/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2007,2008,2009 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #ifndef __COGL_CONTEXT_H #define __COGL_CONTEXT_H #include "cogl-internal.h" #include "cogl-context-driver.h" #include "cogl-primitives.h" #include "cogl-clip-stack.h" #include "cogl-matrix-stack.h" #include "cogl-material-private.h" typedef struct { GLfloat v[3]; GLfloat t[2]; GLubyte c[4]; } CoglTextureGLVertex; typedef struct { /* Features cache */ CoglFeatureFlags feature_flags; gboolean features_cached; CoglHandle default_material; /* Enable cache */ gulong enable_flags; guint8 color_alpha; gboolean enable_backface_culling; CoglFrontWinding flushed_front_winding; gboolean indirect; /* A few handy matrix constants */ CoglMatrix identity_matrix; CoglMatrix y_flip_matrix; /* Client-side matrix stack or NULL if none */ CoglMatrixMode flushed_matrix_mode; GList *texture_units; /* Materials */ CoglHandle simple_material; CoglHandle source_material; /* Textures */ CoglHandle default_gl_texture_2d_tex; CoglHandle default_gl_texture_rect_tex; /* Batching geometry... */ /* We journal the texture rectangles we want to submit to OpenGL so * we have an oppertunity to optimise the final order so that we * can batch things together. */ GArray *journal; GArray *logged_vertices; GArray *polygon_vertices; /* Some simple caching, to minimize state changes... */ CoglHandle current_material; gulong current_material_flags; CoglMaterialFlushOptions current_material_flush_options; GArray *current_layers; guint n_texcoord_arrays_enabled; /* Draw Buffers */ GSList *draw_buffer_stack; CoglHandle window_buffer; gboolean dirty_bound_framebuffer; gboolean dirty_gl_viewport; /* Primitives */ floatVec2 path_start; floatVec2 path_pen; GArray *path_nodes; guint last_path; floatVec2 path_nodes_min; floatVec2 path_nodes_max; CoglHandle stencil_material; /* Pre-generated VBOs containing indices to generate GL_TRIANGLES out of a vertex array of quads */ CoglHandle quad_indices_byte; guint quad_indices_short_len; CoglHandle quad_indices_short; gboolean in_begin_gl_block; CoglHandle texture_download_material; CoglContextDriver drv; } CoglContext; CoglContext * _cogl_context_get_default (); /* Obtains the context and returns retval if NULL */ #define _COGL_GET_CONTEXT(ctxvar, retval) \ CoglContext *ctxvar = _cogl_context_get_default (); \ if (ctxvar == NULL) return retval; #define NO_RETVAL #endif /* __COGL_CONTEXT_H */