/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2011 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see * . * * * Authors: * Robert Bragg */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "cogl-texture.h" #include "cogl-matrix.h" #include "cogl-spans.h" #include "cogl-meta-texture.h" #include "cogl-texture-rectangle-private.h" #include #include typedef struct _ForeachData { float meta_region_coords[4]; CoglPipelineWrapMode wrap_s; CoglPipelineWrapMode wrap_t; CoglMetaTextureCallback callback; void *user_data; int width; int height; CoglTexture *padded_textures[9]; const float *grid_slice_texture_coords; float slice_offset_s; float slice_offset_t; float slice_range_s; float slice_range_t; } ForeachData; static void padded_grid_repeat_cb (CoglTexture *slice_texture, const float *slice_texture_coords, const float *meta_coords, void *user_data) { ForeachData *data; float mapped_coords[4]; /* Ignore padding slices for the current grid */ if (!slice_texture) return; data = user_data; /* NB: the slice_texture_coords[] we get here will always be * normalized. * * We now need to map the normalized slice_texture_coords[] we have * here back to the real slice coordinates we saved in the previous * stage... */ mapped_coords[0] = slice_texture_coords[0] * data->slice_range_s + data->slice_offset_s; mapped_coords[1] = slice_texture_coords[1] * data->slice_range_t + data->slice_offset_t; mapped_coords[2] = slice_texture_coords[2] * data->slice_range_s + data->slice_offset_s; mapped_coords[3] = slice_texture_coords[3] * data->slice_range_t + data->slice_offset_t; data->callback (slice_texture, mapped_coords, meta_coords, data->user_data); } static int setup_padded_spans (CoglSpan *spans, float start, float end, float range, int *real_index) { int span_index = 0; if (start > 0) { spans[0].start = 0; spans[0].size = start; spans[0].waste = 0; span_index++; spans[1].start = spans[0].size; } else spans[span_index].start = 0; spans[span_index].size = end - start; spans[span_index].waste = 0; *real_index = span_index; span_index++; if (end < range) { spans[span_index].start = spans[span_index - 1].start + spans[span_index - 1].size; spans[span_index].size = range - end; spans[span_index].waste = 0; span_index++; } return span_index; } /* This handles each sub-texture within the range [0,1] of our * original meta texture and repeats each one separately across the * users requested virtual texture coordinates. * * A notable advantage of this approach is that we will batch * together callbacks corresponding to the same underlying slice * together. */ void create_grid_and_repeat_cb (CoglTexture *slice_texture, const float *slice_texture_coords, const float *meta_coords, void *user_data) { ForeachData *data = user_data; CoglSpan x_spans[3]; int n_x_spans; int x_real_index; CoglSpan y_spans[3]; int n_y_spans; int y_real_index; /* NB: This callback is called for each slice of the meta-texture * in the range [0,1]. * * We define a "padded grid" for each slice of the meta-texture in * the range [0,1]. The x axis and y axis grid lines are defined * using CoglSpans. * * The padded grid maps over the meta-texture coordinates in the * range [0,1] but only contains one valid cell that corresponds to * current slice being iterated and all the surrounding cells just * provide padding. * * Once we've defined our padded grid we then repeat that across * the user's original region, calling their callback whenever * we see our current slice - ignoring padding. * * NB: we can assume meta_coords[] are normalized at this point * since TextureRectangles aren't iterated with this code-path. * * NB: spans are always defined using non-normalized coordinates */ n_x_spans = setup_padded_spans (x_spans, meta_coords[0] * data->width, meta_coords[2] * data->width, data->width, &x_real_index); n_y_spans = setup_padded_spans (y_spans, meta_coords[1] * data->height, meta_coords[3] * data->height, data->height, &y_real_index); data->padded_textures[n_y_spans * y_real_index + x_real_index] = slice_texture; /* Our callback is going to be passed normalized slice texture * coordinates, and we will need to map the range [0,1] to the real * slice_texture_coords we have here... */ data->grid_slice_texture_coords = slice_texture_coords; data->slice_range_s = fabs (data->grid_slice_texture_coords[2] - data->grid_slice_texture_coords[0]); data->slice_range_t = fabs (data->grid_slice_texture_coords[3] - data->grid_slice_texture_coords[1]); data->slice_offset_s = MIN (data->grid_slice_texture_coords[0], data->grid_slice_texture_coords[2]); data->slice_offset_t = MIN (data->grid_slice_texture_coords[1], data->grid_slice_texture_coords[3]); /* Now actually iterate the region the user originally requested * using the current padded grid */ _cogl_texture_spans_foreach_in_region (x_spans, n_x_spans, y_spans, n_y_spans, data->padded_textures, data->meta_region_coords, data->width, data->height, data->wrap_s, data->wrap_t, padded_grid_repeat_cb, data); /* Clear the padded_textures ready for the next iteration */ data->padded_textures[n_y_spans * y_real_index + x_real_index] = NULL; } typedef struct _NormalizeData { CoglMetaTextureCallback callback; void *user_data; float s_normalize_factor; float t_normalize_factor; } NormalizeData; static void normalize_meta_coords_cb (CoglTexture *slice_texture, const float *slice_coords, const float *meta_coords, void *user_data) { NormalizeData *data = user_data; float normalized_meta_coords[4] = { meta_coords[0] * data->s_normalize_factor, meta_coords[1] * data->t_normalize_factor, meta_coords[2] * data->s_normalize_factor, meta_coords[3] * data->t_normalize_factor }; data->callback (slice_texture, slice_coords, normalized_meta_coords, data->user_data); } typedef struct _UnNormalizeData { CoglMetaTextureCallback callback; void *user_data; float width; float height; } UnNormalizeData; static void un_normalize_slice_coords_cb (CoglTexture *slice_texture, const float *slice_coords, const float *meta_coords, void *user_data) { UnNormalizeData *data = user_data; float un_normalized_slice_coords[4] = { slice_coords[0] * data->width, slice_coords[1] * data->height, slice_coords[2] * data->width, slice_coords[3] * data->height }; data->callback (slice_texture, un_normalized_slice_coords, meta_coords, data->user_data); } void cogl_meta_texture_foreach_in_region (CoglMetaTexture *meta_texture, float tx_1, float ty_1, float tx_2, float ty_2, CoglPipelineWrapMode wrap_s, CoglPipelineWrapMode wrap_t, CoglMetaTextureCallback callback, void *user_data) { CoglTexture *texture = COGL_TEXTURE (meta_texture); float width = cogl_texture_get_width (texture); float height = cogl_texture_get_height (texture); NormalizeData normalize_data; /* It makes things simpler to deal with non-normalized region * coordinates beyond this point and only re-normalize just before * calling the user's callback... */ if (!_cogl_is_texture_rectangle (COGL_TEXTURE (meta_texture))) { normalize_data.callback = callback; normalize_data.user_data = user_data; normalize_data.s_normalize_factor = 1.0f / width; normalize_data.t_normalize_factor = 1.0f / height; callback = normalize_meta_coords_cb; user_data = &normalize_data; tx_1 *= width; ty_1 *= height; tx_2 *= width; ty_2 *= height; } /* XXX: at some point this wont be routed through the CoglTexture * vtable, instead there will be a separate CoglMetaTexture * interface vtable. */ if (texture->vtable->foreach_sub_texture_in_region) { ForeachData data; data.meta_region_coords[0] = tx_1; data.meta_region_coords[1] = ty_1; data.meta_region_coords[2] = tx_2; data.meta_region_coords[3] = ty_2; data.wrap_s = wrap_s; data.wrap_t = wrap_t; data.callback = callback; data.user_data = user_data; data.width = width; data.height = height; memset (data.padded_textures, 0, sizeof (data.padded_textures)); /* * 1) We iterate all the slices of the meta-texture only within * the range [0,1]. * * 2) We define a "padded grid" for each slice of the * meta-texture in the range [0,1]. * * The padded grid maps over the meta-texture coordinates in * the range [0,1] but only contains one valid cell that * corresponds to current slice being iterated and all the * surrounding cells just provide padding. * * 3) Once we've defined our padded grid we then repeat that * across the user's original region, calling their callback * whenever we see our current slice - ignoring padding. * * A notable benefit of this design is that repeating a texture * made of multiple slices will result in us repeating each * slice in-turn so the user gets repeat callbacks for the same * texture batched together. For manual emulation of texture * repeats done by drawing geometry this makes it more likely * that we can batch geometry. */ texture->vtable->foreach_sub_texture_in_region (texture, 0, 0, 1, 1, create_grid_and_repeat_cb, &data); } else { CoglSpan x_span = { 0, width, 0 }; CoglSpan y_span = { 0, height, 0 }; float meta_region_coords[4] = { tx_1, ty_1, tx_2, ty_2 }; UnNormalizeData un_normalize_data; /* If we are dealing with a CoglTextureRectangle then we need a shim * callback that un_normalizes the slice coordinates we get from * _cogl_texture_spans_foreach_in_region before passing them to * the user's callback. */ if (_cogl_is_texture_rectangle (meta_texture)) { un_normalize_data.callback = callback; un_normalize_data.user_data = user_data; un_normalize_data.width = width; un_normalize_data.height = height; callback = un_normalize_slice_coords_cb; user_data = &un_normalize_data; } _cogl_texture_spans_foreach_in_region (&x_span, 1, &y_span, 1, &texture, meta_region_coords, width, height, wrap_s, wrap_t, callback, user_data); } }