/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2007,2008,2009 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. * * Authors: * Matthew Allum * Neil Roberts * Robert Bragg */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "cogl.h" #include "cogl-internal.h" #include "cogl-util.h" #include "cogl-bitmap.h" #include "cogl-bitmap-private.h" #include "cogl-texture-private.h" #include "cogl-material.h" #include "cogl-context.h" #include "cogl-handle.h" #include #include #include /* #define COGL_DEBUG 1 #define GE(x) \ { \ glGetError(); x; \ GLuint err = glGetError(); \ if (err != 0) \ printf("err: 0x%x\n", err); \ } */ #ifdef HAVE_COGL_GL #define glDrawRangeElements ctx->pf_glDrawRangeElements #define glActiveTexture ctx->pf_glActiveTexture #define glClientActiveTexture ctx->pf_glClientActiveTexture #else /* GLES doesn't have glDrawRangeElements, so we simply pretend it does * but that it makes no use of the start, end constraints: */ #define glDrawRangeElements(mode, start, end, count, type, indices) \ glDrawElements (mode, count, type, indices) #endif extern void _cogl_journal_flush (void); static void _cogl_texture_free (CoglTexture *tex); COGL_HANDLE_DEFINE (Texture, texture); static void _cogl_texture_bitmap_free (CoglTexture *tex) { if (tex->bitmap.data != NULL && tex->bitmap_owner) g_free (tex->bitmap.data); tex->bitmap.data = NULL; tex->bitmap_owner = FALSE; } static void _cogl_texture_bitmap_swap (CoglTexture *tex, CoglBitmap *new_bitmap) { if (tex->bitmap.data != NULL && tex->bitmap_owner) g_free (tex->bitmap.data); tex->bitmap = *new_bitmap; tex->bitmap_owner = TRUE; } static void _cogl_span_iter_update (CoglSpanIter *iter) { /* Pick current span */ iter->span = &g_array_index (iter->array, CoglTexSliceSpan, iter->index); /* Offset next position by span size */ iter->next_pos = iter->pos + (float)(iter->span->size - iter->span->waste); /* Check if span intersects the area to cover */ if (iter->next_pos <= iter->cover_start || iter->pos >= iter->cover_end) { /* Intersection undefined */ iter->intersects = FALSE; return; } iter->intersects = TRUE; /* Clip start position to coverage area */ if (iter->pos < iter->cover_start) iter->intersect_start = iter->cover_start; else iter->intersect_start = iter->pos; /* Clip end position to coverage area */ if (iter->next_pos > iter->cover_end) iter->intersect_end = iter->cover_end; else iter->intersect_end = iter->next_pos; } void _cogl_span_iter_begin (CoglSpanIter *iter, GArray *array, float origin, float cover_start, float cover_end) { /* Copy info */ iter->index = 0; iter->array = array; iter->span = NULL; iter->origin = origin; iter->cover_start = cover_start; iter->cover_end = cover_end; iter->pos = iter->origin; /* Update intersection */ _cogl_span_iter_update (iter); } void _cogl_span_iter_next (CoglSpanIter *iter) { /* Move current position */ iter->pos = iter->next_pos; /* Pick next slice (wrap when last reached) */ iter->index = (iter->index + 1) % iter->array->len; /* Update intersection */ _cogl_span_iter_update (iter); } gboolean _cogl_span_iter_end (CoglSpanIter *iter) { /* End reached when whole area covered */ return iter->pos >= iter->cover_end; } static void prep_for_gl_pixels_upload (gint pixels_rowstride, gint pixels_src_x, gint pixels_src_y, gint pixels_bpp) { GE( glPixelStorei (GL_UNPACK_ROW_LENGTH, pixels_rowstride / pixels_bpp) ); GE( glPixelStorei (GL_UNPACK_SKIP_PIXELS, pixels_src_x) ); GE( glPixelStorei (GL_UNPACK_SKIP_ROWS, pixels_src_y) ); if (!(pixels_rowstride & 0x7)) GE( glPixelStorei (GL_UNPACK_ALIGNMENT, 8) ); else if (!(pixels_rowstride & 0x3)) GE( glPixelStorei (GL_UNPACK_ALIGNMENT, 4) ); else if (!(pixels_rowstride & 0x1)) GE( glPixelStorei (GL_UNPACK_ALIGNMENT, 2) ); else GE( glPixelStorei (GL_UNPACK_ALIGNMENT, 1) ); } static void prep_for_gl_pixels_download (gint pixels_rowstride) { if (!(pixels_rowstride & 0x7)) GE( glPixelStorei (GL_PACK_ALIGNMENT, 8) ); else if (!(pixels_rowstride & 0x3)) GE( glPixelStorei (GL_PACK_ALIGNMENT, 4) ); else if (!(pixels_rowstride & 0x1)) GE( glPixelStorei (GL_PACK_ALIGNMENT, 2) ); else GE( glPixelStorei (GL_PACK_ALIGNMENT, 1) ); } static guchar * _cogl_texture_allocate_waste_buffer (CoglTexture *tex) { CoglTexSliceSpan *last_x_span; CoglTexSliceSpan *last_y_span; guchar *waste_buf = NULL; /* If the texture has any waste then allocate a buffer big enough to fill the gaps */ last_x_span = &g_array_index (tex->slice_x_spans, CoglTexSliceSpan, tex->slice_x_spans->len - 1); last_y_span = &g_array_index (tex->slice_y_spans, CoglTexSliceSpan, tex->slice_y_spans->len - 1); if (last_x_span->waste > 0 || last_y_span->waste > 0) { gint bpp = _cogl_get_format_bpp (tex->bitmap.format); CoglTexSliceSpan *first_x_span = &g_array_index (tex->slice_x_spans, CoglTexSliceSpan, 0); CoglTexSliceSpan *first_y_span = &g_array_index (tex->slice_y_spans, CoglTexSliceSpan, 0); guint right_size = first_y_span->size * last_x_span->waste; guint bottom_size = first_x_span->size * last_y_span->waste; waste_buf = g_malloc (MAX (right_size, bottom_size) * bpp); } return waste_buf; } static gboolean _cogl_texture_upload_to_gl (CoglTexture *tex) { CoglTexSliceSpan *x_span; CoglTexSliceSpan *y_span; GLuint gl_handle; gint bpp; gint x,y; guchar *waste_buf; bpp = _cogl_get_format_bpp (tex->bitmap.format); waste_buf = _cogl_texture_allocate_waste_buffer (tex); /* Iterate vertical slices */ for (y = 0; y < tex->slice_y_spans->len; ++y) { y_span = &g_array_index (tex->slice_y_spans, CoglTexSliceSpan, y); /* Iterate horizontal slices */ for (x = 0; x < tex->slice_x_spans->len; ++x) { x_span = &g_array_index (tex->slice_x_spans, CoglTexSliceSpan, x); /* Pick the gl texture object handle */ gl_handle = g_array_index (tex->slice_gl_handles, GLuint, y * tex->slice_x_spans->len + x); /* Setup gl alignment to match rowstride and top-left corner */ prep_for_gl_pixels_upload (tex->bitmap.rowstride, x_span->start, y_span->start, bpp); /* Upload new image data */ GE( glBindTexture (tex->gl_target, gl_handle) ); GE( glTexSubImage2D (tex->gl_target, 0, 0, 0, x_span->size - x_span->waste, y_span->size - y_span->waste, tex->gl_format, tex->gl_type, tex->bitmap.data) ); /* Fill the waste with a copies of the rightmost pixels */ if (x_span->waste > 0) { const guchar *src = tex->bitmap.data + y_span->start * tex->bitmap.rowstride + (x_span->start + x_span->size - x_span->waste - 1) * bpp; guchar *dst = waste_buf; guint wx, wy; for (wy = 0; wy < y_span->size - y_span->waste; wy++) { for (wx = 0; wx < x_span->waste; wx++) { memcpy (dst, src, bpp); dst += bpp; } src += tex->bitmap.rowstride; } prep_for_gl_pixels_upload (x_span->waste * bpp, 0, /* src x */ 0, /* src y */ bpp); GE( glTexSubImage2D (tex->gl_target, 0, x_span->size - x_span->waste, 0, x_span->waste, y_span->size - y_span->waste, tex->gl_format, tex->gl_type, waste_buf) ); } if (y_span->waste > 0) { const guchar *src = tex->bitmap.data + ((y_span->start + y_span->size - y_span->waste - 1) * tex->bitmap.rowstride) + x_span->start * bpp; guchar *dst = waste_buf; guint wy, wx; for (wy = 0; wy < y_span->waste; wy++) { memcpy (dst, src, (x_span->size - x_span->waste) * bpp); dst += (x_span->size - x_span->waste) * bpp; for (wx = 0; wx < x_span->waste; wx++) { memcpy (dst, dst - bpp, bpp); dst += bpp; } } prep_for_gl_pixels_upload (x_span->size * bpp, 0, /* src x */ 0, /* src y */ bpp); GE( glTexSubImage2D (tex->gl_target, 0, 0, y_span->size - y_span->waste, x_span->size, y_span->waste, tex->gl_format, tex->gl_type, waste_buf) ); } } } if (waste_buf) g_free (waste_buf); return TRUE; } static gboolean _cogl_texture_download_from_gl (CoglTexture *tex, CoglBitmap *target_bmp, GLuint target_gl_format, GLuint target_gl_type) { CoglTexSliceSpan *x_span; CoglTexSliceSpan *y_span; GLuint gl_handle; gint bpp; gint x,y; CoglBitmap slice_bmp; bpp = _cogl_get_format_bpp (target_bmp->format); /* Iterate vertical slices */ for (y = 0; y < tex->slice_y_spans->len; ++y) { y_span = &g_array_index (tex->slice_y_spans, CoglTexSliceSpan, y); /* Iterate horizontal slices */ for (x = 0; x < tex->slice_x_spans->len; ++x) { /*if (x != 0 || y != 1) continue;*/ x_span = &g_array_index (tex->slice_x_spans, CoglTexSliceSpan, x); /* Pick the gl texture object handle */ gl_handle = g_array_index (tex->slice_gl_handles, GLuint, y * tex->slice_x_spans->len + x); /* If there's any waste we need to copy manually (no glGetTexSubImage) */ if (y_span->waste != 0 || x_span->waste != 0) { /* Setup temp bitmap for slice subregion */ slice_bmp.format = tex->bitmap.format; slice_bmp.width = x_span->size; slice_bmp.height = y_span->size; slice_bmp.rowstride = bpp * slice_bmp.width; slice_bmp.data = (guchar*) g_malloc (slice_bmp.rowstride * slice_bmp.height); /* Setup gl alignment to 0,0 top-left corner */ prep_for_gl_pixels_download (slice_bmp.rowstride); /* Download slice image data into temp bmp */ GE( glBindTexture (tex->gl_target, gl_handle) ); GE (glGetTexImage (tex->gl_target, 0, /* level */ target_gl_format, target_gl_type, slice_bmp.data) ); /* Copy portion of slice from temp to target bmp */ _cogl_bitmap_copy_subregion (&slice_bmp, target_bmp, 0, 0, x_span->start, y_span->start, x_span->size - x_span->waste, y_span->size - y_span->waste); /* Free temp bitmap */ g_free (slice_bmp.data); } else { GLvoid *dst = target_bmp->data + x_span->start * bpp + y_span->start * target_bmp->rowstride; prep_for_gl_pixels_download (target_bmp->rowstride); /* Download slice image data */ GE( glBindTexture (tex->gl_target, gl_handle) ); GE( glGetTexImage (tex->gl_target, 0, /* level */ target_gl_format, target_gl_type, dst) ); } } } return TRUE; } static gboolean _cogl_texture_upload_subregion_to_gl (CoglTexture *tex, gint src_x, gint src_y, gint dst_x, gint dst_y, gint width, gint height, CoglBitmap *source_bmp, GLuint source_gl_format, GLuint source_gl_type) { CoglTexSliceSpan *x_span; CoglTexSliceSpan *y_span; gint bpp; CoglSpanIter x_iter; CoglSpanIter y_iter; GLuint gl_handle; gint source_x = 0, source_y = 0; gint inter_w = 0, inter_h = 0; gint local_x = 0, local_y = 0; guchar *waste_buf; bpp = _cogl_get_format_bpp (source_bmp->format); waste_buf = _cogl_texture_allocate_waste_buffer (tex); /* Iterate vertical spans */ for (source_y = src_y, _cogl_span_iter_begin (&y_iter, tex->slice_y_spans, 0, (float)(dst_y), (float)(dst_y + height)); !