<?xml version="1.0" encoding="big5"?> <VisualStudioProject ProjectType="Visual C++" Version="9.00" Name="cogl" ProjectGUID="{F3A80987-5411-43DB-A23B-06F2076E1206}" RootNamespace="cogl" Keyword="Win32Proj" TargetFrameworkVersion="196613" > <Platforms> <Platform Name="Win32" /> <Platform Name="x64" /> </Platforms> <ToolFiles> </ToolFiles> <Configurations> <Configuration Name="Debug|Win32" InheritedPropertySheets=".\cogl.vsprops" ConfigurationType="2" CharacterSet="2" > <Tool Name="VCPreBuildEventTool" CommandLine=" $(DoDefines) $(PreBuildCmd) " /> <Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl" PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglBuildDefines)" MinimalRebuild="true" BasicRuntimeChecks="3" RuntimeLibrary="3" UsePrecompiledHeader="0" WarningLevel="3" DebugInformationFormat="4" /> <Tool Name="VCLinkerTool" AdditionalDependencies="opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib" OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll" LinkIncremental="2" ModuleDefinitionFile="$(IntDir)\cogl.def" ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib" GenerateDebugInformation="true" SubSystem="2" TargetMachine="1" /> </Configuration> <Configuration Name="Debug_SDL|Win32" InheritedPropertySheets=".\cogl.vsprops" OutputDirectory="$(SolutionDir)\Debug\$(PlatformName)\bin" ConfigurationType="2" CharacterSet="2" > <Tool Name="VCPreBuildEventTool" CommandLine=" $(DoDefinesSDL) $(PreBuildCmd) " /> <Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl" PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglBuildDefines)" MinimalRebuild="true" BasicRuntimeChecks="3" RuntimeLibrary="3" UsePrecompiledHeader="0" WarningLevel="3" DebugInformationFormat="4" /> <Tool Name="VCLinkerTool" AdditionalDependencies="SDL.lib opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib" OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll" LinkIncremental="2" ModuleDefinitionFile="$(IntDir)\cogl.def" ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib" GenerateDebugInformation="true" SubSystem="2" TargetMachine="1" /> </Configuration> <Configuration Name="Debug|x64" InheritedPropertySheets=".\cogl.vsprops" ConfigurationType="2" CharacterSet="2" > <Tool Name="VCPreBuildEventTool" CommandLine=" $(DoDefines) $(PreBuildCmd) " /> <Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl" PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglBuildDefines)" MinimalRebuild="true" BasicRuntimeChecks="3" RuntimeLibrary="3" UsePrecompiledHeader="0" WarningLevel="3" DebugInformationFormat="3" /> <Tool Name="VCLinkerTool" AdditionalDependencies="opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib" OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll" LinkIncremental="2" ModuleDefinitionFile="$(IntDir)\cogl.def" ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib" GenerateDebugInformation="true" SubSystem="2" TargetMachine="17" /> </Configuration> <Configuration Name="Debug_SDL|x64" InheritedPropertySheets=".\cogl.vsprops" OutputDirectory="$(SolutionDir)\Debug\$(PlatformName)\bin" ConfigurationType="2" CharacterSet="2" > <Tool Name="VCPreBuildEventTool" CommandLine=" $(DoDefinesSDL) $(PreBuildCmd) " /> <Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl" PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglBuildDefines)" MinimalRebuild="true" BasicRuntimeChecks="3" RuntimeLibrary="3" UsePrecompiledHeader="0" WarningLevel="3" DebugInformationFormat="3" /> <Tool Name="VCLinkerTool" AdditionalDependencies="SDL.lib opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib" OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll" LinkIncremental="2" ModuleDefinitionFile="$(IntDir)\cogl.def" ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib" GenerateDebugInformation="true" SubSystem="2" TargetMachine="17" /> </Configuration> <Configuration Name="Release|Win32" InheritedPropertySheets=".