/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2011 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see .
*
* Author:
* Emmanuele Bassi
*/
/**
* SECTION:clutter-paint-node
* @Title: ClutterPaintNode
* @Short_Description: Paint objects
*
* #ClutterPaintNode is an element in the render graph.
*
* The render graph contains all the elements that need to be painted by
* Clutter when submitting a frame to the graphics system.
*
* The render graph is distinct from the scene graph: the scene graph is
* composed by actors, which can be visible or invisible; the scene graph
* elements also respond to events. The render graph, instead, is only
* composed by nodes that will be painted.
*
* Each #ClutterActor can submit multiple #ClutterPaintNodes to
* the render graph.
*/
/**
* ClutterPaintNode: (ref-func clutter_paint_node_ref) (unref-func clutter_paint_node_unref) (set-value-func clutter_value_set_paint_node) (get-value-func clutter_value_get_paint_node)
*
* The `ClutterPaintNode` structure contains only private data
* and it should be accessed using the provided API.
*
* Since: 1.10
*/
/**
* ClutterPaintNodeClass:
*
* The `ClutterPaintNodeClass` structure contains only private data.
*
* Since: 1.10
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#define CLUTTER_ENABLE_EXPERIMENTAL_API
#include
#include
#include
#include "clutter-paint-node-private.h"
#include "clutter-debug.h"
#include "clutter-private.h"
#include
static inline void clutter_paint_operation_clear (ClutterPaintOperation *op);
static void
value_paint_node_init (GValue *value)
{
value->data[0].v_pointer = NULL;
}
static void
value_paint_node_free_value (GValue *value)
{
if (value->data[0].v_pointer != NULL)
clutter_paint_node_unref (value->data[0].v_pointer);
}
static void
value_paint_node_copy_value (const GValue *src,
GValue *dst)
{
if (src->data[0].v_pointer != NULL)
dst->data[0].v_pointer = clutter_paint_node_ref (src->data[0].v_pointer);
else
dst->data[0].v_pointer = NULL;
}
static gpointer
value_paint_node_peek_pointer (const GValue *value)
{
return value->data[0].v_pointer;
}
static gchar *
value_paint_node_collect_value (GValue *value,
guint n_collect_values,
GTypeCValue *collect_values,
guint collect_flags)
{
ClutterPaintNode *node;
node = collect_values[0].v_pointer;
if (node == NULL)
{
value->data[0].v_pointer = NULL;
return NULL;
}
if (node->parent_instance.g_class == NULL)
return g_strconcat ("invalid unclassed ClutterPaintNode pointer for "
"value type '",
G_VALUE_TYPE_NAME (value),
"'",
NULL);
value->data[0].v_pointer = clutter_paint_node_ref (node);
return NULL;
}
static gchar *
value_paint_node_lcopy_value (const GValue *value,
guint n_collect_values,
GTypeCValue *collect_values,
guint collect_flags)
{
ClutterPaintNode **node_p = collect_values[0].v_pointer;
if (node_p == NULL)
return g_strconcat ("value location for '",
G_VALUE_TYPE_NAME (value),
"' passed as NULL",
NULL);
if (value->data[0].v_pointer == NULL)
*node_p = NULL;
else if (collect_flags & G_VALUE_NOCOPY_CONTENTS)
*node_p = value->data[0].v_pointer;
else
*node_p = clutter_paint_node_ref (value->data[0].v_pointer);
return NULL;
}
static void
clutter_paint_node_class_base_init (ClutterPaintNodeClass *klass)
{
}
static void
clutter_paint_node_class_base_finalize (ClutterPaintNodeClass *klass)
{
}
static void
clutter_paint_node_real_finalize (ClutterPaintNode *node)
{
ClutterPaintNode *iter;
g_free (node->name);
if (node->operations != NULL)
{
guint i;
for (i = 0; i < node->operations->len; i++)
