/* -*- mode:C; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */ /* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Authored By Tomas Frydrych * * Copyright (C) 2007 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ /** * SECTION:clutter-behaviour-ellipse * @short_description: A behaviour interpolating position along an ellipse * * #ClutterBehaviourEllipse interpolates actors along a path defined by * an ellipse. * * When applying an ellipse behaviour to an actor, the * behaviour will update the actor's position and depth and set them * to what is dictated by the ellipses initial position. * * Since: 0.4 */ #include "clutter-fixed.h" #include "clutter-marshal.h" #include "clutter-behaviour-ellipse.h" #include "clutter-debug.h" #include "clutter-enum-types.h" #include "clutter-private.h" #include #include /**************************************************************************** * * * ClutterBehaviourEllipse * * * ****************************************************************************/ G_DEFINE_TYPE (ClutterBehaviourEllipse, clutter_behaviour_ellipse, CLUTTER_TYPE_BEHAVIOUR); #define CLUTTER_BEHAVIOUR_ELLIPSE_GET_PRIVATE(obj) \ (G_TYPE_INSTANCE_GET_PRIVATE ((obj), \ CLUTTER_TYPE_BEHAVIOUR_ELLIPSE, \ ClutterBehaviourEllipsePrivate)) enum { PROP_0, PROP_CENTER, PROP_WIDTH, PROP_HEIGHT, PROP_ANGLE_START, PROP_ANGLE_END, PROP_ANGLE_TILT_X, PROP_ANGLE_TILT_Y, PROP_ANGLE_TILT_Z, PROP_DIRECTION, }; struct _ClutterBehaviourEllipsePrivate { ClutterKnot center; gint a; gint b; gfloat angle_start; gfloat angle_end; gfloat angle_tilt_x; gfloat angle_tilt_y; gfloat angle_tilt_z; ClutterRotateDirection direction; }; typedef struct _knot3d { gint x; gint y; gint z; } knot3d; static void clutter_behaviour_ellipse_advance (ClutterBehaviourEllipse *e, float angle, knot3d *knot) { ClutterBehaviourEllipsePrivate *priv = e->priv; gint x, y, z; x = priv->a * cosf (angle * (G_PI / 180.0)); y = priv->b * sinf (angle * (G_PI / 180.0)); z = 0; if (priv->angle_tilt_z) { /* * x2 = r * cos (angle + tilt_z) * y2 = r * sin (angle + tilt_z) * * These can be trasformed to the formulas below using properties of * sin (a + b) and cos (a + b) * */ gfloat x2, y2; x2 = x * cosf (priv->angle_tilt_z * (G_PI / 180.0)) - y * sinf (priv->angle_tilt_z * (G_PI / 180.0)); y2 = y * cosf (priv->angle_tilt_z * (G_PI / 180.0)) + x * sinf (priv->angle_tilt_z * (G_PI / 180.0)); x = (x2); y = (y2); } if (priv->angle_tilt_x) { gfloat z2, y2; z2 = - y * sinf (priv->angle_tilt_x * (G_PI / 180.0)); y2 = y * cosf (priv->angle_tilt_x * (G_PI / 180.0)); z = z2; y = y2; } if (priv->angle_tilt_y) { gfloat x2, z2; x2 = x * cosf (priv->angle_tilt_y * (G_PI / 180.0)) - z * sinf (priv->angle_tilt_y * (G_PI / 180.0)); z2 = z * cosf (priv->angle_tilt_y * (G_PI / 180.0)) + x * sinf (priv->angle_tilt_y * (G_PI / 180.0)); x = x2; z = z2; } knot->x = x; knot->y = y; knot->z = z; CLUTTER_NOTE (BEHAVIOUR, "advancing to angle %.2f [%d, %d] (a: %d, b: %d)", angle, knot->x, knot->y, priv->a, priv->b); } static void actor_apply_knot_foreach (ClutterBehaviour *behave, ClutterActor *actor, gpointer data) { ClutterBehaviourEllipsePrivate *priv; knot3d *knot = data; priv = ((ClutterBehaviourEllipse *) behave)->priv; clutter_actor_set_position (actor, knot->x, knot->y); if (priv->angle_tilt_x != 0 || priv->angle_tilt_y != 0) clutter_actor_set_depth (actor, knot->z); } static inline float clamp_angle (float a) { gint rounds; rounds = a / 360; if (a < 0) rounds--; return a - 360 * rounds; } static void