_cogl_span_iter_end (&y_iter); _cogl_span_iter_next (&y_iter), source_y += inter_h ) { /* Discard slices out of the subregion early */ if (!y_iter.intersects) { inter_h = 0; continue; } y_span = &g_array_index (tex->slice_y_spans, CoglTexSliceSpan, y_iter.index); /* Iterate horizontal spans */ for (source_x = src_x, _cogl_span_iter_begin (&x_iter, tex->slice_x_spans, 0, (float)(dst_x), (float)(dst_x + width)); !_cogl_span_iter_end (&x_iter); _cogl_span_iter_next (&x_iter), source_x += inter_w ) { /* Discard slices out of the subregion early */ if (!x_iter.intersects) { inter_w = 0; continue; } x_span = &g_array_index (tex->slice_x_spans, CoglTexSliceSpan, x_iter.index); /* Pick intersection width and height */ inter_w = (x_iter.intersect_end - x_iter.intersect_start); inter_h = (y_iter.intersect_end - y_iter.intersect_start); /* Localize intersection top-left corner to slice*/ local_x = (x_iter.intersect_start - x_iter.pos); local_y = (y_iter.intersect_start - y_iter.pos); /* Pick slice GL handle */ gl_handle = g_array_index (tex->slice_gl_handles, GLuint, y_iter.index * tex->slice_x_spans->len + x_iter.index); /* Setup gl alignment to match rowstride and top-left corner */ prep_for_gl_pixels_upload (source_bmp->rowstride, source_x, source_y, bpp); /* Upload new image data */ GE( glBindTexture (tex->gl_target, gl_handle) ); GE( glTexSubImage2D (tex->gl_target, 0, local_x, local_y, inter_w, inter_h, source_gl_format, source_gl_type, source_bmp->data) ); /* If the x_span is sliced and the upload touches the rightmost pixels then fill the waste with copies of the pixels */ if (x_span->waste > 0 && local_x < x_span->size - x_span->waste && local_x + inter_w >= x_span->size - x_span->waste) { const guchar *src; guchar *dst; guint wx, wy; src = source_bmp->data + (src_y + ((int)y_iter.intersect_start) - dst_y) * source_bmp->rowstride + (src_x + x_span->start + x_span->size - x_span->waste - dst_x - 1) * bpp; dst = waste_buf; for (wy = 0; wy < inter_h; wy++) { for (wx = 0; wx < x_span->waste; wx++) { memcpy (dst, src, bpp); dst += bpp; } src += source_bmp->rowstride; } prep_for_gl_pixels_upload (x_span->waste * bpp, 0, /* src x */ 0, /* src y */ bpp); GE( glTexSubImage2D (tex->gl_target, 0, x_span->size - x_span->waste, local_y, x_span->waste, inter_h, source_gl_format, source_gl_type, waste_buf) ); } /* same for the bottom-most pixels */ if (y_span->waste > 0 && local_y < y_span->size - y_span->waste && local_y + inter_h >= y_span->size - y_span->waste) { const guchar *src; guchar *dst; guint wy, wx; guint copy_width; src = source_bmp->data + (src_x + ((int)x_iter.intersect_start) - dst_x) * bpp + (src_y + y_span->start + y_span->size - y_span->waste - dst_y - 1) * source_bmp->rowstride; dst = waste_buf; if (local_x + inter_w >= x_span->size - x_span->waste) copy_width = x_span->size - local_x; else copy_width = inter_w; for (wy = 0; wy < y_span->waste; wy++) { memcpy (dst, src, inter_w * bpp); dst += inter_w * bpp; for (wx = inter_w; wx < copy_width; wx++) { memcpy (dst, dst - bpp, bpp); dst += bpp; } } prep_for_gl_pixels_upload (copy_width * bpp, 0, /* src x */ 0, /* src y */ bpp); GE( glTexSubImage2D (tex->gl_target, 0, local_x, y_span->size - y_span->waste, copy_width, y_span->waste, source_gl_format, source_gl_type, waste_buf) ); } } } if (waste_buf) g_free (waste_buf); return TRUE; } static gint _cogl_rect_slices_for_size (gint size_to_fill, gint max_span_size, gint max_waste, GArray *out_spans) { gint n_spans = 0; CoglTexSliceSpan span; /* Init first slice span */ span.start = 0; span.size = max_span_size; span.waste = 0; /* Repeat until whole area covered */ while (size_to_fill >= span.size) { /* Add another slice span of same size */ if (out_spans) g_array_append_val (out_spans, span); span.start += span.size; size_to_fill -= span.size; n_spans++; } /* Add one last smaller slice span */ if (size_to_fill > 0) { span.size = size_to_fill; if (out_spans) g_array_append_val (out_spans, span); n_spans++; } return n_spans; } static gint _cogl_pot_slices_for_size (gint size_to_fill, gint max_span_size, gint max_waste, GArray *out_spans) { gint n_spans = 0; CoglTexSliceSpan span; /* Init first slice span */ span.start = 0; span.size = max_span_size; span.waste = 0; /* Fix invalid max_waste */ if (max_waste < 0) max_waste = 0; while (TRUE) { /* Is the whole area covered? */ if (size_to_fill > span.size) { /* Not yet - add a span of this size */ if (out_spans) g_array_append_val (out_spans, span); span.start += span.size; size_to_fill -= span.size; n_spans++; } else if (span.size - size_to_fill <= max_waste) { /* Yes and waste is small enough */ span.waste = span.size - size_to_fill; if (out_spans) g_array_append_val (out_spans, span); return ++n_spans; } else { /* Yes but waste is too large */ while (span.size - size_to_fill > max_waste) { span.size /= 2; g_assert (span.size > 0); } } } /* Can't get here */ return 0; } static gboolean _cogl_texture_size_supported (GLenum gl_target, GLenum gl_format, GLenum gl_type, int width, int height) { if (gl_target == GL_TEXTURE_2D) { /* Proxy texture allows for a quick check for supported size */ GLint new_width = 0; GE( glTexImage2D (GL_PROXY_TEXTURE_2D, 0, GL_RGBA, width, height, 0 /* border */, gl_format, gl_type, NULL) ); GE( glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &new_width) ); return new_width != 0; } else { /* not used */ return 0; } } void _cogl_texture_set_wrap_mode_parameter (CoglTexture *tex, GLenum wrap_mode) { /* Only set the wrap mode if it's different from the current value to avoid too many GL calls */ if (tex->wrap_mode != wrap_mode) { int i; /* Any queued texture rectangles may be depending on the previous * wrap mode... */ _cogl_journal_flush (); for (i = 0; i < tex->slice_gl_handles->len; i++) { GLuint texnum = g_array_index (tex->slice_gl_handles, GLuint, i); GE( glBindTexture (tex->gl_target, texnum) ); GE( glTexParameteri (tex->gl_target, GL_TEXTURE_WRAP_S, wrap_mode) ); GE( glTexParameteri (tex->gl_target, GL_TEXTURE_WRAP_T, wrap_mode) ); } tex->wrap_mode = wrap_mode; } } static gboolean _cogl_texture_slices_create (CoglTexture *tex) { gint bpp; gint max_width; gint max_height; GLuint *gl_handles; gint n_x_slices; gint n_y_slices; gint n_slices; gint x, y; CoglTexSliceSpan *x_span; CoglTexSliceSpan *y_span; const GLfloat transparent_color[4] = { 0x00, 0x00, 0x00, 0x00 }; gint (*slices_for_size) (gint, gint, gint, GArray*); bpp = _cogl_get_format_bpp (tex->bitmap.format); /* Initialize size of largest slice according to supported features */ if (cogl_features_available (COGL_FEATURE_TEXTURE_NPOT)) { max_width = tex->bitmap.width; max_height = tex->bitmap.height; tex->gl_target = GL_TEXTURE_2D; slices_for_size = _cogl_rect_slices_for_size; } else { max_width = cogl_util_next_p2 (tex->bitmap.width); max_height = cogl_util_next_p2 (tex->bitmap.height); tex->gl_target = GL_TEXTURE_2D; slices_for_size = _cogl_pot_slices_for_size; } /* Negative number means no slicing forced by the user */ if (tex->max_waste <= -1) { CoglTexSliceSpan span; /* Check if size supported else bail out */ if (!_cogl_texture_size_supported (tex->gl_target, tex->gl_format, tex->gl_type, max_width, max_height)) { return FALSE; } n_x_slices = 1; n_y_slices = 1; /* Init span arrays */ tex->slice_x_spans = g_array_sized_new (FALSE, FALSE, sizeof (CoglTexSliceSpan), 1); tex->slice_y_spans = g_array_sized_new (FALSE, FALSE, sizeof (CoglTexSliceSpan), 1); /* Add a single span for width and height */ span.start = 0; span.size = max_width; span.waste = max_width - tex->bitmap.width; g_array_append_val (tex->slice_x_spans, span); span.size = max_height; span.waste = max_height - tex->bitmap.height; g_array_append_val (tex->slice_y_spans, span); } else { /* Decrease the size of largest slice until supported by GL */ while (!_cogl_texture_size_supported (tex->gl_target, tex->gl_format, tex->gl_type, max_width, max_height)) { /* Alternate between width and height */ if (max_width > max_height) max_width /= 2; else max_height /= 2; if (max_width == 0 || max_height == 0) return FALSE; } /* Determine the slices required to cover the bitmap area */ n_x_slices = slices_for_size (tex->bitmap.width, max_width, tex->max_waste, NULL); n_y_slices = slices_for_size (tex->bitmap.height, max_height, tex->max_waste, NULL); /* Init span arrays with reserved size */ tex->slice_x_spans = g_array_sized_new (FALSE, FALSE, sizeof (CoglTexSliceSpan), n_x_slices); tex->slice_y_spans = g_array_sized_new (FALSE, FALSE, sizeof (CoglTexSliceSpan), n_y_slices); /* Fill span arrays with info */ slices_for_size (tex->bitmap.width, max_width, tex->max_waste, tex->slice_x_spans); slices_for_size (tex->bitmap.height, max_height, tex->max_waste, tex->slice_y_spans); } /* Init and resize GL handle array */ n_slices = n_x_slices * n_y_slices; tex->slice_gl_handles = g_array_sized_new (FALSE, FALSE, sizeof (GLuint), n_slices); g_array_set_size (tex->slice_gl_handles, n_slices); /* Wrap mode not yet set */ tex->wrap_mode = GL_FALSE; /* Generate a "working set" of GL texture objects * (some implementations might supported faster * re-binding between textures inside a set) */ gl_handles = (GLuint*) tex->slice_gl_handles->data; GE( glGenTextures (n_slices, gl_handles) ); /* Init each GL texture object */ for (y = 0; y < n_y_slices; ++y) { y_span = &g_array_index (tex->slice_y_spans, CoglTexSliceSpan, y); for (x = 0; x < n_x_slices; ++x) { x_span = &g_array_index (tex->slice_x_spans, CoglTexSliceSpan, x); #if COGL_DEBUG printf ("CREATE SLICE (%d,%d)\n", x,y); printf ("size: (%d x %d)\n", x_span->size - x_span->waste, y_span->size - y_span->waste); #endif /* Setup texture parameters */ GE( glBindTexture (tex->gl_target, gl_handles[y * n_x_slices + x]) ); GE( glTexParameteri (tex->gl_target, GL_TEXTURE_MAG_FILTER, tex->mag_filter) ); GE( glTexParameteri (tex->gl_target, GL_TEXTURE_MIN_FILTER, tex->min_filter) ); if (tex->auto_mipmap) GE( glTexParameteri (tex->gl_target, GL_GENERATE_MIPMAP, GL_TRUE) ); /* Use a transparent border color so that we can leave the color buffer alone when using texture co-ordinates outside of the texture */ GE( glTexParameterfv (tex->gl_target, GL_TEXTURE_BORDER_COLOR, transparent_color) ); /* Pass NULL data to init size and internal format */ GE( glTexImage2D (tex->gl_target, 0, tex->gl_intformat, x_span->size, y_span->size, 0, tex->gl_format, tex->gl_type, 0) ); } } return TRUE; } static