{
ClutterPaintOperation *op;
op = &g_array_index (node->operations, ClutterPaintOperation, i);
clutter_paint_operation_clear (op);
}
g_array_unref (node->operations);
}
iter = node->first_child;
while (iter != NULL)
{
ClutterPaintNode *next = iter->next_sibling;
clutter_paint_node_remove_child (node, iter);
iter = next;
}
g_type_free_instance ((GTypeInstance *) node);
}
static gboolean
clutter_paint_node_real_pre_draw (ClutterPaintNode *node)
{
return FALSE;
}
static void
clutter_paint_node_real_draw (ClutterPaintNode *node)
{
}
static void
clutter_paint_node_real_post_draw (ClutterPaintNode *node)
{
}
static void
clutter_paint_node_class_init (ClutterPaintNodeClass *klass)
{
klass->pre_draw = clutter_paint_node_real_pre_draw;
klass->draw = clutter_paint_node_real_draw;
klass->post_draw = clutter_paint_node_real_post_draw;
klass->finalize = clutter_paint_node_real_finalize;
}
static void
clutter_paint_node_init (ClutterPaintNode *self)
{
self->ref_count = 1;
}
GType
clutter_paint_node_get_type (void)
{
static volatile gsize paint_node_type_id__volatile = 0;
if (g_once_init_enter (&paint_node_type_id__volatile))
{
static const GTypeFundamentalInfo finfo = {
(G_TYPE_FLAG_CLASSED |
G_TYPE_FLAG_INSTANTIATABLE |
G_TYPE_FLAG_DERIVABLE |
G_TYPE_FLAG_DEEP_DERIVABLE),
};
static const GTypeValueTable value_table = {
value_paint_node_init,
value_paint_node_free_value,
value_paint_node_copy_value,
value_paint_node_peek_pointer,
"p",
value_paint_node_collect_value,
"p",
value_paint_node_lcopy_value,
};
const GTypeInfo node_info = {
sizeof (ClutterPaintNodeClass),
(GBaseInitFunc) clutter_paint_node_class_base_init,
(GBaseFinalizeFunc) clutter_paint_node_class_base_finalize,
(GClassInitFunc) clutter_paint_node_class_init,
(GClassFinalizeFunc) NULL,
NULL,
sizeof (ClutterPaintNode),
0,
(GInstanceInitFunc) clutter_paint_node_init,
&value_table,
};
GType paint_node_type_id =
g_type_register_fundamental (g_type_fundamental_next (),
I_("ClutterPaintNode"),
&node_info, &finfo,
G_TYPE_FLAG_ABSTRACT);
g_once_init_leave (&paint_node_type_id__volatile, paint_node_type_id);
}
return paint_node_type_id__volatile;
}
/**
* clutter_paint_node_set_name:
* @node: a #ClutterPaintNode
* @name: a string annotating the @node
*
* Sets a user-readable @name for @node.
*
* The @name will be used for debugging purposes.
*
* The @node will copy the passed string.
*
* Since: 1.10
*/
void
clutter_paint_node_set_name (ClutterPaintNode *node,
const char *name)
{
g_return_if_fail (CLUTTER_IS_PAINT_NODE (node));
g_free (node->name);
node->name = g_strdup (name);
}
/**
* clutter_paint_node_ref:
* @node: a #ClutterPaintNode
*
* Acquires a reference on @node.
*
* Return value: (transfer full): the #ClutterPaintNode
*
* Since: 1.10
*/
ClutterPaintNode *
clutter_paint_node_ref (ClutterPaintNode *node)
{
g_return_val_if_fail (CLUTTER_IS_PAINT_NODE (node), NULL);
g_atomic_int_inc (&node->ref_count);
return node;
}
/**
* clutter_paint_node_unref:
* @node: a #ClutterPaintNode
*
* Releases a reference on @node.
*
* Since: 1.10
*/
void
clutter_paint_node_unref (ClutterPaintNode *node)
{
g_return_if_fail (CLUTTER_IS_PAINT_NODE (node));
if (g_atomic_int_dec_and_test (&node->ref_count))
{
ClutterPaintNodeClass *klass = CLUTTER_PAINT_NODE_GET_CLASS (node);
klass->finalize (node);
}
}
/**
* clutter_paint_node_add_child:
* @node: a #ClutterPaintNode
* @child: the child #ClutterPaintNode to add
*
* Adds @child to the list of children of @node.
*
* This function will acquire a reference on @child.
