/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Copyright (C) 2010 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * Authors: * Matthew Allum * Robert Bragg * Kristian Høgsberg */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include "clutter-wayland.h" #include "clutter-stage-wayland.h" #include "clutter-backend-wayland.h" #include "clutter-stage-window.h" #include "clutter-stage-private.h" #include "clutter-event-private.h" #include "clutter-wayland.h" #include #include static ClutterStageWindowIface *clutter_stage_window_parent_iface = NULL; static void clutter_stage_window_iface_init (ClutterStageWindowIface *iface); G_DEFINE_TYPE_WITH_CODE (ClutterStageWayland, clutter_stage_wayland, CLUTTER_TYPE_STAGE_COGL, G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_STAGE_WINDOW, clutter_stage_window_iface_init)); static void handle_ping (void *data, struct wl_shell_surface *shell_surface, uint32_t serial) { wl_shell_surface_pong(shell_surface, serial); } static void handle_configure (void *data, struct wl_shell_surface *shell_surface, uint32_t edges, int32_t width, int32_t height) { ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL(data); CoglFramebuffer *fb = COGL_FRAMEBUFFER (stage_cogl->onscreen); if (cogl_framebuffer_get_width (fb) != width || cogl_framebuffer_get_height (fb) != height) clutter_actor_queue_relayout (CLUTTER_ACTOR (stage_cogl->wrapper)); clutter_actor_set_size (CLUTTER_ACTOR (stage_cogl->wrapper), width, height); /* the resize process is complete, so we can ask the stage * to set up the GL viewport with the new size */ clutter_stage_ensure_viewport (stage_cogl->wrapper); } static void handle_popup_done (void *data, struct wl_shell_surface *shell_surface) { /* XXX: Fill me in. */ } static const struct wl_shell_surface_listener shell_surface_listener = { handle_ping, handle_configure, handle_popup_done, }; static void clutter_stage_wayland_set_fullscreen (ClutterStageWindow *stage_window, gboolean fullscreen); static gboolean clutter_stage_wayland_realize (ClutterStageWindow *stage_window) { ClutterStageWayland *stage_wayland = CLUTTER_STAGE_WAYLAND (stage_window); ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_window); struct wl_surface *wl_surface; struct wl_shell_surface *wl_shell_surface; clutter_stage_window_parent_iface->realize (stage_window); wl_surface = cogl_wayland_onscreen_get_surface (stage_cogl->onscreen); wl_surface_set_user_data (wl_surface, stage_wayland); wl_shell_surface = cogl_wayland_onscreen_get_shell_surface (stage_cogl->onscreen); wl_shell_surface_add_listener (wl_shell_surface, &shell_surface_listener, stage_wayland); stage_wayland->wayland_surface = wl_surface; stage_wayland->wayland_shell_surface = wl_shell_surface; if (stage_wayland->fullscreen) clutter_stage_wayland_set_fullscreen (stage_window, TRUE); return TRUE; } static void clutter_stage_wayland_set_fullscreen (ClutterStageWindow *stage_window, gboolean fullscreen) { ClutterStageWayland *stage_wayland = CLUTTER_STAGE_WAYLAND (stage_window); ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_window); ClutterBackend *backend = CLUTTER_BACKEND (stage_cogl->backend); ClutterBackendWayland *backend_wayland = CLUTTER_BACKEND_WAYLAND (backend); ClutterActor *stage = _clutter_stage_window_get_wrapper (stage_window); stage_wayland->fullscreen = fullscreen; if (!stage_wayland->wayland_shell_surface) /* Not realized yet */ return; if (fullscreen) { _clutter_stage_update_state (stage_cogl->wrapper, 0, CLUTTER_STAGE_STATE_FULLSCREEN); /* FIXME: In future versions of the Wayland protocol we'll get a * configure with the dimensions we can use - but for now we have to * use the dimensions from the output's mode */ clutter_actor_set_size (stage, backend_wayland->output_width, backend_wayland->output_height); /* FIXME: And we must force a redraw so that new sized buffer gets * attached */ _clutter_stage_window_redraw (stage_window); wl_shell_surface_set_fullscreen (stage_wayland->wayland_shell_surface, WL_SHELL_SURFACE_FULLSCREEN_METHOD_DEFAULT, 0, NULL); } else { _clutter_stage_update_state (stage_cogl->wrapper, CLUTTER_STAGE_STATE_FULLSCREEN, 0); wl_shell_surface_set_toplevel (stage_wayland->wayland_shell_surface); } } static void clutter_stage_wayland_resize (ClutterStageWindow *stage_window, gint width, gint height) { ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_window); /* Resize preserving top left */ if (stage_cogl->onscreen) { cogl_wayland_onscreen_resize (stage_cogl->onscreen, width, height, 0, 0); _clutter_stage_window_redraw (stage_window); } } static void clutter_stage_wayland_init (ClutterStageWayland *stage_wayland) { } static void clutter_stage_window_iface_init (ClutterStageWindowIface *iface) { clutter_stage_window_parent_iface = g_type_interface_peek_parent (iface); iface->realize = clutter_stage_wayland_realize; iface->set_fullscreen = clutter_stage_wayland_set_fullscreen; iface->resize = clutter_stage_wayland_resize; } static void clutter_stage_wayland_class_init (ClutterStageWaylandClass *klass) { } /** * clutter_wayland_stage_get_wl_shell_surface: (skip) * * @stage: a #ClutterStage * * Access the underlying data structure representing the shell surface that is * backing the #ClutterStage * * Note: this function can only be called when running on the Wayland * platform. Calling this function at any other time will return %NULL. * * Returns: (transfer non): the Wayland shell surface associated with * @stage * * Since: 1.10 */ struct wl_shell_surface * clutter_wayland_stage_get_wl_shell_surface (ClutterStage *stage) { ClutterStageWindow *stage_window = _clutter_stage_get_window (stage); ClutterStageWayland *stage_wayland; if (!CLUTTER_IS_STAGE_WAYLAND (stage_window)) return NULL; stage_wayland = CLUTTER_STAGE_WAYLAND (stage_window); return stage_wayland->wayland_shell_surface; } /** * clutter_wayland_stage_get_wl_surface: (skip) * * @stage: a #ClutterStage * * Access the underlying data structure representing the surface that is * backing the #ClutterStage * * Note: this function can only be called when running on the Wayland * platform. Calling this function at any other time will return %NULL. * * Returns: (transfer none): the Wayland surface associated with @stage */ struct wl_surface * clutter_wayland_stage_get_wl_surface (ClutterStage *stage) { ClutterStageWindow *stage_window = _clutter_stage_get_window (stage); ClutterStageWayland *stage_wayland; if (!CLUTTER_IS_STAGE_WAYLAND (stage_window)) return NULL; stage_wayland = CLUTTER_STAGE_WAYLAND (stage_window); return stage_wayland->wayland_surface; }