void _cogl_texture_slices_free (CoglTexture *tex) { if (tex->slice_x_spans != NULL) g_array_free (tex->slice_x_spans, TRUE); if (tex->slice_y_spans != NULL) g_array_free (tex->slice_y_spans, TRUE); if (tex->slice_gl_handles != NULL) { if (tex->is_foreign == FALSE) { GE( glDeleteTextures (tex->slice_gl_handles->len, (GLuint*) tex->slice_gl_handles->data) ); } g_array_free (tex->slice_gl_handles, TRUE); } } gboolean _cogl_texture_span_has_waste (CoglTexture *tex, gint x_span_index, gint y_span_index) { CoglTexSliceSpan *x_span; CoglTexSliceSpan *y_span; x_span = &g_array_index (tex->slice_x_spans, CoglTexSliceSpan, x_span_index); y_span = &g_array_index (tex->slice_y_spans, CoglTexSliceSpan, y_span_index); return (x_span->waste || y_span->waste) ? TRUE : FALSE; } static gboolean _cogl_pixel_format_from_gl_internal (GLenum gl_int_format, CoglPixelFormat *out_format) { /* It doesn't really matter we convert to exact same format (some have no cogl match anyway) since format is re-matched against cogl when getting or setting texture image data. */ switch (gl_int_format) { case GL_ALPHA: case GL_ALPHA4: case GL_ALPHA8: case GL_ALPHA12: case GL_ALPHA16: *out_format = COGL_PIXEL_FORMAT_A_8; return TRUE; case GL_LUMINANCE: case GL_LUMINANCE4: case GL_LUMINANCE8: case GL_LUMINANCE12: case GL_LUMINANCE16: *out_format = COGL_PIXEL_FORMAT_G_8; return TRUE; case GL_RGB: case GL_RGB4: case GL_RGB5: case GL_RGB8: case GL_RGB10: case GL_RGB12: case GL_RGB16: case GL_R3_G3_B2: *out_format = COGL_PIXEL_FORMAT_RGB_888; return TRUE; case GL_RGBA: case GL_RGBA2: case GL_RGBA4: case GL_RGB5_A1: case GL_RGBA8: case GL_RGB10_A2: case GL_RGBA12: case GL_RGBA16: *out_format = COGL_PIXEL_FORMAT_RGBA_8888; return TRUE; } return FALSE; } static CoglPixelFormat _cogl_pixel_format_to_gl (CoglPixelFormat format, GLenum *out_glintformat, GLenum *out_glformat, GLenum *out_gltype) { CoglPixelFormat required_format; GLenum glintformat = 0; GLenum glformat = 0; GLenum gltype = 0; /* No premultiplied formats accepted by GL * (FIXME: latest hardware?) */ if (format & COGL_PREMULT_BIT) format = (format & COGL_UNPREMULT_MASK); /* Everything else accepted * (FIXME: check YUV support) */ required_format = format; /* Find GL equivalents */ switch (format) { case COGL_PIXEL_FORMAT_A_8: glintformat = GL_ALPHA; glformat = GL_ALPHA; gltype = GL_UNSIGNED_BYTE; break; case COGL_PIXEL_FORMAT_G_8: glintformat = GL_LUMINANCE; glformat = GL_LUMINANCE; gltype = GL_UNSIGNED_BYTE; break; case COGL_PIXEL_FORMAT_RGB_888: glintformat = GL_RGB; glformat = GL_RGB; gltype = GL_UNSIGNED_BYTE; break; case COGL_PIXEL_FORMAT_BGR_888: glintformat = GL_RGB; glformat = GL_BGR; gltype = GL_UNSIGNED_BYTE; break; case COGL_PIXEL_FORMAT_RGBA_8888: glintformat = GL_RGBA; glformat = GL_RGBA; gltype = GL_UNSIGNED_BYTE; break; case COGL_PIXEL_FORMAT_BGRA_8888: glintformat = GL_RGBA; glformat = GL_BGRA; gltype = GL_UNSIGNED_BYTE; break; /* The following two types of channel ordering * have no GL equivalent unless defined using * system word byte ordering */ case COGL_PIXEL_FORMAT_ARGB_8888: glintformat = GL_RGBA; glformat = GL_BGRA; #if G_BYTE_ORDER == G_LITTLE_ENDIAN gltype = GL_UNSIGNED_INT_8_8_8_8; #else gltype = GL_UNSIGNED_INT_8_8_8_8_REV; #endif break; case COGL_PIXEL_FORMAT_ABGR_8888: glintformat = GL_RGBA; glformat = GL_RGBA; #if G_BYTE_ORDER == G_LITTLE_ENDIAN gltype = GL_UNSIGNED_INT_8_8_8_8; #else gltype = GL_UNSIGNED_INT_8_8_8_8_REV; #endif break; /* The following three types of channel ordering * are always defined using system word byte * ordering (even according to GLES spec) */ case COGL_PIXEL_FORMAT_RGB_565: glintformat = GL_RGB; glformat = GL_RGB; gltype = GL_UNSIGNED_SHORT_5_6_5; break; case COGL_PIXEL_FORMAT_RGBA_4444: glintformat = GL_RGBA; glformat = GL_RGBA; gltype = GL_UNSIGNED_SHORT_4_4_4_4; break; case COGL_PIXEL_FORMAT_RGBA_5551: glintformat = GL_RGBA; glformat = GL_RGBA; gltype = GL_UNSIGNED_SHORT_5_5_5_1; break; /* FIXME: check extensions for YUV support */ default: break; } if (out_glintformat != NULL) *out_glintformat = glintformat; if (out_glformat != NULL) *out_glformat = glformat; if (out_gltype != NULL) *out_gltype = gltype; return required_format; } static gboolean _cogl_texture_bitmap_prepare (CoglTexture *tex, CoglPixelFormat internal_format) { CoglBitmap new_bitmap; CoglPixelFormat new_data_format; gboolean success; /* Was there any internal conversion requested? */ if (internal_format == COGL_PIXEL_FORMAT_ANY) internal_format = tex->bitmap.format; /* Find closest format accepted by GL */ new_data_format = _cogl_pixel_format_to_gl (internal_format, &tex->gl_intformat, &tex->gl_format, &tex->gl_type); /* Convert to internal format */ if (new_data_format != tex->bitmap.format) { success = _cogl_bitmap_convert_and_premult (&tex->bitmap, &new_bitmap, new_data_format); if (!success) return FALSE; /* Update texture with new data */ _cogl_texture_bitmap_swap (tex, &new_bitmap); } return TRUE; } static void _cogl_texture_free (CoglTexture *tex) { /* Frees texture resources but its handle is not released! Do that separately before this! */ _cogl_texture_bitmap_free (tex); _cogl_texture_slices_free (tex); g_free (tex); } CoglHandle