*
* Since: 1.10
*/
void
clutter_paint_node_add_child (ClutterPaintNode *node,
ClutterPaintNode *child)
{
g_return_if_fail (CLUTTER_IS_PAINT_NODE (node));
g_return_if_fail (CLUTTER_IS_PAINT_NODE (child));
g_return_if_fail (node != child);
g_return_if_fail (child->parent == NULL);
child->parent = node;
clutter_paint_node_ref (child);
node->n_children += 1;
child->prev_sibling = node->last_child;
if (node->last_child != NULL)
{
ClutterPaintNode *tmp = node->last_child;
tmp->next_sibling = child;
}
if (child->prev_sibling == NULL)
node->first_child = child;
if (child->next_sibling == NULL)
node->last_child = child;
}
/**
* clutter_paint_node_remove_child:
* @node: a #ClutterPaintNode
* @child: the #ClutterPaintNode to remove
*
* Removes @child from the list of children of @node.
*
* This function will release the reference on @child acquired by
* using clutter_paint_node_add_child().
*
* Since: 1.10
*/
void
clutter_paint_node_remove_child (ClutterPaintNode *node,
ClutterPaintNode *child)
{
ClutterPaintNode *prev, *next;
g_return_if_fail (CLUTTER_IS_PAINT_NODE (node));
g_return_if_fail (CLUTTER_IS_PAINT_NODE (child));
g_return_if_fail (node != child);
g_return_if_fail (child->parent == node);
node->n_children -= 1;
prev = child->prev_sibling;
next = child->next_sibling;
if (prev != NULL)
prev->next_sibling = next;
if (next != NULL)
next->prev_sibling = prev;
if (node->first_child == child)
node->first_child = next;
if (node->last_child == child)
node->last_child = prev;
child->prev_sibling = NULL;
child->next_sibling = NULL;
child->parent = NULL;
clutter_paint_node_unref (child);
}
/**
* clutter_paint_node_replace_child:
* @node: a #ClutterPaintNode
* @old_child: the child replaced by @new_child
* @new_child: the child that replaces @old_child
*
* Atomically replaces @old_child with @new_child in the list of
* children of @node.
*
* This function will release the reference on @old_child acquired
* by @node, and will acquire a new reference on @new_child.
*
* Since: 1.10
*/
void
clutter_paint_node_replace_child (ClutterPaintNode *node,
ClutterPaintNode *old_child,
ClutterPaintNode *new_child)
{
ClutterPaintNode *prev, *next;
g_return_if_fail (CLUTTER_IS_PAINT_NODE (node));
g_return_if_fail (CLUTTER_IS_PAINT_NODE (old_child));
g_return_if_fail (old_child->parent == node);
g_return_if_fail (CLUTTER_IS_PAINT_NODE (new_child));
g_return_if_fail (new_child->parent == NULL);
prev = old_child->prev_sibling;
next = old_child->next_sibling;
new_child->parent = node;
new_child->prev_sibling = prev;
new_child->next_sibling = next;
clutter_paint_node_ref (new_child);
if (prev != NULL)
prev->next_sibling = new_child;
if (next != NULL)
next->prev_sibling = new_child;
if (node->first_child == old_child)
node->first_child = new_child;
if (node->last_child == old_child)
node->last_child = new_child;
old_child->prev_sibling = NULL;
old_child->next_sibling = NULL;
old_child->parent = NULL;
clutter_paint_node_unref (old_child);
}
/**
* clutter_paint_node_remove_all:
* @node: a #ClutterPaintNode
*
* Removes all children of @node.
*
* This function releases the reference acquired by @node on its
* children.
*
* Since: 1.10
*/
void
clutter_paint_node_remove_all (ClutterPaintNode *node)
{
ClutterPaintNode *iter;
g_return_if_fail (CLUTTER_IS_PAINT_NODE (node));
iter = node->first_child;
while (iter != NULL)
{
ClutterPaintNode *next = iter->next_sibling;
clutter_paint_node_remove_child (node, iter);
iter = next;
}
}
/**
* clutter_paint_node_get_first_child:
* @node: a #ClutterPaintNode
*
* Retrieves the first child of the @node.
*
* Return value: (transfer none): a pointer to the first child of
* the #ClutterPaintNode.
