/* * Cogl * * A Low Level GPU Graphics and Utilities API * * Copyright (C) 2011 Intel Corporation. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * * * Authors: * Neil Roberts */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include "cogl-pipeline-private.h" #include "cogl-pipeline-state-private.h" #ifdef COGL_PIPELINE_PROGEND_FIXED #include "cogl-context.h" #include "cogl-context-private.h" #include "cogl-framebuffer-private.h" static CoglBool _cogl_pipeline_progend_fixed_start (CoglPipeline *pipeline) { _COGL_GET_CONTEXT (ctx, FALSE); if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_FIXED))) return FALSE; if (!_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_GL_FIXED)) return FALSE; /* Vertex snippets are only supported in the GLSL fragend */ if (_cogl_pipeline_has_vertex_snippets (pipeline)) return FALSE; /* Fragment snippets are only supported in the GLSL fragend */ if (_cogl_pipeline_has_fragment_snippets (pipeline)) return FALSE; /* If there is a user program then the appropriate backend for that * language should handle it. */ if (cogl_pipeline_get_user_program (pipeline)) return FALSE; /* The fixed progend can't handle the per-vertex point size * attribute */ if (cogl_pipeline_get_per_vertex_point_size (pipeline)) return FALSE; return TRUE; } static void _cogl_pipeline_progend_fixed_pre_paint (CoglPipeline *pipeline, CoglFramebuffer *framebuffer) { CoglContext *ctx = framebuffer->context; if (ctx->current_projection_entry) _cogl_matrix_entry_flush_to_gl_builtins (ctx, ctx->current_projection_entry, COGL_MATRIX_PROJECTION, framebuffer, FALSE /* enable flip */); if (ctx->current_modelview_entry) _cogl_matrix_entry_flush_to_gl_builtins (ctx, ctx->current_modelview_entry, COGL_MATRIX_MODELVIEW, framebuffer, FALSE /* enable flip */); } const CoglPipelineProgend _cogl_pipeline_fixed_progend = { COGL_PIPELINE_VERTEND_FIXED, COGL_PIPELINE_FRAGEND_FIXED, _cogl_pipeline_progend_fixed_start, NULL, /* end */ NULL, /* pre_change_notify */ NULL, /* layer_pre_change_notify */ _cogl_pipeline_progend_fixed_pre_paint }; #endif /* COGL_PIPELINE_PROGEND_FIXED */