cogl_texture_new_with_size (guint width, guint height, gint max_waste, CoglTextureFlags flags, CoglPixelFormat internal_format) { CoglTexture *tex; gint bpp; gint rowstride; /* Since no data, we need some internal format */ if (internal_format == COGL_PIXEL_FORMAT_ANY) return COGL_INVALID_HANDLE; /* Rowstride from width */ bpp = _cogl_get_format_bpp (internal_format); rowstride = width * bpp; /* Init texture with empty bitmap */ tex = (CoglTexture*) g_malloc (sizeof (CoglTexture)); tex->is_foreign = FALSE; tex->auto_mipmap = ((flags & COGL_TEXTURE_AUTO_MIPMAP) != 0); tex->bitmap.width = width; tex->bitmap.height = height; tex->bitmap.format = internal_format; tex->bitmap.rowstride = rowstride; tex->bitmap.data = NULL; tex->bitmap_owner = FALSE; tex->slice_x_spans = NULL; tex->slice_y_spans = NULL; tex->slice_gl_handles = NULL; tex->max_waste = max_waste; tex->min_filter = CGL_NEAREST; tex->mag_filter = CGL_NEAREST; /* Find closest GL format match */ tex->bitmap.format = _cogl_pixel_format_to_gl (internal_format, &tex->gl_intformat, &tex->gl_format, &tex->gl_type); /* Create slices for the given format and size */ if (!_cogl_texture_slices_create (tex)) { _cogl_texture_free (tex); return COGL_INVALID_HANDLE; } return _cogl_texture_handle_new (tex); } CoglHandle cogl_texture_new_from_data (guint width, guint height, gint max_waste, CoglTextureFlags flags, CoglPixelFormat format, CoglPixelFormat internal_format, guint rowstride, const guchar *data) { CoglTexture *tex; gint bpp; if (format == COGL_PIXEL_FORMAT_ANY) return COGL_INVALID_HANDLE; if (data == NULL) return COGL_INVALID_HANDLE; /* Rowstride from width if not given */ bpp = _cogl_get_format_bpp (format); if (rowstride == 0) rowstride = width * bpp; /* Create new texture and fill with given data */ tex = (CoglTexture*) g_malloc (sizeof (CoglTexture)); tex->is_foreign = FALSE; tex->auto_mipmap = ((flags & COGL_TEXTURE_AUTO_MIPMAP) != 0); tex->bitmap.width = width; tex->bitmap.height = height; tex->bitmap.data = (guchar*)data; tex->bitmap.format = format; tex->bitmap.rowstride = rowstride; tex->bitmap_owner = FALSE; tex->slice_x_spans = NULL; tex->slice_y_spans = NULL; tex->slice_gl_handles = NULL; tex->max_waste = max_waste; tex->min_filter = CGL_NEAREST; tex->mag_filter = CGL_NEAREST; /* FIXME: If upload fails we should set some kind of * error flag but still return texture handle (this * is to keep the behavior equal to _new_from_file; * see below) */ if (!_cogl_texture_bitmap_prepare (tex, internal_format)) { _cogl_texture_free (tex); return COGL_INVALID_HANDLE; } if (!_cogl_texture_slices_create (tex)) { _cogl_texture_free (tex); return COGL_INVALID_HANDLE; } if (!_cogl_texture_upload_to_gl (tex)) { _cogl_texture_free (tex); return COGL_INVALID_HANDLE; } _cogl_texture_bitmap_free (tex); return _cogl_texture_handle_new (tex); } CoglHandle cogl_texture_new_from_bitmap (CoglHandle bmp_handle, gint max_waste, CoglTextureFlags flags, CoglPixelFormat internal_format) { CoglTexture *tex; CoglBitmap *bmp = (CoglBitmap *)bmp_handle; g_return_val_if_fail (bmp_handle != COGL_INVALID_HANDLE, COGL_INVALID_HANDLE); /* Create new texture and fill with loaded data */ tex = (CoglTexture*) g_malloc ( sizeof (CoglTexture)); tex->is_foreign = FALSE; tex->auto_mipmap = ((flags & COGL_TEXTURE_AUTO_MIPMAP) != 0); tex->bitmap = *bmp; tex->bitmap_owner = TRUE; bmp->data = NULL; tex->slice_x_spans = NULL; tex->slice_y_spans = NULL; tex->slice_gl_handles = NULL; tex->max_waste = max_waste; tex->min_filter = CGL_NEAREST; tex->mag_filter = CGL_NEAREST; /* FIXME: If upload fails we should set some kind of * error flag but still return texture handle if the * user decides to destroy another texture and upload * this one instead (reloading from file is not needed * in that case). As a rule then, everytime a valid * CoglHandle is returned, it should also be destroyed * with cogl_handle_unref at some point! */ if (!_cogl_texture_bitmap_prepare (tex, internal_format)) { _cogl_texture_free (tex); return COGL_INVALID_HANDLE; } if (!_cogl_texture_slices_create (tex)) { _cogl_texture_free (tex); return COGL_INVALID_HANDLE; } if (!_cogl_texture_upload_to_gl (tex)) { _cogl_texture_free (tex); return COGL_INVALID_HANDLE; } _cogl_texture_bitmap_free (tex); return _cogl_texture_handle_new (tex); } CoglHandle cogl_texture_new_from_file (const gchar *filename, gint max_waste, CoglTextureFlags flags, CoglPixelFormat internal_format, GError **error) { CoglHandle bmp; CoglHandle handle; g_return_val_if_fail (error == NULL || *error == NULL, COGL_INVALID_HANDLE); bmp = cogl_bitmap_new_from_file (filename, error); if (bmp == COGL_INVALID_HANDLE) return COGL_INVALID_HANDLE; handle = cogl_texture_new_from_bitmap (bmp, max_waste, flags, internal_format); cogl_handle_unref (bmp); return handle; } CoglHandle cogl_texture_new_from_foreign (GLuint gl_handle, GLenum gl_target, GLuint width, GLuint height, GLuint x_pot_waste, GLuint y_pot_waste, CoglPixelFormat format) { /* NOTE: width, height and internal format are not queriable in GLES, hence such a function prototype. However, for OpenGL they are still queried from the texture for improved robustness and for completeness in case