/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2009,2010,2012 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see
* .
*
*
*
* Authors:
* Havoc Pennington for litl
* Robert Bragg
*/
#ifndef __COGL_MATRIX_STACK_H
#define __COGL_MATRIX_STACK_H
#include "cogl-object-private.h"
#include "cogl-matrix.h"
#include "cogl-context.h"
#include "cogl-framebuffer.h"
typedef enum _CoglMatrixOp
{
COGL_MATRIX_OP_LOAD_IDENTITY,
COGL_MATRIX_OP_TRANSLATE,
COGL_MATRIX_OP_ROTATE,
COGL_MATRIX_OP_ROTATE_QUATERNION,
COGL_MATRIX_OP_ROTATE_EULER,
COGL_MATRIX_OP_SCALE,
COGL_MATRIX_OP_MULTIPLY,
COGL_MATRIX_OP_LOAD,
COGL_MATRIX_OP_SAVE,
} CoglMatrixOp;
typedef struct _CoglMatrixEntry CoglMatrixEntry;
struct _CoglMatrixEntry
{
CoglMatrixOp op;
CoglMatrixEntry *parent;
unsigned int ref_count;
/* used for performance tracing */
int composite_gets;
};
typedef struct _CoglMatrixEntryTranslate
{
CoglMatrixEntry _parent_data;
float x;
float y;
float z;
} CoglMatrixEntryTranslate;
typedef struct _CoglMatrixEntryRotate
{
CoglMatrixEntry _parent_data;
float angle;
float x;
float y;
float z;
} CoglMatrixEntryRotate;
typedef struct _CoglMatrixEntryRotateEuler
{
CoglMatrixEntry _parent_data;
/* This doesn't store an actual CoglEuler in order to avoid the
* padding */
float heading;
float pitch;
float roll;
} CoglMatrixEntryRotateEuler;
typedef struct _CoglMatrixEntryRotateQuaternion
{
CoglMatrixEntry _parent_data;
/* This doesn't store an actual CoglQuaternion in order to avoid the
* padding */
float values[4];
} CoglMatrixEntryRotateQuaternion;
typedef struct _CoglMatrixEntryScale
{
CoglMatrixEntry _parent_data;
float x;
float y;
float z;
} CoglMatrixEntryScale;
typedef struct _CoglMatrixEntryMultiply
{
CoglMatrixEntry _parent_data;
CoglMatrix *matrix;
} CoglMatrixEntryMultiply;
typedef struct _CoglMatrixEntryLoad
{
CoglMatrixEntry _parent_data;
CoglMatrix *matrix;
} CoglMatrixEntryLoad;
typedef struct _CoglMatrixEntrySave
{
CoglMatrixEntry _parent_data;
CoglBool cache_valid;
CoglMatrix *cache;
} CoglMatrixEntrySave;
typedef union _CoglMatrixEntryFull
{
CoglMatrixEntry any;
CoglMatrixEntryTranslate translate;
CoglMatrixEntryRotate rotate;
CoglMatrixEntryRotateEuler rotate_euler;
CoglMatrixEntryRotateQuaternion rotate_quaternion;
CoglMatrixEntryScale scale;
CoglMatrixEntryMultiply multiply;
CoglMatrixEntryLoad load;
CoglMatrixEntrySave save;
} CoglMatrixEntryFull;
typedef struct _CoglMatrixStack
{
CoglObject _parent;
CoglMatrixEntry *last_entry;
} CoglMatrixStack;
typedef struct _CoglMatrixEntryCache
{
CoglMatrixEntry *entry;
CoglBool flushed_identity;
CoglBool flipped;
} CoglMatrixEntryCache;
CoglMatrixStack *
_cogl_matrix_stack_new (void);
void
_cogl_matrix_stack_push (CoglMatrixStack *stack);
void
_cogl_matrix_stack_pop (CoglMatrixStack *stack);
void
_cogl_matrix_entry_identity_init (CoglMatrixEntry *entry);
void
_cogl_matrix_stack_load_identity (CoglMatrixStack *stack);
void
