#include #include #include #include #include #include /* Coglbox declaration *--------------------------------------------------*/ G_BEGIN_DECLS #define TEST_TYPE_COGLBOX test_coglbox_get_type() #define TEST_COGLBOX(obj) \ (G_TYPE_CHECK_INSTANCE_CAST ((obj), \ TEST_TYPE_COGLBOX, TestCoglboxClass)) #define TEST_COGLBOX_CLASS(klass) \ (G_TYPE_CHECK_CLASS_CAST ((klass), \ TEST_TYPE_COGLBOX, TestCoglboxClass)) #define TEST_IS_COGLBOX(obj) \ (G_TYPE_CHECK_INSTANCE_TYPE ((obj), \ TEST_TYPE_COGLBOX)) #define TEST_IS_COGLBOX_CLASS(klass) \ (G_TYPE_CHECK_CLASS_TYPE ((klass), \ TEST_TYPE_COGLBOX)) #define TEST_COGLBOX_GET_CLASS(obj) \ (G_TYPE_INSTANCE_GET_CLASS ((obj), \ TEST_TYPE_COGLBOX, TestCoglboxClass)) typedef struct _TestCoglbox TestCoglbox; typedef struct _TestCoglboxClass TestCoglboxClass; typedef struct _TestCoglboxPrivate TestCoglboxPrivate; struct _TestCoglbox { ClutterActor parent; /*< private >*/ TestCoglboxPrivate *priv; }; struct _TestCoglboxClass { ClutterActorClass parent_class; /* padding for future expansion */ void (*_test_coglbox1) (void); void (*_test_coglbox2) (void); void (*_test_coglbox3) (void); void (*_test_coglbox4) (void); }; static GType test_coglbox_get_type (void) G_GNUC_CONST; G_END_DECLS /* Coglbox private declaration *--------------------------------------------------*/ G_DEFINE_TYPE (TestCoglbox, test_coglbox, CLUTTER_TYPE_ACTOR); #define TEST_COGLBOX_GET_PRIVATE(obj) \ (G_TYPE_INSTANCE_GET_PRIVATE ((obj), TEST_TYPE_COGLBOX, TestCoglboxPrivate)) struct _TestCoglboxPrivate { CoglHandle texhand_id; CoglHandle texture_id; CoglHandle offscreen_id; }; /* Coglbox implementation *--------------------------------------------------*/ static void test_coglbox_paint(ClutterActor *self) { TestCoglboxPrivate *priv = TEST_COGLBOX_GET_PRIVATE (self); ClutterFixed texcoords[4] = { CLUTTER_FLOAT_TO_FIXED (0.0f), CLUTTER_FLOAT_TO_FIXED (0.0f), CLUTTER_FLOAT_TO_FIXED (1.0f), CLUTTER_FLOAT_TO_FIXED (1.0f) }; CoglHandle material; priv = TEST_COGLBOX_GET_PRIVATE (self); cogl_set_source_color4ub (0x66, 0x66, 0xdd, 0xff); cogl_rectangle (0, 0, 400, 400); cogl_set_source_texture (priv->texhand_id); cogl_rectangle_with_texture_coords (0, 0, CLUTTER_INT_TO_FIXED (400), CLUTTER_INT_TO_FIXED (400), 0, 0, CLUTTER_INT_TO_FIXED (6), CLUTTER_INT_TO_FIXED (6)); cogl_draw_buffer (COGL_OFFSCREEN_BUFFER, priv->offscreen_id); cogl_set_source_color4ub (0xff, 0, 0, 0xff); cogl_rectangle (20, 20, 100, 100); cogl_set_source_color4ub (0, 0xff, 0, 0xff); cogl_rectangle (80, 80, 100, 100); cogl_draw_buffer (COGL_WINDOW_BUFFER, 0); material = cogl_material_new (); cogl_material_set_color4ub (material, 0xff, 0xff, 0xff, 0x88); cogl_material_set_layer (material, 0, priv->texture_id); cogl_set_source (material); cogl_rectangle_with_texture_coords (CLUTTER_INT_TO_FIXED (100), CLUTTER_INT_TO_FIXED (100), CLUTTER_INT_TO_FIXED (300), CLUTTER_INT_TO_FIXED (300), texcoords[0], texcoords[1], texcoords[2], texcoords[3]); } static void test_coglbox_finalize (GObject *object) { G_OBJECT_CLASS (test_coglbox_parent_class)->finalize (object); } static void test_coglbox_dispose (GObject *object) { TestCoglboxPrivate *priv; priv = TEST_COGLBOX_GET_PRIVATE (object); cogl_texture_unref (priv->texture_id); cogl_offscreen_unref (priv->offscreen_id); G_OBJECT_CLASS (test_coglbox_parent_class)->dispose (object); } static void test_coglbox_init (TestCoglbox *self) { TestCoglboxPrivate *priv; self->priv = priv = TEST_COGLBOX_GET_PRIVATE(self); printf ("Loading redhand.png\n"); priv->texhand_id = cogl_texture_new_from_file ("redhand.png", 0, COGL_TEXTURE_NONE, COGL_PIXEL_FORMAT_ANY, NULL); printf ("Creating texture with size\n"); priv->texture_id = cogl_texture_new_with_size (200, 200, 0, COGL_TEXTURE_NONE, COGL_PIXEL_FORMAT_RGB_888); if (priv->texture_id == COGL_INVALID_HANDLE) printf ("Failed creating texture with size!\n"); printf ("Creating offscreen\n"); priv->offscreen_id = cogl_offscreen_new_to_texture (priv->texture_id); if (priv->offscreen_id == COGL_INVALID_HANDLE) printf ("Failed creating offscreen to texture!\n"); } static void test_coglbox_class_init (TestCoglboxClass *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass); gobject_class->finalize = test_coglbox_finalize; gobject_class->dispose = test_coglbox_dispose; actor_class->paint = test_coglbox_paint; g_type_class_add_private (gobject_class, sizeof (TestCoglboxPrivate)); } static ClutterActor* test_coglbox_new (void) { return g_object_new (TEST_TYPE_COGLBOX, NULL); } G_MODULE_EXPORT int test_cogl_offscreen_main (int argc, char *argv[]) { ClutterActor *stage; ClutterActor *coglbox; clutter_init(&argc, &argv); /* Stage */ stage = clutter_stage_get_default (); clutter_actor_set_size (stage, 400, 400); clutter_stage_set_title (CLUTTER_STAGE (stage), "Cogl Test"); /* Cogl Box */ coglbox = test_coglbox_new (); clutter_container_add_actor (CLUTTER_CONTAINER (stage), coglbox); clutter_actor_show_all (stage); clutter_main (); return 0; }