one day GLES gains support for them. */ GLenum gl_error = 0; GLboolean gl_istexture; GLint gl_compressed = GL_FALSE; GLint gl_int_format = 0; GLint gl_width = 0; GLint gl_height = 0; GLint gl_min_filter; GLint gl_mag_filter; GLint gl_gen_mipmap; guint bpp; CoglTexture *tex; CoglTexSliceSpan x_span; CoglTexSliceSpan y_span; /* GL_ARB_texture_rectangle textures are supported if they are created from foreign because some chipsets have trouble with GL_ARB_texture_non_power_of_two. There is no Cogl call to create them directly to emphasize the fact that they don't work fully (for example, no mipmapping and complicated shader support) */ /* Allow 2-dimensional or rectangle textures only */ if (gl_target != GL_TEXTURE_2D && gl_target != CGL_TEXTURE_RECTANGLE_ARB) return COGL_INVALID_HANDLE; /* Make sure it is a valid GL texture object */ gl_istexture = glIsTexture (gl_handle); if (gl_istexture == GL_FALSE) return COGL_INVALID_HANDLE; /* Make sure binding succeeds */ gl_error = glGetError (); glBindTexture (gl_target, gl_handle); if (glGetError () != GL_NO_ERROR) return COGL_INVALID_HANDLE; /* Obtain texture parameters (only level 0 we are interested in) */ GE( glGetTexLevelParameteriv (gl_target, 0, GL_TEXTURE_COMPRESSED, &gl_compressed) ); GE( glGetTexLevelParameteriv (gl_target, 0, GL_TEXTURE_INTERNAL_FORMAT, &gl_int_format) ); GE( glGetTexLevelParameteriv (gl_target, 0, GL_TEXTURE_WIDTH, &gl_width) ); GE( glGetTexLevelParameteriv (gl_target, 0, GL_TEXTURE_HEIGHT, &gl_height) ); GE( glGetTexParameteriv (gl_target, GL_TEXTURE_MIN_FILTER, &gl_min_filter) ); GE( glGetTexParameteriv (gl_target, GL_TEXTURE_MAG_FILTER, &gl_mag_filter) ); GE( glGetTexParameteriv (gl_target, GL_GENERATE_MIPMAP, &gl_gen_mipmap) ); /* Validate width and height */ if (gl_width <= 0 || gl_height <= 0) return COGL_INVALID_HANDLE; /* Validate pot waste */ if (x_pot_waste < 0 || x_pot_waste >= gl_width || y_pot_waste < 0 || y_pot_waste >= gl_height) return COGL_INVALID_HANDLE; /* Compressed texture images not supported */ if (gl_compressed == GL_TRUE) return COGL_INVALID_HANDLE; /* Try and match to a cogl format */ if (!_cogl_pixel_format_from_gl_internal (gl_int_format, &format)) { return COGL_INVALID_HANDLE; } /* Create new texture */ tex = (CoglTexture*) g_malloc ( sizeof (CoglTexture)); /* Setup bitmap info */ tex->is_foreign = TRUE; tex->auto_mipmap = (gl_gen_mipmap == GL_TRUE) ? TRUE : FALSE; bpp = _cogl_get_format_bpp (format); tex->bitmap.format = format; tex->bitmap.width = gl_width - x_pot_waste; tex->bitmap.height = gl_height - y_pot_waste; tex->bitmap.rowstride = tex->bitmap.width * bpp; tex->bitmap_owner = FALSE; tex->gl_target = gl_target; tex->gl_intformat = gl_int_format; tex->gl_format = gl_int_format; tex->gl_type = GL_UNSIGNED_BYTE; tex->min_filter = gl_min_filter; tex->mag_filter = gl_mag_filter; tex->max_waste = 0; /* Wrap mode not yet set */ tex->wrap_mode = GL_FALSE; /* Create slice arrays */ tex->slice_x_spans = g_array_sized_new (FALSE, FALSE, sizeof (CoglTexSliceSpan), 1); tex->slice_y_spans = g_array_sized_new (FALSE, FALSE, sizeof (CoglTexSliceSpan), 1); tex->slice_gl_handles = g_array_sized_new (FALSE, FALSE, sizeof (GLuint), 1); /* Store info for a single slice */ x_span.start = 0; x_span.size = gl_width; x_span.waste = x_pot_waste; g_array_append_val (tex->slice_x_spans, x_span); y_span.start = 0; y_span.size = gl_height; y_span.waste = y_pot_waste; g_array_append_val (tex->slice_y_spans, y_span); g_array_append_val (tex->slice_gl_handles, gl_handle); return _cogl_texture_handle_new (tex); } guint cogl_texture_get_width (CoglHandle handle) { CoglTexture *tex; if (!cogl_is_texture (handle)) return 0; tex = _cogl_texture_pointer_from_handle (handle); return tex->bitmap.width; } guint cogl_texture_get_height (CoglHandle handle) { CoglTexture *tex; if (!cogl_is_texture (handle)) return 0; tex = _cogl_texture_pointer_from_handle (handle); return tex->bitmap.height; } CoglPixelFormat cogl_texture_get_format (CoglHandle handle) { CoglTexture *tex; if (!cogl_is_texture (handle)) return COGL_PIXEL_FORMAT_ANY; tex = _cogl_texture_pointer_from_handle (handle); return tex->bitmap.format; } guint cogl_texture_get_rowstride (CoglHandle handle) { CoglTexture *tex; if (!cogl_is_texture (handle)) return 0; tex = _cogl_texture_pointer_from_handle (handle); return tex->bitmap.rowstride; } gint cogl_texture_get_max_waste (CoglHandle handle) { CoglTexture *tex; if (!cogl_is_texture (handle)) return 0; tex = _cogl_texture_pointer_from_handle (handle); return tex->max_waste; } gboolean cogl_texture_is_sliced (CoglHandle handle) { CoglTexture *tex; if (!cogl_is_texture (handle)) return FALSE; tex = _cogl_texture_pointer_from_handle (handle); if (tex->slice_gl_handles == NULL) return FALSE; if (tex->slice_gl_handles->len <= 1) return FALSE; return TRUE; } gboolean cogl_texture_get_gl_texture (CoglHandle handle, GLuint *out_gl_handle, GLenum *out_gl_target) { CoglTexture *tex; if (!cogl_is_texture (handle)) return FALSE; tex = _cogl_texture_pointer_from_handle (handle); if (tex->slice_gl_handles == NULL) return FALSE; if (tex->slice_gl_handles->len < 1) return FALSE; if (out_gl_handle != NULL) *out_gl_handle = g_array_index (tex->slice_gl_handles, GLuint, 0); if (out_gl_target != NULL) *out_gl_target = tex->gl_target; return TRUE; } COGLenum cogl_texture_get_min_filter (CoglHandle handle) { CoglTexture *tex; if (!cogl_is_texture (handle)) return 0; tex = _cogl_texture_pointer_from_handle (handle); return tex->min_filter; } COGLenum cogl_texture_get_mag_filter (CoglHandle handle) { CoglTexture *tex; if (!cogl_is_texture (handle)) return 0; tex = _cogl_texture_pointer_from_handle (handle); return tex->mag_filter; } void cogl_texture_set_filters (CoglHandle handle, COGLenum min_filter, COGLenum mag_filter) { CoglTexture *tex; GLuint gl_handle; int i; if (!cogl_is_texture (handle)) return; tex = _cogl_texture_pointer_from_handle (handle); /* Store new values */ tex->min_filter = min_filter; tex->mag_filter = mag_filter; /* Make sure slices were created */ if (tex->slice_gl_handles == NULL) return; /* Apply new filters to every slice */ for (i=0; islice_gl_handles->len; ++i) { gl_handle = g_array_index (tex->slice_gl_handles, GLuint, i); GE( glBindTexture (tex->gl_target, gl_handle) ); GE( glTexParameteri (tex->gl_target, GL_TEXTURE_MAG_FILTER, tex->mag_filter) ); GE( glTexParameteri (tex->gl_target, GL_TEXTURE_MIN_FILTER, tex->min_filter) ); } } gboolean cogl_texture_set_region (CoglHandle handle, gint src_x, gint src_y, gint dst_x, gint dst_y, guint dst_width, guint dst_height, gint width, gint height, CoglPixelFormat format, guint rowstride, const guchar *data) { CoglTexture *tex; gint bpp; CoglBitmap source_bmp; CoglBitmap temp_bmp; gboolean source_bmp_owner = FALSE; CoglPixelFormat closest_format; GLenum closest_gl_format; GLenum closest_gl_type; gboolean success; /* Check if valid texture handle */ if (!cogl_is_texture (handle)) return FALSE; tex = _cogl_texture_pointer_from_handle (handle); /* Check for valid format */ if (format == COGL_PIXEL_FORMAT_ANY) return FALSE; /* Shortcut out early if the image is empty */ if (width == 0 || height == 0) return TRUE; /* Init source bitmap */ source_bmp.width = width; source_bmp.height = height; source_bmp.format = format; source_bmp.data = (guchar*)data; /* Rowstride from width if none specified */ bpp = _cogl_get_format_bpp (format); source_bmp.rowstride = (rowstride == 0) ? width * bpp : rowstride; /* Find closest format to internal that's supported by GL */ closest_format = _cogl_pixel_format_to_gl (tex->bitmap.format, NULL, /* don't need */ &closest_gl_format, &closest_gl_type); /* If no direct match, convert */ if (closest_format != format) { /* Convert to required format */ success = _cogl_bitmap_convert_and_premult (&source_bmp, &temp_bmp, closest_format); /* Swap bitmaps if succeeded */ if (!success) return FALSE; source_bmp = temp_bmp; source_bmp_owner = TRUE; } /* Send data to GL */ _cogl_texture_upload_subregion_to_gl (tex, src_x, src_y, dst_x, dst_y, dst_width, dst_height, &source_bmp, closest_gl_format, closest_gl_type); /* Free data if owner */ if (source_bmp_owner) g_free (source_bmp.data); return TRUE; } gint cogl_texture_get_data (CoglHandle handle, CoglPixelFormat format, guint rowstride, guchar *data) { CoglTexture *tex; gint bpp; gint byte_size; CoglPixelFormat closest_format; gint closest_bpp; GLenum closest_gl_format; GLenum closest_gl_type; CoglBitmap target_bmp; CoglBitmap new_bmp; gboolean success; guchar *src; guchar *dst; gint y; /* Check if valid texture handle */ if (!cogl_is_texture (handle)) return 0; tex = _cogl_texture_pointer_from_handle (handle); /* Default to internal format if none specified */ if (format == COGL_PIXEL_FORMAT_ANY) format = tex->bitmap.format; /* Rowstride from texture width if none specified */ bpp = _cogl_get_format_bpp (format); if (rowstride == 0) rowstride = tex->bitmap.width * bpp; /* Return byte size if only that requested */ byte_size = tex->bitmap.height * rowstride; if (data == NULL) return byte_size; /* Find closest format that's supported by GL */ closest_format = _cogl_pixel_format_to_gl (format, NULL, /* don't need */ &closest_gl_format, &closest_gl_type); closest_bpp = _cogl_get_format_bpp (closest_format); /* Is the requested format supported? */ if (closest_format == format) { /* Target user data directly */ target_bmp = tex->bitmap; target_bmp.format = format; target_bmp.rowstride = rowstride; target_bmp.data = data; } else { /* Target intermediate buffer */ target_bmp = tex->bitmap; target_bmp.format = closest_format; target_bmp.rowstride = target_bmp.width * closest_bpp; target_bmp.data = (guchar*) g_malloc (target_bmp.height * target_bmp.rowstride); } /* Retrieve data from slices */ _cogl_texture_download_from_gl (tex, &target_bmp, closest_gl_format, closest_gl_type); /* Was intermediate used? */ if (closest_format != format) { /* Convert to requested format */ success = _cogl_bitmap_convert_and_premult (&target_bmp, &new_bmp, format); /* Free intermediate data and return if failed */ g_free (target_bmp.data); if (!success) return 0; /* Copy to user buffer */ for (y = 0; y < new_bmp.height; ++y) { src = new_bmp.data + y * new_bmp.rowstride; dst = data + y * rowstride; memcpy (dst, src, new_bmp.width); } /* Free converted data */ g_free (new_bmp.data); } return byte_size; }