/* Clutter. * An OpenGL based 'interactive canvas' library. * Authored By Matthew Allum * Copyright (C) 2006-2007 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "clutter-backend-win32.h" #include "clutter-stage-win32.h" #include "clutter-win32.h" #include "../clutter-main.h" #include "../clutter-feature.h" #include "../clutter-color.h" #include "../clutter-util.h" #include "../clutter-event.h" #include "../clutter-enum-types.h" #include "../clutter-private.h" #include "../clutter-debug.h" #include "../clutter-units.h" #include "cogl.h" #include G_DEFINE_TYPE (ClutterStageWin32, clutter_stage_win32, CLUTTER_TYPE_STAGE); static void clutter_stage_win32_show (ClutterActor *actor) { ClutterStageWin32 *stage_win32 = CLUTTER_STAGE_WIN32 (actor); if (stage_win32->hwnd) ShowWindow (stage_win32->hwnd, SW_SHOW); /* chain up */ CLUTTER_ACTOR_CLASS (clutter_stage_win32_parent_class)->show (actor); } static void clutter_stage_win32_hide (ClutterActor *actor) { ClutterStageWin32 *stage_win32 = CLUTTER_STAGE_WIN32 (actor); if (stage_win32->hwnd) ShowWindow (stage_win32->hwnd, SW_HIDE); /* chain up */ CLUTTER_ACTOR_CLASS (clutter_stage_win32_parent_class)->hide (actor); } static void clutter_stage_win32_query_coords (ClutterActor *self, ClutterActorBox *box) { ClutterStageWin32 *stage_win32 = CLUTTER_STAGE_WIN32 (self); /* If we're in fullscreen mode then return the size of the screen instead */ if ((stage_win32->state & CLUTTER_STAGE_STATE_FULLSCREEN)) { box->x1 = CLUTTER_UNITS_FROM_INT (stage_win32->fullscreen_rect.left); box->y1 = CLUTTER_UNITS_FROM_INT (stage_win32->fullscreen_rect.top); box->x2 = CLUTTER_UNITS_FROM_INT (stage_win32->fullscreen_rect.right); box->y2 = CLUTTER_UNITS_FROM_INT (stage_win32->fullscreen_rect.bottom); } else { box->x1 = CLUTTER_UNITS_FROM_INT (stage_win32->win_xpos); box->y1 = CLUTTER_UNITS_FROM_INT (stage_win32->win_ypos); box->x2 = box->x1 + CLUTTER_UNITS_FROM_INT (stage_win32->win_width); box->y2 = box->y1 + CLUTTER_UNITS_FROM_INT (stage_win32->win_height); } } static void get_fullscreen_rect (ClutterStageWin32 *stage_win32) { HMONITOR monitor; MONITORINFO monitor_info; /* If we already have a window then try to use the same monitor that is already on */ if (stage_win32->hwnd) monitor = MonitorFromWindow (stage_win32->hwnd, MONITOR_DEFAULTTONEAREST); else { /* Otherwise just guess that they will want the monitor where the cursor is */ POINT cursor; GetCursorPos (&cursor); monitor = MonitorFromPoint (cursor, MONITOR_DEFAULTTONEAREST); } monitor_info.cbSize = sizeof (monitor_info); GetMonitorInfoW (monitor, &monitor_info); stage_win32->fullscreen_rect = monitor_info.rcMonitor; } static void get_full_window_pos (ClutterStageWin32 *stage_win32, int xpos_in, int ypos_in, int *xpos_out, int *ypos_out) { gboolean resizable = clutter_stage_get_user_resizable (CLUTTER_STAGE (stage_win32)); /* The window position passed to CreateWindow includes the window decorations */ *xpos_out = xpos_in - GetSystemMetrics (resizable ? SM_CXSIZEFRAME : SM_CXFIXEDFRAME); *ypos_out = ypos_in - GetSystemMetrics (resizable ? SM_CYSIZEFRAME : SM_CYFIXEDFRAME) - GetSystemMetrics (SM_CYCAPTION); } static void get_full_window_size (ClutterStageWin32 *stage_win32, int width_in, int height_in, int *width_out, int *height_out) { gboolean resizable = clutter_stage_get_user_resizable (CLUTTER_STAGE (stage_win32)); /* The window size passed to CreateWindow includes the window decorations */ *width_out = width_in + GetSystemMetrics (resizable ? SM_CXSIZEFRAME : SM_CXFIXEDFRAME) * 2; *height_out = height_in + GetSystemMetrics (resizable ? SM_CYSIZEFRAME : SM_CYFIXEDFRAME) * 2 + GetSystemMetrics (SM_CYCAPTION); } void _clutter_stage_win32_get_min_max_info (ClutterStageWin32 *stage_win32, MINMAXINFO *min_max_info) { /* If the window isn't resizable then set the max and min size to the current size */ if (!clutter_stage_get_user_resizable (CLUTTER_STAGE (stage_win32))) { int full_width, full_height; get_full_window_size (stage_win32, stage_win32->win_width, stage_win32->win_height, &full_width, &full_height); min_max_info->ptMaxTrackSize.x = full_width; min_max_info->ptMinTrackSize.x = full_width; min_max_info->ptMaxTrackSize.y = full_height; min_max_info->ptMinTrackSize.y = full_height; } } static void clutter_stage_win32_request_coords (ClutterActor *self, ClutterActorBox *box) { ClutterStageWin32 *stage_win32 = CLUTTER_STAGE_WIN32 (self); gint new_xpos, new_ypos, new_width, new_height; new_xpos = CLUTTER_UNITS_TO_INT (MIN (box->x1, box->x2)); new_ypos = CLUTTER_UNITS_TO_INT (MIN (box->y1, box->y2)); new_width = ABS (CLUTTER_UNITS_TO_INT (box->x2 - box->x1)); new_height = ABS (CLUTTER_UNITS_TO_INT (box->y2 - box->y1)); if ((new_width != stage_win32->win_width || new_height != stage_win32->win_height || new_xpos != stage_win32->win_xpos || new_ypos != stage_win32->win_ypos) /* Ignore size requests if we are in full screen mode */ && (stage_win32->state & CLUTTER_STAGE_STATE_FULLSCREEN) == 0) { stage_win32->win_xpos = new_xpos; stage_win32->win_ypos = new_ypos; stage_win32->win_width = new_width; stage_win32->win_height = new_height; if (stage_win32->hwnd != NULL) { int full_xpos, full_ypos, full_width, full_height; get_full_window_pos (stage_win32, new_xpos, new_ypos, &full_xpos, &full_ypos); get_full_window_size (stage_win32, new_width, new_height, &full_width, &full_height); SetWindowPos (stage_win32->hwnd, NULL, full_xpos, full_ypos, full_width, full_height, SWP_NOZORDER); } CLUTTER_SET_PRIVATE_FLAGS (self, CLUTTER_ACTOR_SYNC_MATRICES); } CLUTTER_ACTOR_CLASS (clutter_stage_win32_parent_class) ->request_coords (self, box); } static void clutter_stage_win32_set_title (ClutterStage *stage, const gchar *title) { ClutterStageWin32 *stage_win32 = CLUTTER_STAGE_WIN32 (stage); wchar_t *wtitle; /* Empty window titles not allowed, so set it to just a period. */ if (title == NULL || !title[0]) title = "."; wtitle = g_utf8_to_utf16 (title, -1, NULL, NULL, NULL); SetWindowTextW (stage_win32->hwnd, wtitle); g_free (wtitle); } static LONG get_window_style (ClutterStageWin32 *stage_win32) { /* Fullscreen mode shouldn't have any borders */ if ((stage_win32->state & CLUTTER_STAGE_STATE_FULLSCREEN)) return WS_POPUP; /* Otherwise it's an overlapped window but if it isn't resizable then it shouldn't have a thick frame */ else if (clutter_stage_get_user_resizable (CLUTTER_STAGE (stage_win32))) return