*
* Since: 1.10
*/
ClutterPaintNode *
clutter_paint_node_get_first_child (ClutterPaintNode *node)
{
g_return_val_if_fail (CLUTTER_IS_PAINT_NODE (node), NULL);
return node->first_child;
}
/**
* clutter_paint_node_get_previous_sibling:
* @node: a #ClutterPaintNode
*
* Retrieves the previous sibling of @node.
*
* Return value: (transfer none): a pointer to the previous sibling
* of the #ClutterPaintNode.
*
* Since: 1.10
*/
ClutterPaintNode *
clutter_paint_node_get_previous_sibling (ClutterPaintNode *node)
{
g_return_val_if_fail (CLUTTER_IS_PAINT_NODE (node), NULL);
return node->prev_sibling;
}
/**
* clutter_paint_node_get_next_sibling:
* @node: a #ClutterPaintNode
*
* Retrieves the next sibling of @node.
*
* Return value: (transfer none): a pointer to the next sibling
* of a #ClutterPaintNode
*
* Since: 1.10
*/
ClutterPaintNode *
clutter_paint_node_get_next_sibling (ClutterPaintNode *node)
{
g_return_val_if_fail (CLUTTER_IS_PAINT_NODE (node), NULL);
return node->next_sibling;
}
/**
* clutter_paint_node_get_last_child:
* @node: a #ClutterPaintNode
*
* Retrieves the last child of @node.
*
* Return value: (transfer none): a pointer to the last child
* of a #ClutterPaintNode
*
* Since: 1.10
*/
ClutterPaintNode *
clutter_paint_node_get_last_child (ClutterPaintNode *node)
{
g_return_val_if_fail (CLUTTER_IS_PAINT_NODE (node), NULL);
return node->last_child;
}
/**
* clutter_paint_node_get_parent:
* @node: a #ClutterPaintNode
*
* Retrieves the parent of @node.
*
* Return value: (transfer none): a pointer to the parent of
* a #ClutterPaintNode
*
* Since: 1.10
*/
ClutterPaintNode *
clutter_paint_node_get_parent (ClutterPaintNode *node)
{
g_return_val_if_fail (CLUTTER_IS_PAINT_NODE (node), NULL);
return node->parent;
}
/**
* clutter_paint_node_get_n_children:
* @node: a #ClutterPaintNode
*
* Retrieves the number of children of @node.
*
* Return value: the number of children of a #ClutterPaintNode
*
* Since: 1.10
*/
guint
clutter_paint_node_get_n_children (ClutterPaintNode *node)
{
g_return_val_if_fail (CLUTTER_IS_PAINT_NODE (node), 0);
return node->n_children;
}
/**
* clutter_value_set_paint_node:
* @value: a #GValue initialized with %CLUTTER_TYPE_PAINT_NODE
* @node: (type Clutter.PaintNode) (allow-none): a #ClutterPaintNode, or %NULL
*
* Sets the contents of a #GValue initialized with %CLUTTER_TYPE_PAINT_NODE.
*
* This function increased the reference count of @node; if you do not wish
* to increase the reference count, use clutter_value_take_paint_node()
* instead. The reference count will be released by g_value_unset().
*
* Since: 1.10
*/
void
clutter_value_set_paint_node (GValue *value,
gpointer node)
{
ClutterPaintNode *old_node;
g_return_if_fail (CLUTTER_VALUE_HOLDS_PAINT_NODE (value));
old_node = value->data[0].v_pointer;
if (node != NULL)
{
g_return_if_fail (CLUTTER_IS_PAINT_NODE (node));
value->data[0].v_pointer = clutter_paint_node_ref (node);
}
else
value->data[0].v_pointer = NULL;
if (old_node != NULL)
clutter_paint_node_unref (old_node);
}
/**
* clutter_value_take_paint_node:
* @value: a #GValue, initialized with %CLUTTER_TYPE_PAINT_NODE
* @node: (type Clutter.PaintNode) (allow-none): a #ClutterPaintNode, or %NULL
*
* Sets the contents of a #GValue initialized with %CLUTTER_TYPE_PAINT_NODE.
*
* Unlike clutter_value_set_paint_node(), this function will not take a
* reference on the passed @node: instead, it will take ownership of the
* current reference count.
