/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2008,2009,2010 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see * . * * * * Authors: * Robert Bragg */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "cogl-material-private.h" #ifdef COGL_MATERIAL_BACKEND_GLSL #include "cogl.h" #include "cogl-internal.h" #include "cogl-context.h" #include "cogl-handle.h" #ifndef HAVE_COGL_GLES #include "cogl-program.h" #endif #include /* * GL/GLES compatability defines for material thingies: */ #ifdef HAVE_COGL_GLES2 #include "../gles/cogl-gles2-wrapper.h" #endif static int _cogl_material_backend_glsl_get_max_texture_units (void) { return _cogl_get_max_texture_image_units (); } static gboolean _cogl_material_backend_glsl_start (CoglMaterial *material, int n_layers, unsigned long materials_difference) { CoglHandle program; _COGL_GET_CONTEXT (ctx, FALSE); if (!cogl_features_available (COGL_FEATURE_SHADERS_GLSL)) return FALSE; program = cogl_material_get_user_program (material); if (program == COGL_INVALID_HANDLE || _cogl_program_get_language (program) != COGL_SHADER_LANGUAGE_GLSL) return FALSE; /* XXX: change me when we support code generation here */ _cogl_use_program (program, COGL_MATERIAL_PROGRAM_TYPE_GLSL); return TRUE; } gboolean _cogl_material_backend_glsl_add_layer (CoglMaterial *material, CoglMaterialLayer *layer, unsigned long layers_difference) { return TRUE; } gboolean _cogl_material_backend_glsl_passthrough (CoglMaterial *material) { return TRUE; } gboolean _cogl_material_backend_glsl_end (CoglMaterial *material, unsigned long materials_difference) { return TRUE; } const CoglMaterialBackend _cogl_material_glsl_backend = { _cogl_material_backend_glsl_get_max_texture_units, _cogl_material_backend_glsl_start, _cogl_material_backend_glsl_add_layer, _cogl_material_backend_glsl_passthrough, _cogl_material_backend_glsl_end, NULL, /* material_state_change_notify */ NULL, /* material_set_parent_notify */ NULL, /* layer_state_change_notify */ NULL, /* free_priv */ }; #endif /* COGL_MATERIAL_BACKEND_GLSL */