/* * Cogl * * A Low Level GPU Graphics and Utilities API * * Copyright (C) 2008,2009,2010 Intel Corporation. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * * * Authors: * Neil Roberts */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "cogl-context-private.h" #include "cogl-util-gl-private.h" #include "cogl-pipeline-private.h" #include "cogl-pipeline-state-private.h" #include "cogl-pipeline-opengl-private.h" #include "cogl-framebuffer-private.h" #ifdef COGL_PIPELINE_VERTEND_FIXED #include "cogl-context-private.h" #include "cogl-object-private.h" #include "cogl-program-private.h" const CoglPipelineVertend _cogl_pipeline_fixed_vertend; static void _cogl_pipeline_vertend_fixed_start (CoglPipeline *pipeline, int n_layers, unsigned long pipelines_difference) { _cogl_use_vertex_program (0, COGL_PIPELINE_PROGRAM_TYPE_FIXED); } static CoglBool _cogl_pipeline_vertend_fixed_add_layer (CoglPipeline *pipeline, CoglPipelineLayer *layer, unsigned long layers_difference, CoglFramebuffer *framebuffer) { CoglContext *ctx = framebuffer->context; int unit_index = _cogl_pipeline_layer_get_unit_index (layer); CoglTextureUnit *unit = _cogl_get_texture_unit (unit_index); if (layers_difference & COGL_PIPELINE_LAYER_STATE_USER_MATRIX) { CoglPipelineLayerState state = COGL_PIPELINE_LAYER_STATE_USER_MATRIX; CoglPipelineLayer *authority = _cogl_pipeline_layer_get_authority (layer, state); CoglMatrixEntry *matrix_entry; cogl_matrix_stack_set (unit->matrix_stack, &authority->big_state->matrix); _cogl_set_active_texture_unit (unit_index); matrix_entry = unit->matrix_stack->last_entry; _cogl_matrix_entry_flush_to_gl_builtins (ctx, matrix_entry, COGL_MATRIX_TEXTURE, framebuffer, FALSE /* enable flip */); } return TRUE; } static CoglBool _cogl_pipeline_vertend_fixed_end (CoglPipeline *pipeline, unsigned long pipelines_difference) { _COGL_GET_CONTEXT (ctx, FALSE); if (pipelines_difference & COGL_PIPELINE_STATE_POINT_SIZE) { CoglPipeline *authority = _cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_POINT_SIZE); if (authority->big_state->point_size > 0.0f) GE( ctx, glPointSize (authority->big_state->point_size) ); } return TRUE; } const CoglPipelineVertend _cogl_pipeline_fixed_vertend = { _cogl_pipeline_vertend_fixed_start, _cogl_pipeline_vertend_fixed_add_layer, _cogl_pipeline_vertend_fixed_end, NULL, /* pipeline_change_notify */ NULL /* layer_change_notify */ }; #endif /* COGL_PIPELINE_VERTEND_FIXED */