#ifdef HAVE_CONFIG_H #include "config.h" #endif #include "clutter-debug.h" #include "clutter-enum-types.h" #include "clutter-input-device.h" #include "clutter-private.h" enum { PROP_0, PROP_ID, PROP_DEVICE_TYPE }; G_DEFINE_TYPE (ClutterInputDevice, clutter_input_device, G_TYPE_OBJECT); static void clutter_input_device_set_property (GObject *gobject, guint prop_id, const GValue *value, GParamSpec *pspec) { ClutterInputDevice *self = CLUTTER_INPUT_DEVICE (gobject); switch (prop_id) { case PROP_ID: self->id = g_value_get_int (value); break; case PROP_DEVICE_TYPE: self->device_type = g_value_get_enum (value); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); break; } } static void clutter_input_device_get_property (GObject *gobject, guint prop_id, GValue *value, GParamSpec *pspec) { ClutterInputDevice *self = CLUTTER_INPUT_DEVICE (gobject); switch (prop_id) { case PROP_ID: g_value_set_int (value, self->id); break; case PROP_DEVICE_TYPE: g_value_set_enum (value, self->device_type); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); break; } } static void clutter_input_device_class_init (ClutterInputDeviceClass *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); GParamSpec *pspec; gobject_class->set_property = clutter_input_device_set_property; gobject_class->get_property = clutter_input_device_get_property; pspec = g_param_spec_int ("id", "Id", "Unique identifier of the device", -1, G_MAXINT, 0, CLUTTER_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY); g_object_class_install_property (gobject_class, PROP_ID, pspec); pspec = g_param_spec_enum ("device-type", "Device Type", "The type of the device", CLUTTER_TYPE_INPUT_DEVICE_TYPE, CLUTTER_POINTER_DEVICE, CLUTTER_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY); g_object_class_install_property (gobject_class, PROP_DEVICE_TYPE, pspec); } static void clutter_input_device_init (ClutterInputDevice *self) { self->id = -1; self->device_type = CLUTTER_POINTER_DEVICE; self->click_count = 0; self->previous_time = CLUTTER_CURRENT_TIME; self->previous_x = -1; self->previous_y = -1; self->previous_button_number = -1; self->previous_state = 0; } void _clutter_input_device_set_coords (ClutterInputDevice *device, gint x, gint y) { g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device)); device->previous_x = x; device->previous_y = y; } void _clutter_input_device_set_state (ClutterInputDevice *device, ClutterModifierType state) { g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device)); device->previous_state = state; } void _clutter_input_device_set_time (ClutterInputDevice *device, guint32 time_) { g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device)); device->previous_time = time_; } void _clutter_input_device_set_stage (ClutterInputDevice *device, ClutterStage *stage) { g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device)); device->stage = stage; } static void cursor_weak_unref (gpointer user_data, GObject *object_pointer) { ClutterInputDevice *device = user_data; device->cursor_actor = NULL; } void _clutter_input_device_set_actor (ClutterInputDevice *device, ClutterActor *actor) { g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device)); if (device->cursor_actor != NULL) { _clutter_actor_set_has_pointer (device->cursor_actor, FALSE); g_object_weak_unref (G_OBJECT (device->cursor_actor), cursor_weak_unref, device); } device->cursor_actor = actor; g_object_weak_ref (G_OBJECT (device->cursor_actor), cursor_weak_unref, device); _clutter_actor_set_has_pointer (device->cursor_actor, TRUE); } /** * clutter_input_device_get_device_type: * @device: a #ClutterInputDevice * * Retrieves the type of @device * * Return value: the type of the device * * Since: 1.0 */ ClutterInputDeviceType clutter_input_device_get_device_type (ClutterInputDevice *device) { g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), CLUTTER_POINTER_DEVICE); return device->device_type; } /** * clutter_input_device_get_device_id: * @device: a #ClutterInputDevice * * Retrieves the unique identifier of @device * * Return value: the identifier of the device * * Since: 1.0 */ gint clutter_input_device_get_device_id (ClutterInputDevice *device) { g_return_val_if_fail (CLUTTER_IS_INPUT_DEVICE (device), -1); return device->id; } void clutter_input_device_get_device_coords (ClutterInputDevice *device, gint *x, gint *y) { g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device)); if (x) *x = device->previous_x; if (y) *y = device->previous_y; } ClutterActor * _clutter_input_device_update (ClutterInputDevice *device) { ClutterStage *stage; ClutterActor *new_cursor_actor; ClutterActor *old_cursor_actor; gint x, y; clutter_input_device_get_device_coords (device, &x, &y); stage = device->stage; old_cursor_actor = device->cursor_actor; new_cursor_actor = _clutter_do_pick (stage, x, y, CLUTTER_PICK_REACTIVE); if (new_cursor_actor == NULL) new_cursor_actor = CLUTTER_ACTOR (stage); CLUTTER_NOTE (EVENT, "Actor under cursor (device %d, at %d, %d): %s", clutter_input_device_get_device_id (device), x, y, clutter_actor_get_name (new_cursor_actor) != NULL ? clutter_actor_get_name (new_cursor_actor) : G_OBJECT_TYPE_NAME (new_cursor_actor)); _clutter_input_device_set_actor (device, new_cursor_actor); return device->cursor_actor; }