/* * Cogl * * A Low Level GPU Graphics and Utilities API * * Copyright (C) 2011 Intel Corporation. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Robert Bragg */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include #include "cogl-util.h" #include "cogl-types.h" #include "cogl-private.h" #include "cogl-context-private.h" #include "cogl-winsys-private.h" #include "cogl-winsys-stub-private.h" #include "cogl-framebuffer-private.h" #include "cogl-onscreen-private.h" #ifdef COGL_HAS_XLIB_SUPPORT #include "cogl-clutter-xlib.h" #include "cogl-xlib-renderer.h" #endif #include "cogl-clutter.h" CoglBool cogl_clutter_check_extension (const char *name, const char *ext) { char *end; int name_len, n; if (name == NULL || ext == NULL) return FALSE; end = (char*)(ext + strlen(ext)); name_len = strlen(name); while (ext < end) { n = strcspn(ext, " "); if ((name_len == n) && (!strncmp(name, ext, n))) return TRUE; ext += (n + 1); } return FALSE; } CoglBool cogl_clutter_winsys_has_feature (CoglWinsysFeature feature) { return _cogl_winsys_has_feature (feature); } void cogl_onscreen_clutter_backend_set_size (int width, int height) { CoglFramebuffer *framebuffer; _COGL_GET_CONTEXT (ctx, NO_RETVAL); if (_cogl_context_get_winsys (ctx) != _cogl_winsys_stub_get_vtable ()) return; framebuffer = COGL_FRAMEBUFFER (ctx->window_buffer); _cogl_framebuffer_winsys_update_size (framebuffer, width, height); } #ifdef COGL_HAS_XLIB_SUPPORT XVisualInfo * cogl_clutter_winsys_xlib_get_visual_info (void) { CoglRenderer *renderer; _COGL_GET_CONTEXT (ctx, NULL); _COGL_RETURN_VAL_IF_FAIL (ctx->display != NULL, NULL); renderer = cogl_display_get_renderer (ctx->display); _COGL_RETURN_VAL_IF_FAIL (renderer != NULL, NULL); return cogl_xlib_renderer_get_visual_info (renderer); } #endif