/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2011 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see * . * * * Authors: * Robert Bragg * Neil Roberts */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include #include #include "cogl-winsys-egl-wayland-private.h" #include "cogl-winsys-egl-private.h" #include "cogl-renderer-private.h" #include "cogl-onscreen-private.h" static const CoglWinsysEGLVtable _cogl_winsys_egl_vtable; static const CoglWinsysVtable *parent_vtable; typedef struct _CoglRendererWayland { struct wl_display *wayland_display; struct wl_compositor *wayland_compositor; struct wl_shell *wayland_shell; } CoglRendererWayland; typedef struct _CoglDisplayWayland { struct wl_surface *wayland_surface; struct wl_egl_window *wayland_egl_native_window; } CoglDisplayWayland; typedef struct _CoglOnscreenWayland { struct wl_egl_window *wayland_egl_native_window; struct wl_surface *wayland_surface; struct wl_shell_surface *wayland_shell_surface; } CoglOnscreenWayland; static void display_handle_global_cb (struct wl_display *display, uint32_t id, const char *interface, uint32_t version, void *data) { CoglRendererEGL *egl_renderer = (CoglRendererEGL *)data; CoglRendererWayland *wayland_renderer = egl_renderer->platform; if (strcmp (interface, "wl_compositor") == 0) wayland_renderer->wayland_compositor = wl_display_bind (display, id, &wl_compositor_interface); else if (strcmp(interface, "wl_shell") == 0) wayland_renderer->wayland_shell = wl_display_bind (display, id, &wl_shell_interface); } static void _cogl_winsys_renderer_disconnect (CoglRenderer *renderer) { CoglRendererEGL *egl_renderer = renderer->winsys; eglTerminate (egl_renderer->edpy); g_slice_free (CoglRendererWayland, egl_renderer->platform); g_slice_free (CoglRendererEGL, egl_renderer); } static gboolean _cogl_winsys_renderer_connect (CoglRenderer *renderer, GError **error) { CoglRendererEGL *egl_renderer; CoglRendererWayland *wayland_renderer; renderer->winsys = g_slice_new0 (CoglRendererEGL); egl_renderer = renderer->winsys; wayland_renderer = g_slice_new0 (CoglRendererWayland); egl_renderer->platform = wayland_renderer; egl_renderer->platform_vtable = &_cogl_winsys_egl_vtable; /* The EGL API doesn't provide for a way to explicitly select a * platform when the driver can support multiple. Mesa allows * selection using an environment variable though so that's what * we're doing here... */ g_setenv ("EGL_PLATFORM", "wayland", 1); if (renderer->foreign_wayland_display) { wayland_renderer->wayland_display = renderer->foreign_wayland_display; /* XXX: For now we have to assume that if a foreign display is * given then a foreign compositor and shell must also have been * given because wayland doesn't provide a way to * retrospectively be notified of the these objects. */ g_assert (renderer->foreign_wayland_compositor); g_assert (renderer->foreign_wayland_shell); wayland_renderer->wayland_compositor = renderer->foreign_wayland_compositor; wayland_renderer->wayland_shell = renderer->foreign_wayland_shell; } else { wayland_renderer->wayland_display = wl_display_connect (NULL); if (!wayland_renderer->wayland_display) { g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_INIT, "Failed to connect wayland display"); goto error; } wl_display_add_global_listener (wayland_renderer->wayland_display, display_handle_global_cb, egl_renderer); } /* * Ensure that that we've received the messages setting up the * compostor and shell object. This is better than just * wl_display_iterate since it will always ensure that something * is available to be read */ while (!