*
* Since: 1.10
*/
void
clutter_value_take_paint_node (GValue *value,
gpointer node)
{
ClutterPaintNode *old_node;
g_return_if_fail (CLUTTER_VALUE_HOLDS_PAINT_NODE (value));
old_node = value->data[0].v_pointer;
if (node != NULL)
{
g_return_if_fail (CLUTTER_IS_PAINT_NODE (node));
/* take over ownership */
value->data[0].v_pointer = node;
}
else
value->data[0].v_pointer = NULL;
if (old_node != NULL)
clutter_paint_node_unref (old_node);
}
/**
* clutter_value_get_paint_node:
* @value: a #GValue initialized with %CLUTTER_TYPE_PAINT_NODE
*
* Retrieves a pointer to the #ClutterPaintNode contained inside
* the passed #GValue.
*
* Return value: (transfer none) (type Clutter.PaintNode): a pointer to
* a #ClutterPaintNode, or %NULL
*
* Since: 1.10
*/
gpointer
clutter_value_get_paint_node (const GValue *value)
{
g_return_val_if_fail (CLUTTER_VALUE_HOLDS_PAINT_NODE (value), NULL);
return value->data[0].v_pointer;
}
/**
* clutter_value_dup_paint_node:
* @value: a #GValue initialized with %CLUTTER_TYPE_PAINT_NODE
*
* Retrieves a pointer to the #ClutterPaintNode contained inside
* the passed #GValue, and if not %NULL it will increase the
* reference count.
*
* Return value: (transfer full) (type Clutter.PaintNode): a pointer
* to the #ClutterPaintNode, with its reference count increased,
* or %NULL
*
* Since: 1.10
*/
gpointer
clutter_value_dup_paint_node (const GValue *value)
{
g_return_val_if_fail (CLUTTER_VALUE_HOLDS_PAINT_NODE (value), NULL);
if (value->data[0].v_pointer != NULL)
return clutter_paint_node_ref (value->data[0].v_pointer);
return NULL;
}
static inline void
clutter_paint_operation_clear (ClutterPaintOperation *op)
{
switch (op->opcode)
{
case PAINT_OP_INVALID:
break;
case PAINT_OP_TEX_RECT:
break;
case PAINT_OP_PATH:
if (op->op.path != NULL)
cogl_object_unref (op->op.path);
break;
case PAINT_OP_PRIMITIVE:
if (op->op.primitive != NULL)
cogl_object_unref (op->op.primitive);
break;
}
}
static inline void
clutter_paint_op_init_tex_rect (ClutterPaintOperation *op,
const ClutterActorBox *rect,
float x_1,
float y_1,
float x_2,
float y_2)
{
clutter_paint_operation_clear (op);
op->opcode = PAINT_OP_TEX_RECT;
op->op.texrect[0] = rect->x1;
op->op.texrect[1] = rect->y1;
op->op.texrect[2] = rect->x2;
op->op.texrect[3] = rect->y2;
op->op.texrect[4] = x_1;
op->op.texrect[5] = y_1;
op->op.texrect[6] = x_2;
op->op.texrect[7] = y_2;
}
static inline void
clutter_paint_op_init_path (ClutterPaintOperation *op,
CoglPath *path)
{
clutter_paint_operation_clear (op);
op->opcode = PAINT_OP_PATH;
op->op.path = cogl_object_ref (path);
}
static inline void
clutter_paint_op_init_primitive (ClutterPaintOperation *op,
CoglPrimitive *primitive)
{
clutter_paint_operation_clear (op);
op->opcode = PAINT_OP_PRIMITIVE;
op->op.primitive = cogl_object_ref (primitive);
}
static inline void
clutter_paint_node_maybe_init_operations (ClutterPaintNode *node)
{
if (node->operations != NULL)
return;
node->operations =
g_array_new (FALSE, FALSE, sizeof (ClutterPaintOperation));
}
/**
* clutter_paint_node_add_rectangle:
* @node: a #ClutterPaintNode
* @rect: a #ClutterActorBox
*
* Adds a rectangle region to the @node, as described by the
* passed @rect.
