/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Copyright (C) 2009 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * Author: * Emmanuele Bassi */ /** * ClutterBinLayout: * * A simple layout manager * * #ClutterBinLayout is a layout manager which implements the following * policy: * * - the preferred size is the maximum preferred size * between all the children of the container using the * layout; * - each child is allocated in "layers", on on top * of the other; * - for each layer there are horizontal and vertical * alignment policies. */ #include "config.h" #include #include "clutter/clutter-actor-private.h" #include "clutter/clutter-animatable.h" #include "clutter/clutter-bin-layout.h" #include "clutter/clutter-debug.h" #include "clutter/clutter-enum-types.h" #include "clutter/clutter-layout-meta.h" #include "clutter/clutter-private.h" G_DEFINE_TYPE (ClutterBinLayout, clutter_bin_layout, CLUTTER_TYPE_LAYOUT_MANAGER) static void clutter_bin_layout_get_preferred_width (ClutterLayoutManager *manager, ClutterActor *container, gfloat for_height, gfloat *min_width_p, gfloat *nat_width_p) { ClutterActor *actor = CLUTTER_ACTOR (container); ClutterActorIter iter; ClutterActor *child; gfloat min_width, nat_width; min_width = nat_width = 0.0; clutter_actor_iter_init (&iter, actor); while (clutter_actor_iter_next (&iter, &child)) { gfloat minimum, natural; if (!clutter_actor_is_visible (child)) continue; clutter_actor_get_preferred_width (child, for_height, &minimum, &natural); min_width = MAX (min_width, minimum); nat_width = MAX (nat_width, natural); } if (min_width_p) *min_width_p = min_width; if (nat_width_p) *nat_width_p = nat_width; } static void clutter_bin_layout_get_preferred_height (ClutterLayoutManager *manager, ClutterActor *container, gfloat for_width, gfloat *min_height_p, gfloat *nat_height_p) { ClutterActor *actor = CLUTTER_ACTOR (container); ClutterActorIter iter; ClutterActor *child; gfloat min_height, nat_height; min_height = nat_height = 0.0; clutter_actor_iter_init (&iter, actor); while (clutter_actor_iter_next (&iter, &child)) { gfloat minimum, natural; if (!clutter_actor_is_visible (child)) continue; clutter_actor_get_preferred_height (child, for_width, &minimum, &natural); min_height = MAX (min_height, minimum); nat_height = MAX (nat_height, natural); } if (min_height_p) *min_height_p = min_height; if (nat_height_p) *nat_height_p = nat_height; } static gdouble get_actor_align_factor (ClutterActorAlign alignment) { switch (alignment) { case CLUTTER_ACTOR_ALIGN_CENTER: return 0.5; case CLUTTER_ACTOR_ALIGN_START: return 0.0; case CLUTTER_ACTOR_ALIGN_END: return 1.0; case CLUTTER_ACTOR_ALIGN_FILL: return 0.0; } return 0.0; } static void clutter_bin_layout_allocate (ClutterLayoutManager *manager, ClutterActor *container, const ClutterActorBox *allocation) { gfloat allocation_x, allocation_y; gfloat available_w, available_h; ClutterActor *actor, *child; ClutterActorIter iter; clutter_actor_box_get_origin (allocation, &allocation_x, &allocation_y); clutter_actor_box_get_size (allocation, &available_w, &available_h); actor = CLUTTER_ACTOR (container); clutter_actor_iter_init (&iter, actor); while (clutter_actor_iter_next (&iter, &child)) { ClutterActorBox child_alloc = { 0, }; gdouble x_align, y_align; gboolean x_fill, y_fill, is_fixed_position_set; float fixed_x, fixed_y; if (!clutter_actor_is_visible (child)) continue; fixed_x = fixed_y = 0.f; g_object_get (child, "fixed-position-set", &is_fixed_position_set, "fixed-x", &fixed_x, "fixed-y", &fixed_y, NULL); if (is_fixed_position_set) { if (is_fixed_position_set) child_alloc.x1 = fixed_x; else child_alloc.x1 = clutter_actor_get_x (child); } else child_alloc.x1 = allocation_x; if (is_fixed_position_set) { if (is_fixed_position_set) child_alloc.y1 = fixed_y; else child_alloc.y1 = clutter_actor_get_y (child); } else child_alloc.y1 = allocation_y; child_alloc.x2 = allocation_x + available_w; child_alloc.y2 = allocation_y + available_h; if (clutter_actor_needs_expand (child, CLUTTER_ORIENTATION_HORIZONTAL)) { ClutterActorAlign align; align = clutter_actor_get_x_align (child); x_fill = align == CLUTTER_ACTOR_ALIGN_FILL; x_align = get_actor_align_factor (align); } else { x_fill = FALSE; if (!is_fixed_position_set) x_align = 0.5; else x_align = 0.0; } if (clutter_actor_needs_expand (child, CLUTTER_ORIENTATION_VERTICAL)) { ClutterActorAlign align; align = clutter_actor_get_y_align (child); y_fill = align == CLUTTER_ACTOR_ALIGN_FILL; y_align = get_actor_align_factor (align); } else { y_fill = FALSE; if (!is_fixed_position_set) y_align = 0.5; else y_align = 0.0; } clutter_actor_allocate_align_fill (child, &child_alloc, x_align, y_align, x_fill, y_fill); } } static void clutter_bin_layout_class_init (ClutterBinLayoutClass *klass) { ClutterLayoutManagerClass *layout_class = CLUTTER_LAYOUT_MANAGER_CLASS (klass); layout_class->get_preferred_width = clutter_bin_layout_get_preferred_width; layout_class->get_preferred_height = clutter_bin_layout_get_preferred_height; layout_class->allocate = clutter_bin_layout_allocate; } static void clutter_bin_layout_init (ClutterBinLayout *self) { } /** * clutter_bin_layout_new: * * Creates a new #ClutterBinLayout layout manager * * Return value: the newly created layout manager */ ClutterLayoutManager * clutter_bin_layout_new (void) { return g_object_new (CLUTTER_TYPE_BIN_LAYOUT, NULL); }