WS_OVERLAPPEDWINDOW; else return WS_OVERLAPPEDWINDOW & ~WS_THICKFRAME; } static void clutter_stage_win32_set_user_resize (ClutterStage *stage, gboolean value) { HWND hwnd = CLUTTER_STAGE_WIN32 (stage)->hwnd; LONG old_style = GetWindowLongW (hwnd, GWL_STYLE); /* Update the window style but preserve the visibility */ SetWindowLongW (hwnd, GWL_STYLE, get_window_style (CLUTTER_STAGE_WIN32 (stage)) | (old_style & WS_VISIBLE)); } static void clutter_stage_win32_set_fullscreen (ClutterStage *stage, gboolean value) { ClutterStageWin32 *stage_win32 = CLUTTER_STAGE_WIN32 (stage); HWND hwnd = CLUTTER_STAGE_WIN32 (stage)->hwnd; LONG old_style = GetWindowLongW (hwnd, GWL_STYLE); ClutterStageStateEvent event; if (value) stage_win32->state |= CLUTTER_STAGE_STATE_FULLSCREEN; else stage_win32->state &= ~CLUTTER_STAGE_STATE_FULLSCREEN; if (hwnd) { /* Update the window style but preserve the visibility */ SetWindowLongW (hwnd, GWL_STYLE, get_window_style (stage_win32) | (old_style & WS_VISIBLE)); /* Update the window size */ if (value) { get_fullscreen_rect (stage_win32); SetWindowPos (hwnd, HWND_TOP, stage_win32->fullscreen_rect.left, stage_win32->fullscreen_rect.top, stage_win32->fullscreen_rect.right - stage_win32->fullscreen_rect.left, stage_win32->fullscreen_rect.bottom - stage_win32->fullscreen_rect.top, 0); } else { int full_xpos, full_ypos, full_width, full_height; get_full_window_pos (stage_win32, stage_win32->win_xpos, stage_win32->win_ypos, &full_xpos, &full_ypos); get_full_window_size (stage_win32, stage_win32->win_width, stage_win32->win_height, &full_width, &full_height); SetWindowPos (stage_win32->hwnd, NULL, full_xpos, full_ypos, full_width, full_height, SWP_NOZORDER); } CLUTTER_SET_PRIVATE_FLAGS (stage, CLUTTER_ACTOR_SYNC_MATRICES); } /* Report the state change */ memset (&event, 0, sizeof (event)); event.type = CLUTTER_STAGE_STATE; event.new_state = stage_win32->state; event.changed_mask = CLUTTER_STAGE_STATE_FULLSCREEN; clutter_event_put ((ClutterEvent *) &event); } static ATOM clutter_stage_win32_get_window_class () { static ATOM klass = 0; if (klass == 0) { WNDCLASSW wndclass; memset (&wndclass, 0, sizeof (wndclass)); wndclass.style = CS_DBLCLKS | CS_HREDRAW | CS_VREDRAW; wndclass.lpfnWndProc = _clutter_stage_win32_window_proc; wndclass.cbWndExtra = sizeof (LONG_PTR); wndclass.hInstance = GetModuleHandleW (NULL); wndclass.hIcon = LoadIconW (NULL, (LPWSTR) IDI_APPLICATION); wndclass.hCursor = LoadCursorW (NULL, (LPWSTR) IDC_ARROW); wndclass.hbrBackground = NULL; wndclass.lpszMenuName = NULL; wndclass.lpszClassName = L"ClutterStageWin32"; klass = RegisterClassW (&wndclass); } return klass; } static gboolean clutter_stage_win32_check_gl_version () { const char *version_string, *major_end, *minor_end; int major = 0, minor = 0; /* Get the OpenGL version number */ if ((version_string = (const char *) glGetString (GL_VERSION)) == NULL) return FALSE; /* Extract the major number */ for (major_end = version_string; *major_end >= '0' && *major_end <= '9'; major_end++) major = (major * 10) + *major_end - '0'; /* If there were no digits or the major number isn't followed by a dot then it is invalid */ if (major_end == version_string || *major_end != '.') return FALSE; /* Extract the minor number */ for (minor_end = major_end + 1; *minor_end >= '0' && *minor_end <= '9'; minor_end++) minor = (minor * 10) + *minor_end - '0'; /* If there were no digits or there is an unexpected character then it is invalid */ if (minor_end == major_end + 1 || (*minor_end && *minor_end != ' ' && *minor_end != '.')) return FALSE; /* Accept OpenGL 1.2 or later */ return major > 1 || (major == 1 && minor >= 2); } static void clutter_stage_win32_realize (ClutterActor *actor) { ClutterStageWin32 *stage_win32 = CLUTTER_STAGE_WIN32 (actor); PIXELFORMATDESCRIPTOR pfd; int pf; CLUTTER_NOTE (MISC, "Realizing main stage"); if (stage_win32->hwnd == NULL) { ATOM window_class = clutter_stage_win32_get_window_class (); int win_xpos, win_ypos, win_width, win_height; RECT win_rect; POINT actual_pos; if (window_class == 0) { g_critical ("Unable to register window class"); CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED); return; } /* If we're in fullscreen mode then use the fullscreen rect instead */ if ((stage_win32->state & CLUTTER_STAGE_STATE_FULLSCREEN)) { get_fullscreen_rect (stage_win32); win_xpos = stage_win32->fullscreen_rect.left; win_ypos = stage_win32->fullscreen_rect.top; win_width = stage_win32->fullscreen_rect.right - win_xpos; win_height = stage_win32->fullscreen_rect.left - win_ypos; } else { if (stage_win32->win_xpos == 0 && stage_win32->win_ypos == 0) win_xpos = win_ypos = CW_USEDEFAULT; else get_full_window_pos (stage_win32, stage_win32->win_xpos, stage_win32->win_ypos, &win_xpos, &win_ypos); get_full_window_size (stage_win32, stage_win32->win_width, stage_win32->win_height, &win_width, &win_height); } stage_win32->hwnd = CreateWindowW ((LPWSTR) MAKEINTATOM (window_class), L".", get_window_style (stage_win32), win_xpos, win_ypos, win_width, win_height, NULL, NULL, GetModuleHandle (NULL), NULL); if (stage_win32->hwnd == NULL) { g_critical ("Unable to create stage window"); CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED); return; } /* Get the position in case CW_USEDEFAULT was specified */ if ((stage_win32->state & CLUTTER_STAGE_STATE_FULLSCREEN) == 0) { GetClientRect (stage_win32->hwnd, &win_rect); actual_pos.x = win_rect.left; actual_pos.y = win_rect.top; ClientToScreen (stage_win32->hwnd, &actual_pos); stage_win32->win_xpos = actual_pos.x; stage_win32->win_ypos = actual_pos.y; } /* Store a pointer to the actor in the extra bytes of the window so we can quickly access it in the window procedure */ SetWindowLongPtrW (stage_win32->hwnd, 0, (LONG_PTR) stage_win32); } if (stage_win32->gl_context) wglDeleteContext (stage_win32->gl_context); if (stage_win32->client_dc) ReleaseDC (stage_win32->hwnd, stage_win32->client_dc); stage_win32->client_dc = GetDC (stage_win32->hwnd); memset (&pfd, 0, sizeof (pfd)); pfd.nSize = sizeof (pfd); pfd.nVersion = 1; pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER; pfd.iPixelType = PFD_TYPE_RGBA; pfd.cColorBits = 24; pfd.cAlphaBits = 8; pfd.cDepthBits = 32; pfd.cStencilBits = 8; pfd.iLayerType = PFD_MAIN_PLANE; if ((pf = ChoosePixelFormat (stage_win32->client_dc, &pfd)) == 0 || !SetPixelFormat (stage_win32->client_dc, pf, &pfd)) { g_critical ("Unable to find suitable GL pixel format"); CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED); return; } stage_win32->gl_context = wglCreateContext (stage_win32->client_dc); if (stage_win32->gl_context == NULL) { g_critical ("Unable to create suitable GL context"); CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED); return; } CLUTTER_NOTE (GL, "wglMakeCurrent"); wglMakeCurrent (stage_win32->client_dc, stage_win32->gl_context); if (!clutter_stage_win32_check_gl_version ()) { g_critical ("OpenGL version number is too low"); CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED); return; } /* Make sure the viewport gets set up correctly */ CLUTTER_SET_PRIVATE_FLAGS (actor, CLUTTER_ACTOR_SYNC_MATRICES); } static void clutter_stage_win32_unrealize (ClutterActor *actor) { ClutterStageWin32 *stage_win32 = CLUTTER_STAGE_WIN32 (actor); wglMakeCurrent (NULL, NULL); if (stage_win32->gl_context != NULL) { wglDeleteContext (stage_win32->gl_context); stage_win32->gl_context = NULL; } if (stage_win32->client_dc) { ReleaseDC (stage_win32->hwnd, stage_win32->client_dc); stage_win32->client_dc = NULL; } if (stage_win32->hwnd) { DestroyWindow (stage_win32->hwnd); stage_win32->hwnd = NULL; } } static void clutter_stage_win32_dispose (GObject *gobject) { ClutterStageWin32 *stage_win32 = CLUTTER_STAGE_WIN32 (gobject); if (stage_win32->hwnd) clutter_actor_unrealize (CLUTTER_ACTOR (gobject)); G_OBJECT_CLASS (clutter_stage_win32_parent_class)->dispose (gobject); } static void clutter_stage_win32_class_init (ClutterStageWin32Class *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass); ClutterStageClass *stage_class = CLUTTER_STAGE_CLASS (klass); gobject_class->dispose = clutter_stage_win32_dispose; actor_class->show = clutter_stage_win32_show; actor_class->hide = clutter_stage_win32_hide; actor_class->request_coords = clutter_stage_win32_request_coords; actor_class->query_coords = clutter_stage_win32_query_coords; actor_class->realize = clutter_stage_win32_realize; actor_class->unrealize = clutter_stage_win32_unrealize; stage_class->set_title = clutter_stage_win32_set_title; stage_class->set_user_resize = clutter_stage_win32_set_user_resize; stage_class->set_fullscreen = clutter_stage_win32_set_fullscreen; } static void clutter_stage_win32_init (ClutterStageWin32 *stage) { stage->hwnd = NULL; stage->client_dc = NULL; stage->gl_context = NULL; stage->win_xpos = 0; stage->win_ypos = 0; stage->win_width = 640; stage->win_height = 480; stage->backend = NULL; stage->scroll_pos = 0; } /** * clutter_win32_get_stage_window: * @stage: a #ClutterStage * * Gets the stages window handle * * Return value: An HWND for the stage window. * * Since: 0.8 */ HWND clutter_win32_get_stage_window (ClutterStage *stage) { g_return_val_if_fail (CLUTTER_IS_STAGE_WIN32 (stage), NULL); return CLUTTER_STAGE_WIN32 (stage)->hwnd; } void clutter_stage_win32_map (ClutterStageWin32 *stage_win32) { CLUTTER_ACTOR_SET_FLAGS (stage_win32, CLUTTER_ACTOR_MAPPED); clutter_actor_queue_redraw (CLUTTER_ACTOR (stage_win32)); } void clutter_stage_win32_unmap (ClutterStageWin32 *stage_win32) { CLUTTER_ACTOR_UNSET_FLAGS (stage_win32, CLUTTER_ACTOR_MAPPED); }