(wayland_renderer->wayland_compositor && wayland_renderer->wayland_shell)) wl_display_roundtrip (wayland_renderer->wayland_display); egl_renderer->edpy = eglGetDisplay ((EGLNativeDisplayType) wayland_renderer->wayland_display); if (!_cogl_winsys_egl_renderer_connect_common (renderer, error)) goto error; return TRUE; error: _cogl_winsys_renderer_disconnect (renderer); return FALSE; } static gboolean _cogl_winsys_egl_display_setup (CoglDisplay *display, GError **error) { CoglDisplayEGL *egl_display = display->winsys; CoglDisplayWayland *wayland_display; wayland_display = g_slice_new0 (CoglDisplayWayland); egl_display->platform = wayland_display; return TRUE; } static void _cogl_winsys_egl_display_destroy (CoglDisplay *display) { CoglDisplayEGL *egl_display = display->winsys; g_slice_free (CoglDisplayWayland, egl_display->platform); } static gboolean _cogl_winsys_egl_context_created (CoglDisplay *display, GError **error) { CoglRenderer *renderer = display->renderer; CoglRendererEGL *egl_renderer = renderer->winsys; CoglRendererWayland *wayland_renderer = egl_renderer->platform; CoglDisplayEGL *egl_display = display->winsys; CoglDisplayWayland *wayland_display = egl_display->platform; const char *error_message; wayland_display->wayland_surface = wl_compositor_create_surface (wayland_renderer->wayland_compositor); if (!wayland_display->wayland_surface) { error_message= "Failed to create a dummy wayland surface"; goto fail; } wayland_display->wayland_egl_native_window = wl_egl_window_create (wayland_display->wayland_surface, 1, 1); if (!wayland_display->wayland_egl_native_window) { error_message= "Failed to create a dummy wayland native egl surface"; goto fail; } egl_display->dummy_surface = eglCreateWindowSurface (egl_renderer->edpy, egl_display->egl_config, (EGLNativeWindowType) wayland_display->wayland_egl_native_window, NULL); if (egl_display->dummy_surface == EGL_NO_SURFACE) { error_message= "Unable to eglMakeCurrent with dummy surface"; goto fail; } if (!eglMakeCurrent (egl_renderer->edpy, egl_display->dummy_surface, egl_display->dummy_surface, egl_display->egl_context)) { error_message = "Unable to eglMakeCurrent with dummy surface"; goto fail; } return TRUE; fail: g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_CONTEXT, "%s", error_message); return FALSE; } static void _cogl_winsys_egl_cleanup_context (CoglDisplay *display) { CoglRenderer *renderer = display->renderer; CoglRendererEGL *egl_renderer = renderer->winsys; CoglDisplayEGL *egl_display = display->winsys; CoglDisplayWayland *wayland_display = egl_display->platform; if (egl_display->dummy_surface != EGL_NO_SURFACE) { eglDestroySurface (egl_renderer->edpy, egl_display->dummy_surface); egl_display->dummy_surface = EGL_NO_SURFACE; } if (wayland_display->wayland_egl_native_window) { wl_egl_window_destroy (wayland_display->wayland_egl_native_window); wayland_display->wayland_egl_native_window = NULL; } if (wayland_display->wayland_surface) { wl_surface_destroy (wayland_display->wayland_surface); wayland_display->wayland_surface = NULL; } } static gboolean _cogl_winsys_egl_context_init (CoglContext *context, GError **error) { context->feature_flags |= COGL_FEATURE_ONSCREEN_MULTIPLE; COGL_FLAGS_SET (context->features, COGL_FEATURE_ID_ONSCREEN_MULTIPLE, TRUE); COGL_FLAGS_SET (context->winsys_features, COGL_WINSYS_FEATURE_MULTIPLE_ONSCREEN, TRUE); return TRUE; } static gboolean _cogl_winsys_egl_onscreen_init (CoglOnscreen *onscreen, EGLConfig egl_config, GError **error) { CoglOnscreenEGL *egl_onscreen = onscreen->winsys; CoglOnscreenWayland *wayland_onscreen; CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen); CoglContext *context = framebuffer->context; CoglRenderer *renderer = context->display->renderer; CoglRendererEGL *egl_renderer = renderer->winsys; CoglRendererWayland *wayland_renderer = egl_renderer->platform; wayland_onscreen = g_slice_new0 (CoglOnscreenWayland); egl_onscreen->platform = wayland_onscreen; wayland_onscreen->wayland_surface = wl_compositor_create_surface (wayland_renderer->wayland_compositor); if (!wayland_onscreen->wayland_surface) { g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_ONSCREEN, "Error while creating wayland surface for CoglOnscreen"); return FALSE; } wayland_onscreen->wayland_shell_surface = wl_shell_get_shell_surface (wayland_renderer->wayland_shell, wayland_onscreen->wayland_surface); wayland_onscreen->wayland_egl_native_window = wl_egl_window_create (wayland_onscreen->wayland_surface, cogl_framebuffer_get_width (framebuffer), cogl_framebuffer_get_height (framebuffer)); if (!wayland_onscreen->wayland_egl_native_window) { g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_ONSCREEN, "Error while creating wayland egl native window " "for CoglOnscreen"); return FALSE; } egl_onscreen->egl_surface = eglCreateWindowSurface (egl_renderer->edpy, egl_config, (EGLNativeWindowType) wayland_onscreen->wayland_egl_native_window, NULL); wl_shell_surface_set_toplevel (wayland_onscreen->wayland_shell_surface); return TRUE; } static void _cogl_winsys_egl_onscreen_deinit (CoglOnscreen *onscreen) { CoglOnscreenEGL *egl_onscreen = onscreen->winsys; CoglOnscreenWayland *wayland_onscreen = egl_onscreen->platform; if (wayland_onscreen->wayland_egl_native_window) { wl_egl_window_destroy (wayland_onscreen->wayland_egl_native_window); wayland_onscreen->wayland_egl_native_window = NULL; } if (wayland_onscreen->wayland_surface) { wl_surface_destroy (wayland_onscreen->wayland_surface); wayland_onscreen->wayland_surface = NULL; } g_slice_free (CoglOnscreenWayland, wayland_onscreen); } static void _cogl_winsys_onscreen_swap_buffers (CoglOnscreen *onscreen) { CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context; CoglRenderer *renderer = context->display->renderer; CoglRendererEGL *egl_renderer = renderer->winsys; CoglRendererWayland *wayland_renderer = egl_renderer->platform; /* First chain-up */ parent_vtable->onscreen_swap_buffers (onscreen); /* * The implementation of eglSwapBuffers may do a flush however the semantics * of eglSwapBuffers on Wayland has changed in the past. So to be safe to * the implementation changing we should explicitly ensure all messages are * sent. */ wl_display_flush (wayland_renderer->wayland_display); } void cogl_wayland_renderer_set_foreign_display (CoglRenderer *renderer, struct wl_display *display) { _COGL_RETURN_IF_FAIL (cogl_is_renderer (renderer)); /* NB: Renderers are considered immutable once connected */ _COGL_RETURN_IF_FAIL (!renderer->connected); renderer->foreign_wayland_display = display; } struct wl_display * cogl_wayland_renderer_get_display (CoglRenderer *renderer) { _COGL_RETURN_VAL_IF_FAIL (cogl_is_renderer (renderer), NULL); if (renderer->foreign_wayland_display) return renderer->foreign_wayland_display; else if (renderer->connected) { CoglRendererEGL *egl_renderer = renderer->winsys; CoglRendererWayland *wayland_renderer = egl_renderer->platform; return wayland_renderer->wayland_display; } else return NULL; } void cogl_wayland_renderer_set_foreign_compositor (CoglRenderer *renderer, struct wl_compositor *compositor) { _COGL_RETURN_IF_FAIL (cogl_is_renderer (renderer)); /* NB: Renderers are considered immutable once connected */ _COGL_RETURN_IF_FAIL (!renderer->connected); renderer->foreign_wayland_compositor = compositor; } struct wl_compositor * cogl_wayland_renderer_get_compositor (CoglRenderer *renderer) { _COGL_RETURN_VAL_IF_FAIL (cogl_is_renderer (renderer), NULL); if (renderer->foreign_wayland_compositor) return renderer->foreign_wayland_compositor; else if (renderer->connected) { CoglRendererEGL *egl_renderer = renderer->winsys; CoglRendererWayland *wayland_renderer = egl_renderer->platform; return wayland_renderer->wayland_compositor; } else return NULL; } void cogl_wayland_renderer_set_foreign_shell (CoglRenderer *renderer, struct wl_shell *shell) { _COGL_RETURN_IF_FAIL (cogl_is_renderer (renderer)); /* NB: Renderers are considered immutable once connected */ _COGL_RETURN_IF_FAIL (!renderer->connected); renderer->foreign_wayland_shell = shell; } struct wl_shell * cogl_wayland_renderer_get_shell (CoglRenderer *renderer) { _COGL_RETURN_VAL_IF_FAIL (cogl_is_renderer (renderer), NULL); if (renderer->foreign_wayland_shell) return renderer->foreign_wayland_shell; else if (renderer->connected) { CoglRendererEGL *egl_renderer = renderer->winsys; CoglRendererWayland *wayland_renderer = egl_renderer->platform; return wayland_renderer->wayland_shell; } else return NULL; } struct wl_surface * cogl_wayland_onscreen_get_surface (CoglOnscreen *onscreen) { CoglFramebuffer *fb; fb = COGL_FRAMEBUFFER (onscreen); if (fb->allocated) { CoglOnscreenEGL *egl_onscreen = onscreen->winsys; CoglOnscreenWayland *wayland_onscreen = egl_onscreen->platform; return wayland_onscreen->wayland_surface; } else return NULL; } struct wl_shell_surface * cogl_wayland_onscreen_get_shell_surface (CoglOnscreen *onscreen) { CoglFramebuffer *fb; fb = COGL_FRAMEBUFFER (onscreen); if (fb->allocated) { CoglOnscreenEGL *egl_onscreen = onscreen->winsys; CoglOnscreenWayland *wayland_onscreen = egl_onscreen->platform; return wayland_onscreen->wayland_shell_surface; } else return NULL; } void cogl_wayland_onscreen_resize (CoglOnscreen *onscreen, gint width, gint height, gint offset_x, gint offset_y) { CoglFramebuffer *fb; fb = COGL_FRAMEBUFFER (onscreen); if (fb->allocated) { CoglOnscreenEGL *egl_onscreen = onscreen->winsys; CoglOnscreenWayland *wayland_onscreen = egl_onscreen->platform; wl_egl_window_resize (wayland_onscreen->wayland_egl_native_window, width, height, offset_x, offset_y); _cogl_framebuffer_winsys_update_size (fb, width, height); } } static const CoglWinsysEGLVtable _cogl_winsys_egl_vtable = { .display_setup = _cogl_winsys_egl_display_setup, .display_destroy = _cogl_winsys_egl_display_destroy, .context_created = _cogl_winsys_egl_context_created, .cleanup_context = _cogl_winsys_egl_cleanup_context, .context_init = _cogl_winsys_egl_context_init, .onscreen_init = _cogl_winsys_egl_onscreen_init, .onscreen_deinit = _cogl_winsys_egl_onscreen_deinit }; const CoglWinsysVtable * _cogl_winsys_egl_wayland_get_vtable (void) { static gboolean vtable_inited = FALSE; static CoglWinsysVtable vtable; if (!vtable_inited) { /* The EGL_WAYLAND winsys is a subclass of the EGL winsys so we start by copying its vtable */ parent_vtable = _cogl_winsys_egl_get_vtable (); vtable = *parent_vtable; vtable.id = COGL_WINSYS_ID_EGL_WAYLAND; vtable.name = "EGL_WAYLAND"; vtable.renderer_connect = _cogl_winsys_renderer_connect; vtable.renderer_disconnect = _cogl_winsys_renderer_disconnect; vtable.onscreen_swap_buffers = _cogl_winsys_onscreen_swap_buffers; vtable_inited = TRUE; } return &vtable; }