/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2010 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * Authors: * Neil Roberts */ #ifndef __COGL_TEXTURE_3D_PRIVATE_H #define __COGL_TEXTURE_3D_PRIVATE_H #include "cogl-handle.h" #include "cogl-material-private.h" #include "cogl-texture-private.h" #define COGL_TEXTURE_3D(tex) ((CoglTexture3D *) tex) typedef struct _CoglTexture3D CoglTexture3D; struct _CoglTexture3D { CoglTexture _parent; /* The internal format of the GL texture represented as a CoglPixelFormat */ CoglPixelFormat format; /* The internal format of the GL texture represented as a GL enum */ GLenum gl_format; /* The texture object number */ GLuint gl_texture; int width; int height; int depth; GLenum min_filter; GLenum mag_filter; GLint wrap_mode_s; GLint wrap_mode_t; GLint wrap_mode_p; gboolean auto_mipmap; gboolean mipmaps_dirty; CoglTexturePixel first_pixel; }; GQuark _cogl_handle_texture_3d_get_type (void); /* * cogl_texture_3d_new_from_bitmap: * @bmp_handle: A #CoglHandle to a bitmap. * @height: height of the texture in pixels. * @depth: depth of the texture in pixels. * @flags: Optional flags for the texture, or %COGL_TEXTURE_NONE * @internal_format: the #CoglPixelFormat that will be used for storing * the buffer on the GPU. If COGL_PIXEL_FORMAT_ANY is given then a * premultiplied format similar to the format of the source data will * be used. The default blending equations of Cogl expect premultiplied * color data; the main use of passing a non-premultiplied format here * is if you have non-premultiplied source data and are going to adjust * the blend mode (see cogl_material_set_blend()) or use the data for * something other than straight blending. * @error: A GError return location. * * Creates a new 3D texture and initializes it with the images in * @bmp_handle. The images are assumed to be packed together after one * another in the increasing y axis. The height of individual image is * given as @height and the number of images is given in @depth. The * actual height of the bitmap can be larger than @height × @depth. In * this case it assumes there is padding between the images. * * Return value: the newly created texture or %COGL_INVALID_HANDLE if * there was an error. */ CoglHandle _cogl_texture_3d_new_from_bitmap (CoglHandle bmp_handle, unsigned int height, unsigned int depth, CoglTextureFlags flags, CoglPixelFormat internal_format, GError **error); #endif /* __COGL_TEXTURE_3D_PRIVATE_H */