clutter_behaviour_ellipse_alpha_notify (ClutterBehaviour *behave, gdouble alpha) { ClutterBehaviourEllipse *self = CLUTTER_BEHAVIOUR_ELLIPSE (behave); ClutterBehaviourEllipsePrivate *priv = self->priv; gfloat start, end; gfloat angle = 0; knot3d knot; start = priv->angle_start; end = priv->angle_end; if (priv->direction == CLUTTER_ROTATE_CW && start >= end) { end += 360; } else if (priv->direction == CLUTTER_ROTATE_CCW && start <= end) { end -= 360; } angle = (end - start) * alpha + start; clutter_behaviour_ellipse_advance (self, angle, &knot); knot.x += priv->center.x; knot.y += priv->center.y; clutter_behaviour_actors_foreach (behave, actor_apply_knot_foreach, &knot); } static void clutter_behaviour_ellipse_set_property (GObject *gobject, guint prop_id, const GValue *value, GParamSpec *pspec) { ClutterBehaviourEllipse *el = CLUTTER_BEHAVIOUR_ELLIPSE (gobject); ClutterBehaviourEllipsePrivate *priv = el->priv; switch (prop_id) { case PROP_ANGLE_START: priv->angle_start = g_value_get_double (value); break; case PROP_ANGLE_END: priv->angle_end = g_value_get_double (value); break; case PROP_ANGLE_TILT_X: priv->angle_tilt_x = g_value_get_double (value); break; case PROP_ANGLE_TILT_Y: priv->angle_tilt_y = g_value_get_double (value); break; case PROP_ANGLE_TILT_Z: priv->angle_tilt_z = g_value_get_double (value); break; case PROP_WIDTH: priv->a = g_value_get_int (value) / 2; break; case PROP_HEIGHT: priv->b = g_value_get_int (value) / 2; break; case PROP_CENTER: { ClutterKnot *knot = g_value_get_boxed (value); if (knot) clutter_behaviour_ellipse_set_center (el, knot->x, knot->y); } break; case PROP_DIRECTION: priv->direction = g_value_get_enum (value); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); break; } } static void clutter_behaviour_ellipse_get_property (GObject *gobject, guint prop_id, GValue *value, GParamSpec *pspec) { ClutterBehaviourEllipsePrivate *priv; priv = CLUTTER_BEHAVIOUR_ELLIPSE (gobject)->priv; switch (prop_id) { case PROP_ANGLE_START: g_value_set_double (value, priv->angle_start); break; case PROP_ANGLE_END: g_value_set_double (value, priv->angle_end); break; case PROP_ANGLE_TILT_X: g_value_set_double (value, priv->angle_tilt_x); break; case PROP_ANGLE_TILT_Y: g_value_set_double (value, priv->angle_tilt_y); break; case PROP_ANGLE_TILT_Z: g_value_set_double (value, priv->angle_tilt_z); break; case PROP_WIDTH: g_value_set_int (value, (priv->a * 2)); break; case PROP_HEIGHT: g_value_set_int (value, (priv->b * 2)); break; case PROP_CENTER: g_value_set_boxed (value, &priv->center); break; case PROP_DIRECTION: g_value_set_enum (value, priv->direction); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); break; } } static void clutter_behaviour_ellipse_applied (ClutterBehaviour *behave, ClutterActor *actor) { ClutterBehaviourEllipse *e = CLUTTER_BEHAVIOUR_ELLIPSE (behave); ClutterBehaviourEllipsePrivate *priv = e->priv; knot3d knot = { 0, }; clutter_behaviour_ellipse_advance (e, priv->angle_start, &knot); clutter_actor_set_position (actor, knot.x, knot.y); /* the depth should be changed only if there is a tilt on * any of the X or the Y axis */ if (priv->angle_tilt_x != 0 || priv->angle_tilt_y != 0) clutter_actor_set_depth (actor, knot.z); } static void clutter_behaviour_ellipse_class_init (ClutterBehaviourEllipseClass *klass) { GObjectClass *object_class = G_OBJECT_CLASS (klass); ClutterBehaviourClass *behave_class = CLUTTER_BEHAVIOUR_CLASS (klass); object_class->set_property = clutter_behaviour_ellipse_set_property; object_class->get_property = clutter_behaviour_ellipse_get_property; behave_class->alpha_notify = clutter_behaviour_ellipse_alpha_notify; behave_class->applied = clutter_behaviour_ellipse_applied; /** * ClutterBehaviourEllipse:angle-start: * * The initial angle from where the rotation should start. * * Since: 0.4 */ g_object_class_install_property (object_class, PROP_ANGLE_START, g_param_spec_double ("angle-start", "Start Angle", "Initial angle", 0.0, 360.0, 0.0, CLUTTER_PARAM_READWRITE)); /** * ClutterBehaviourEllipse:angle-end: * * The final angle to where the rotation should end. * * Since: 0.4 */ g_object_class_install_property (object_class, PROP_ANGLE_END, g_param_spec_double ("angle-end", "End Angle", "Final angle", 0.0, 360.0, 0.0, CLUTTER_PARAM_READWRITE)); /** * ClutterBehaviourEllipse:angle-tilt-x: * * The tilt angle for the rotation around center in x axis * * Since: 0.4 */ g_object_class_install_property (object_class, PROP_ANGLE_TILT_X, g_param_spec_double ("angle-tilt-x", "Angle x tilt", "Tilt of the ellipse around x axis", 0.0, 360.0, 360.0, CLUTTER_PARAM_READWRITE)); /** * ClutterBehaviourEllipse:angle-tilt-y: * * The tilt angle for the rotation around center in y axis * * Since: 0.4 */ g_object_class_install_property (object_class, PROP_ANGLE_TILT_Y, g_param_spec_double ("angle-tilt-y", "Angle y tilt", "Tilt of the ellipse around y axis", 0.0, 360.0, 360.0, CLUTTER_PARAM_READWRITE)); /** * ClutterBehaviourEllipse:angle-tilt-z: * * The tilt_z angle for the rotation * * Since: 0.4 */ g_object_class_install_property (object_class, PROP_ANGLE_TILT_Z, g_param_spec_double ("angle-tilt-z", "Angle z tilt", "Tilt of the ellipse around z axis", 0.0, 360.0, 360.0, CLUTTER_PARAM_READWRITE)); /** * ClutterBehaviourEllipse:width: * * Width of the ellipse. * * Since: 0.4 */ g_object_class_install_property (object_class, PROP_WIDTH, g_param_spec_int ("width", "Width", "Width of ellipse", 0, G_MAXINT, 100, CLUTTER_PARAM_READWRITE)); /** * ClutterBehaviourEllipse:height: * * Height of the ellipse. * * Since: 0.4 */ g_object_class_install_property (object_class, PROP_HEIGHT, g_param_spec_int ("height", "Height", "Height of ellipse", 0, G_MAXINT, 50, CLUTTER_PARAM_READWRITE)); /** * ClutterBehaviourEllipse:center: * * The center of the ellipse. * * Since: 0.4 */ g_object_class_install_property (object_class, PROP_CENTER, g_param_spec_boxed ("center", "Center", "Center of ellipse", CLUTTER_TYPE_KNOT, CLUTTER_PARAM_READWRITE)); /** * ClutterBehaviourEllipse:direction: * * The direction of the rotation. * * Since: 0.4 */ g_object_class_install_property (object_class, PROP_DIRECTION, g_param_spec_enum ("direction", "Direction", "Direction of rotation", CLUTTER_TYPE_ROTATE_DIRECTION, CLUTTER_ROTATE_CW, CLUTTER_PARAM_READWRITE)); g_type_class_add_private (klass, sizeof (ClutterBehaviourEllipsePrivate)); } static void clutter_behaviour_ellipse_init (ClutterBehaviourEllipse * self) { ClutterBehaviourEllipsePrivate *priv; self->priv = priv = CLUTTER_BEHAVIOUR_ELLIPSE_GET_PRIVATE (self); priv->direction = CLUTTER_ROTATE_CW; priv->angle_start = 0; priv->angle_end = 0; } /** * clutter_behaviour_ellipse_new: * @alpha: a #ClutterAlpha, or %NULL * @x: x coordinace of the center * @y: y coordiance of the center * @width: width of the ellipse * @height: height of the ellipse * @direction: #ClutterRotateDirection of rotation * @start: angle in degrees at which movement starts, between 0 and 360 * @end: angle in degrees at which movement ends, between 0 and 360 * * Creates a behaviour that drives actors