#ifndef __CLUTTER_DEVICE_MANAGER_PRIVATE_H__ #define __CLUTTER_DEVICE_MANAGER_PRIVATE_H__ #include G_BEGIN_DECLS struct _ClutterInputDevice { GObject parent_instance; gint id; ClutterInputDeviceType device_type; gchar *device_name; /* the actor underneath the pointer */ ClutterActor *cursor_actor; /* the actor that has a grab in place for the device */ ClutterActor *pointer_grab_actor; /* the current click count */ gint click_count; /* the stage the device is on */ ClutterStage *stage; /* the current state */ gint current_x; gint current_y; guint32 current_time; gint current_button_number; ClutterModifierType current_state; /* the previous state, used for click count generation */ gint previous_x; gint previous_y; guint32 previous_time; gint previous_button_number; ClutterModifierType previous_state; }; /* device manager */ void _clutter_device_manager_add_device (ClutterDeviceManager *device_manager, ClutterInputDevice *device); void _clutter_device_manager_remove_device (ClutterDeviceManager *device_manager, ClutterInputDevice *device); void _clutter_device_manager_update_devices (ClutterDeviceManager *device_manager); /* input device */ void _clutter_input_device_set_coords (ClutterInputDevice *device, gint x, gint y); void _clutter_input_device_set_state (ClutterInputDevice *device, ClutterModifierType state); void _clutter_input_device_set_time (ClutterInputDevice *device, guint32 time_); void _clutter_input_device_set_stage (ClutterInputDevice *device, ClutterStage *stage); void _clutter_input_device_set_actor (ClutterInputDevice *device, ClutterActor *actor); ClutterActor *_clutter_input_device_update (ClutterInputDevice *device); G_END_DECLS #endif /* __CLUTTER_DEVICE_MANAGER_PRIVATE_H__ */