#include #include #include #include #include "test-conform-common.h" /* This test runs three timelines at 30 fps with 10 frames. Some of the timelines have markers. Once the timelines are run it then checks that all of the frames were hit, all of the markers were hit and that the completed signal was fired. The timelines are then run again but this time with a timeout source that introduces a delay. This should cause some frames to be skipped. The test is run again but only the markers and the completed signal is checked for. */ #define FRAME_COUNT 10 #define FPS 30 typedef struct _TimelineData TimelineData; struct _TimelineData { int timeline_num; guint frame_hit_count[FRAME_COUNT + 1]; GSList *markers_hit; guint completed_count; }; static void timeline_data_init (TimelineData *data, int timeline_num) { memset (data, 0, sizeof (TimelineData)); data->timeline_num = timeline_num; } static void timeline_data_destroy (TimelineData *data) { g_slist_foreach (data->markers_hit, (GFunc) g_free, NULL); g_slist_free (data->markers_hit); } static void timeline_complete_cb (ClutterTimeline *timeline, TimelineData *data) { if (g_test_verbose ()) g_print ("%i: Completed\n", data->timeline_num); data->completed_count++; } static void timeline_new_frame_cb (ClutterTimeline *timeline, gint msec, TimelineData *data) { /* Calculate an approximate frame number from the duration with rounding */ int frame_no = ((msec * FRAME_COUNT + (FRAME_COUNT * 1000 / FPS) / 2) / (FRAME_COUNT * 1000 / FPS)); if (g_test_verbose ()) g_print ("%i: Doing frame %d, delta = %i\n", data->timeline_num, frame_no, clutter_timeline_get_delta (timeline)); g_assert (frame_no >= 0 && frame_no <= FRAME_COUNT); data->frame_hit_count[frame_no]++; } static void timeline_marker_reached_cb (ClutterTimeline *timeline, const gchar *marker_name, guint frame_num, TimelineData *data) { if (g_test_verbose ()) g_print ("%i: Marker '%s' (%d) reached, delta = %i\n", data->timeline_num, marker_name, frame_num, clutter_timeline_get_delta (timeline)); data->markers_hit = g_slist_prepend (data->markers_hit, g_strdup (marker_name)); } static gboolean check_timeline (ClutterTimeline *timeline, TimelineData *data, gboolean check_missed_frames) { gchar **markers; gsize n_markers; guint *marker_reached_count; gboolean succeeded = TRUE; GSList *node; int i; int missed_frame_count = 0; int frame_offset; if (clutter_timeline_get_direction (timeline) == CLUTTER_TIMELINE_BACKWARD) frame_offset = 0; else frame_offset = 1; markers = clutter_timeline_list_markers (timeline, -1, &n_markers); marker_reached_count = g_new0 (guint, n_markers); for (node = data->markers_hit; node; node = node->next) { for (i = 0; i < n_markers; i++) if (!strcmp (node->data, markers[i])) break; if (i < n_markers) marker_reached_count[i]++; else { if (g_test_verbose ()) g_print ("FAIL: unknown marker '%s' hit for timeline %i\n", (char *) node->data, data->timeline_num); succeeded = FALSE; } } for (i = 0; i < n_markers; i++) if (marker_reached_count[i] != 1) { if (g_test_verbose ()) g_print ("FAIL: marker '%s' hit %i times for timeline %i\n", markers[i], marker_reached_count[i], data->timeline_num); succeeded = FALSE; } if (check_missed_frames) { for (i = 0; i < FRAME_COUNT; i++) if (data->frame_hit_count[i + frame_offset] < 1) missed_frame_count++; if (missed_frame_count) { if (g_test_verbose ()) g_print ("FAIL: missed %i frame%s for timeline %i\n", missed_frame_count, missed_frame_count == 1 ? "" : "s", data->timeline_num); succeeded = FALSE; } } if (data->completed_count != 1) { if (g_test_verbose ()) g_print ("FAIL: timeline %i completed %i times\n", data->timeline_num, data->completed_count); succeeded = FALSE; } g_strfreev (markers); g_free (marker_reached_count); return succeeded; } static gboolean timeout_cb (gpointer data G_GNUC_UNUSED) { clutter_main_quit (); return FALSE; } static gboolean delay_cb (gpointer data) { /* Waste a bit of time so that it will skip frames */ g_usleep (G_USEC_PER_SEC * 66 / 1000); return TRUE; } void test_timeline (TestConformSimpleFixture *fixture, gconstpointer data) { ClutterTimeline *timeline_1; TimelineData data_1; ClutterTimeline *timeline_2; TimelineData data_2; ClutterTimeline *timeline_3; TimelineData data_3; gchar **markers; gsize n_markers; guint delay_tag; /* NB: We have to ensure a stage is instantiated else the master * clock wont run... */ ClutterActor *stage = clutter_stage_new (); timeline_data_init (&data_1, 1); timeline_1 = clutter_timeline_new (FRAME_COUNT * 1000 / FPS); clutter_timeline_add_marker_at_time (timeline_1, "start-marker", 0 * 1000 / FPS); clutter_timeline_add_marker_at_time (timeline_1, "foo", 5 * 1000 / FPS); clutter_timeline_add_marker_at_time (timeline_1, "bar", 5 * 1000 / FPS); clutter_timeline_add_marker_at_time (timeline_1, "baz", 5 * 1000 / FPS); clutter_timeline_add_marker_at_time (timeline_1, "near-end-marker", 9 * 1000 / FPS); clutter_timeline_add_marker_at_time (timeline_1, "end-marker", 10 * 1000 / FPS); markers = clutter_timeline_list_markers (timeline_1, 5 * 1000 / FPS, &n_markers); g_assert (markers != NULL); g_assert (n_markers == 3); g_strfreev (markers); timeline_data_init (&data_2, 2); timeline_2 = clutter_timeline_clone (timeline_1); clutter_timeline_add_marker_at_time (timeline_2, "bar", 2 * 1000 / FPS); markers = clutter_timeline_list_markers (timeline_2, -1, &n_markers); g_assert (markers != NULL); g_assert (n_markers == 1); g_assert (strcmp (markers[0], "bar") == 0); g_strfreev (markers); timeline_data_init (&data_3, 3); timeline_3 = clutter_timeline_clone (timeline_1); clutter_timeline_set_direction (timeline_3, CLUTTER_TIMELINE_BACKWARD); clutter_timeline_add_marker_at_time (timeline_3, "start-marker", FRAME_COUNT * 1000 / FPS); clutter_timeline_add_marker_at_time (timeline_3, "foo", 5 * 1000 / FPS); clutter_timeline_add_marker_at_time (timeline_3, "baz", 8 * 1000 / FPS); clutter_timeline_add_marker_at_time (timeline_3, "near-end-marker", 1 * 1000 / FPS); clutter_timeline_add_marker_at_time (timeline_3, "end-marker", 0 * 1000 / FPS); g_signal_connect (timeline_1, "marker-reached", G_CALLBACK (timeline_marker_reached_cb), &data_1); g_signal_connect (timeline_1, "new-frame", G_CALLBACK (timeline_new_frame_cb), &data_1); g_signal_connect (timeline_1, "completed", G_CALLBACK (timeline_complete_cb), &data_1); g_signal_connect (timeline_2, "marker-reached::bar", G_CALLBACK (timeline_marker_reached_cb), &data_2); g_signal_connect (timeline_2, "new-frame", G_CALLBACK (timeline_new_frame_cb), &data_2); g_signal_connect (timeline_2, "completed", G_CALLBACK (timeline_complete_cb), &data_2); g_signal_connect (timeline_3, "marker-reached", G_CALLBACK (timeline_marker_reached_cb), &data_3); g_signal_connect (timeline_3, "new-frame", G_CALLBACK (timeline_new_frame_cb), &data_3); g_signal_connect (timeline_3, "completed", G_CALLBACK (timeline_complete_cb), &data_3); if (g_test_verbose ()) g_print ("Without delay...\n"); clutter_timeline_start (timeline_1); clutter_timeline_start (timeline_2); clutter_timeline_start (timeline_3); clutter_threads_add_timeout (2000, timeout_cb, NULL); clutter_main (); g_assert (check_timeline (timeline_1, &data_1, TRUE)); g_assert (check_timeline (timeline_2, &data_2, TRUE)); g_assert (check_timeline (timeline_3, &data_3, TRUE)); if (g_test_verbose ()) g_print ("With delay...\n"); timeline_data_destroy (&data_1); timeline_data_init (&data_1, 1); timeline_data_destroy (&data_2); timeline_data_init (&data_2, 2); timeline_data_destroy (&data_3); timeline_data_init (&data_3, 3); clutter_timeline_start (timeline_1); clutter_timeline_start (timeline_2); clutter_timeline_start (timeline_3); clutter_threads_add_timeout (2000, timeout_cb, NULL); delay_tag = clutter_threads_add_timeout (99, delay_cb, NULL); clutter_main (); g_assert (check_timeline (timeline_1, &data_1, FALSE)); g_assert (check_timeline (timeline_2, &data_2, FALSE)); g_assert (check_timeline (timeline_3, &data_3, FALSE)); g_object_unref (timeline_1); g_object_unref (timeline_2); g_object_unref (timeline_3); timeline_data_destroy (&data_1); timeline_data_destroy (&data_2); timeline_data_destroy (&data_3); g_source_remove (delay_tag); clutter_actor_destroy (stage); }