/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Copyright (C) 2009,2010 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * Author: * Emmanuele Bassi */ /** * SECTION:clutter-box * @short_description: A Generic layout container * * #ClutterBox is a #ClutterActor sub-class implementing the #ClutterContainer * interface. A Box delegates the whole size requisition and size allocation to * a #ClutterLayoutManager instance. * * * Using ClutterBox * The following code shows how to create a #ClutterBox with * a #ClutterLayoutManager sub-class, and how to add children to * it via clutter_box_pack(). * * ClutterActor *box; * ClutterLayoutManager *layout; * * /* Create the layout manager first */ * layout = clutter_box_layout_new (); * clutter_box_layout_set_homogeneous (CLUTTER_BOX_LAYOUT (layout), TRUE); * clutter_box_layout_set_spacing (CLUTTER_BOX_LAYOUT (layout), 12); * * /* Then create the ClutterBox actor. The Box will take * * ownership of the ClutterLayoutManager instance by sinking * * its floating reference * */ * box = clutter_box_new (layout); * * /* Now add children to the Box using the variadic arguments * * function clutter_box_pack() to set layout properties * */ * clutter_box_pack (CLUTTER_BOX (box), actor, * "x-align", CLUTTER_BOX_ALIGNMENT_CENTER, * "y-align", CLUTTER_BOX_ALIGNMENT_END, * "expand", TRUE, * NULL); * * * * #ClutterBox's clutter_box_pack() wraps the generic * clutter_container_add_actor() function, but it also allows setting * layout properties while adding the new child to the box. * * #ClutterBox is available since Clutter 1.2 */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include #include "clutter-box.h" #include "clutter-actor-private.h" #include "clutter-debug.h" #include "clutter-enum-types.h" #include "clutter-marshal.h" #include "clutter-private.h" #define CLUTTER_BOX_GET_PRIVATE(obj) (G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_BOX, ClutterBoxPrivate)) struct _ClutterBoxPrivate { ClutterLayoutManager *manager; guint changed_id; }; enum { PROP_0, PROP_COLOR, PROP_COLOR_SET, PROP_LAST }; static GParamSpec *obj_props[PROP_LAST] = { NULL, }; static const ClutterColor default_box_color = { 255, 255, 255, 255 }; G_DEFINE_TYPE (ClutterBox, clutter_box, CLUTTER_TYPE_ACTOR); static gboolean clutter_box_real_get_paint_volume (ClutterActor *actor, ClutterPaintVolume *volume) { gboolean retval = FALSE; GList *children, *l; /* if we have a background color, and an allocation, then we need to * set it as the base of our paint volume */ retval = clutter_paint_volume_set_from_allocation (volume, actor); children = clutter_actor_get_children (actor); /* bail out early if we don't have any child */ if (children == NULL) return retval; retval = TRUE; /* otherwise, union the paint volumes of our children, in case * any one of them decides to paint outside the parent's allocation */ for (l = children; l != NULL; l = l->next) { ClutterActor *child = l->data; const ClutterPaintVolume *child_volume; /* This gets the paint volume of the child transformed into the * group's coordinate space... */ child_volume = clutter_actor_get_transformed_paint_volume (child, actor); if (!child_volume) return FALSE; clutter_paint_volume_union (volume, child_volume); } g_list_free (children); return retval; } static void clutter_box_real_pick (ClutterActor *actor, const ClutterColor *pick) { GList *children; CLUTTER_ACTOR_CLASS (clutter_box_parent_class)->pick (actor, pick); children = clutter_actor_get_children (actor); g_list_foreach (children, (GFunc) clutter_actor_paint, NULL); g_list_free (children); } static void clutter_box_set_property (GObject *gobject, guint prop_id, const GValue *value, GParamSpec *pspec) { ClutterBox *self = CLUTTER_BOX (gobject); switch (prop_id) { case PROP_COLOR: clutter_box_set_color (self, clutter_value_get_color (value)); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); break; } } static void clutter_box_get_property (GObject *gobject, guint prop_id, GValue *value, GParamSpec *pspec) { switch (prop_id) { case PROP_COLOR: { ClutterColor color; clutter_actor_get_background_color (CLUTTER_ACTOR (gobject), &color); clutter_value_set_color (value, &color); } break; case PROP_COLOR_SET: { gboolean color_set; g_object_get (gobject, "background-color-set", &color_set, NULL); g_value_set_boolean (value, color_set); } break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); break; } } static void clutter_box_class_init (ClutterBoxClass *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass); g_type_class_add_private (klass, sizeof (ClutterBoxPrivate)); actor_class->get_paint_volume = clutter_box_real_get_paint_volume; actor_class->pick = clutter_box_real_pick; gobject_class->set_property = clutter_box_set_property; gobject_class->get_property = clutter_box_get_property; /** * ClutterBox:color: * * The color to be used to paint the background of the * #ClutterBox. Setting this property will set the * #ClutterBox:color-set property as a side effect * * Since: 1.2 */ obj_props[PROP_COLOR] = clutter_param_spec_color ("color", P_("Color"), P_("The background color of the box"), &default_box_color, CLUTTER_PARAM_READWRITE); /** * ClutterBox:color-set: * * Whether the #ClutterBox:color property has been set * * Since: 1.2 */ obj_props[PROP_COLOR_SET] = g_param_spec_boolean ("color-set", P_("Color Set"), P_("Whether the background color is set"), FALSE, CLUTTER_PARAM_READWRITE); g_object_class_install_properties (gobject_class, PROP_LAST, obj_props); } static void clutter_box_init (ClutterBox *self) { self->priv = CLUTTER_BOX_GET_PRIVATE (self); } /** * clutter_box_new: * @manager: a #ClutterLayoutManager * * Creates a new #ClutterBox. The children of the box will be layed * out by the passed @manager * * Return value: the newly created #ClutterBox actor * * Since: 1.0 */ ClutterActor * clutter_box_new (ClutterLayoutManager *manager) { g_return_val_if_fail (CLUTTER_IS_LAYOUT_MANAGER (manager), NULL); return g_object_new (CLUTTER_TYPE_BOX, "layout-manager", manager, NULL); } /** * clutter_box_set_layout_manager: * @box: a #ClutterBox * @manager: a #ClutterLayoutManager * * Sets the #ClutterLayoutManager for @box * * A #ClutterLayoutManager is a delegate object that controls the * layout of the children of @box * * Since: 1.2 */ void clutter_box_set_layout_manager (ClutterBox *box, ClutterLayoutManager *manager) { clutter_actor_set_layout_manager (CLUTTER_ACTOR (box), manager); } /** * clutter_box_get_layout_manager: * @box: a #ClutterBox * * Retrieves the #ClutterLayoutManager instance used by @box * * Return value: (transfer none): a #ClutterLayoutManager. The returned * #ClutterLayoutManager is owned by the #ClutterBox and it should not * be unreferenced * * Since: 1.2 */ ClutterLayoutManager * clutter_box_get_layout_manager (ClutterBox *box) { return clutter_actor_get_layout_manager (CLUTTER_ACTOR (box)); } /** * clutter_box_packv: * @box: a #ClutterBox * @actor: a #ClutterActor * @n_properties: the number of properties to set * @properties: (array length=n_properties) (element-type utf8): a vector * containing the property names to set * @values: (array length=n_properties): a vector containing the property * values to set * * Vector-based variant of clutter_box_pack(), intended for language * bindings to use * * Since: 1.2 */ void clutter_box_packv (ClutterBox *box, ClutterActor *actor, guint n_properties, const gchar * const properties[], const GValue *values) { ClutterLayoutManager *manager; ClutterContainer *container; ClutterLayoutMeta *meta; GObjectClass *klass; gint i; g_return_if_fail (CLUTTER_IS_BOX (box)); g_return_if_fail (CLUTTER_IS_ACTOR (actor)); container = CLUTTER_CONTAINER (box); clutter_container_add_actor (container, actor); manager = clutter_actor_get_layout_manager (CLUTTER_ACTOR (box)); if (manager == NULL) return; meta = clutter_layout_manager_get_child_meta (manager, container, actor); if (meta == NULL) return; klass = G_OBJECT_GET_CLASS (meta); for (i = 0; i < n_properties; i++) { const gchar *pname = properties[i]; GParamSpec *pspec; pspec = g_object_class_find_property (klass, pname); if (pspec == NULL) { g_warning ("%s: the layout property '%s' for managers " "of type '%s' (meta type '%s') does not exist", G_STRLOC, pname, G_OBJECT_TYPE_NAME (manager), G_OBJECT_TYPE_NAME (meta)); break; } if (!