#include #include #include int main (int argc, char **argv) { CoglContext *ctx; CoglOnscreen *onscreen; CoglFramebuffer *fb; GError *error = NULL; CoglVertexP2C4 triangle_vertices[] = { {0, 0.7, 0xff, 0x00, 0x00, 0x80}, {-0.7, -0.7, 0x00, 0xff, 0x00, 0xff}, {0.7, -0.7, 0x00, 0x00, 0xff, 0xff} }; CoglPrimitive *triangle; ctx = cogl_context_new (NULL, &error); if (!ctx) { fprintf (stderr, "Failed to create context: %s\n", error->message); return 1; } /* Eventually we want to get rid of any "default context" but for now it's * needed... */ cogl_set_default_context (ctx); onscreen = cogl_onscreen_new (ctx, 640, 480); /* Eventually there will be an implicit allocate on first use so this * will become optional... */ fb = COGL_FRAMEBUFFER (onscreen); if (!cogl_framebuffer_allocate (fb, &error)) { fprintf (stderr, "Failed to allocate framebuffer: %s\n", error->message); return 1; } cogl_push_framebuffer (fb); triangle = cogl_primitive_new_p2c4 (COGL_VERTICES_MODE_TRIANGLES, 3, triangle_vertices); for (;;) { cogl_primitive_draw (triangle); cogl_framebuffer_swap_buffers (fb); } return 0; }