\cogl.vsprops" ConfigurationType="2" CharacterSet="2" WholeProgramOptimization="1" > <Tool Name="VCPreBuildEventTool" CommandLine=" $(DoDefines) $(PreBuildCmd) " /> <Tool Name="VCCLCompilerTool" Optimization="2" AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl" EnableIntrinsicFunctions="true" PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglBuildDefines)" RuntimeLibrary="2" EnableFunctionLevelLinking="true" UsePrecompiledHeader="0" WarningLevel="3" DebugInformationFormat="3" /> <Tool Name="VCLinkerTool" AdditionalDependencies="opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib" OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll" LinkIncremental="1" ModuleDefinitionFile="$(IntDir)\cogl.def" ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib" GenerateDebugInformation="true" SubSystem="2" OptimizeReferences="2" EnableCOMDATFolding="2" TargetMachine="1" /> </Configuration> <Configuration Name="Release_SDL|Win32" InheritedPropertySheets=".\cogl.vsprops" OutputDirectory="$(SolutionDir)\Release\$(PlatformName)\bin" ConfigurationType="2" CharacterSet="2" WholeProgramOptimization="1" > <Tool Name="VCPreBuildEventTool" CommandLine=" $(DoDefinesSDL) $(PreBuildCmd) " /> <Tool Name="VCCLCompilerTool" Optimization="2" AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl" EnableIntrinsicFunctions="true" PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglBuildDefines)" RuntimeLibrary="2" EnableFunctionLevelLinking="true" UsePrecompiledHeader="0" WarningLevel="3" DebugInformationFormat="3" /> <Tool Name="VCLinkerTool" AdditionalDependencies="SDL.lib opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib" OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll" LinkIncremental="1" ModuleDefinitionFile="$(IntDir)\cogl.def" ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib" GenerateDebugInformation="true" SubSystem="2" OptimizeReferences="2" EnableCOMDATFolding="2" TargetMachine="1" /> </Configuration> <Configuration Name="Release|x64" InheritedPropertySheets=".\cogl.vsprops" ConfigurationType="2" CharacterSet="2" > <Tool Name="VCPreBuildEventTool" CommandLine=" $(DoDefines) $(PreBuildCmd) " /> <Tool Name="VCCLCompilerTool" AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl" PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglBuildDefines)" RuntimeLibrary="2" UsePrecompiledHeader="0" WarningLevel="3" DebugInformationFormat="3" /> <Tool Name="VCLinkerTool" AdditionalDependencies="opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib" OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll" LinkIncremental="2" ModuleDefinitionFile="$(IntDir)\cogl.def" ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib" GenerateDebugInformation="true" SubSystem="2" OptimizeReferences="2" EnableCOMDATFolding="2" TargetMachine="17" /> </Configuration> <Configuration Name="Release_SDL|x64" InheritedPropertySheets=".\cogl.vsprops" OutputDirectory="$(SolutionDir)\Release\$(PlatformName)\bin" ConfigurationType="2" CharacterSet="2" > <Tool Name="VCPreBuildEventTool" CommandLine=" $(DoDefinesSDL) $(PreBuildCmd) " /> <Tool Name="VCCLCompilerTool" AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl" PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglBuildDefines)" RuntimeLibrary="2" UsePrecompiledHeader="0" WarningLevel="3" DebugInformationFormat="3" /> <Tool Name="VCLinkerTool" AdditionalDependencies="SDL.lib opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib" OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll" LinkIncremental="2" ModuleDefinitionFile="$(IntDir)\cogl.def" ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib" GenerateDebugInformation="true" SubSystem="2" OptimizeReferences="2" EnableCOMDATFolding="2" TargetMachine="17" /> </Configuration> </Configurations> <References> </References> <Files> <Filter Name="Sources" Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx" UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}" > <File RelativePath="..