*
* Since: 1.10
*/
void
clutter_paint_node_add_rectangle (ClutterPaintNode *node,
const ClutterActorBox *rect)
{
ClutterPaintOperation operation = PAINT_OP_INIT;
g_return_if_fail (CLUTTER_IS_PAINT_NODE (node));
g_return_if_fail (rect != NULL);
clutter_paint_node_maybe_init_operations (node);
clutter_paint_op_init_tex_rect (&operation, rect, 0.0, 0.0, 1.0, 1.0);
g_array_append_val (node->operations, operation);
}
/**
* clutter_paint_node_add_texture_rectangle:
* @node: a #ClutterPaintNode
* @rect: a #ClutterActorBox
* @x_1: the left X coordinate of the texture
* @y_1: the top Y coordinate of the texture
* @x_2: the right X coordinate of the texture
* @y_2: the bottom Y coordinate of the texture
*
* Adds a rectangle region to the @node, with texture coordinates.
*
* Since: 1.10
*/
void
clutter_paint_node_add_texture_rectangle (ClutterPaintNode *node,
const ClutterActorBox *rect,
float x_1,
float y_1,
float x_2,
float y_2)
{
ClutterPaintOperation operation = PAINT_OP_INIT;
g_return_if_fail (CLUTTER_IS_PAINT_NODE (node));
g_return_if_fail (rect != NULL);
clutter_paint_node_maybe_init_operations (node);
clutter_paint_op_init_tex_rect (&operation, rect, x_1, y_1, x_2, y_2);
g_array_append_val (node->operations, operation);
}
/**
* clutter_paint_node_add_path:
* @node: a #ClutterPaintNode
* @path: a Cogl path
*
* Adds a region described as a path to the @node.
*
* This function acquires a reference on the passed @path, so it
* is safe to call cogl_object_unref() when it returns.
*
* Since: 1.10
* Stability: unstable
*/
void
clutter_paint_node_add_path (ClutterPaintNode *node,
CoglPath *path)
{
ClutterPaintOperation operation = PAINT_OP_INIT;
g_return_if_fail (CLUTTER_IS_PAINT_NODE (node));
g_return_if_fail (cogl_is_path (path));
clutter_paint_node_maybe_init_operations (node);
clutter_paint_op_init_path (&operation, path);
g_array_append_val (node->operations, operation);
}
/**
* clutter_paint_node_add_primitive:
* @node: a #ClutterPaintNode
* @primitive: a Cogl primitive
*
* Adds a region described by a Cogl primitive to the @node.
*
* This function acquires a reference on @primitive, so it is safe
* to call cogl_object_unref() when it returns.
*
* Since: 1.10
*/
void
clutter_paint_node_add_primitive (ClutterPaintNode *node,
CoglPrimitive *primitive)
{
ClutterPaintOperation operation = PAINT_OP_INIT;
g_return_if_fail (CLUTTER_IS_PAINT_NODE (node));
g_return_if_fail (cogl_is_primitive (primitive));
clutter_paint_node_maybe_init_operations (node);
clutter_paint_op_init_primitive (&operation, primitive);
g_array_append_val (node->operations, operation);
}
/*< private >
* _clutter_paint_node_paint:
* @node: a #ClutterPaintNode
*
* Paints the @node using the class implementation, traversing
* its children, if any.
