/* * Clutter COGL * * A basic GL/GLES Abstraction/Utility Layer * * Authored By Matthew Allum * * Copyright (C) 2008 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "cogl.h" #include "cogl-program.h" #include "cogl-shader-private.h" #include "cogl-internal.h" #include "cogl-handle.h" #include "cogl-context.h" #include /* Expecting ARB functions not to be defined */ #define glCreateProgramObjectARB ctx->pf_glCreateProgramObjectARB #define glAttachObjectARB ctx->pf_glAttachObjectARB #define glUseProgramObjectARB ctx->pf_glUseProgramObjectARB #define glLinkProgramARB ctx->pf_glLinkProgramARB #define glGetUniformLocationARB ctx->pf_glGetUniformLocationARB #define glUniform1fARB ctx->pf_glUniform1fARB #define glDeleteObjectARB ctx->pf_glDeleteObjectARB static void _cogl_program_free (CoglProgram *program); COGL_HANDLE_DEFINE (Program, program, program_handles); static void _cogl_program_free (CoglProgram *program) { /* Frees program resources but its handle is not released! Do that separately before this! */ _COGL_GET_CONTEXT (ctx, NO_RETVAL); glDeleteObjectARB (program->gl_handle); } CoglHandle cogl_create_program (void) { CoglProgram *program; _COGL_GET_CONTEXT (ctx, 0); program = g_slice_new (CoglProgram); program->ref_count = 1; program->gl_handle = glCreateProgramObjectARB (); COGL_HANDLE_DEBUG_NEW (program, program); return _cogl_program_handle_new (program); } void cogl_program_attach_shader (CoglHandle program_handle, CoglHandle shader_handle) { CoglProgram *program; CoglShader *shader; _COGL_GET_CONTEXT (ctx, NO_RETVAL); if (!cogl_is_program (program_handle) || !cogl_is_shader (shader_handle)) return; program = _cogl_program_pointer_from_handle (program_handle); shader = _cogl_shader_pointer_from_handle (shader_handle); glAttachObjectARB (program->gl_handle, shader->gl_handle); } void cogl_program_link (CoglHandle handle) { CoglProgram *program; _COGL_GET_CONTEXT (ctx, NO_RETVAL); if (!cogl_is_program (handle)) return; program = _cogl_program_pointer_from_handle (handle); glLinkProgramARB (program->gl_handle); } void cogl_program_use (CoglHandle handle) { CoglProgram *program; GLhandleARB gl_handle; _COGL_GET_CONTEXT (ctx, NO_RETVAL); if (handle != COGL_INVALID_HANDLE && !cogl_is_program (handle)) return; if (handle == COGL_INVALID_HANDLE) gl_handle = 0; else { program = _cogl_program_pointer_from_handle (handle); gl_handle = program->gl_handle; } glUseProgramObjectARB (gl_handle); } COGLint cogl_program_get_uniform_location (CoglHandle handle, const gchar *uniform_name) { CoglProgram *program; _COGL_GET_CONTEXT (ctx, 0); if (!cogl_is_program (handle)) return 0; program = _cogl_program_pointer_from_handle (handle); return glGetUniformLocationARB (program->gl_handle, uniform_name); } void cogl_program_uniform_1f (COGLint uniform_no, gfloat value) { _COGL_GET_CONTEXT (ctx, NO_RETVAL); glUniform1fARB (uniform_no, value); }