\..\..\cogl\winsys\cogl-winsys-wgl.c" /> <File RelativePath="..\..\..\cogl\winsys\cogl-winsys-sdl.c" > <FileConfiguration Name="Debug|Win32" ExcludedFromBuild="true" ><Tool Name="VCCLCompilerTool" /></FileConfiguration> <FileConfiguration Name="Release|Win32" ExcludedFromBuild="true" ><Tool Name="VCCLCompilerTool" /></FileConfiguration> <FileConfiguration Name="Debug|x64" ExcludedFromBuild="true" ><Tool Name="VCCLCompilerTool" /></FileConfiguration> <FileConfiguration Name="Release|x64" ExcludedFromBuild="true" ><Tool Name="VCCLCompilerTool" /></FileConfiguration> </File> <File RelativePath="..\..\..\cogl\cogl-sdl.c" > <FileConfiguration Name="Debug|Win32" ExcludedFromBuild="true" ><Tool Name="VCCLCompilerTool" /></FileConfiguration> <FileConfiguration Name="Release|Win32" ExcludedFromBuild="true" ><Tool Name="VCCLCompilerTool" /></FileConfiguration> <FileConfiguration Name="Debug|x64" ExcludedFromBuild="true" ><Tool Name="VCCLCompilerTool" /></FileConfiguration> <FileConfiguration Name="Release|x64" ExcludedFromBuild="true" ><Tool Name="VCCLCompilerTool" /></FileConfiguration> </File> <File RelativePath="..\..\..\cogl\cogl-win32-renderer.c" /> #include "cogl.sourcefiles" <Filter Name="Driver_GL" > <File RelativePath="..\..\..\cogl\driver\gl\gl\cogl-driver-gl.c" /> <File RelativePath="..\..\..\cogl\driver\gl\gl\cogl-texture-driver-gl.c" /> <File RelativePath="..\..\..\cogl\driver\gl\cogl-attribute-gl.c" /> <File RelativePath="..\..\..\cogl\driver\gl\cogl-buffer-gl.c" /> <File RelativePath="..\..\..\cogl\driver\gl\cogl-clip-stack-gl.c" /> <File RelativePath="..\..\..\cogl\driver\gl\cogl-framebuffer-gl.c" /> <File RelativePath="..\..\..\cogl\driver\gl\cogl-texture-gl.c" /> <File RelativePath="..\..\..\cogl\driver\gl\cogl-texture-2d-gl.c" /> <File RelativePath="..\..\..\cogl\driver\gl\cogl-util-gl.c" /> </Filter> </Filter> <Filter Name="Headers" Filter="h;hpp;hxx;hm;inl;inc;xsd" UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}" > </Filter> <Filter Name="Resource Files"> <File RelativePath="..\..\..\cogl\cogl.symbols"> <FileConfiguration Name="Debug|Win32"> <Tool Name="VCCustomBuildTool" Description="Generating $(IntDir)\cogl.def" CommandLine="$(GenerateCoglDef)" Outputs="$(IntDir)\cogl.def" /> </FileConfiguration> <FileConfiguration Name="Debug_SDL|Win32"> <Tool Name="VCCustomBuildTool" Description="Generating $(IntDir)\cogl.def" CommandLine="$(GenerateCoglSDLDef)" Outputs="$(IntDir)\cogl.def" /> </FileConfiguration> <FileConfiguration Name="Release|Win32"> <Tool Name="VCCustomBuildTool" Description="Generating $(IntDir)\cogl.def" CommandLine="$(GenerateCoglDef)" Outputs="$(IntDir)\cogl.def" /> </FileConfiguration> <FileConfiguration Name="Release_SDL|Win32"> <Tool Name="VCCustomBuildTool" Description="Generating $(IntDir)\cogl.def" CommandLine="$(GenerateCoglSDLDef)" Outputs="$(IntDir)\cogl.def" /> </FileConfiguration> <FileConfiguration Name="Debug|x64"> <Tool Name="VCCustomBuildTool" Description="Generating $(IntDir)\cogl.def" CommandLine="$(GenerateCoglDef)" Outputs="$(IntDir)\cogl.def" /> </FileConfiguration> <FileConfiguration Name="Debug_SDL|x64"> <Tool Name="VCCustomBuildTool" Description="Generating $(IntDir)\cogl.def" CommandLine="$(GenerateCoglSDLDef)" Outputs="$(IntDir)\cogl.def" /> </FileConfiguration> <FileConfiguration Name="Release|x64"> <Tool Name="VCCustomBuildTool" Description="Generating $(IntDir)\cogl.def" CommandLine="$(GenerateCoglDef)" Outputs="$(IntDir)\cogl.def" /> </FileConfiguration> <FileConfiguration Name="Release_SDL|x64"> <Tool Name="VCCustomBuildTool" Description="Generating $(IntDir)\cogl.def" CommandLine="$(GenerateCoglSDLDef)" Outputs="$(IntDir)\cogl.def" /> </FileConfiguration> </File> <File RelativePath="..