stage) { glong i; static gdouble angle = 0; for (i = 0; i < n_events; i++) { angle += (2.0 * G_PI) / (gdouble)n_actors; while (angle > G_PI * 2.0) angle -= G_PI * 2.0; /* If we synthesized events, they would be motion compressed; * calling get_actor_at_position() doesn't have that problem */ clutter_stage_get_actor_at_pos (CLUTTER_STAGE (stage), CLUTTER_PICK_REACTIVE, (float) (256.0 + 206.0 * cos (angle)), (float) (256.0 + 206.0 * sin (angle))); } } static gboolean queue_redraw (gpointer data) { ClutterActor *stage = CLUTTER_ACTOR (data); clutter_actor_queue_redraw (stage); do_events (stage); return TRUE; } int main (int argc, char **argv) { glong i; gdouble angle; CoglColor color = { 0x00, 0x00, 0x00, 0xff }; ClutterActor *stage, *rect; clutter_perf_fps_init (); clutter_test_init (&argc, &argv); stage = clutter_test_get_stage (); clutter_actor_set_size (stage, 512, 512); clutter_actor_set_background_color (CLUTTER_ACTOR (stage), &COGL_COLOR_INIT (0, 0, 0, 255)); g_signal_connect (stage, "destroy", G_CALLBACK (clutter_test_quit), NULL); printf ("Picking performance test with " "%d actors and %d events per frame\n", n_actors, n_events); for (i = n_actors - 1; i >= 0; i--) { angle = ((2.0 * G_PI) / (gdouble) n_actors) * i; color.red = (uint8_t) ((1.0 - ABS ((MAX (0, MIN (n_actors / 2.0 + 0, i))) / (double)(n_actors / 4.0) - 1.0)) * 255.0); color.green = (uint8_t) ((1.0 - ABS ((MAX (0, MIN (n_actors / 2.0 + 0, fmod (i + (n_actors / 3.0) * 2, n_actors)))) / (double)(n_actors/4) - 1.0)) * 255.0); color.blue = (uint8_t) ((1.0 - ABS ((MAX (0, MIN (n_actors / 2.0 + 0, fmod ((i + (n_actors / 3.0)), n_actors)))) / (double)(n_actors / 4.0) - 1.0)) * 255.0); rect = clutter_actor_new (); clutter_actor_set_background_color (rect, &color); clutter_actor_set_size (rect, 100, 100); clutter_actor_set_translation (rect, -50.f, -50.f, 0.f); clutter_actor_set_position (rect, (float) (256 + 206 * cos (angle)), (float) (256 + 206 * sin (angle))); clutter_actor_set_reactive (rect, TRUE); g_signal_connect (rect, "motion-event", G_CALLBACK (motion_event_cb), NULL); clutter_actor_add_child (stage, rect); } clutter_actor_show (stage); clutter_perf_fps_start (CLUTTER_STAGE (stage)); clutter_threads_add_idle (queue_redraw, stage); clutter_test_main (); clutter_perf_fps_report ("test-picking"); return 0; }