*/
void
_clutter_paint_node_paint (ClutterPaintNode *node)
{
ClutterPaintNodeClass *klass = CLUTTER_PAINT_NODE_GET_CLASS (node);
ClutterPaintNode *iter;
gboolean res;
res = klass->pre_draw (node);
if (res)
{
klass->draw (node);
}
for (iter = node->first_child;
iter != NULL;
iter = iter->next_sibling)
{
_clutter_paint_node_paint (iter);
}
if (res)
{
klass->post_draw (node);
}
}
#ifdef CLUTTER_ENABLE_DEBUG
static JsonNode *
clutter_paint_node_serialize (ClutterPaintNode *node)
{
ClutterPaintNodeClass *klass = CLUTTER_PAINT_NODE_GET_CLASS (node);
if (klass->serialize != NULL)
return klass->serialize (node);
return json_node_new (JSON_NODE_NULL);
}
static JsonNode *
clutter_paint_node_to_json (ClutterPaintNode *node)
{
JsonBuilder *builder;
JsonNode *res;
builder = json_builder_new ();
json_builder_begin_object (builder);
json_builder_set_member_name (builder, "type");
json_builder_add_string_value (builder, g_type_name (G_TYPE_FROM_INSTANCE (node)));
json_builder_set_member_name (builder, "name");
json_builder_add_string_value (builder, node->name);
json_builder_set_member_name (builder, "node-data");
json_builder_add_value (builder, clutter_paint_node_serialize (node));
json_builder_set_member_name (builder, "operations");
json_builder_begin_array (builder);
if (node->operations != NULL)
{
guint i;
for (i = 0; i < node->operations->len; i++)
{
const ClutterPaintOperation *op;
op = &g_array_index (node->operations, ClutterPaintOperation, i);
json_builder_begin_object (builder);
switch (op->opcode)
{
case PAINT_OP_TEX_RECT:
json_builder_set_member_name (builder, "texrect");
json_builder_begin_array (builder);
json_builder_add_double_value (builder, op->op.texrect[0]);
json_builder_add_double_value (builder, op->op.texrect[1]);
json_builder_add_double_value (builder, op->op.texrect[2]);
json_builder_add_double_value (builder, op->op.texrect[3]);
json_builder_add_double_value (builder, op->op.texrect[4]);
json_builder_add_double_value (builder, op->op.texrect[5]);
json_builder_add_double_value (builder, op->op.texrect[6]);
json_builder_add_double_value (builder, op->op.texrect[7]);
json_builder_end_array (builder);
break;
case PAINT_OP_PATH:
json_builder_set_member_name (builder, "path");
json_builder_add_int_value (builder, (gint64) op->op.path);
break;
case PAINT_OP_PRIMITIVE:
json_builder_set_member_name (builder, "primitive");
json_builder_add_int_value (builder, (gint64) op->op.primitive);
break;
case PAINT_OP_INVALID:
break;
}
json_builder_end_object (builder);
}
}
json_builder_end_array (builder);
json_builder_set_member_name (builder, "children");
json_builder_begin_array (builder);
if (node->first_child != NULL)
{
ClutterPaintNode *child;
for (child = node->first_child;
child != NULL;
child = child->next_sibling)
{
JsonNode *n = clutter_paint_node_to_json (child);
json_builder_add_value (builder, n);
}
}
json_builder_end_array (builder);
json_builder_end_object (builder);
res = json_builder_get_root (builder);
g_object_unref (builder);
return res;
}
#endif /* CLUTTER_ENABLE_DEBUG */
void
_clutter_paint_node_dump_tree (ClutterPaintNode *node)
{
#ifdef CLUTTER_ENABLE_DEBUG
JsonGenerator *gen = json_generator_new ();
char *str;
gsize len;
json_generator_set_root (gen, clutter_paint_node_to_json (node));
str = json_generator_to_data (gen, &len);
g_print ("Render tree starting from %p:\n%s\n", node, str);
g_free (str);
#endif /* CLUTTER_ENABLE_DEBUG */
}
/*< private >
* _clutter_paint_node_create:
* @gtype: a #ClutterPaintNode type
*
* Creates a new #ClutterPaintNode instance using @gtype
*
* Return value: (transfer full): the newly created #ClutterPaintNode
* sub-class instance; use clutter_paint_node_unref() when done
*/
gpointer
_clutter_paint_node_create (GType gtype)
{
g_return_val_if_fail (g_type_is_a (gtype, CLUTTER_TYPE_PAINT_NODE), NULL);
_clutter_paint_node_init_types ();
return (gpointer) g_type_create_instance (gtype);
}
static ClutterPaintNode *
clutter_paint_node_get_root (ClutterPaintNode *node)
{
ClutterPaintNode *iter;
iter = node;
while (iter != NULL && iter->parent != NULL)
iter = iter->parent;
return iter;
}
CoglFramebuffer *
clutter_paint_node_get_framebuffer (ClutterPaintNode *node)
{
ClutterPaintNode *root = clutter_paint_node_get_root (node);
ClutterPaintNodeClass *klass;
if (root == NULL)
return NULL;
klass = CLUTTER_PAINT_NODE_GET_CLASS (root);
if (klass->get_framebuffer != NULL)
return klass->get_framebuffer (root);
return cogl_get_draw_framebuffer ();
}