/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2016 Red Hat Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see .
*
* Author: Jonas Ã…dahl
*/
#include "clutter-build-config.h"
#include
#include "clutter-virtual-input-device.h"
#include "clutter-enum-types.h"
#include "clutter-private.h"
#include "clutter-seat.h"
enum
{
PROP_0,
PROP_SEAT,
PROP_DEVICE_TYPE,
PROP_LAST
};
static GParamSpec *obj_props[PROP_LAST];
typedef struct _ClutterVirtualInputDevicePrivate
{
ClutterSeat *seat;
ClutterInputDeviceType device_type;
} ClutterVirtualInputDevicePrivate;
G_DEFINE_TYPE_WITH_PRIVATE (ClutterVirtualInputDevice,
clutter_virtual_input_device,
G_TYPE_OBJECT)
void
clutter_virtual_input_device_notify_relative_motion (ClutterVirtualInputDevice *virtual_device,
uint64_t time_us,
double dx,
double dy)
{
ClutterVirtualInputDeviceClass *klass =
CLUTTER_VIRTUAL_INPUT_DEVICE_GET_CLASS (virtual_device);
klass->notify_relative_motion (virtual_device, time_us, dx, dy);
}
void
clutter_virtual_input_device_notify_absolute_motion (ClutterVirtualInputDevice *virtual_device,
uint64_t time_us,
double x,
double y)
{
ClutterVirtualInputDeviceClass *klass =
CLUTTER_VIRTUAL_INPUT_DEVICE_GET_CLASS (virtual_device);
klass->notify_absolute_motion (virtual_device, time_us, x, y);
}
void
clutter_virtual_input_device_notify_button (ClutterVirtualInputDevice *virtual_device,
uint64_t time_us,
uint32_t button,
ClutterButtonState button_state)
{
ClutterVirtualInputDeviceClass *klass =
CLUTTER_VIRTUAL_INPUT_DEVICE_GET_CLASS (virtual_device);
klass->notify_button (virtual_device, time_us, button, button_state);
}
void
clutter_virtual_input_device_notify_key (ClutterVirtualInputDevice *virtual_device,
uint64_t time_us,
uint32_t key,
ClutterKeyState key_state)
{
ClutterVirtualInputDeviceClass *klass =
CLUTTER_VIRTUAL_INPUT_DEVICE_GET_CLASS (virtual_device);
klass->notify_key (virtual_device, time_us, key, key_state);
}
void
clutter_virtual_input_device_notify_keyval (ClutterVirtualInputDevice *virtual_device,
uint64_t time_us,
uint32_t keyval,
ClutterKeyState key_state)
{
ClutterVirtualInputDeviceClass *klass =
CLUTTER_VIRTUAL_INPUT_DEVICE_GET_CLASS (virtual_device);
klass->notify_keyval (virtual_device, time_us, keyval, key_state);
}
void
clutter_virtual_input_device_notify_discrete_scroll (ClutterVirtualInputDevice *virtual_device,
uint64_t time_us,
ClutterScrollDirection direction,
ClutterScrollSource scroll_source)
{
ClutterVirtualInputDeviceClass *klass =
CLUTTER_VIRTUAL_INPUT_DEVICE_GET_CLASS (virtual_device);
klass->notify_discrete_scroll (virtual_device, time_us,
direction, scroll_source);
}
void
clutter_virtual_input_device_notify_scroll_continuous (ClutterVirtualInputDevice *virtual_device,
uint64_t time_us,
double dx,
double dy,
ClutterScrollSource scroll_source,
ClutterScrollFinishFlags finish_flags)
{
ClutterVirtualInputDeviceClass *klass =
CLUTTER_VIRTUAL_INPUT_DEVICE_GET_CLASS (virtual_device);
klass->notify_scroll_continuous (virtual_device, time_us,
dx, dy, scroll_source, finish_flags);
}
void
clutter_virtual_input_device_notify_touch_down (ClutterVirtualInputDevice *virtual_device,
uint64_t time_us,
int slot,
double x,
double y)
{
ClutterVirtualInputDeviceClass *klass =
CLUTTER_VIRTUAL_INPUT_DEVICE_GET_CLASS (virtual_device);
klass->notify_touch_down (virtual_device, time_us,
slot, x, y);
}
void
clutter_virtual_input_device_notify_touch_motion (ClutterVirtualInputDevice *virtual_device,
uint64_t time_us,
int slot,
double x,
double y)
{
ClutterVirtualInputDeviceClass *klass =
CLUTTER_VIRTUAL_INPUT_DEVICE_GET_CLASS (virtual_device);
klass->notify_touch_motion (virtual_device, time_us,
slot, x, y);
}
void
clutter_virtual_input_device_notify_touch_up (ClutterVirtualInputDevice *virtual_device,
uint64_t time_us,
int slot)
{
ClutterVirtualInputDeviceClass *klass =
CLUTTER_VIRTUAL_INPUT_DEVICE_GET_CLASS (virtual_device);
klass->notify_touch_up (virtual_device, time_us,
slot);
}
int
clutter_virtual_input_device_get_device_type (ClutterVirtualInputDevice *virtual_device)
{
ClutterVirtualInputDevicePrivate *priv =
clutter_virtual_input_device_get_instance_private (virtual_device);
return priv->device_type;
}
static void
clutter_virtual_input_device_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterVirtualInputDevice *virtual_device =
CLUTTER_VIRTUAL_INPUT_DEVICE (object);
ClutterVirtualInputDevicePrivate *priv =
clutter_virtual_input_device_get_instance_private (virtual_device);
switch (prop_id)
{
case PROP_SEAT:
g_value_set_object (value, priv->seat);
break;
case PROP_DEVICE_TYPE:
g_value_set_enum (value, priv->device_type);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
clutter_virtual_input_device_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterVirtualInputDevice *virtual_device =
CLUTTER_VIRTUAL_INPUT_DEVICE (object);
ClutterVirtualInputDevicePrivate *priv =
clutter_virtual_input_device_get_instance_private (virtual_device);
switch (prop_id)
{
case PROP_SEAT:
priv->seat = g_value_get_object (value);
break;
case PROP_DEVICE_TYPE:
priv->device_type = g_value_get_enum (value);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
clutter_virtual_input_device_init (ClutterVirtualInputDevice *virtual_device)
{
}
static void
clutter_virtual_input_device_class_init (ClutterVirtualInputDeviceClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
object_class->get_property = clutter_virtual_input_device_get_property;
object_class->set_property = clutter_virtual_input_device_set_property;
obj_props[PROP_SEAT] =
g_param_spec_object ("seat",
P_("Seat"),
P_("Seat"),
CLUTTER_TYPE_SEAT,
CLUTTER_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY);
obj_props[PROP_DEVICE_TYPE] =
g_param_spec_enum ("device-type",
P_("Device type"),
P_("Device type"),
CLUTTER_TYPE_INPUT_DEVICE_TYPE,
CLUTTER_POINTER_DEVICE,
CLUTTER_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY);
g_object_class_install_properties (object_class, PROP_LAST, obj_props);
}