#include gboolean IsFullScreen = FALSE, IsMotion = FALSE; static void stage_state_cb (ClutterStage *stage, gpointer data) { gchar *detail = (gchar*)data; printf("[stage signal] %s\n", detail); } static gboolean blue_button_cb (ClutterActor *actor, ClutterEvent *event, gpointer data) { ClutterActor *stage; stage = clutter_stage_get_default (); if (IsFullScreen) IsFullScreen = FALSE; else IsFullScreen = TRUE; g_object_set (stage, "fullscreen", IsFullScreen, NULL); return FALSE; } static gboolean red_button_cb (ClutterActor *actor, ClutterEvent *event, gpointer data) { if (IsMotion) IsMotion = FALSE; else IsMotion = TRUE; clutter_enable_motion_events (IsMotion); } static void key_focus_in_cb (ClutterActor *actor, gpointer data) { ClutterActor *focus_box = CLUTTER_ACTOR(data); if (actor == clutter_stage_get_default ()) { clutter_actor_hide (focus_box); } else { clutter_actor_set_position (focus_box, clutter_actor_get_x (actor) - 5, clutter_actor_get_y (actor) - 5); clutter_actor_set_size (focus_box, clutter_actor_get_width (actor) + 10, clutter_actor_get_height (actor) + 10); clutter_actor_show (focus_box); } } static gboolean input_cb (ClutterActor *actor, ClutterEvent *event, gpointer data) { ClutterStage *stage = CLUTTER_STAGE (clutter_stage_get_default ()); gchar keybuf[9], *source = (gchar*)data; int len = 0; switch (event->type) { case CLUTTER_KEY_PRESS: len = g_unichar_to_utf8 (clutter_keysym_to_unicode (event->key.keyval), keybuf); keybuf[len] = '\0'; printf ("[%s] KEY PRESS '%s'", source, keybuf); break; case CLUTTER_KEY_RELEASE: len = g_unichar_to_utf8 (clutter_keysym_to_unicode (event->key.keyval), keybuf); keybuf[len] = '\0'; printf ("[%s] KEY RELEASE '%s'", source, keybuf); break; case CLUTTER_MOTION: printf("[%s] MOTION", source); break; case CLUTTER_ENTER: printf("[%s] ENTER", source); break; case CLUTTER_LEAVE: printf("[%s] LEAVE", source); break; case CLUTTER_BUTTON_PRESS: printf("[%s] BUTTON PRESS (click count:%i)", source, event->button.click_count); break; case CLUTTER_BUTTON_RELEASE: printf("[%s] BUTTON RELEASE", source); if (clutter_event_get_source (event) == CLUTTER_ACTOR (stage)) clutter_stage_set_key_focus (stage, NULL); else if (clutter_event_get_source (event) == actor) clutter_stage_set_key_focus (stage, actor); break; case CLUTTER_SCROLL: printf("[%s] BUTTON SCROLL", source); break; case CLUTTER_STAGE_STATE: printf("[%s] STAGE STATE", source); break; case CLUTTER_DESTROY_NOTIFY: printf("[%s] DESTROY NOTIFY", source); break; case CLUTTER_CLIENT_MESSAGE: printf("[%s] CLIENT MESSAGE\n", source); break; case CLUTTER_DELETE: printf("[%s] DELETE", source); break; case CLUTTER_NOTHING: return; } if (clutter_event_get_source (event) == actor) printf(" *source*"); printf("\n"); return FALSE; } int main (int argc, char *argv[]) { ClutterActor *stage, *actor, *focus_box; ClutterColor rcol = { 0xff, 0, 0, 0xff}, bcol = { 0, 0, 0xff, 0xff }, gcol = { 0, 0xff, 0, 0xff }, ncol = { 0, 0, 0, 0xff }; clutter_init (&argc, &argv); stage = clutter_stage_get_default (); g_signal_connect (stage, "event", G_CALLBACK (input_cb), "stage"); g_signal_connect (stage, "fullscreen", G_CALLBACK (stage_state_cb), "fullscreen"); g_signal_connect (stage, "unfullscreen", G_CALLBACK (stage_state_cb), "unfullscreen"); g_signal_connect (stage, "activate", G_CALLBACK (stage_state_cb), "activate"); g_signal_connect (stage, "deactivate", G_CALLBACK (stage_state_cb), "deactivate"); focus_box = clutter_rectangle_new_with_color (&ncol); clutter_container_add (CLUTTER_CONTAINER(stage), focus_box, NULL); actor = clutter_rectangle_new_with_color (&rcol); clutter_actor_set_size (actor, 100, 100); clutter_actor_set_position (actor, 100, 100); clutter_actor_set_reactive (actor); clutter_container_add (CLUTTER_CONTAINER (stage), actor, NULL); g_signal_connect (actor, "event", G_CALLBACK (input_cb), "red box"); g_signal_connect (actor, "focus-in", G_CALLBACK (key_focus_in_cb), focus_box); /* Toggle motion - enter/leave capture */ g_signal_connect (actor, "button-press-event", G_CALLBACK (red_button_cb), NULL); clutter_stage_set_key_focus (CLUTTER_STAGE (stage), actor); actor = clutter_rectangle_new_with_color (&gcol); clutter_actor_set_size (actor, 100, 100); clutter_actor_set_position (actor, 250, 100); clutter_actor_set_reactive (actor); clutter_container_add (CLUTTER_CONTAINER (stage), actor, NULL); g_signal_connect (actor, "event", G_CALLBACK (input_cb), "green box"); g_signal_connect (actor, "focus-in", G_CALLBACK (key_focus_in_cb), focus_box); actor = clutter_rectangle_new_with_color (&bcol); clutter_actor_set_size (actor, 100, 100); clutter_actor_set_position (actor, 400, 100); clutter_actor_set_reactive (actor); clutter_container_add (CLUTTER_CONTAINER(stage), actor, NULL); g_signal_connect (actor, "event", G_CALLBACK (input_cb), "blue box"); g_signal_connect (actor, "focus-in", G_CALLBACK (key_focus_in_cb), focus_box); /* Fullscreen */ g_signal_connect (actor, "button-press-event", G_CALLBACK (blue_button_cb), NULL); actor = clutter_rectangle_new_with_color (&ncol); clutter_actor_set_size (actor, 400, 50); clutter_actor_set_position (actor, 100, 250); clutter_container_add (CLUTTER_CONTAINER(stage), actor, NULL); g_signal_connect (actor, "event", G_CALLBACK (input_cb), "blue box"); g_signal_connect (actor, "focus-in", G_CALLBACK (key_focus_in_cb), focus_box); g_signal_connect (stage, "focus-in", G_CALLBACK (key_focus_in_cb), focus_box); clutter_actor_show_all (CLUTTER_ACTOR (stage)); clutter_main(); return 0; }