#include #include #include #include static ClutterActor * make_background (const ClutterColor *color, gfloat width, gfloat height) { ClutterActor *tex = clutter_cairo_texture_new (width, height); cairo_t *cr = clutter_cairo_texture_create (CLUTTER_CAIRO_TEXTURE (tex)); cairo_pattern_t *pat; gfloat x, y; #define BG_ROUND_RADIUS 12 x = y = 0; cairo_move_to (cr, BG_ROUND_RADIUS, y); cairo_line_to (cr, width - BG_ROUND_RADIUS, y); cairo_curve_to (cr, width, y, width, y, width, BG_ROUND_RADIUS); cairo_line_to (cr, width, height - BG_ROUND_RADIUS); cairo_curve_to (cr, width, height, width, height, width - BG_ROUND_RADIUS, height); cairo_line_to (cr, BG_ROUND_RADIUS, height); cairo_curve_to (cr, x, height, x, height, x, height - BG_ROUND_RADIUS); cairo_line_to (cr, x, BG_ROUND_RADIUS); cairo_curve_to (cr, x, y, x, y, BG_ROUND_RADIUS, y); cairo_close_path (cr); clutter_cairo_set_source_color (cr, color); cairo_stroke (cr); x += 4; y += 4; width -= 4; height -= 4; cairo_move_to (cr, BG_ROUND_RADIUS, y); cairo_line_to (cr, width - BG_ROUND_RADIUS, y); cairo_curve_to (cr, width, y, width, y, width, BG_ROUND_RADIUS); cairo_line_to (cr, width, height - BG_ROUND_RADIUS); cairo_curve_to (cr, width, height, width, height, width - BG_ROUND_RADIUS, height); cairo_line_to (cr, BG_ROUND_RADIUS, height); cairo_curve_to (cr, x, height, x, height, x, height - BG_ROUND_RADIUS); cairo_line_to (cr, x, BG_ROUND_RADIUS); cairo_curve_to (cr, x, y, x, y, BG_ROUND_RADIUS, y); cairo_close_path (cr); pat = cairo_pattern_create_linear (0, 0, 0, height); cairo_pattern_add_color_stop_rgba (pat, 1, .85, .85, .85, 1); cairo_pattern_add_color_stop_rgba (pat, .95, 1, 1, 1, 1); cairo_pattern_add_color_stop_rgba (pat, .05, 1, 1, 1, 1); cairo_pattern_add_color_stop_rgba (pat, 0, .85, .85, .85, 1); cairo_set_source (cr, pat); cairo_fill (cr); cairo_pattern_destroy (pat); cairo_destroy (cr); #undef BG_ROUND_RADIUS return tex; } static gboolean on_box_enter (ClutterActor *box, ClutterEvent *event, ClutterActor *emblem) { clutter_actor_animate (emblem, CLUTTER_LINEAR, 150, "opacity", 255, NULL); return TRUE; } static gboolean on_box_leave (ClutterActor *box, ClutterEvent *event, ClutterActor *emblem) { clutter_actor_animate (emblem, CLUTTER_LINEAR, 150, "opacity", 0, NULL); return TRUE; } G_MODULE_EXPORT int test_box_main (int argc, char *argv[]) { ClutterActor *stage, *box, *rect; ClutterLayoutManager *layout; ClutterColor stage_color = { 0xe0, 0xf2, 0xfc, 0xff }; ClutterColor bg_color = { 0xcc, 0xcc, 0xcc, 0x99 }; ClutterColor *color; clutter_init (&argc, &argv); stage = clutter_stage_get_default (); clutter_stage_set_title (CLUTTER_STAGE (stage), "Box test"); clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color); clutter_actor_set_size (stage, 640, 480); layout = clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_CENTER, CLUTTER_BIN_ALIGNMENT_CENTER); box = clutter_box_new (layout); clutter_container_add_actor (CLUTTER_CONTAINER (stage), box); clutter_actor_set_anchor_point_from_gravity (box, CLUTTER_GRAVITY_CENTER); clutter_actor_set_position (box, 320, 240); clutter_actor_set_reactive (box, TRUE); clutter_actor_set_name (box, "box"); rect = make_background (&bg_color, 200, 200); /* first method: use clutter_box_pack() */ clutter_box_pack (CLUTTER_BOX (box), rect, "x-align", CLUTTER_BIN_ALIGNMENT_FILL, "y-align", CLUTTER_BIN_ALIGNMENT_FILL, NULL); clutter_actor_lower_bottom (rect); clutter_actor_set_name (rect, "background"); { ClutterActor *tex; GError *error; error = NULL; tex = clutter_texture_new_from_file ("redhand.png", &error); if (error) g_error ("Unable to create texture: %s", error->message); clutter_texture_set_keep_aspect_ratio (CLUTTER_TEXTURE (tex), TRUE); /* second method: use clutter_bin_layout_add() */ clutter_bin_layout_add (CLUTTER_BIN_LAYOUT (layout), tex, CLUTTER_BIN_ALIGNMENT_CENTER, CLUTTER_BIN_ALIGNMENT_CENTER); clutter_actor_raise (tex, rect); clutter_actor_set_width (tex, 175); clutter_actor_set_name (tex, "texture"); } color = clutter_color_new (g_random_int_range (0, 255), g_random_int_range (0, 255), g_random_int_range (0, 255), 224); rect = clutter_rectangle_new_with_color (color); /* third method: container_add() and set_alignment() */ clutter_container_add_actor (CLUTTER_CONTAINER (box), rect); clutter_bin_layout_set_alignment (CLUTTER_BIN_LAYOUT (layout), rect, CLUTTER_BIN_ALIGNMENT_END, CLUTTER_BIN_ALIGNMENT_END); clutter_actor_set_size (rect, 50, 50); clutter_actor_set_opacity (rect, 0); clutter_actor_raise_top (rect); clutter_actor_set_name (rect, "emblem"); g_signal_connect (box, "enter-event", G_CALLBACK (on_box_enter), rect); g_signal_connect (box, "leave-event", G_CALLBACK (on_box_leave), rect); clutter_actor_show_all (stage); clutter_main (); clutter_color_free (color); return EXIT_SUCCESS; }