along an elliptical path with * given center, width and height; the movement starts at @angle_start * degrees (with 0 corresponding to 12 o'clock) and ends at @angle_end * degrees. Angles >= 360 degrees get clamped to the canonical interval * <0, 360), if start == end, the behaviour will rotate by exacly 360 degrees. * * Return value: the newly created #ClutterBehaviourEllipse * * Since: 0.4 */ ClutterBehaviour * clutter_behaviour_ellipse_new (ClutterAlpha *alpha, gint x, gint y, gint width, gint height, ClutterRotateDirection direction, gdouble start, gdouble end) { ClutterKnot center; g_return_val_if_fail (alpha == NULL || CLUTTER_IS_ALPHA (alpha), NULL); center.x = x; center.y = y; return g_object_new (CLUTTER_TYPE_BEHAVIOUR_ELLIPSE, "alpha", alpha, "center", ¢er, "width", width, "height", height, "direction", direction, "angle-start", start, "angle-end", end, NULL); } /** * clutter_behaviour_ellipse_newx: * @alpha: a #ClutterAlpha, or %NULL * @x: x coordinace of the center * @y: y coordiance of the center * @width: width of the ellipse * @height: height of the ellipse * @direction: #ClutterRotateDirection of rotation * @start: #ClutterFixed angle in degrees at which movement starts * @end: #ClutterFixed angle in degrees at which movement ends * * Creates a behaviour that drives actors along an elliptical path. This * is the fixed point variant of clutter_behaviour_ellipse_new(). * * Return value: the newly created #ClutterBehaviourEllipse * * Since: 0.4 */ ClutterBehaviour * clutter_behaviour_ellipse_newx (ClutterAlpha * alpha, gint x, gint y, gint width, gint height, ClutterRotateDirection direction, ClutterFixed start, ClutterFixed end) { ClutterKnot center; g_return_val_if_fail (alpha == NULL || CLUTTER_IS_ALPHA (alpha), NULL); center.x = x; center.y = y; return g_object_new (CLUTTER_TYPE_BEHAVIOUR_ELLIPSE, "alpha", alpha, "center", ¢er, "width", width, "height", height, "direction", direction, "angle-start", (double)CLUTTER_FIXED_TO_FLOAT (start), "angle-end", (double)CLUTTER_FIXED_TO_FLOAT (end), NULL); } /** * clutter_behaviour_ellipse_set_center * @self: a #ClutterBehaviourEllipse * @x: x coordinace of centre * @y: y coordinace of centre * * Sets the center of the elliptical path to the point represented by knot. * * Since: 0.4 */ void clutter_behaviour_ellipse_set_center (ClutterBehaviourEllipse *self, gint x, gint y) { ClutterBehaviourEllipsePrivate *priv; g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self)); priv = self->priv; if (priv->center.x != x || priv->center.y != y) { priv->center.x = x; priv->center.y = y; g_object_notify (G_OBJECT (self), "center"); } } /** * clutter_behaviour_ellipse_get_center * @self: a #ClutterBehaviourEllipse * @x: location to store the x coordinace of the center, or NULL * @y: location to store the y coordinace of the center, or NULL * * Gets the center of the elliptical path path. * * Since: 0.4 */ void clutter_behaviour_ellipse_get_center (ClutterBehaviourEllipse *self, gint *x, gint *y) { ClutterBehaviourEllipsePrivate *priv; g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self)); priv = self->priv; if (x) *x = priv->center.x; if (y) *y = priv->center.y; } /** * clutter_behaviour_ellipse_set_width * @self: a #ClutterBehaviourEllipse * @width: width of the ellipse * * Sets the width of the elliptical path. * * Since: 0.4 */ void clutter_behaviour_ellipse_set_width (ClutterBehaviourEllipse * self, gint width) { ClutterBehaviourEllipsePrivate *priv; g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self)); priv = self->priv; if (priv->a != width / 2) { priv->a = width / 2; g_object_notify (G_OBJECT (self), "width"); } } /** * clutter_behaviour_ellipse_get_width * @self: a #ClutterBehaviourEllipse * * Gets the width of the elliptical path. * * Return value: the width of the path * * Since: 0.4 */ gint clutter_behaviour_ellipse_get_width (ClutterBehaviourEllipse *self) { g_return_val_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self), 0); return self->priv->a * 2; } /** * clutter_behaviour_ellipse_set_height * @self: a #ClutterBehaviourEllipse * @height: height of the ellipse * * Sets the height of the elliptical path. * * Since: 0.4 */ void clutter_behaviour_ellipse_set_height (ClutterBehaviourEllipse *self, gint height) { ClutterBehaviourEllipsePrivate *priv; g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self)); priv = self->priv; if (priv->b != height / 2) { priv->b = height / 2; g_object_notify (G_OBJECT (self), "height"); } } /** * clutter_behaviour_ellipse_get_height * @self: a #ClutterBehaviourEllipse * * Gets the height of the elliptical path. * * Return value: the height of the path * * Since: 0.4 */ gint clutter_behaviour_ellipse_get_height (ClutterBehaviourEllipse *self) { g_return_val_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self), 0); return self->priv->b * 2; } /** * clutter_behaviour_ellipse_set_angle_start * @self: a #ClutterBehaviourEllipse * @angle_start: angle at which movement starts in degrees, between 0 and 360. * * Sets the angle at which movement starts; angles >= 360 degress get clamped * to the canonical interval <0, 360). * * Since: 0.6 */ void clutter_behaviour_ellipse_set_angle_start (ClutterBehaviourEllipse *self, gdouble angle_start) { ClutterFixed new_angle = CLUTTER_FLOAT_TO_FIXED (angle_start); g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self)); clutter_behaviour_ellipse_set_angle_startx (self, new_angle); } /** * clutter_behaviour_ellipse_set_angle_startx * @self: a #ClutterBehaviourEllipse * @angle_start: An angle, as #ClutterFixed, at which movement starts, in * degrees, between 0 and 360. * * Sets the angle at which movement starts; angles >= 360 degress get clamped * to the canonical interval <0, 360). * * Since: 0.6 */ void clutter_behaviour_ellipse_set_angle_startx (ClutterBehaviourEllipse *self, ClutterFixed angle_start) { ClutterBehaviourEllipsePrivate *priv; float new_angle; g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self)); new_angle = clamp_angle (CLUTTER_FIXED_TO_FLOAT (angle_start)); priv = self->priv; if (priv->angle_start != new_angle) { priv->angle_start = new_angle; g_object_notify (G_OBJECT (self), "angle-start"); } } /** * clutter_behaviour_ellipse_get_angle_start * @self: a #ClutterBehaviourEllipse * * Gets the angle at which movements starts. * * Return value: angle in degrees * * Since: 0.6 */ gdouble clutter_behaviour_ellipse_get_angle_start (ClutterBehaviourEllipse *self) { g_return_val_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self), 0.0); return (double)self->priv->angle_start; } /** * clutter_behaviour_ellipse_get_angle_startx * @self: a #ClutterBehaviourEllipse * * Gets the angle at which movements starts. * * Return value: angle, as #ClutterFixed, in degrees. * * Since: 0.6 */ ClutterFixed clutter_behaviour_ellipse_get_angle_startx (ClutterBehaviourEllipse *self) { g_return_val_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self), 0); return CLUTTER_FLOAT_TO_FIXED (self->priv->angle_start); } /** * clutter_behaviour_ellipse_set_angle_end * @self: a #ClutterBehaviourEllipse * @angle_end: angle at which movement ends in degrees, between 0 and 360. * * Sets the angle at which movement ends; angles >= 360 degress get clamped * to the canonical interval <0, 360). * * Since: 0.4 */ void clutter_behaviour_ellipse_set_angle_end (ClutterBehaviourEllipse *self, gdouble angle_end) { ClutterFixed new_angle = CLUTTER_FLOAT_TO_FIXED (angle_end); g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self)); clutter_behaviour_ellipse_set_angle_endx (self, new_angle); } /** * clutter_behaviour_ellipse_set_angle_endx * @self: a #ClutterBehaviourEllipse * @angle_end: angle, as #ClutterFixed, at which movement ends, in degrees, * between 0 and 360. * * Sets the angle at which movement ends; angles >= 360 degress get clamped * to the canonical interval <0, 360). * * Since: 0.4 */ void clutter_behaviour_ellipse_set_angle_endx (ClutterBehaviourEllipse *self, ClutterFixed angle_end) { ClutterBehaviourEllipsePrivate *priv; float new_angle; g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self)); new_angle = clamp_angle (CLUTTER_FIXED_TO_FLOAT (angle_end)); priv = self->priv; if (priv->angle_end != new_angle) { priv->angle_end = new_angle; g_object_notify (G_OBJECT (self), "angle-end"); } } /** * clutter_behaviour_ellipse_get_angle_end * @self: a #ClutterBehaviourEllipse * * Gets the at which movements ends. * * Return value: angle in degrees * * Since: 0.4 */ gdouble clutter_behaviour_ellipse_get_angle_end (ClutterBehaviourEllipse *self) { g_return_val_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self), 0.0); return self->priv->angle_end; } /** * clutter_behaviour_ellipse_get_angle_endx * @self: a #ClutterBehaviourEllipse * * Gets the angle at which movements ends. * * Return value: angle, as #ClutterFixed, in degrees * * Since: 0.4 */ ClutterFixed clutter_behaviour_ellipse_get_angle_endx (ClutterBehaviourEllipse *self) { g_return_val_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self), 0); return CLUTTER_FLOAT_TO_FIXED (self->priv->angle_end); } /** * clutter_behaviour_ellipse_set_angle_tilt * @self: a #ClutterBehaviourEllipse * @axis: a #ClutterRotateAxis * @angle_tilt: tilt of the elipse around the center in the given axis in * degrees. * * Sets the angle at which the ellipse should be tilted around it's center. * * Since: 0.4 */ void clutter_behaviour_ellipse_set_angle_tilt (ClutterBehaviourEllipse *self, ClutterRotateAxis axis, gdouble angle_tilt) { ClutterFixed new_angle = CLUTTER_FLOAT_TO_FIXED (angle_tilt); g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self)); clutter_behaviour_ellipse_set_angle_tiltx (self, axis, new_angle); } /** * clutter_behaviour_ellipse_set_angle_tiltx * @self: a #ClutterBehaviourEllipse * @axis: a #ClutterRoateAxis * @angle_tilt: tilt, as #ClutterFixed, of the elipse around the center in the given * axis in degrees. * * Sets the angle at which the ellipse should be tilted around it's center. * * Since: 0.4 */ void clutter_behaviour_ellipse_set_angle_tiltx (ClutterBehaviourEllipse *self, ClutterRotateAxis axis, ClutterFixed angle_tilt) { ClutterBehaviourEllipsePrivate *priv; float new_angle; g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self)); new_angle = CLUTTER_FIXED_TO_FLOAT (angle_tilt); priv = self->priv; switch (axis) { case CLUTTER_X_AXIS: if (priv->angle_tilt_x != new_angle) { priv->angle_tilt_x = new_angle; g_object_notify (G_OBJECT (self), "angle-tilt-x"); } break; case CLUTTER_Y_AXIS: if (priv->angle_tilt_y != new_angle) { priv->angle_tilt_y = new_angle; g_object_notify (G_OBJECT (self), "angle-tilt-y"); } break; case CLUTTER_Z_AXIS: if (priv->angle_tilt_z != new_angle) { priv->angle_tilt_z = new_angle; g_object_notify (G_OBJECT (self), "angle-tilt-z"); } break; default: break; } } /** * clutter_behaviour_ellipse_get_angle_tilt * @self: a #ClutterBehaviourEllipse * @axis: a #ClutterRotateAxis * * Gets the tilt of the ellipse around the center in the given axis. * * Return value: angle in degrees. * * Since: 0.4 */ gdouble clutter_behaviour_ellipse_get_angle_tilt (ClutterBehaviourEllipse *self, ClutterRotateAxis axis) { g_return_val_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self), 0.0); switch (axis) { case CLUTTER_X_AXIS: return self->priv->angle_tilt_x; case CLUTTER_Y_AXIS: return self->priv->angle_tilt_y; case CLUTTER_Z_AXIS: return self->priv->angle_tilt_z; } return 0; } /** * clutter_behaviour_ellipse_get_angle_tiltx * @self: a #ClutterBehaviourEllipse * @axis: a #ClutterRotateAxis * * Gets the tilt of the ellipse around the center in the given axis. * * Return value: angle, as #ClutterFixed, in degrees * * Since: 0.4 */ ClutterFixed clutter_behaviour_ellipse_get_angle_tiltx (ClutterBehaviourEllipse *self, ClutterRotateAxis axis) { g_return_val_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self), 0); switch (axis) { case CLUTTER_X_AXIS: return CLUTTER_FLOAT_TO_FIXED (self->priv->angle_tilt_x); case CLUTTER_Y_AXIS: return CLUTTER_FLOAT_TO_FIXED (self->priv->angle_tilt_y); case CLUTTER_Z_AXIS: return CLUTTER_FLOAT_TO_FIXED (self->priv->angle_tilt_z); } return 0; } /** * clutter_behaviour_ellipse_set_tilt * @self: a #ClutterBehaviourEllipse * @angle_tilt_x: tilt of the elipse around the center in X axis in degrees. * @angle_tilt_y: tilt of the elipse around the center in Y axis in degrees. * @angle_tilt_z: tilt of the elipse around the center in Z axis in degrees. * * Sets the angles at which the ellipse should be tilted around it's center. * * Since: 0.4 */ void clutter_behaviour_ellipse_set_tilt (ClutterBehaviourEllipse *self, gdouble angle_tilt_x, gdouble angle_tilt_y, gdouble angle_tilt_z) { ClutterBehaviourEllipsePrivate *priv; float new_angle_x, new_angle_y, new_angle_z; g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self)); new_angle_x = (float)angle_tilt_x; new_angle_y = (float)angle_tilt_y; new_angle_z = (float)angle_tilt_z; priv = self->priv; g_object_freeze_notify (G_OBJECT (self)); if (priv->angle_tilt_x != new_angle_x) { priv->angle_tilt_x = new_angle_x; g_object_notify (G_OBJECT (self), "angle-tilt-x"); } if (priv->angle_tilt_y != new_angle_y) { priv->angle_tilt_y = new_angle_y; g_object_notify (G_OBJECT (self), "angle-tilt-y"); } if (priv->angle_tilt_z != new_angle_z) { priv->angle_tilt_z = new_angle_z; g_object_notify (G_OBJECT (self), "angle-tilt-z"); } g_object_thaw_notify (G_OBJECT (self)); } /** * clutter_behaviour_ellipse_set_tiltx * @self: a #ClutterBehaviourEllipse * @angle_tilt_x: tilt of the elipse in degrees, as #ClutterFixed, around the center in X axis * @angle_tilt_y: tilt of the elipse in degrees, as #ClutterFixed, around the center in Y axis * @angle_tilt_z: tilt of the elipse in degrees, as #ClutterFixed, around the center in Z axis * * Sets the angle at which the ellipse should be tilted around it's center. * * Since: 0.4 */ void clutter_behaviour_ellipse_set_tiltx (ClutterBehaviourEllipse *self, ClutterFixed angle_tilt_x, ClutterFixed angle_tilt_y, ClutterFixed angle_tilt_z) { ClutterBehaviourEllipsePrivate *priv; float new_angle_x, new_angle_y, new_angle_z; g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self)); new_angle_x = CLUTTER_FIXED_TO_FLOAT (angle_tilt_x); new_angle_y = CLUTTER_FIXED_TO_FLOAT (angle_tilt_y); new_angle_z = CLUTTER_FIXED_TO_FLOAT (angle_tilt_z); priv = self->priv; g_object_freeze_notify (G_OBJECT (self)); if (priv->angle_tilt_x != new_angle_x) { priv->angle_tilt_x = new_angle_x; g_object_notify (G_OBJECT (self), "angle-tilt-x"); } if (priv->angle_tilt_y != new_angle_y) { priv->angle_tilt_y = new_angle_y; g_object_notify (G_OBJECT (self), "angle-tilt-y"); } if (priv->angle_tilt_z != new_angle_z) { priv->angle_tilt_z = new_angle_z; g_object_notify (G_OBJECT (self), "angle-tilt-z"); } g_object_thaw_notify (G_OBJECT (self)); } /** * clutter_behaviour_ellipse_get_tilt * @self: a #ClutterBehaviourEllipse * @angle_tilt_x: return location for tilt angle on the X axis, or %NULL. * @angle_tilt_y: return location for tilt angle on the Y axis, or %NULL. * @angle_tilt_z: return location for tilt angle on the Z axis, or %NULL. * * Gets the tilt of the ellipse around the center in Y axis. * * Since: 0.4 */ void clutter_behaviour_ellipse_get_tilt (ClutterBehaviourEllipse *self, gdouble *angle_tilt_x, gdouble *angle_tilt_y, gdouble *angle_tilt_z) { ClutterBehaviourEllipsePrivate *priv; g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self)); priv = self->priv; if (angle_tilt_x) *angle_tilt_x = priv->angle_tilt_x; if (angle_tilt_y) *angle_tilt_y = priv->angle_tilt_y; if (angle_tilt_z) *angle_tilt_z = priv->angle_tilt_z; } /** * clutter_behaviour_ellipse_get_tiltx * @self: a #ClutterBehaviourEllipse * @angle_tilt_x: location for tilt of the elipse, as #ClutterFixed, around the * center in X axis in degrees, or NULL. * @angle_tilt_y: location for tilt of the elipse, as #ClutterFixed, around the * center in Y axis in degress, or NULL. * @angle_tilt_z: location for tilt of the elipse, as #ClutterFixed, around the * center in Z axis in degrees, or NULL. * * Gets the tilt of the ellipse around the center in Y axis. * * Since: 0.4 */ void clutter_behaviour_ellipse_get_tiltx (ClutterBehaviourEllipse *self, ClutterFixed *angle_tilt_x, ClutterFixed *angle_tilt_y, ClutterFixed *angle_tilt_z) { ClutterBehaviourEllipsePrivate *priv; g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self)); priv = self->priv; if (angle_tilt_x) *angle_tilt_x = priv->angle_tilt_x; if (angle_tilt_y) *angle_tilt_y = priv->angle_tilt_y; if (angle_tilt_z) *angle_tilt_z = priv->angle_tilt_z; } /** * clutter_behaviour_ellipse_get_direction: * @self: a #ClutterBehaviourEllipse * * Retrieves the #ClutterRotateDirection used by the ellipse behaviour. * * Return value: the rotation direction * * Since: 0.4 */ ClutterRotateDirection clutter_behaviour_ellipse_get_direction (ClutterBehaviourEllipse *self) { g_return_val_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self), CLUTTER_ROTATE_CW); return self->priv->direction; } /** * clutter_behaviour_ellipse_set_direction: * @self: a #ClutterBehaviourEllipse * @direction: the rotation direction * * Sets the rotation direction used by the ellipse behaviour. * * Since: 0.4 */ void clutter_behaviour_ellipse_set_direction (ClutterBehaviourEllipse *self, ClutterRotateDirection direction) { ClutterBehaviourEllipsePrivate *priv; g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self)); priv = self->priv; if (priv->direction != direction) { priv->direction = direction; g_object_notify (G_OBJECT (self), "direction"); } }