/* * Cogl * * A Low Level GPU Graphics and Utilities API * * Copyright (C) 2012, 2013 Intel Corporation. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * * Authors: * Robert Bragg */ #ifndef _COGL_UTIL_GL_PRIVATE_H_ #include "cogl-types.h" #include "cogl-context.h" #include "cogl-gl-header.h" #include "cogl-texture.h" #ifdef COGL_GL_DEBUG const char * _cogl_gl_error_to_string (GLenum error_code); #define GE(ctx, x) G_STMT_START { \ GLenum __err; \ (ctx)->x; \ while ((__err = (ctx)->glGetError ()) != GL_NO_ERROR) \ { \ g_warning ("%s: GL error (%d): %s\n", \ G_STRLOC, \ __err, \ _cogl_gl_error_to_string (__err)); \ } } G_STMT_END #define GE_RET(ret, ctx, x) G_STMT_START { \ GLenum __err; \ ret = (ctx)->x; \ while ((__err = (ctx)->glGetError ()) != GL_NO_ERROR) \ { \ g_warning ("%s: GL error (%d): %s\n", \ G_STRLOC, \ __err, \ _cogl_gl_error_to_string (__err)); \ } } G_STMT_END #else /* !COGL_GL_DEBUG */ #define GE(ctx, x) ((ctx)->x) #define GE_RET(ret, ctx, x) (ret = ((ctx)->x)) #endif /* COGL_GL_DEBUG */ CoglBool _cogl_gl_util_catch_out_of_memory (CoglContext *ctx, CoglError **error); void _cogl_gl_util_get_texture_target_string (CoglTextureType texture_type, const char **target_string_out, const char **swizzle_out); #endif /* _COGL_UTIL_GL_PRIVATE_H_ */