_cogl_matrix_stack_scale (CoglMatrixStack *stack,
float x,
float y,
float z);
void
_cogl_matrix_stack_translate (CoglMatrixStack *stack,
float x,
float y,
float z);
void
_cogl_matrix_stack_rotate (CoglMatrixStack *stack,
float angle,
float x,
float y,
float z);
void
_cogl_matrix_stack_rotate_quaternion (CoglMatrixStack *stack,
const CoglQuaternion *quaternion);
void
_cogl_matrix_stack_rotate_euler (CoglMatrixStack *stack,
const CoglEuler *euler);
void
_cogl_matrix_stack_multiply (CoglMatrixStack *stack,
const CoglMatrix *matrix);
void
_cogl_matrix_stack_frustum (CoglMatrixStack *stack,
float left,
float right,
float bottom,
float top,
float z_near,
float z_far);
void
_cogl_matrix_stack_perspective (CoglMatrixStack *stack,
float fov_y,
float aspect,
float z_near,
float z_far);
void
_cogl_matrix_stack_orthographic (CoglMatrixStack *stack,
float x_1,
float y_1,
float x_2,
float y_2,
float near,
float far);
CoglBool
_cogl_matrix_stack_get_inverse (CoglMatrixStack *stack,
CoglMatrix *inverse);
/* NB: This function only *sometimes* returns a pointer to a matrix if
* the matrix returned didn't need to be composed of multiple
* operations */
CoglMatrix *
_cogl_matrix_stack_get (CoglMatrixStack *stack,
CoglMatrix *matrix);
/* NB: This function only *sometimes* returns a pointer to a matrix if
* the matrix returned didn't need to be composed of multiple
* operations */
CoglMatrix *
_cogl_matrix_entry_get (CoglMatrixEntry *entry,
CoglMatrix *matrix);
void
_cogl_matrix_stack_set (CoglMatrixStack *stack,
const CoglMatrix *matrix);
CoglBool
_cogl_matrix_entry_calculate_translation (CoglMatrixEntry *entry0,
CoglMatrixEntry *entry1,
float *x,
float *y,
float *z);
/* If this returns TRUE then the entry is definitely the identity
* matrix. If it returns FALSE it may or may not be the identity
* matrix but no expensive comparison is performed to verify it. */
CoglBool
_cogl_matrix_entry_has_identity_flag (CoglMatrixEntry *entry);
CoglBool
_cogl_matrix_entry_fast_equal (CoglMatrixEntry *entry0,
CoglMatrixEntry *entry1);
CoglBool
_cogl_matrix_entry_equal (CoglMatrixEntry *entry0,
CoglMatrixEntry *entry1);
void
_cogl_matrix_entry_print (CoglMatrixEntry *entry);
CoglMatrixEntry *
_cogl_matrix_entry_ref (CoglMatrixEntry *entry);
void
_cogl_matrix_entry_unref (CoglMatrixEntry *entry);
typedef enum {
COGL_MATRIX_MODELVIEW,
COGL_MATRIX_PROJECTION,
COGL_MATRIX_TEXTURE
} CoglMatrixMode;
void
_cogl_matrix_entry_flush_to_gl_builtins (CoglContext *ctx,
CoglMatrixEntry *entry,
CoglMatrixMode mode,
CoglFramebuffer *framebuffer,
CoglBool disable_flip);
void
_cogl_matrix_entry_cache_init (CoglMatrixEntryCache *cache);
CoglBool
_cogl_matrix_entry_cache_maybe_update (CoglMatrixEntryCache *cache,
CoglMatrixEntry *entry,
CoglBool flip);
void
_cogl_matrix_entry_cache_destroy (CoglMatrixEntryCache *cache);
CoglBool
_cogl_is_matrix_stack (void *object);
#endif /* __COGL_MATRIX_STACK_H */