#ifdef HAVE_CONFIG_H #include "config.h" #endif #include "clutter-stage-egl.h" #include "clutter-egl.h" #include "clutter-backend-egl.h" #include "../clutter-main.h" #include "../clutter-feature.h" #include "../clutter-color.h" #include "../clutter-util.h" #include "../clutter-event.h" #include "../clutter-enum-types.h" #include "../clutter-private.h" #include "../clutter-debug.h" #include "../clutter-units.h" #include "../clutter-stage.h" #include "../clutter-stage-window.h" static void clutter_stage_window_iface_init (ClutterStageWindowIface *iface); G_DEFINE_TYPE_WITH_CODE (ClutterStageEGL, clutter_stage_egl, CLUTTER_TYPE_ACTOR, G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_STAGE_WINDOW, clutter_stage_window_iface_init)); static void clutter_stage_egl_show (ClutterActor *actor) { CLUTTER_ACTOR_SET_FLAGS (actor, CLUTTER_ACTOR_MAPPED); } static void clutter_stage_egl_hide (ClutterActor *actor) { CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_MAPPED); } static void clutter_stage_egl_unrealize (ClutterActor *actor) { ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (actor); CLUTTER_MARK(); CLUTTER_ACTOR_CLASS (clutter_stage_egl_parent_class)->unrealize (actor); if (stage_egl->egl_surface) { eglDestroySurface (clutter_egl_display (), stage_egl->egl_surface); stage_egl->egl_surface = EGL_NO_SURFACE; } } static void clutter_stage_egl_realize (ClutterActor *actor) { ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (actor); ClutterBackendEGL *backend_egl; EGLConfig configs[2]; EGLint config_count; EGLBoolean status; gboolean is_offscreen; CLUTTER_NOTE (BACKEND, "Realizing main stage"); g_object_get (stage_egl->wrapper, "offscreen", &is_offscreen, NULL); backend_egl = CLUTTER_BACKEND_EGL (clutter_get_default_backend ()); if (G_LIKELY (!is_offscreen)) { EGLint cfg_attribs[] = { EGL_BUFFER_SIZE, EGL_DONT_CARE, EGL_RED_SIZE, 5, EGL_GREEN_SIZE, 6, EGL_BLUE_SIZE, 5, EGL_DEPTH_SIZE, 16, EGL_ALPHA_SIZE, EGL_DONT_CARE, EGL_STENCIL_SIZE, 2, #ifdef HAVE_COGL_GLES2 EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, #else /* HAVE_COGL_GLES2 */ EGL_SURFACE_TYPE, EGL_WINDOW_BIT, #endif /* HAVE_COGL_GLES2 */ EGL_NONE }; status = eglGetConfigs (backend_egl->edpy, configs, 2, &config_count); if (status != EGL_TRUE) { g_critical ("eglGetConfigs failed"); CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED); return; } status = eglChooseConfig (backend_egl->edpy, cfg_attribs, configs, G_N_ELEMENTS (configs), &config_count); if (status != EGL_TRUE) { g_critical ("eglChooseConfig failed"); CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED); return; } CLUTTER_NOTE (BACKEND, "Got %i configs", config_count); if (stage_egl->egl_surface != EGL_NO_SURFACE) { eglDestroySurface (backend_egl->edpy, stage_egl->egl_surface); stage_egl->egl_surface = EGL_NO_SURFACE; } if (backend_egl->egl_context) { eglDestroyContext (backend_egl->edpy, backend_egl->egl_context); backend_egl->egl_context = NULL; } stage_egl->egl_surface = eglCreateWindowSurface (backend_egl->edpy, configs[0], NULL, NULL); if (stage_egl->egl_surface == EGL_NO_SURFACE) { g_critical ("Unable to create an EGL surface"); CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED); return; } eglQuerySurface (backend_egl->edpy, stage_egl->egl_surface, EGL_WIDTH, &stage_egl->surface_width); eglQuerySurface (backend_egl->edpy, stage_egl->egl_surface, EGL_HEIGHT, &stage_egl->surface_height); CLUTTER_NOTE (BACKEND, "EGL surface is %ix%i", stage_egl->surface_width, stage_egl->surface_height); if (G_UNLIKELY (backend_egl->egl_context == NULL)) { static const EGLint attribs[3] = { EGL_CONTEXT_CLIENT_VERSION, #ifdef HAVE_COGL_GLES2 2, #else /* HAVE_COGL_GLES2 */ 1, #endif EGL_NONE }; CLUTTER_NOTE (GL, "Creating EGL Context"); backend_egl->egl_context = eglCreateContext (backend_egl->edpy, configs[0], EGL_NO_CONTEXT, attribs); if (backend_egl->egl_context == EGL_NO_CONTEXT) { g_critical ("Unable to create a suitable EGL context"); CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED); return; } } CLUTTER_NOTE (BACKEND, "Marking stage as realized and setting context"); CLUTTER_ACTOR_SET_FLAGS (stage_egl, CLUTTER_ACTOR_REALIZED); /* eglnative can have only one stage */ status = eglMakeCurrent (backend_egl->edpy, stage_egl->egl_surface, stage_egl->egl_surface, backend_egl->egl_context); if (status != EGL_TRUE) { g_critical ("eglMakeCurrent failed"); CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED); return; } } else { g_warning ("EGL Backend does not yet support offscreen rendering\n"); CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED); return; } } static void clutter_stage_egl_get_preferred_width (ClutterActor *self, ClutterUnit for_height, ClutterUnit *min_width_p, ClutterUnit *natural_width_p) { ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (self); if (min_width_p) *min_width_p = CLUTTER_UNITS_FROM_DEVICE (stage_egl->surface_width); if (natural_width_p) *natural_width_p = CLUTTER_UNITS_FROM_DEVICE (stage_egl->surface_width); } static void clutter_stage_egl_get_preferred_height (ClutterActor *self, ClutterUnit for_width, ClutterUnit *min_height_p, ClutterUnit *natural_height_p) { ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (self); if (min_height_p) *min_height_p = CLUTTER_UNITS_FROM_DEVICE (stage_egl->surface_height); if (natural_height_p) *natural_height_p = CLUTTER_UNITS_FROM_DEVICE (stage_egl->surface_height); } static void clutter_stage_egl_allocate (ClutterActor *self, const ClutterActorBox *box, gboolean origin_changed) { /* we cannot resize the frame buffer, so we just ignore * any allocation we receive by simply interrupting the * allocation chain. */ } static void clutter_stage_egl_dispose (GObject *gobject) { ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (gobject); clutter_actor_unrealize (CLUTTER_ACTOR (stage_egl)); G_OBJECT_CLASS (clutter_stage_egl_parent_class)->dispose (gobject); } static void clutter_stage_egl_class_init (ClutterStageEGLClass *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass); gobject_class->dispose = clutter_stage_egl_dispose; actor_class->show = clutter_stage_egl_show; actor_class->hide = clutter_stage_egl_hide; actor_class->realize = clutter_stage_egl_realize; actor_class->unrealize = clutter_stage_egl_unrealize; actor_class->get_preferred_width = clutter_stage_egl_get_preferred_width; actor_class->get_preferred_height = clutter_stage_egl_get_preferred_height; actor_class->allocate = clutter_stage_egl_allocate; } static void clutter_stage_egl_set_fullscreen (ClutterStageWindow *stage_window, gboolean fullscreen) { g_warning ("Stage of type `%s' do not support ClutterStage::set_fullscreen", G_OBJECT_TYPE_NAME (stage_window)); } static ClutterActor * clutter_stage_egl_get_wrapper (ClutterStageWindow *stage_window) { return CLUTTER_ACTOR (CLUTTER_STAGE_EGL (stage_window)->wrapper); } static void clutter_stage_window_iface_init (ClutterStageWindowIface *iface) { iface->set_fullscreen = clutter_stage_egl_set_fullscreen; iface->set_title = NULL; iface->get_wrapper = clutter_stage_egl_get_wrapper; } static void clutter_stage_egl_init (ClutterStageEGL *stage) { }