(pspec->flags & G_PARAM_WRITABLE)) { g_warning ("%s: the layout property '%s' for managers " "of type '%s' (meta type '%s') is not writable", G_STRLOC, pspec->name, G_OBJECT_TYPE_NAME (manager), G_OBJECT_TYPE_NAME (meta)); break; } clutter_layout_manager_child_set_property (manager, container, actor, pname, &values[i]); } } static inline void clutter_box_set_property_valist (ClutterBox *box, ClutterActor *actor, const gchar *first_property, va_list var_args) { ClutterContainer *container = CLUTTER_CONTAINER (box); ClutterLayoutManager *manager; ClutterLayoutMeta *meta; GObjectClass *klass; const gchar *pname; manager = clutter_actor_get_layout_manager (CLUTTER_ACTOR (box)); if (manager == NULL) return; meta = clutter_layout_manager_get_child_meta (manager, container, actor); if (meta == NULL) return; klass = G_OBJECT_GET_CLASS (meta); pname = first_property; while (pname) { GValue value = { 0, }; GParamSpec *pspec; gchar *error; pspec = g_object_class_find_property (klass, pname); if (pspec == NULL) { g_warning ("%s: the layout property '%s' for managers " "of type '%s' (meta type '%s') does not exist", G_STRLOC, pname, G_OBJECT_TYPE_NAME (manager), G_OBJECT_TYPE_NAME (meta)); break; } if (!(pspec->flags & G_PARAM_WRITABLE)) { g_warning ("%s: the layout property '%s' for managers " "of type '%s' (meta type '%s') is not writable", G_STRLOC, pspec->name, G_OBJECT_TYPE_NAME (manager), G_OBJECT_TYPE_NAME (meta)); break; } G_VALUE_COLLECT_INIT (&value, G_PARAM_SPEC_VALUE_TYPE (pspec), var_args, 0, &error); if (error) { g_warning ("%s: %s", G_STRLOC, error); g_free (error); break; } clutter_layout_manager_child_set_property (manager, container, actor, pspec->name, &value); g_value_unset (&value); pname = va_arg (var_args, gchar*); } } /** * clutter_box_pack: * @box: a #ClutterBox * @actor: a #ClutterActor * @first_property: the name of the first property to set, or %NULL * @...: a list of property name and value pairs, terminated by %NULL * * Adds @actor to @box and sets layout properties at the same time, * if the #ClutterLayoutManager used by @box has them * * This function is a wrapper around clutter_container_add_actor() * and clutter_layout_manager_child_set() * * Language bindings should use the vector-based clutter_box_packv() * variant instead * * Since: 1.2 */ void clutter_box_pack (ClutterBox *box, ClutterActor *actor, const gchar *first_property, ...) { va_list var_args; g_return_if_fail (CLUTTER_IS_BOX (box)); g_return_if_fail (CLUTTER_IS_ACTOR (actor)); clutter_container_add_actor (CLUTTER_CONTAINER (box), actor); if (first_property == NULL || *first_property == '\0') return; va_start (var_args, first_property); clutter_box_set_property_valist (box, actor, first_property, var_args); va_end (var_args); } /** * clutter_box_pack_after: * @box: a #ClutterBox * @actor: a #ClutterActor * @sibling: (allow-none): a #ClutterActor or %NULL * @first_property: the name of the first property to set, or %NULL * @...: a list of property name and value pairs, terminated by %NULL * * Adds @actor to @box, placing it after @sibling, and sets layout * properties at the same time, if the #ClutterLayoutManager used by * @box supports them * * If @sibling is %NULL then @actor is placed at the end of the * list of children, to be allocated and painted after every other child * * This function is a wrapper around clutter_container_add_actor(), * clutter_container_raise_child() and clutter_layout_manager_child_set() * * Since: 1.2 */ void clutter_box_pack_after (ClutterBox *box, ClutterActor *actor, ClutterActor *sibling, const gchar *first_property, ...) { va_list var_args; g_return_if_fail (CLUTTER_IS_BOX (box)); g_return_if_fail (CLUTTER_IS_ACTOR (actor)); g_return_if_fail (sibling == NULL || CLUTTER_IS_ACTOR (sibling)); clutter_container_add_actor (CLUTTER_CONTAINER (box), actor); clutter_container_raise_child (CLUTTER_CONTAINER (box), actor, sibling); if (first_property == NULL || *first_property == '\0') return; va_start (var_args, first_property); clutter_box_set_property_valist (box, actor, first_property, var_args); va_end (var_args); } /** * clutter_box_pack_before: * @box: a #ClutterBox * @actor: a #ClutterActor * @sibling: (allow-none): a #ClutterActor or %NULL * @first_property: the name of the first property to set, or %NULL * @...: a list of property name and value pairs, terminated by %NULL * * Adds @actor to @box, placing it before @sibling, and sets layout * properties at the same time, if the #ClutterLayoutManager used by * @box supports them * * If @sibling is %NULL then @actor is placed at the beginning of the * list of children, to be allocated and painted below every other child * * This function is a wrapper around clutter_container_add_actor(), * clutter_container_lower_child() and clutter_layout_manager_child_set() * * Since: 1.2 */ void clutter_box_pack_before (ClutterBox *box, ClutterActor *actor, ClutterActor *sibling, const gchar *first_property, ...) { va_list var_args; g_return_if_fail (CLUTTER_IS_BOX (box)); g_return_if_fail (CLUTTER_IS_ACTOR (actor)); g_return_if_fail (sibling == NULL || CLUTTER_IS_ACTOR (sibling)); clutter_container_add_actor (CLUTTER_CONTAINER (box), actor); clutter_container_lower_child (CLUTTER_CONTAINER (box), actor, sibling); if (first_property == NULL || *first_property == '\0') return; va_start (var_args, first_property); clutter_box_set_property_valist (box, actor, first_property, var_args); va_end (var_args); } /** * clutter_box_pack_at: * @box: a #ClutterBox * @actor: a #ClutterActor * @position: the position to insert the @actor at * @first_property: the name of the first property to set, or %NULL * @...: a list of property name and value pairs, terminated by %NULL * * Adds @actor to @box, placing it at @position, and sets layout * properties at the same time, if the #ClutterLayoutManager used by * @box supports them * * If @position is a negative number, or is larger than the number of * children of @box, the new child is added at the end of the list of * children * * Since: 1.2 */ void clutter_box_pack_at (ClutterBox *box, ClutterActor *actor, gint position, const gchar *first_property, ...) { va_list var_args; g_return_if_fail (CLUTTER_IS_BOX (box)); g_return_if_fail (CLUTTER_IS_ACTOR (actor)); clutter_actor_insert_child_at_index (CLUTTER_ACTOR (box), actor, position); /* we need to explicitly call this, because we're not going through * the default code paths provided by clutter_container_add() */ clutter_container_create_child_meta (CLUTTER_CONTAINER (box), actor); g_signal_emit_by_name (box, "actor-added", actor); if (first_property == NULL || *first_property == '\0') return; va_start (var_args, first_property); clutter_box_set_property_valist (box, actor, first_property, var_args); va_end (var_args); } /** * clutter_box_set_color: * @box: a #ClutterBox * @color: (allow-none): the background color, or %NULL to unset * * Sets (or unsets) the background color for @box * * Since: 1.2 */ void clutter_box_set_color (ClutterBox *box, const ClutterColor *color) { g_return_if_fail (CLUTTER_IS_BOX (box)); clutter_actor_set_background_color (CLUTTER_ACTOR (box), color); g_object_notify_by_pspec (G_OBJECT (box), obj_props[PROP_COLOR_SET]); g_object_notify_by_pspec (G_OBJECT (box), obj_props[PROP_COLOR]); } /** * clutter_box_get_color: * @box: a #ClutterBox * @color: (out caller-allocates): return location for a #ClutterColor * * Retrieves the background color of @box * * If the #ClutterBox:color-set property is set to %FALSE the * returned #ClutterColor is undefined * * Since: 1.2 */ void clutter_box_get_color (ClutterBox *box, ClutterColor *color) { g_return_if_fail (CLUTTER_IS_BOX (box)); g_return_if_fail (color != NULL); clutter_actor_get_background_color (CLUTTER_ACTOR (box), color); }