\..\..\cogl\cogl-enum-types.h.in"> <FileConfiguration Name="Debug|Win32"> <Tool Name="VCCustomBuildTool" Description="Generating ..\..\..\cogl\cogl-enum-types.h" CommandLine="$(GenCoglEnumsH)" Outputs="..\..\..\cogl\cogl-enum-types.h" /> </FileConfiguration> <FileConfiguration Name="Debug_SDL|Win32"> <Tool Name="VCCustomBuildTool" Description="Generating ..\..\..\cogl\cogl-enum-types.h" CommandLine="$(GenCoglEnumsH)" Outputs="..\..\..\cogl\cogl-enum-types.h" /> </FileConfiguration> <FileConfiguration Name="Release|Win32"> <Tool Name="VCCustomBuildTool" Description="Generating ..\..\..\cogl\cogl-enum-types.h" CommandLine="$(GenCoglEnumsH)" Outputs="..\..\..\cogl\cogl-enum-types.h" /> </FileConfiguration> <FileConfiguration Name="Release_SDL|Win32"> <Tool Name="VCCustomBuildTool" Description="Generating ..\..\..\cogl\cogl-enum-types.h" CommandLine="$(GenCoglEnumsH)" Outputs="..\..\..\cogl\cogl-enum-types.h" /> </FileConfiguration> <FileConfiguration Name="Debug|x64"> <Tool Name="VCCustomBuildTool" Description="Generating ..\..\..\cogl\cogl-enum-types.h" CommandLine="$(GenCoglEnumsH)" Outputs="..\..\..\cogl\cogl-enum-types.h" /> </FileConfiguration> <FileConfiguration Name="Debug_SDL|x64"> <Tool Name="VCCustomBuildTool" Description="Generating ..\..\..\cogl\cogl-enum-types.h" CommandLine="$(GenCoglEnumsH)" Outputs="..\..\..\cogl\cogl-enum-types.h" /> </FileConfiguration> <FileConfiguration Name="Release|x64"> <Tool Name="VCCustomBuildTool" Description="Generating ..\..\..\cogl\cogl-enum-types.h" CommandLine="$(GenCoglEnumsH)" Outputs="..\..\..\cogl\cogl-enum-types.h" /> </FileConfiguration> <FileConfiguration Name="Release_SDL|x64"> <Tool Name="VCCustomBuildTool" Description="Generating ..\..\..\cogl\cogl-enum-types.h" CommandLine="$(GenCoglEnumsH)" Outputs="..\..\..\cogl\cogl-enum-types.h" /> </FileConfiguration> </File> <File RelativePath="..\..\..\cogl\cogl-enum-types.c.in"> <FileConfiguration Name="Debug|Win32"> <Tool Name="VCCustomBuildTool" Description="Generating ..\..\..\cogl\cogl-enum-types.c" CommandLine="$(GenCoglEnumsC)" Outputs="..\..\..\cogl\cogl-enum-types.c" /> </FileConfiguration> <FileConfiguration Name="Debug_SDL|Win32"> <Tool Name="VCCustomBuildTool" Description="Generating ..\..\..\cogl\cogl-enum-types.c" CommandLine="$(GenCoglEnumsC)" Outputs="..\..\..\cogl\cogl-enum-types.c" /> </FileConfiguration> <FileConfiguration Name="Release|Win32"> <Tool Name="VCCustomBuildTool" Description="Generating ..\..\..\cogl\cogl-enum-types.c" CommandLine="$(GenCoglEnumsC)" Outputs="..\..\..\cogl\cogl-enum-types.c" /> </FileConfiguration> <FileConfiguration Name="Release_SDL|Win32"> <Tool Name="VCCustomBuildTool" Description="Generating ..\..\..\cogl\cogl-enum-types.c" CommandLine="$(GenCoglEnumsC)" Outputs="..\..\..\cogl\cogl-enum-types.c" /> </FileConfiguration> <FileConfiguration Name="Debug|x64"> <Tool Name="VCCustomBuildTool" Description="Generating ..\..\..\cogl\cogl-enum-types.c" CommandLine="$(GenCoglEnumsC)" Outputs="..\..\..\cogl\cogl-enum-types.c" /> </FileConfiguration> <FileConfiguration Name="Debug_SDL|x64"> <Tool Name="VCCustomBuildTool" Description="Generating ..\..\..\cogl\cogl-enum-types.c" CommandLine="$(GenCoglEnumsC)" Outputs="..\..\..\cogl\cogl-enum-types.c" /> </FileConfiguration> <FileConfiguration Name="Release|x64"> <Tool Name="VCCustomBuildTool" Description="Generating ..\..\..\cogl\cogl-enum-types.c" CommandLine="$(GenCoglEnumsC)" Outputs="..\..\..\cogl\cogl-enum-types.c" /> </FileConfiguration> <FileConfiguration Name="Release_SDL|x64"> <Tool Name="VCCustomBuildTool" Description="Generating ..\..\..\cogl\cogl-enum-types.c" CommandLine="$(GenCoglEnumsC)" Outputs="..\..\..\cogl\cogl-enum-types.c" /> </FileConfiguration> </File> <File RelativePath="..\..\..\cogl\cogl.rc" /> </Filter> </Files> <Globals> </Globals> </VisualStudioProject>